Merge pull request #1153 from tigercat2000/BUILDMODEINf

Adds area generators to build mode - Take 2 [DNM]
This commit is contained in:
TheDZD
2015-05-30 09:56:36 -04:00
7 changed files with 308 additions and 115 deletions

View File

@@ -1,3 +1,10 @@
#define BASIC_BUILDMODE 1
#define ADV_BUILDMODE 2
#define VAR_BUILDMODE 3
#define THROW_BUILDMODE 4
#define AREA_BUILDMODE 5
#define NUM_BUILDMODES 5
/proc/togglebuildmode(mob/M as mob in player_list)
set name = "Toggle Build Mode"
set category = "Special Verbs"
@@ -10,6 +17,7 @@
if(H.cl == M.client)
del(H)
else
message_admins("[key_name(usr)] has entered build mode.")
log_admin("[key_name(usr)] has entered build mode.")
M.client.buildmode = 1
M.client.show_popup_menus = 0
@@ -34,7 +42,7 @@
M.client.screen += D
H.cl = M.client
/obj/effect/bmode//Cleaning up the tree a bit
/obj/effect/bmode //Cleaning up the tree a bit
density = 1
anchored = 1
layer = 20
@@ -45,65 +53,72 @@
/obj/effect/bmode/builddir
icon_state = "build"
screen_loc = "NORTH,WEST"
Click()
switch(dir)
if(NORTH)
dir = EAST
if(EAST)
dir = SOUTH
if(SOUTH)
dir = WEST
if(WEST)
dir = SOUTHWEST
if(SOUTHWEST)
dir = NORTH
return 1
/obj/effect/bmode/Click()
switch(dir)
if(NORTH)
dir = EAST
if(EAST)
dir = SOUTH
if(SOUTH)
dir = WEST
if(WEST)
dir = SOUTHWEST
if(SOUTHWEST)
dir = NORTH
return 1
/obj/effect/bmode/buildhelp
icon = 'icons/misc/buildmode.dmi'
icon_state = "buildhelp"
screen_loc = "NORTH,WEST+1"
Click()
switch(master.cl.buildmode)
if(1)
usr << "\blue ***********************************************************"
usr << "\blue Left Mouse Button = Construct / Upgrade"
usr << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
usr << "\blue Left Mouse Button + ctrl = R-Window"
usr << "\blue Left Mouse Button + alt = Airlock"
usr << ""
usr << "\blue Use the button in the upper left corner to"
usr << "\blue change the direction of built objects."
usr << "\blue ***********************************************************"
if(2)
usr << "\blue ***********************************************************"
usr << "\blue Right Mouse Button on buildmode button = Set object type"
usr << "\blue Left Mouse Button on turf/obj = Place objects"
usr << "\blue Right Mouse Button = Delete objects"
usr << ""
usr << "\blue Use the button in the upper left corner to"
usr << "\blue change the direction of built objects."
usr << "\blue ***********************************************************"
if(3)
usr << "\blue ***********************************************************"
usr << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
usr << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
usr << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
usr << "\blue ***********************************************************"
if(4)
usr << "\blue ***********************************************************"
usr << "\blue Left Mouse Button on turf/obj/mob = Select"
usr << "\blue Right Mouse Button on turf/obj/mob = Throw"
usr << "\blue ***********************************************************"
return 1
/obj/effect/bmode/buildhelp/Click()
switch(master.cl.buildmode)
if(BASIC_BUILDMODE)
usr << "\blue ***********************************************************"
usr << "\blue Left Mouse Button = Construct / Upgrade"
usr << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
usr << "\blue Left Mouse Button + ctrl = R-Window"
usr << "\blue Left Mouse Button + alt = Airlock"
usr << ""
usr << "\blue Use the button in the upper left corner to"
usr << "\blue change the direction of built objects."
usr << "\blue ***********************************************************"
if(ADV_BUILDMODE)
usr << "\blue ***********************************************************"
usr << "\blue Right Mouse Button on buildmode button = Set object type"
usr << "\blue Left Mouse Button on turf/obj = Place objects"
usr << "\blue Right Mouse Button = Delete objects"
usr << ""
usr << "\blue Use the button in the upper left corner to"
usr << "\blue change the direction of built objects."
