Resolve some issues that the compiler doesn't spot

This commit is contained in:
Mark van Alphen
2019-03-29 16:21:15 +01:00
parent d1fc85fdf3
commit b8e840c094
16 changed files with 48 additions and 74 deletions
+10 -4
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@@ -731,10 +731,16 @@ The _flatIcons list is a cache for generated icon files.
var/icon/add // Icon of overlay being added
// Current dimensions of flattened icon
var/{flatX1=1;flatX2=flat.Width();flatY1=1;flatY2=flat.Height()}
// Dimensions of overlay being added
var/{addX1;addX2;addY1;addY2}
// Current dimensions of flattened icon
var/flatX1=1
var/flatX2=flat.Width()
var/flatY1=1
var/flatY2=flat.Height()
// Dimensions of overlay being added
var/addX1
var/addX2
var/addY1
var/addY2
for(var/I in layers)
-25
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@@ -1297,31 +1297,6 @@ proc/atan2(x, y)
if(!x && !y) return 0
return y >= 0 ? arccos(x / sqrt(x * x + y * y)) : -arccos(x / sqrt(x * x + y * y))
proc/rotate_icon(file, state, step = 1, aa = FALSE)
var icon/base = icon(file, state)
var w, h, w2, h2
if(aa)
aa++
w = base.Width()
w2 = w * aa
h = base.Height()
h2 = h * aa
var icon{result = icon(base); temp}
for(var/angle in 0 to 360 step step)
if(angle == 0 ) continue
if(angle == 360) continue
temp = icon(base)
if(aa) temp.Scale(w2, h2)
temp.Turn(angle)
if(aa) temp.Scale(w, h)
result.Insert(temp, "[angle]")
return result
/proc/format_text(text)
return replacetext(replacetext(text,"\proper ",""),"\improper ","")
+2 -2
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@@ -341,7 +341,7 @@
L << sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE)
L.client.played = 1
spawn(600) //ewww - this is very very bad
if(L.&& L.client)
if(L && L.client)
L.client.played = 0
/area/proc/gravitychange(var/gravitystate = 0, var/area/A)
@@ -362,7 +362,7 @@
if(istype(get_turf(M), /turf/space)) // Can't fall onto nothing.
return
if((istype(M,/mob/living/carbon/human/)) && (M.m_intent == MOVE_INTENT_RUN)).
if((istype(M,/mob/living/carbon/human/)) && (M.m_intent == MOVE_INTENT_RUN))
M.Stun(5)
M.Weaken(5)
+1 -1
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@@ -283,7 +283,7 @@
return
message_sent = TRUE
if(user.mind && user.mind.special_role == SPECIAL_ROLE_TRAITOR)
var/input = stripped_input(user, "Please choose a message to transmit to Syndicate HQ via quantum entanglement. Transmission does not guarantee a response. This function may only be used ONCE.", "To abort, send an empty message.", "") as text|null
var/input = stripped_input(user, "Please choose a message to transmit to Syndicate HQ via quantum entanglement. Transmission does not guarantee a response. This function may only be used ONCE.", "To abort, send an empty message.", "")
if(!input)
message_sent = FALSE
return
+8 -8
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@@ -20,9 +20,9 @@
update_pressure()
/obj/mecha/working/ripley/Destroy()
while(damage_absorption.["brute"] < 0.6)
while(damage_absorption["brute"] < 0.6)
new /obj/item/asteroid/goliath_hide(loc)
damage_absorption.["brute"] = damage_absorption.["brute"] + 0.1 //If a goliath-plated ripley gets killed, all the plates drop
damage_absorption["brute"] = damage_absorption["brute"] + 0.1 //If a goliath-plated ripley gets killed, all the plates drop
for(var/atom/movable/A in cargo)
A.forceMove(loc)
step_rand(A)
@@ -31,28 +31,28 @@
/obj/mecha/working/ripley/go_out()
..()
if(damage_absorption.["brute"] < 0.6 && damage_absorption.["brute"] > 0.3)
if(damage_absorption["brute"] < 0.6 && damage_absorption["brute"] > 0.3)
overlays = null
overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-open")
else if(damage_absorption.["brute"] == 0.3)
else if(damage_absorption["brute"] == 0.3)
overlays = null
overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-full-open")
/obj/mecha/working/ripley/moved_inside(var/mob/living/carbon/human/H as mob)
..()
if(damage_absorption.["brute"] < 0.6 && damage_absorption.["brute"] > 0.3)
if(damage_absorption["brute"] < 0.6 && damage_absorption["brute"] > 0.3)
overlays = null
overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g")
else if(damage_absorption.["brute"] == 0.3)
else if(damage_absorption["brute"] == 0.3)
overlays = null
overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-full")
