Merge pull request #6784 from FalseIncarnate/fluff
FullofSkittles Custom pAI & Silicon Fluff Tweaks
@@ -299,22 +299,59 @@ var/list/ai_verbs_default = list(
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for(var/i = 1 to Entry.len)
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Entry[i] = trim(Entry[i])
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if(Entry.len < 2)
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if(Entry.len < 2 || Entry[1] != "ai") //ignore incorrectly formatted entries or entries that aren't marked for AI
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continue
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if(Entry.len < 3 && Entry[1] == ckey && Entry[2] == real_name)
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custom_sprite = 1 //They're in the list? Custom sprite time
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icon = 'icons/mob/custom-synthetic.dmi'
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if(Entry[2] == ckey) //They're in the list? Custom sprite time, var and icon change required
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custom_sprite = 1
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var/display_choices = list(
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"Monochrome",
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"Blue",
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"Clown",
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"Inverted",
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"Text",
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"Smiley",
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"Angry",
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"Dorf",
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"Matrix",
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"Bliss",
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"Firewall",
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"Green",
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"Red",
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"Static",
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"Triumvirate",
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"Triumvirate Static",
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"Red October",
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"Sparkles",
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"ANIMA",
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"President",
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"NT",
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"NT2",
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"Rainbow",
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"Angel",
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"Heartline",
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"Hades",
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"Helios",
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"Syndicat Meow",
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"Too Deep",
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"Goon",
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"Murica",
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"Fuzzy",
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"Glitchman",
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"House",
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"Database"
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)
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if(custom_sprite)
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display_choices += "Custom"
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//if(icon_state == initial(icon_state))
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var/icontype = ""
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if(custom_sprite == 1)
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icontype = ("Custom")//automagically selects custom sprite if one is available
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else
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icontype = input("Select an icon!", "AI", null, null) in list("Monochrome", "Blue", "Clown", "Inverted", "Text", "Smiley", "Angry", "Dorf", "Matrix", "Bliss", "Firewall", "Green", "Red", "Static", "Triumvirate", "Triumvirate Static", "Red October", "Sparkles", "ANIMA", "President", "NT", "NT2", "Rainbow", "Angel", "Heartline", "Hades", "Helios", "Syndicat Meow", "Too Deep", "Goon", "Murica", "Fuzzy", "Glitchman", "House", "Database")
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icontype = input("Select an icon!", "AI", null, null) in display_choices
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icon = 'icons/mob/AI.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
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switch(icontype)
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if("Custom")
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icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi' //set this here so we can use the custom_sprite
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icon_state = "[ckey]-ai"
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if("Clown")
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icon_state = "ai-clown"
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@@ -859,10 +896,10 @@ var/list/ai_verbs_default = list(
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for(var/i = 1 to Entry.len)
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Entry[i] = trim(Entry[i])
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if(Entry.len < 3)
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if(Entry.len < 2 || Entry[1] != "hologram")
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continue
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if (Entry[1] == ckey && Entry[2] == real_name && Entry[3] == "Hologram") //Custom holograms
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if (Entry[2] == ckey) //Custom holograms
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custom_hologram = 1 // option is given in hologram menu
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var/input
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@@ -971,10 +1008,10 @@ var/list/ai_verbs_default = list(
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if("ancient machine")
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holo_icon = getHologramIcon(icon('icons/mob/ancient_machine.dmi', "ancient_machine"))
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if("custom")
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if("[ckey]-ai-holo" in icon_states('icons/mob/custom-synthetic.dmi'))
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holo_icon = getHologramIcon(icon('icons/mob/custom-synthetic.dmi', "[ckey]-ai-holo"))
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else if("[ckey]-ai-holo" in icon_states('icons/mob/custom-synthetic64.dmi'))
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holo_icon = getHologramIcon(icon('icons/mob/custom-synthetic64.dmi', "[ckey]-ai-holo"))
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if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic.dmi'))
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holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic.dmi', "[ckey]-ai-holo"))
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else if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic64.dmi'))
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holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic64.dmi', "[ckey]-ai-holo"))
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else
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holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
