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Syndicake factory has power again. And the commando wont go crazy on its pet bunny. (#26554)
* syndicake factory has power again * Update code/modules/mob/living/simple_animal/friendly/bunny.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> --------- Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -248,3 +248,6 @@
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/area/ruin/space/sec_shuttle
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name = "Abandoned Security Shuttle"
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apc_starts_off = TRUE
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/area/ruin/space/syndicakefactory
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name = "Syndicake factory"
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@@ -33,3 +33,7 @@
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if(M.a_intent == INTENT_HELP)
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get_scooped(M, TRUE)
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..()
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/mob/living/simple_animal/bunny/syndi // for the syndicake factory bunny so its not being shot
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faction = list("syndicate")
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gold_core_spawnable = NO_SPAWN
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