usr << "\blue ***********************************************************"
if(VAR_BUILDMODE)
usr << "\blue ***********************************************************"
usr << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
usr << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
usr << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
usr << "\blue ***********************************************************"
if(THROW_BUILDMODE)
usr << "\blue ***********************************************************"
usr << "\blue Left Mouse Button on turf/obj/mob = Select"
usr << "\blue Right Mouse Button on turf/obj/mob = Throw"
usr << "\blue ***********************************************************"
if(AREA_BUILDMODE)
usr << "\blue ***********************************************************"
usr << "\blue Left Mouse Button on turf/obj/mob = Select corner"
usr << "\blue Right Mouse Button on buildmode button = Select generator"
usr << "\blue ***********************************************************"
return 1
/obj/effect/bmode/buildquit
icon_state = "buildquit"
screen_loc = "NORTH,WEST+3"
Click()
togglebuildmode(master.cl.mob)
return 1
/obj/effect/bmode/buildquit/Click()
togglebuildmode(master.cl.mob)
return 1
/obj/effect/bmode/buildholder
density = 0
@@ -114,6 +129,9 @@
var/obj/effect/bmode/buildmode/buildmode = null
var/obj/effect/bmode/buildquit/buildquit = null
var/atom/movable/throw_atom = null
var/turf/cornerA = null
var/turf/cornerB = null
var/generator_path = null
/obj/effect/bmode/buildmode
icon_state = "buildmode1"
@@ -122,56 +140,52 @@
var/valueholder = "derp"
var/objholder = /obj/structure/closet
Click(location, control, params)
var/list/pa = params2list(params)
/obj/effect/bmode/buildmode/Click(location, control, params)
var/list/pa = params2list(params)
if(pa.Find("left"))
switch(master.cl.buildmode)
if(1)
master.cl.buildmode = 2
src.icon_state = "buildmode2"
if(2)
master.cl.buildmode = 3
src.icon_state = "buildmode3"
if(3)
master.cl.buildmode = 4
src.icon_state = "buildmode4"
if(4)
master.cl.buildmode = 1
src.icon_state = "buildmode1"
if(pa.Find("left"))
master.cl.buildmode = (master.cl.buildmode % NUM_BUILDMODES) +1
src.icon_state = "buildmode[master.cl.buildmode]"
else if(pa.Find("right"))
switch(master.cl.buildmode)
if(1)
return 1
if(2)
objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
if(!ispath(objholder))
else if(pa.Find("right"))
switch(master.cl.buildmode)
if(BASIC_BUILDMODE)
return 1
if(ADV_BUILDMODE)
objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
if(!ispath(objholder))
objholder = /obj/structure/closet
alert("That path is not allowed.")
else
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
objholder = /obj/structure/closet
alert("That path is not allowed.")
else
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
objholder = /obj/structure/closet
if(3)
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
if(VAR_BUILDMODE)
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
return 1
var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
if(!thetype) return 1
switch(thetype)
if("text")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
if("number")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", 123) as num
if("mob-reference")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as mob in mob_list
if("obj-reference")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
if("turf-reference")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
return 1
master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
return 1
var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
if(!thetype) return 1
switch(thetype)
if("text")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
if("number")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", 123) as num
if("mob-reference")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as mob in mob_list
if("obj-reference")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
if("turf-reference")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
if(AREA_BUILDMODE)
var/list/gen_paths = typesof(/datum/mapGenerator) - /datum/mapGenerator
var/type = input(usr,"Select Generator Type","Type") as null|anything in gen_paths
if(!type) return
master.generator_path = type
return 1
/proc/build_click(var/mob/user, buildmode, params, var/obj/object)
@@ -183,38 +197,37 @@
if(!holder) return
var/list/pa = params2list(params)