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@@ -81,6 +81,7 @@
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var/translator_on = 0 // keeps track of the translator module
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var/current_pda_messaging = null
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var/custom_sprite = 0
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/mob/living/silicon/pai/New(var/obj/item/device/paicard)
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loc = paicard
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@@ -394,17 +395,47 @@
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set category = "pAI Commands"
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set name = "Choose Chassis"
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var/list/my_choices = list()
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var/choice
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var/finalized = "No"
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//check for custom_sprite
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if(!custom_sprite)
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var/file = file2text("config/custom_sprites.txt")
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var/lines = splittext(file, "\n")
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for(var/line in lines)
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// split & clean up
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var/list/Entry = splittext(line, ":")
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for(var/i = 1 to Entry.len)
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Entry[i] = trim(Entry[i])
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if(Entry.len < 2 || Entry[1] != "pai") //ignore incorrectly formatted entries or entries that aren't marked for pAI
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continue
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if(Entry[2] == ckey) //They're in the list? Custom sprite time, var and icon change required
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custom_sprite = 1
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my_choices["Custom"] = "[ckey]-pai"
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my_choices = possible_chassis.Copy()
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if(custom_sprite)
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my_choices["Custom"] = "[ckey]-pai"
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if(loc == card) //don't let them continue in card form, since they won't be able to actually see their new mobile form sprite.
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to_chat(src, "<span class='warning'>You must be in your mobile form to reconfigure your chassis.</span>")
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return
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while(finalized == "No" && client)
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choice = input(usr,"What would you like to use for your mobile chassis icon? This decision can only be made once.") as null|anything in possible_chassis
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choice = input(usr,"What would you like to use for your mobile chassis icon? This decision can only be made once.") as null|anything in my_choices
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if(!choice) return
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icon_state = possible_chassis[choice]
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if(choice == "Custom")
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icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi'
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else
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icon = 'icons/mob/pai.dmi'
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icon_state = my_choices[choice]
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finalized = alert("Look at your sprite. Is this what you wish to use?",,"No","Yes")
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chassis = possible_chassis[choice]
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chassis = my_choices[choice]
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verbs -= /mob/living/silicon/pai/proc/choose_chassis
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/mob/living/silicon/pai/proc/choose_verbs()
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@@ -562,15 +593,23 @@
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// Handle being picked up.
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/mob/living/silicon/pai/get_scooped(var/mob/living/carbon/grabber)
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/mob/living/silicon/pai/get_scooped(mob/living/carbon/grabber)
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var/obj/item/weapon/holder/H = ..()
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if(!istype(H))
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return
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if(resting)
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icon_state = "[chassis]"
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resting = 0
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H.icon_state = "pai-[icon_state]"
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H.item_state = "pai-[icon_state]"
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if(custom_sprite)
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H.icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi'
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H.icon_override = 'icons/mob/custom_synthetic/custom_head.dmi'
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H.lefthand_file = 'icons/mob/custom_synthetic/custom_lefthand.dmi'
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H.righthand_file = 'icons/mob/custom_synthetic/custom_righthand.dmi'
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H.icon_state = "[icon_state]"
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H.item_state = "[icon_state]_hand"
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else
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H.icon_state = "pai-[icon_state]"
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H.item_state = "pai-[icon_state]"
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grabber.put_in_active_hand(H)//for some reason unless i call this it dosen't work
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grabber.update_inv_l_hand()
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grabber.update_inv_r_hand()
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@@ -281,7 +281,7 @@
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if(!player) return
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src.ckey = player.ckey
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ckey = player.ckey
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if(player.mob && player.mob.mind)
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player.mob.mind.transfer_to(src)
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@@ -47,4 +47,55 @@
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if(M.a_intent == I_HELP)
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get_scooped(M)
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..()
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..()
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/mob/living/silicon/robot/drone/verb/customize()
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set name = "Customize Chassis"
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set desc = "Reconfigure your chassis into a customized version."
