mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 01:23:41 +01:00
Merge github.com:Baystation12/Baystation12
Conflicts: html/changelog.html
This commit is contained in:
+7
-1
@@ -161,8 +161,11 @@
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||||
#define FILE_DIR "code/unused/powerarmor"
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||||
#define FILE_DIR "code/unused/spacecraft"
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#define FILE_DIR "code/WorkInProgress"
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#define FILE_DIR "code/WorkInProgress/animusstation"
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#define FILE_DIR "code/WorkInProgress/Apples"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/BirdMan"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jumper"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Tajara"
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@@ -646,6 +649,7 @@
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#include "code\game\objects\toys.dm"
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#include "code\game\objects\transfer_valve.dm"
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#include "code\game\objects\washing_machine.dm"
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#include "code\game\objects\watercloset.dm"
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#include "code\game\objects\weapons.dm"
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#include "code\game\objects\window.dm"
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#include "code\game\objects\alien\acid.dm"
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@@ -1142,6 +1146,9 @@
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#include "code\WorkInProgress\AI_Visibility.dm"
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#include "code\WorkInProgress\buildmode.dm"
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#include "code\WorkInProgress\explosion_particles.dm"
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#include "code\WorkInProgress\animusstation\atm.dm"
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#include "code\WorkInProgress\Cael_Aislinn\BirdMan\bird_transformation.dm"
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#include "code\WorkInProgress\Cael_Aislinn\BirdMan\birdman.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Rust\core_field.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Rust\core_gen.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Rust\core_monitor.dm"
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@@ -1162,7 +1169,6 @@
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#include "code\WorkInProgress\Cael_Aislinn\Tajara\tajaran.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Tajara\whisper.dm"
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#include "code\WorkInProgress\Chinsky\ashtray.dm"
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#include "code\WorkInProgress\Mini\ATM.dm"
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#include "code\WorkInProgress\Mini\atmos_control.dm"
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#include "code\WorkInProgress\Mini\pipe_heater.dm"
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#include "code\WorkInProgress\Mloc\Shortcuts.dm"
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@@ -341,7 +341,8 @@ obj/machinery/atmospherics/pipe
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New()
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initialize_directions = dir
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air_temporary.update_values()
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if(air_temporary)
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air_temporary.update_values()
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..()
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process()
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@@ -8,6 +8,9 @@
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//(And therefore also be portable to another similar codebase simply by transferring the file and including it after the other AI code files.)
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//There are probably a few parts that don't do that at the moment, but I'll fix them at some point.
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#define MINIMAP_UPDATE_DELAY 1200
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/turf
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var/image/obscured
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var/image/dim
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@@ -33,9 +36,128 @@
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var/list/turfs = list()
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var/list/seenby = list()
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var/visible = 0
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var/changed = 0
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var/changed = 1
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var/updating = 0
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var/x
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var/y
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var/z
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var/minimap_updating = 0
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var/icon/minimap_icon = new('minimap.dmi', "chunk_base")
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var/obj/minimap_obj/minimap_obj = new()
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/obj/minimap_obj/Click(location, control, params)
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if(!istype(usr, /mob/dead) && !istype(usr, /mob/living/silicon/ai) && !(usr.client && usr.client.holder && usr.client.holder.level >= 4))