/obj/mecha/working/ripley/mmi_moved_inside(var/obj/item/mmi/mmi_as_oc as obj,mob/user as mob)
..()
if(damage_absorption.["brute"] < 0.6 && damage_absorption.["brute"] > 0.3)
if(damage_absorption["brute"] < 0.6 && damage_absorption["brute"] > 0.3)
overlays = null
overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g")
else if(damage_absorption.["brute"] == 0.3)
else if(damage_absorption["brute"] == 0.3)
overlays = null
overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-full")
+2 -2
View File
@@ -5,8 +5,8 @@
epicenter = get_turf(epicenter.loc)
if(log)
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] [cause ? "(Cause: [cause])": ] [ADMIN_COORDJMP(epicenter)]</a>")
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] [cause ? "(Cause: [cause])" : ] [COORD(epicenter)]")
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] [cause ? "(Cause: [cause])": ""] [ADMIN_COORDJMP(epicenter)]</a>")
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] [cause ? "(Cause: [cause])" : ""] [COORD(epicenter)]")
if(heavy_range > 1)
new/obj/effect/temp_visual/emp/pulse(epicenter)
+2 -2
View File
@@ -25,8 +25,8 @@
var/list/cached_exp_block = list()
if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] [cause ? "(Cause: [cause])" : ] [ADMIN_COORDJMP(epicenter)] ")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] [cause ? "(Cause: [cause])" : ] [COORD(epicenter)] ")
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] [cause ? "(Cause: [cause])" : ""] [ADMIN_COORDJMP(epicenter)] ")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] [cause ? "(Cause: [cause])" : ""] [COORD(epicenter)] ")
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
// Stereo users will also hear the direction of the explosion!
-1
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@@ -43,7 +43,6 @@ GLOBAL_LIST_EMPTY(safes)
tumbler_2_open = rand(0, 99)
tumbler_1_pos = rand(0, 99)
do
tumbler_1_open = rand(0, 99)
while(tumbler_1_open > Wrap(tumbler_2_open +48, 0, 100) && tumbler_1_open < Wrap(tumbler_2_open + 53, 0, 100)) // prevents a combination that wont open
do
+3 -3
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@@ -316,7 +316,7 @@ var/global/nologevent = 0
if(CHANNEL.is_admin_channel)
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=[UID()];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
else
dat+="<B><A href='?src=[UID()];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR></B>"
dat+="<B><A href='?src=[UID()];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR></B>"
dat+={"<BR><HR><A href='?src=[UID()];ac_refresh=1'>Refresh</A>
<BR><A href='?src=[UID()];ac_setScreen=[0]'>Back</A>
"}
@@ -400,7 +400,7 @@ var/global/nologevent = 0
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
dat+="<A href='?src=[UID()];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<A href='?src=[UID()];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
dat+="<BR><A href='?src=[UID()];ac_setScreen=[0]'>Cancel</A>"
if(11)
dat+={"
@@ -413,7 +413,7 @@ var/global/nologevent = 0
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
dat+="<A href='?src=[UID()];ac_pick_d_notice=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<A href='?src=[UID()];ac_pick_d_notice=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
dat+="<BR><A href='?src=[UID()];ac_setScreen=[0]'>Back</A>"
if(12)
+9 -9
View File
@@ -46,17 +46,17 @@
if(!M.id || M.id == "")
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
goto line_jump
if(P.id_tag == M.id && P.id_tag && P.id_tag != "")
P.id_tag = null
to_chat(user, "[P] unlinked.")
goto(line_jump)
goto line_jump
if(!M.normaldoorcontrol)
if(link_lines.len && alert(user, "Warning: This will disable links to connected pod doors. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
goto line_jump
M.normaldoorcontrol = 1
if(P.id_tag && alert(user, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
goto line_jump
P.id_tag = M.id
if(istype(link_obj, /obj/machinery/door_control) && istype(object, /obj/machinery/door/poddoor))
var/obj/machinery/door_control/M = link_obj
@@ -64,21 +64,21 @@
if(!M.id || M.id == "")
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
goto line_jump
if(P.id_tag == M.id && P.id_tag && P.id_tag != "")
P.id_tag = null
to_chat(user, "[P] unlinked.")
