mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 11:07:12 +01:00
Made atmos suit fire-resistant again and handled slowdown changes in a less clutery way.
This commit is contained in:
@@ -39,10 +39,10 @@
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
|
||||
icon_state = "rig-engineering"
|
||||
item_state = "eng_hardsuit"
|
||||
slowdown = 2
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
slowdown = 1.0
|
||||
|
||||
|
||||
|
||||
//Chief Engineer's rig
|
||||
@@ -57,7 +57,6 @@
|
||||
icon_state = "rig-white"
|
||||
name = "advanced hardsuit"
|
||||
item_state = "ce_hardsuit"
|
||||
slowdown = 1.0
|
||||
|
||||
|
||||
//Mining rig
|
||||
@@ -71,7 +70,6 @@
|
||||
icon_state = "rig-mining"
|
||||
name = "mining hardsuit"
|
||||
item_state = "mining_hardsuit"
|
||||
slowdown = 1.0
|
||||
|
||||
|
||||
//Syndicate rig
|
||||
@@ -81,7 +79,6 @@
|
||||
item_state = "syndie_helm"
|
||||
color = "syndi"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
slowdown = 1.0
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi
|
||||
icon_state = "rig-syndi"
|
||||
@@ -93,24 +90,6 @@
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
|
||||
|
||||
//Security rig
|
||||
/obj/item/clothing/head/helmet/space/rig/security
|
||||
name = "security hardsuit helmet"
|
||||
icon_state = "rig0-security"
|
||||
color = "security"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/security
|
||||
name = "security hardsuit"
|
||||
desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards"
|
||||
icon_state = "rig-security"
|
||||
item_state = "rig-security"
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
|
||||
slowdown = 1.0
|
||||
|
||||
|
||||
//Wizard Rig
|
||||
/obj/item/clothing/head/helmet/space/rig/wizard
|
||||
name = "gem-encrusted hardsuit helmet"
|
||||
@@ -129,7 +108,6 @@
|
||||
unacidable = 1
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1.0
|
||||
|
||||
|
||||
//Medical Rig
|
||||
@@ -144,17 +122,21 @@
|
||||
name = "medical hardsuit"
|
||||
item_state = "medical_hardsuit"
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
slowdown = 2.0
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/rig/security
|
||||
name = "security hardsuit helmet"
|
||||
icon_state = "rig0-sec"
|
||||
item_state = "sec_helm"
|
||||
color = "sec"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/security
|
||||
icon_state = "rig-sec"
|
||||
name = "security hardsuit"
|
||||
item_state = "sec_hardsuit"
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
|
||||
|
||||
//Atmospherics Rig (BS12)
|
||||
/obj/item/clothing/head/helmet/space/rig/atmos
|
||||
@@ -164,6 +146,7 @@
|
||||
item_state = "atmos_helm"
|
||||
color = "atmos"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/suit/space/rig/atmos
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
|
||||
@@ -172,3 +155,4 @@
|
||||
item_state = "atmos_hardsuit"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
Reference in New Issue
Block a user