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return
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var/list/par = params2list(params)
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var/screen_loc = par["screen-loc"]
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if(findtext(screen_loc, "minimap:") != 1)
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return
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screen_loc = copytext(screen_loc, length("minimap:") + 1)
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var/x_text = copytext(screen_loc, 1, findtext(screen_loc, ","))
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var/y_text = copytext(screen_loc, findtext(screen_loc, ",") + 1)
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var/x = (text2num(copytext(x_text, 1, findtext(x_text, ":"))) - 1) * 16
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x += round((text2num(copytext(x_text, findtext(x_text, ":") + 1)) + 1) / 2)
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var/y = (text2num(copytext(y_text, 1, findtext(y_text, ":"))) - 1) * 16
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y += round((text2num(copytext(y_text, findtext(y_text, ":") + 1)) + 1) / 2)
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if(istype(usr, /mob/living/silicon/ai))
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var/mob/living/silicon/ai/ai = usr
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ai.freelook()
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ai.eyeobj.loc = locate(max(1, x - 1), max(1, y - 1), ai.eyeobj.z)
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cameranet.visibility(ai.eyeobj)
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else
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usr.loc = locate(max(1, x - 1), max(1, y - 1), usr.z)
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/mob/dead/verb/Open_Minimap()
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set category = "Ghost"
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winshow(src, "minimapwindow", 1)
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client.screen |= cameranet.minimap
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if(cameranet.generating_minimap)
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cameranet.minimap_viewers += src
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/mob/living/silicon/ai/verb/Open_Minimap()
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set category = "AI Commands"
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winshow(src, "minimapwindow", 1)
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client.screen |= cameranet.minimap
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if(cameranet.generating_minimap)
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cameranet.minimap_viewers += src
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/client/proc/Open_Minimap()
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set category = "Admin"
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winshow(src, "minimapwindow", 1)
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screen |= cameranet.minimap
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if(cameranet.generating_minimap)
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cameranet.minimap_viewers += src.mob
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/datum/camerachunk/proc/update_minimap()
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if(changed && !updating)
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update()
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minimap_icon.Blend(rgb(255, 0, 0), ICON_MULTIPLY)
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var/list/turfs = visibleTurfs | dimTurfs
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for(var/turf/turf in turfs)
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var/x = (turf.x & 0xf) * 2
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var/y = (turf.y & 0xf) * 2
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if(turf.density)
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minimap_icon.DrawBox(rgb(100, 100, 100), x + 1, y + 1, x + 2, y + 2)
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continue
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else if(istype(turf, /turf/space))
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minimap_icon.DrawBox(rgb(0, 0, 0), x + 1, y + 1, x + 2, y + 2)
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else
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minimap_icon.DrawBox(rgb(200, 200, 200), x + 1, y + 1, x + 2, y + 2)
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for(var/obj/structure/o in turf)
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if(o.density)
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if(istype(o, /obj/structure/window) && (o.dir == NORTH || o.dir == SOUTH || o.dir == EAST || o.dir == WEST))
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if(o.dir == NORTH)
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minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 2, x + 2, y + 2)
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else if(o.dir == SOUTH)
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minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 1, x + 2, y + 1)
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else if(o.dir == EAST)
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minimap_icon.DrawBox(rgb(150, 150, 200), x + 3, y + 1, x + 2, y + 2)
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else if(o.dir == WEST)
