add power requirement to burglar alarm

This commit is contained in:
datlo
2018-12-02 06:31:29 +00:00
parent 1e82b962f4
commit b9ee2edb60
+3 -1
View File
@@ -184,7 +184,9 @@ var/global/list/captain_display_cases = list()
playsound(get_turf(src), "shatter", 70, 1)
update_icon()
spawn(0)
burglar_alarm()
var/area/a = get_area(src)
if(isarea(a) && a.power_equip)
burglar_alarm()
else
playsound(get_turf(src), 'sound/effects/Glasshit.ogg', 75, 1)
return