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set category = "Drone"
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if(!custom_sprite) //Check to see if custom sprite time, checking the appopriate file to change a var
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var/file = file2text("config/custom_sprites.txt")
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var/lines = splittext(file, "\n")
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for(var/line in lines)
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// split & clean up
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var/list/Entry = splittext(line, ":")
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for(var/i = 1 to Entry.len)
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Entry[i] = trim(Entry[i])
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if(Entry.len < 2 || Entry[1] != "drone")
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continue
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if (Entry[2] == ckey) //Custom holograms
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custom_sprite = 1 // option is given in hologram menu
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if(!custom_sprite)
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to_chat(src, "<span class='warning'>Error 404: Custom chassis not found. Revoking customization option.</span>")
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else
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icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi'
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icon_state = "[ckey]-drone"
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to_chat(src, "<span class='notice'>You reconfigure your chassis and improve the station through your new aesthetics.</span>")
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verbs -= /mob/living/silicon/robot/drone/verb/customize
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/mob/living/silicon/robot/drone/get_scooped(mob/living/carbon/grabber)
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var/obj/item/weapon/holder/H = ..()
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if(!istype(H))
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return
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if(resting)
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resting = 0
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if(custom_sprite)
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H.icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi'
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H.icon_override = 'icons/mob/custom_synthetic/custom_head.dmi'
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H.lefthand_file = 'icons/mob/custom_synthetic/custom_lefthand.dmi'
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H.righthand_file = 'icons/mob/custom_synthetic/custom_righthand.dmi'
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H.icon_state = "[icon_state]"
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H.item_state = "[icon_state]_hand"
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else
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H.icon_state = "drone"
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H.item_state = "drone"
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grabber.put_in_active_hand(H)//for some reason unless i call this it dosen't work
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grabber.update_inv_l_hand()
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grabber.update_inv_r_hand()
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return H
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@@ -180,16 +180,15 @@ var/list/robot_verbs_default = list(
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for(var/line in lines)
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// split & clean up
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var/list/Entry = splittext(line, ";")
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var/list/Entry = splittext(line, ":")
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for(var/i = 1 to Entry.len)
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Entry[i] = trim(Entry[i])
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if(Entry.len < 2)
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continue;
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if(Entry.len < 2 || Entry[1] != "cyborg") //ignore incorrectly formatted entries or entries that aren't marked for cyborg
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continue
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if(Entry[1] == src.ckey && Entry[2] == src.real_name) //They're in the list? Custom sprite time, var and icon change required
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if(Entry[2] == ckey) //They're in the list? Custom sprite time, var and icon change required
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custom_sprite = 1
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icon = 'icons/mob/custom-synthetic.dmi'
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return 1
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@@ -1252,15 +1251,14 @@ var/list/robot_verbs_default = list(
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triesleft--
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var/icontype
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if(custom_sprite == 1)
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icontype = "Custom"
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triesleft = 0
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else
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lockcharge = 1 //Locks borg until it select an icon to avoid secborgs running around with a standard sprite
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icontype = input("Select an icon! [triesleft ? "You have [triesleft] more chances." : "This is your last try."]", "Robot", null, null) in module_sprites
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lockcharge = 1 //Locks borg until it select an icon to avoid secborgs running around with a standard sprite
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icontype = input("Select an icon! [triesleft ? "You have [triesleft] more chances." : "This is your last try."]", "Robot", null, null) in module_sprites
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if(icontype)
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if(icontype == "Custom")
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icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi'
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else
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icon = 'icons/mob/robots.dmi'
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icon_state = module_sprites[icontype]
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if(icontype == "Bro")
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module.module_type = "Brobot"
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@@ -1 +1,5 @@
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ckey-state
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Each entry should be composed of 2 parts, divided by a colon (:) with no spaces, in order to work. Failure to do so will result in that entry being disregarded by the code.
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- The first part should be either "cyborg", "ai", "hologram", "pai", or "drone". This tells the code what type of custom sprite this entry is for. The "ai" option is for AI core displays, while "hologram" is for AI hologram projections.
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- The second part should be the ckey of the player this entry is for. This tells the code who it works for and also is used to retrieve the proper sprite for them to use.
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example:example
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Before Width: | Height: | Size: 166 KiB |
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After Width: | Height: | Size: 182 KiB |
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 556 B |
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After Width: | Height: | Size: 561 B |
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After Width: | Height: | Size: 561 B |