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minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 1, x + 1, y + 2)
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else
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minimap_icon.DrawBox(rgb(150, 150, 150), x + 1, y + 1, x + 2, y + 2)
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break
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for(var/obj/machinery/door/o in turf)
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if(istype(o, /obj/machinery/door/window))
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if(o.dir == NORTH)
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minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 2, x + 2, y + 2)
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else if(o.dir == SOUTH)
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minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 2, y + 1)
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else if(o.dir == EAST)
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minimap_icon.DrawBox(rgb(100, 150, 100), x + 2, y + 1, x + 2, y + 2)
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else if(o.dir == WEST)
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minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 1, y + 2)
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else
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minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 2, y + 2)
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break
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minimap_obj.screen_loc = "minimap:[src.x / 16],[src.y / 16]"
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minimap_obj.icon = minimap_icon
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/mob/aiEye
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var/list/visibleCameraChunks = list()
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var/mob/ai = null
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@@ -50,6 +172,7 @@
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seenby += ai
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if(changed && !updating)
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update()
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changed = 0
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/datum/camerachunk/proc/remove(mob/aiEye/ai)
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ai.visibleCameraChunks -= src
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@@ -76,20 +199,28 @@
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else
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changed = 1
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|
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if(!minimap_updating)
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minimap_updating = 1
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spawn(MINIMAP_UPDATE_DELAY)
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if(changed && !updating)
|
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update()
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changed = 0
|
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|
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update_minimap()
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minimap_updating = 0
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/datum/camerachunk/proc/update()
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var/list/newDimTurfs = list()
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var/list/newVisibleTurfs = list()
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|
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for(var/obj/machinery/camera/c in cameras)
|
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var/lum = c.luminosity
|
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c.luminosity = 7
|
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for(var/turf/t in view(7, c))
|
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if(t in turfs)
|
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newDimTurfs += t
|
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|
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for(var/turf/t in view(6, c))
|
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if(t in turfs)
|
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newVisibleTurfs += t
|
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newDimTurfs |= turfs & view(7, c)
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newVisibleTurfs |= turfs & view(6, c)
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|
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c.luminosity = lum
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@@ -154,29 +285,26 @@
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m.ai.client.images += t.obscured
|
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/datum/camerachunk/New(loc, x, y, z)
|
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x &= ~0xf
|
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y &= ~0xf
|
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|
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src.x = x
|
||||
src.y = y
|
||||
src.z = z
|
||||
|
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for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
|
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if(c.status)
|
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cameras += c
|
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|
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for(var/turf/t in range(10, locate(x + 8, y + 8, z)))
|
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if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16)
