Syndicake factory has power again. And the commando wont go crazy on its pet bunny. (#26554)

* syndicake factory has power again

* Update code/modules/mob/living/simple_animal/friendly/bunny.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

---------

Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
1080pCat
2024-08-22 20:55:20 +10:00
committed by GitHub
parent 0ea2abc952
commit b87120e548
3 changed files with 209 additions and 186 deletions
@@ -33,3 +33,7 @@
if(M.a_intent == INTENT_HELP)
get_scooped(M, TRUE)
..()
/mob/living/simple_animal/bunny/syndi // for the syndicake factory bunny so its not being shot
faction = list("syndicate")
gold_core_spawnable = NO_SPAWN