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Adds the new Cyborg sprites to the sprite select list.
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@@ -289,6 +289,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Basic"] = "robot_old"
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module_sprites["Android"] = "droid"
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module_sprites["Default"] = "robot"
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module_sprites["Noble-STD"] = "Noble-STD"
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if("Service")
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module = new /obj/item/weapon/robot_module/butler(src)
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@@ -299,6 +300,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Rich"] = "maximillion"
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module_sprites["Default"] = "Service2"
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module_sprites["Standard"] = "robotServ"
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module_sprites["Noble-SRV"] = "Noble-SRV"
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if("Miner")
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module = new /obj/item/weapon/robot_module/miner(src)
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@@ -309,6 +311,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Advanced Droid"] = "droid-miner"
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module_sprites["Treadhead"] = "Miner"
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module_sprites["Standard"] = "robotMine"
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module_sprites["Noble-DIG"] = "Noble-DIG"
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if("Medical")
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module = new /obj/item/weapon/robot_module/medical(src)
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@@ -320,6 +323,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Advanced Droid"] = "droid-medical"
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module_sprites["Needles"] = "medicalrobot"
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module_sprites["Standard"] = "robotMedi"
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module_sprites["Noble-MED"] = "Noble-MED"
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status_flags &= ~CANPUSH
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if("Security")
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@@ -330,6 +334,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Black Knight"] = "securityrobot"
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module_sprites["Bloodhound"] = "bloodhound"
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module_sprites["Standard"] = "robotSecy"
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module_sprites["Noble-SEC"] = "Noble-SEC"
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status_flags &= ~CANPUSH
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if("Engineering")
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@@ -341,6 +346,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Antique"] = "engineerrobot"
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module_sprites["Landmate"] = "landmate"
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module_sprites["Standard"] = "robotEngi"
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module_sprites["Noble-ENG"] = "Noble-ENG"
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magpulse = 1
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if("Janitor")
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@@ -350,6 +356,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Mopbot"] = "janitorrobot"
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module_sprites["Mop Gear Rex"] = "mopgearrex"
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module_sprites["Standard"] = "robotJani"
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module_sprites["Noble-CLN"] = "Noble-CLN"
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if("Combat")
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module = new /obj/item/weapon/robot_module/combat(src)
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