goto(line_jump)
goto line_jump
if(M.normaldoorcontrol)
if(link_lines.len && alert(user, "Warning: This will disable links to connected airlocks. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
goto line_jump
M.normaldoorcontrol = 0
if(!M.id || M.id == "")
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
goto line_jump
if(P.id_tag && P.id_tag != 1 && alert(user, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
goto line_jump
P.id_tag = M.id
line_jump // For the goto
-9
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@@ -60,12 +60,3 @@
stat(null,"<font color='#298A08'><b>[description_holders["fluff"]]</b></font>") //Yellow, fluff-related text.
if(description_holders["antag"])
stat(null,"<font color='#8A0808'><b>[description_holders["antag"]]</b></font>") //Red, malicious antag-related text
//override examinate verb to update description holders when things are examined
/mob/examinate(atom/A as mob|obj|turf in view())
if(..())
return 1
var/is_antag = (isAntag(src) || isobserver(src)) //ghosts don't have minds
if(client)
client.update_description_holders(A, is_antag)
+2 -3
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@@ -64,9 +64,8 @@ proc/Ellipsis(original_msg, chance = 50)
if(chance <= 0) return "..."
if(chance >= 100) return original_msg
var/list
words = splittext(original_msg," ")
new_words = list()
var/list/words = splittext(original_msg," ")
var/list/new_words = list()
var/new_msg = ""
@@ -161,7 +161,7 @@
if(jobban_isbanned(O, "Cyborg") || jobban_isbanned(O,"nonhumandept"))
to_chat(O, "<span class='warning'>You are job banned from this role.</span>")
return
to_chat(O., "<span class='notice'>You've been added to the list of ghosts that may become this [src]. Click again to unvolunteer.</span>")
to_chat(O, "<span class='notice'>You've been added to the list of ghosts that may become this [src]. Click again to unvolunteer.</span>")
ghost_volunteers.Add(O)
@@ -238,8 +238,8 @@
if(istype(target, /obj/item/clothing/suit/space/hardsuit/mining) || istype(target, /obj/item/clothing/head/helmet/space/hardsuit/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner))
var/obj/item/clothing/C = target
var/current_armor = C.armor
if(current_armor.["melee"] < 60)
current_armor.["melee"] = min(current_armor.["melee"] + 10, 60)
if(current_armor["melee"] < 60)
current_armor["melee"] = min(current_armor["melee"] + 10, 60)
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
qdel(src)
else
@@ -260,7 +260,7 @@
qdel(src)
D.overlays += image("icon"="mecha.dmi", "icon_state"="ripley-g-open")
D.desc = "Autonomous Power Loader Unit. Its armour is enhanced with some goliath hide plates."
if(damage_absorption.["brute"] == 0.3)
if(damage_absorption["brute"] == 0.3)
D.overlays += image("icon"="mecha.dmi", "icon_state"="ripley-g-full-open")
D.desc = "Autonomous Power Loader Unit. It's wearing a fearsome carapace entirely composed of goliath hide plates - the pilot must be an experienced monster hunter."
else
+4
View File
@@ -580,6 +580,10 @@ var/list/slot_equipment_priority = list( \
to_chat(src, "<span class='notice'>Something is there but you can't see it.</span>")
return 1
var/is_antag = (isAntag(src) || isobserver(src)) //ghosts don't have minds
if(client)
client.update_description_holders(A, is_antag)
face_atom(A)
A.examine(src)
+1 -1
View File
@@ -131,7 +131,7 @@
usr << browse(dat + "<html><head><title>[P.name]</title></head>" \
+ "<body style='overflow:hidden'>" \
+ "<div> <img src='tmp_photo.png' width = '180'" \
+ "[P.scribble ? "<div><br> Written on the back:<br><i>[P.scribble]</i>" : ]"\
+ "[P.scribble ? "<div><br> Written on the back:<br><i>[P.scribble]</i>" : ""]"\
+ "</body></html>", "window=[name]")
/obj/item/paper_bundle/attack_self(mob/user as mob)