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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 05:57:24 +01:00
I question some people (#28208)
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@@ -63,9 +63,9 @@
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#define ISABOUTEQUAL(a, b, deviation) (deviation ? abs((a) - (b)) <= deviation : abs((a) - (b)) <= 0.1)
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#define ISEVEN(x) (x % 2 == 0)
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#define ISEVEN(x) (!((x) & 1))
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#define ISODD(x) (x % 2 != 0)
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#define ISODD(x) ((x) & 1)
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// Returns true if val is from min to max, inclusive.
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#define ISINRANGE(val, min, max) (min <= val && val <= max)
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@@ -77,7 +77,7 @@
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/proc/ui_hand_position(i)
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// values based on old hand ui positions (CENTER:-/+16,SOUTH:5)
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var/x_off = i % 2 ? 0 : -1
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var/x_off = ISODD(i) ? 0 : -1
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var/y_off = round((i-1) / 2)
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return"CENTER+[x_off]:16,SOUTH+[y_off]:5"
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@@ -293,7 +293,7 @@
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return copytext(new_message, 1, length + 1)
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if(delta == 1)
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return new_message + " "
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if(delta % 2)
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if(ISODD(delta))
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new_message = " " + new_message
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delta--
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var/spaces = add_lspace("",delta/2-1)
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@@ -268,7 +268,7 @@
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f = round(f)
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f = max(low, f)
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f = min(high, f)
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if((f % 2) == 0) //Ensure the last digit is an odd number
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if(ISEVEN(f)) //Ensure the last digit is an odd number
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f += 1
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return f
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@@ -61,7 +61,7 @@
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if(steps >= 6)
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steps = 0
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if(steps % 2)
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if(ISODD(steps))
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return
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if(steps != 0 && !has_gravity(LM, T)) // don't need to step as often when you hop around
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@@ -83,12 +83,12 @@ This spawner places pipe leading up to the interior door, you will need to finis
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var/obj/machinery/access_button/the_button = spawn_button(T, is_this_an_interior_airlock ? interior_direction : exterior_direction, is_this_an_interior_airlock)
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if(one_door_only == DOOR_NORMAL_PLACEMENT) //We only need one door, we are done
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return
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if(!(tiles_in_x_direction % 2) && (is_this_an_interior_airlock && north_or_south_interior || !is_this_an_interior_airlock && north_or_south_exterior)) //Handle extra airlock for aesthetics
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if(ISEVEN(tiles_in_x_direction) && (is_this_an_interior_airlock && north_or_south_interior || !is_this_an_interior_airlock && north_or_south_exterior)) //Handle extra airlock for aesthetics
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A = new door_type(get_step(T, EAST))
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handle_door_stuff(A, is_this_an_interior_airlock)
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if(one_door_only == DOOR_FLIPPED_PLACEMENT)
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the_button.forceMove(get_step(the_button, EAST))
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else if(!(tiles_in_y_direction % 2) && (is_this_an_interior_airlock && !north_or_south_interior || !is_this_an_interior_airlock && !north_or_south_exterior)) //Handle extra airlock for aesthetics
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else if(ISEVEN(tiles_in_y_direction) && (is_this_an_interior_airlock && !north_or_south_interior || !is_this_an_interior_airlock && !north_or_south_exterior)) //Handle extra airlock for aesthetics
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A = new door_type(get_step(T, NORTH))
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handle_door_stuff(A, is_this_an_interior_airlock)
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if(one_door_only == DOOR_FLIPPED_PLACEMENT)
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@@ -293,7 +293,7 @@ GLOBAL_LIST_EMPTY(safes)
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for(var/i = 1 to ticks)
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dial = WRAP(dial - 1, 0, 100)
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var/invalid_turn = current_tumbler_index % 2 == 0 || current_tumbler_index > number_of_tumblers
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var/invalid_turn = ISEVEN(current_tumbler_index) || current_tumbler_index > number_of_tumblers
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if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
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current_tumbler_index = 1
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@@ -313,7 +313,7 @@ GLOBAL_LIST_EMPTY(safes)
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for(var/i = 1 to ticks)
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dial = WRAP(dial + 1, 0, 100)
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var/invalid_turn = current_tumbler_index % 2 != 0 || current_tumbler_index > number_of_tumblers
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var/invalid_turn = ISODD(current_tumbler_index) || current_tumbler_index > number_of_tumblers
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if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
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current_tumbler_index = 1
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@@ -234,7 +234,7 @@ RESTRICT_TYPE(/datum/antagonist/traitor)
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if(freq < 1451 || freq > 1459)
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freqlist += freq
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freq += 2
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if((freq % 2) == 0)
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if(ISEVEN(freq))
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freq += 1
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freq = pick(freqlist)
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@@ -46,7 +46,7 @@
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//Start of a breath chain, calls breathe()
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/mob/living/carbon/handle_breathing(times_fired)
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if(times_fired % 2 == 1)
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if(ISODD(times_fired))
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var/datum/milla_safe/carbon_breathe/milla = new()
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milla.invoke_async(src)
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else
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@@ -44,7 +44,7 @@
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//Even sphere correction engage
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var/offByOneOffset = 1
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if(bigZ % 2 == 0)
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if(ISEVEN(bigZ))
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offByOneOffset = 0
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for(var/i = lilZ, i <= bigZ+offByOneOffset, i++)
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@@ -104,7 +104,7 @@
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if(current_ordering[j] < checked_value)
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swap_tally++
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return swap_tally % 2 == 0
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return ISEVEN(swap_tally)
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//swap two tiles in same row
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/obj/effect/sliding_puzzle/proc/make_solvable()
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