|
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turfs += t
|
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turfs = block(locate(x, y, z), locate(min(world.maxx, x + 15), min(world.maxy, y + 15), z))
|
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|
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for(var/obj/machinery/camera/c in cameras)
|
||||
var/lum = c.luminosity
|
||||
c.luminosity = 7
|
||||
for(var/turf/t in view(7, c))
|
||||
if(t in turfs)
|
||||
dimTurfs += t
|
||||
|
||||
for(var/turf/t in view(6, c))
|
||||
if(t in turfs)
|
||||
visibleTurfs += t
|
||||
dimTurfs |= turfs & view(7, c)
|
||||
visibleTurfs |= turfs & view(6, c)
|
||||
|
||||
c.luminosity = lum
|
||||
|
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@@ -197,6 +325,8 @@
|
||||
|
||||
dim += t.dim
|
||||
|
||||
cameranet.minimap += minimap_obj
|
||||
|
||||
var/datum/cameranet/cameranet = new()
|
||||
|
||||
/datum/cameranet
|
||||
@@ -205,9 +335,27 @@ var/datum/cameranet/cameranet = new()
|
||||
var/network = "net1"
|
||||
var/ready = 0
|
||||
|
||||
var/list/minimap = list()
|
||||
|
||||
var/generating_minimap = TRUE
|
||||
var/list/minimap_viewers = list()
|
||||
|
||||
/datum/cameranet/New()
|
||||
..()
|
||||
|
||||
spawn(200)
|
||||
for(var/x = 0, x <= world.maxx, x += 16)
|
||||
for(var/y = 0, y <= world.maxy, y += 16)
|
||||
sleep(1)
|
||||
var/datum/camerachunk/c = getCameraChunk(x, y, 1)
|
||||
c.update_minimap()
|
||||
|
||||
for(var/mob/m in minimap_viewers)
|
||||
m.client.screen |= c.minimap_obj
|
||||
|
||||
generating_minimap = FALSE
|
||||
minimap_viewers = list()
|
||||
|
||||
/datum/cameranet/proc/chunkGenerated(x, y, z)
|
||||
var/key = "[x],[y],[z]"
|
||||
return key in chunks
|
||||
@@ -301,6 +449,7 @@ var/datum/cameranet/cameranet = new()
|
||||
// machine = null
|
||||
if(!eyeobj) //if it got deleted somehow (like an admin trying to fix things <.<')
|
||||
eyeobj = new()
|
||||
eyeobj.ai = src
|
||||
client.eye = eyeobj
|
||||
eyeobj.loc = loc
|
||||
cameranet.visibility(eyeobj)
|
||||
@@ -368,12 +517,6 @@ var/datum/cameranet/cameranet = new()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/ai/switchCamera(var/obj/machinery/camera/C)
|
||||
if(C && isturf(C.loc))
|
||||
eyeobj.loc = C.loc
|
||||
cameranet.visibility(eyeobj)
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/attack_ai(var/mob/user as mob)
|
||||
if (user != src)
|
||||
return
|
||||
@@ -411,5 +554,20 @@ var/datum/cameranet/cameranet = new()
|
||||
set category = "OOC"
|
||||
reset_view(null)
|
||||
machine = null
|
||||
del eyeobj
|
||||
src.freelook()
|
||||
|
||||
/mob/living/silicon/ai/reset_view(atom/A)
|
||||
if (client)
|
||||
if(!eyeobj)
|
||||
eyeobj = new()
|
||||
eyeobj.ai = src
|
||||
|
||||
client.eye = eyeobj
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
|
||||
if (istype(A, /atom/movable))
|
||||
eyeobj.loc = locate(A.x, A.y, A.z)
|
||||
|
||||
else
|
||||
eyeobj.loc = locate(src.x, src.y, src.z)
|
||||
|
||||
cameranet.visibility(eyeobj)
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
//don't use this
|
||||
/mob/living/carbon/human/proc/Birdize()
|
||||
if (monkeyizing)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
drop_from_slot(W)
|
||||
update_clothing()
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'mob.dmi'
|
||||
animation.master = src
|
||||
flick("h2monkey", animation)
|
||||
sleep(48)
|
||||
//animation = null
|
||||
var/mob/living/carbon/human/birdman/O = new /mob/living/carbon/human/birdman( loc )
|
||||
del(animation)
|
||||
del(O.organs)
|
||||
O.organs = organs
|
||||
for(var/name in O.organs)
|
||||
var/datum/organ/external/organ = O.organs[name]
|
||||
organ.owner = O
|
||||
for(var/obj/item/weapon/implant/implant in organ.implant)
|
||||
implant.imp_in = O
|
||||
|
||||
O.real_name = real_name
|
||||
O.name = name
|
||||
O.dna = dna
|
||||
updateappearance(O,O.dna.uni_identity)
|
||||
O.loc = loc
|
||||
O.viruses = viruses
|
||||
viruses = list()
|
||||
for(var/datum/disease/D in O.viruses)
|
||||
D.affected_mob = O
|
||||
O.flavor_text = flavor_text
|
||||
O.universal_speak = 1 //hacky fix until someone can figure out how to make them only understand humans
|
||||
|
||||
if (client)
|
||||
client.mob = O
|
||||
if(mind)
|
||||
mind.transfer_to(O)
|
||||
O.update_body()
|
||||
O.update_face()
|
||||
O.update_clothing()
|
||||
O << "<B>You are now a Birdman.</B>"
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
del(src)
|
||||
return
|
||||
|
||||
/client/proc/make_birdman(mob/living/carbon/human/H as mob)
|
||||
set category = "Fun"
|
||||
set name = "Make Birdman"
|
||||
set desc = "Make (mob) into a birdman."
|
||||
|
||||
if (!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if(istype(H))
|
||||
H:Birdize()
|
||||
@@ -0,0 +1,180 @@
|
||||
//these are bugged as fuck. dont use them if you like runtimes.
|
||||
//was testing some icon overlays. might actually fix them up one day
|
||||
|
||||
/mob/living/carbon/human/birdman
|
||||
name = "birdman"
|
||||
real_name = "birdman"
|
||||
voice_name = "birdman"
|
||||
icon = 'birdman.dmi'
|
||||
icon_state = "m_none"
|
||||
//
|
||||
universal_speak = 1 //hacky fix until someone can figure out how to make them only understand humans
|
||||
voice_message = "chirps"
|
||||
examine_text = "some kind of placeholder text for a birdman.."
|
||||
|
||||
/mob/living/carbon/human/birdman/New()
|
||||
var/g = "m"
|
||||
if (gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
spawn (1)
|
||||
if(!stand_icon)
|
||||
stand_icon = new /icon('birdman.dmi', "body_[g]_s")
|
||||
if(!lying_icon)
|
||||
lying_icon = new /icon('birdman.dmi', "body_[g]_l")
|
||||
icon = stand_icon
|
||||
update_clothing()
|
||||
src << "\blue Your icons have been generated!"
