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fixes shadowlings
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@@ -365,6 +365,7 @@
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var/mob/living/carbon/human/H = target
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H.visible_message("<span class='warning'>[H]'s skin suddenly bubbles and shifts around [H.p_their()] body!</span>", \
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"<span class='shadowling'>You regenerate your protective armor and cleanse your form of defects.</span>")
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H.set_species(/datum/species/shadow/ling)
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H.adjustCloneLoss(-target.getCloneLoss())
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H.equip_to_slot_or_del(new /obj/item/clothing/under/shadowling(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/shadowling(H), slot_shoes)
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@@ -373,7 +374,6 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/shadowling(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/shadowling(H), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/shadowling(H), slot_glasses)
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H.set_species(/datum/species/shadow/ling)
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/obj/effect/proc_holder/spell/targeted/collective_mind //Lets a shadowling bring together their thralls' strength, granting new abilities and a headcount
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name = "Collective Hivemind"
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@@ -84,6 +84,7 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N
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H.socks = "None"
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H.faction |= "faithless"
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H.set_species(/datum/species/shadow/ling) //can't be a shadowling without being a shadowling
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H.equip_to_slot_or_del(new /obj/item/clothing/under/shadowling(user), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/shadowling(user), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/space/shadowling(user), slot_wear_suit)
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@@ -91,7 +92,6 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/shadowling(user), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/shadowling(user), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/shadowling(user), slot_glasses)
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H.set_species(/datum/species/shadow/ling) //can't be a shadowling without being a shadowling
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H.mind.RemoveSpell(src)
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