if(istype(object,/obj/effect/bmode))
return
switch(buildmode)
if(1)
if(BASIC_BUILDMODE)
if(istype(object,/turf) && pa.Find("left") && !pa.Find("alt") && !pa.Find("ctrl") )
var/turf/T = object
if(istype(object,/turf/space))
var/turf/T = object
T.ChangeTurf(/turf/simulated/floor)
return
else if(istype(object,/turf/simulated/floor))
var/turf/T = object
T.ChangeTurf(/turf/simulated/wall)
return
else if(istype(object,/turf/simulated/wall))
var/turf/T = object
T.ChangeTurf(/turf/simulated/wall/r_wall)
return
log_admin("Build Mode: [key_name(usr)] built [T] at ([T.x],[T.y],[T.z])")
return
else if(pa.Find("right"))
log_admin("Build Mode: [key_name(usr)] deleted [object] at ([object.x],[object.y],[object.z])")
if(istype(object,/turf/simulated/wall))
var/turf/T = object
T.ChangeTurf(/turf/simulated/floor)
return
else if(istype(object,/turf/simulated/floor))
var/turf/T = object
T.ChangeTurf(/turf/space)
return
else if(istype(object,/turf/simulated/wall/r_wall))
var/turf/T = object
T.ChangeTurf(/turf/simulated/wall)
return
else if(istype(object,/obj))
del(object)
return
qdel(object)
return
else if(istype(object,/turf) && pa.Find("alt") && pa.Find("left"))
log_admin("Build Mode: [key_name(usr)] built an airlock at ([object.x],[object.y],[object.z])")
new/obj/machinery/door/airlock(get_turf(object))
else if(istype(object,/turf) && pa.Find("ctrl") && pa.Find("left"))
switch(holder.builddir.dir)
@@ -232,35 +245,74 @@
WIN.dir = WEST
if(SOUTHWEST)
new/obj/structure/window/full/reinforced(get_turf(object))
if(2)
log_admin("Build Mode: [key_name(usr)] built a window at ([object.x],[object.y],[object.z])")
if(ADV_BUILDMODE)
if(pa.Find("left"))
if(ispath(holder.buildmode.objholder,/turf))
var/turf/T = get_turf(object)
log_admin("Build Mode: [key_name(usr)] modified [T] ([T.x],[T.y],[T.z]) to [holder.buildmode.objholder]")
T.ChangeTurf(holder.buildmode.objholder)
else
var/obj/A = new holder.buildmode.objholder (get_turf(object))
A.dir = holder.builddir.dir
log_admin("Build Mode: [key_name(usr)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [holder.builddir.dir]")
else if(pa.Find("right"))
if(isobj(object)) del(object)
if(isobj(object))
log_admin("Build Mode: [key_name(usr)] deleted [object] at ([object.x],[object.y],[object.z])")
qdel(object)
if(3)
if(VAR_BUILDMODE)
if(pa.Find("left")) //I cant believe this shit actually compiles.
if(object.vars.Find(holder.buildmode.varholder))
log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
object.vars[holder.buildmode.varholder] = holder.buildmode.valueholder
else
usr << "\red [initial(object.name)] does not have a var called '[holder.buildmode.varholder]'"
usr << "<span class='warning'>[initial(object.name)] does not have a var called '[holder.buildmode.varholder]'</span>"
if(pa.Find("right"))
if(object.vars.Find(holder.buildmode.varholder))
log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
object.vars[holder.buildmode.varholder] = initial(object.vars[holder.buildmode.varholder])
else
usr << "\red [initial(object.name)] does not have a var called '[holder.buildmode.varholder]'"
usr << "<span class='warning'>[initial(object.name)] does not have a var called '[holder.buildmode.varholder]'</span>"
if(4)
if(THROW_BUILDMODE)
if(pa.Find("left"))
if(isturf(object))
return
holder.throw_atom = object
if(pa.Find("right"))
if(holder.throw_atom)
holder.throw_atom.throw_at(object, 10, 1)
log_admin("Build Mode: [key_name(usr)] threw [holder.throw_atom] at [object] ([object.x],[object.y],[object.z])")
if(AREA_BUILDMODE)
if(!holder.cornerA)
holder.cornerA = get_turf(object)
return
if(holder.cornerA && !holder.cornerB)
holder.cornerB = get_turf(object)
if(pa.Find("left")) //rectangular
if(holder.cornerA && holder.cornerB)
if(!holder.generator_path)
usr << "<span class='warning'>Select generator type first.</span>"
var/datum/mapGenerator/G = new holder.generator_path
G.defineRegion(holder.cornerA,holder.cornerB,1)
G.generate()
holder.cornerA = null
holder.cornerB = null
return
/* Something wrong with this, will check later
if(pa.Find("right")) // circular
if(holder.cornerA && holder.cornerB)
if(!holder.generator_path)
usr << "<span class='warning'>Select generator type first.</span>"
var/datum/mapGenerator/G = new holder.generator_path
G.defineCircularRegion(holder.cornerA,holder.cornerB,1)
G.generate()
holder.cornerA = null
holder.cornerB = null
return
*/
//Something wrong - Reset
holder.cornerA = null
holder.cornerB = null