|
||||
|
||||
/mob/living/carbon/human/birdman/update_body()
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
if(lying_icon)
|
||||
del(lying_icon)
|
||||
|
||||
if (mutantrace)
|
||||
return
|
||||
|
||||
var/g = "m"
|
||||
if (gender == MALE)
|
||||
g = "m"
|
||||
else if (gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
stand_icon = new /icon('birdman.dmi', "torso_[g]_s")
|
||||
lying_icon = new /icon('birdman.dmi', "torso_[g]_l")
|
||||
|
||||
|
||||
|
||||
var/husk = (mutations & HUSK)
|
||||
//var/obese = (mutations & FAT)
|
||||
|
||||
stand_icon.Blend(new /icon('birdman.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('birdman.dmi', "chest_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
var/datum/organ/external/head = organs["head"]
|
||||
if(!head.destroyed)
|
||||
stand_icon.Blend(new /icon('birdman.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('birdman.dmi', "head_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/part = organs[name]
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& !part.destroyed)
|
||||
var/icon/temp = new /icon('birdman.dmi', "[part.icon_name]_s")
|
||||
if(part.robot) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
stand_icon.Blend(temp, ICON_OVERLAY)
|
||||
temp = new /icon('birdman.dmi', "[part.icon_name]_l")
|
||||
if(part.robot) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
lying_icon.Blend(temp , ICON_OVERLAY)
|
||||
|
||||
stand_icon.Blend(new /icon('birdman.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('birdman.dmi', "groin_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
if (husk)
|
||||
var/icon/husk_s = new /icon('birdman.dmi', "husk_s")
|
||||
var/icon/husk_l = new /icon('birdman.dmi', "husk_l")
|
||||
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/part = organs[name]
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& part.destroyed)
|
||||
husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
|
||||
husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
|
||||
|
||||
stand_icon.Blend(husk_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(husk_l, ICON_OVERLAY)
|
||||
/*else if(obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)*/
|
||||
|
||||
// Skin tone
|
||||
if (s_tone >= 0)
|
||||
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
|
||||
if (underwear > 0)
|
||||
//if(!obese)
|
||||
stand_icon.Blend(new /icon('birdman.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('birdman.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
|
||||
/mob/living/carbon/human/birdman/update_face()
|
||||
if(organs)
|
||||
var/datum/organ/external/head = organs["head"]
|
||||
if(head)
|
||||
if(head.destroyed)
|
||||
del(face_standing)
|
||||
del(face_lying)
|
||||
return
|
||||
|
||||
//if(!facial_hair_style || !hair_style) return//Seems people like to lose their icons, this should stop the runtimes for now
|
||||
del(face_standing)
|
||||
del(face_lying)
|
||||
|
||||
if (mutantrace)
|
||||
return
|
||||
|
||||
var/g = "m"
|
||||
if (gender == MALE)
|
||||
g = "m"
|
||||
else if (gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
var/icon/eyes_s = new/icon("icon" = 'birdman_face.dmi', "icon_state" = "eyes_s")
|
||||
var/icon/eyes_l = new/icon("icon" = 'birdman_face.dmi', "icon_state" = "eyes_l")
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
|
||||
//var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
//var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
|
||||
//hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
//hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
|
||||
//var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
//var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
|
||||
//facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
//facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
|
||||
var/icon/mouth_s = new/icon("icon" = 'birdman_face.dmi', "icon_state" = "mouth_[g]_s")
|
||||
var/icon/mouth_l = new/icon("icon" = 'birdman_face.dmi', "icon_state" = "mouth_[g]_l")
|
||||
|
||||
// if the head or mask has the flag BLOCKHAIR (equal to 5), then do not apply hair
|
||||
//if((!(head && (head.flags & BLOCKHAIR))) && !(wear_mask && (wear_mask.flags & BLOCKHAIR)))
|
||||
//eyes_s.Blend(hair_s, ICON_OVERLAY)
|
||||
//eyes_l.Blend(hair_l, ICON_OVERLAY)
|
||||
|
||||
eyes_s.Blend(mouth_s, ICON_OVERLAY)
|
||||
eyes_l.Blend(mouth_l, ICON_OVERLAY)
|
||||
|
||||
// if BLOCKHAIR, do not apply facial hair
|
||||
//if((!(head && (head.flags & BLOCKHAIR))) && !(wear_mask && (wear_mask.flags & BLOCKHAIR)))
|
||||
//eyes_s.Blend(facial_s, ICON_OVERLAY)
|
||||
//eyes_l.Blend(facial_l, ICON_OVERLAY)
|
||||
|
||||
|
||||
face_standing = new /image()
|
||||
face_lying = new /image()
|
||||
face_standing.icon = eyes_s
|
||||
face_standing.layer = MOB_LAYER
|
||||
face_lying.icon = eyes_l
|
||||
face_lying.layer = MOB_LAYER
|
||||
|
||||
del(mouth_l)
|
||||
del(mouth_s)
|
||||
//del(facial_l)
|
||||
//del(facial_s)
|
||||
//del(hair_l)
|
||||
//del(hair_s)
|
||||
del(eyes_l)
|
||||
del(eyes_s)
|
||||
|
||||
/mob/living/carbon/human/birdman/co2overloadtime = null
|
||||
/mob/living/carbon/human/birdman/temperature_resistance = T0C+70
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
@@ -3,7 +3,7 @@
|
||||
real_name = "tajaran"
|
||||
voice_name = "tajaran"
|
||||
icon = 'tajaran.dmi'
|
||||
icon_state = "m-none"
|
||||
icon_state = "m_none"
|
||||
var/list/tajspeak_letters = list("~","*","-")
|
||||
//
|
||||
universal_speak = 1 //hacky fix until someone can figure out how to make them only understand humans
|
||||
@@ -239,9 +239,6 @@
|
||||
overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
s_store.screen_loc = ui_sstore1
|
||||
|
||||
if (h_store)
|
||||
h_store.screen_loc = ui_hstore1
|
||||
|
||||
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
|
||||
//to hide / show them.
