Adds the new Cyborg sprites to the sprite select list.

This commit is contained in:
TravellingMerchant
2017-03-02 13:25:46 +00:00
committed by GitHub
parent 32c0383715
commit bc06adc562
@@ -289,6 +289,7 @@ var/list/robot_verbs_default = list(
module_sprites["Basic"] = "robot_old"
module_sprites["Android"] = "droid"
module_sprites["Default"] = "robot"
module_sprites["Noble-STD"] = "Noble-STD"
if("Service")
module = new /obj/item/weapon/robot_module/butler(src)
@@ -299,6 +300,7 @@ var/list/robot_verbs_default = list(
module_sprites["Rich"] = "maximillion"
module_sprites["Default"] = "Service2"
module_sprites["Standard"] = "robotServ"
module_sprites["Noble-SRV"] = "Noble-SRV"
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
@@ -309,6 +311,7 @@ var/list/robot_verbs_default = list(
module_sprites["Advanced Droid"] = "droid-miner"
module_sprites["Treadhead"] = "Miner"
module_sprites["Standard"] = "robotMine"
module_sprites["Noble-DIG"] = "Noble-DIG"
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
@@ -320,6 +323,7 @@ var/list/robot_verbs_default = list(
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
module_sprites["Standard"] = "robotMedi"
module_sprites["Noble-MED"] = "Noble-MED"
status_flags &= ~CANPUSH
if("Security")
@@ -330,6 +334,7 @@ var/list/robot_verbs_default = list(
module_sprites["Black Knight"] = "securityrobot"
module_sprites["Bloodhound"] = "bloodhound"
module_sprites["Standard"] = "robotSecy"
module_sprites["Noble-SEC"] = "Noble-SEC"
status_flags &= ~CANPUSH
if("Engineering")
@@ -341,6 +346,7 @@ var/list/robot_verbs_default = list(
module_sprites["Antique"] = "engineerrobot"
module_sprites["Landmate"] = "landmate"
module_sprites["Standard"] = "robotEngi"
module_sprites["Noble-ENG"] = "Noble-ENG"
magpulse = 1
if("Janitor")
@@ -350,6 +356,7 @@ var/list/robot_verbs_default = list(
module_sprites["Mopbot"] = "janitorrobot"
module_sprites["Mop Gear Rex"] = "mopgearrex"
module_sprites["Standard"] = "robotJani"
module_sprites["Noble-CLN"] = "Noble-CLN"
if("Combat")
module = new /obj/item/weapon/robot_module/combat(src)