|
||||
if (client)
|
||||
|
||||
@@ -26,6 +26,10 @@ log transactions
|
||||
del I
|
||||
|
||||
/obj/machinery/atm/attack_hand(mob/user as mob)
|
||||
if(istype(user, /mob/living/silicon))
|
||||
user << "\red Artificial unit recognized. Artificial units do not currently receive monetary compensation, as per NanoTrasen regulation #1005."
|
||||
return
|
||||
|
||||
var/obj/item/weapon/card/id/user_id = src.scan_user(user)
|
||||
if(..())
|
||||
return
|
||||
|
||||
@@ -71,11 +71,107 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
src.menu_message += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
|
||||
category_items++
|
||||
|
||||
// src.menu_message += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
|
||||
src.menu_message += "<HR>"
|
||||
return
|
||||
|
||||
Topic(href, href_list)
|
||||
if (href_list["buy_item"])
|
||||
/* if(href_list["buy_item"] == "random")
|
||||
var/list/randomItems = list()
|
||||
|
||||
//Sorry for all the ifs, but it makes it 1000 times easier for other people/servers to add or remove items from this list
|
||||
//Add only items the player can afford:
|
||||
if(uses > 19)
|
||||
randomItems.Add("/obj/item/weapon/circuitboard/teleporter") //Teleporter Circuit Board (costs 20, for nuke ops)
|
||||
|
||||
if(uses > 9)
|
||||
randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter
|
||||
randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
|
||||
|
||||
//if(uses > 8) //Nothing... yet.
|
||||
//if(uses > 7) //Nothing... yet.
|
||||
|
||||
if(uses > 6)
|
||||
randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module
|
||||
randomItems.Add("/obj/item/device/radio/beacon/syndicate") //Singularity Beacon
|
||||
|
||||
if(uses > 5)
|
||||
randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver
|
||||
|
||||
if(uses > 4)
|
||||
randomItems.Add("/obj/item/weapon/gun/energy/crossbow") //Energy Crossbow
|
||||
randomItems.Add("/obj/item/device/powersink") //Powersink
|
||||
|
||||
if(uses > 3)
|
||||
randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
|
||||
randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
|
||||
randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
|
||||
|
||||
if(uses > 2)
|
||||
randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
|
||||
randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
|
||||
randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
|
||||
randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
|
||||
randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
|
||||
randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
|
||||
randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
|
||||
randomItems.Add("/obj/item/clothing/glasses/thermal") //Thermal Imaging Goggles
|
||||
|
||||
if(uses > 1)
|
||||
/*
|
||||
var/list/usrItems = usr.get_contents() //Checks to see if the user has a revolver before giving ammo
|
||||
var/hasRevolver = 0
|
||||
for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it
|
||||
if(istype(I,/obj/item/weapon/gun/projectile))
|
||||
hasRevolver = 1
|
||||
|
||||
if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
|
||||
*/
|
||||
randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
|
||||
randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
|
||||
randomItems.Add("/obj/item/weapon/plastique") //C4
|
||||
|
||||
if(uses > 0)
|
||||
randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
|
||||
randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox
|
||||
|
||||
if(!randomItems)
|
||||
del(randomItems)
|
||||
return 0
|
||||
else
|
||||
href_list["buy_item"] = pick(randomItems)
|
||||
|
||||
switch(href_list["buy_item"]) //Ok, this gets a little messy, sorry.
|
||||
if("/obj/item/weapon/circuitboard/teleporter")
|
||||
uses -= 20
|
||||
if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
|
||||
uses -= 10
|
||||
if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate")
|
||||
uses -= 7
|
||||
if("/obj/item/weapon/gun/projectile")
|
||||
uses -= 6
|
||||
if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink")
|
||||
uses -= 5
|
||||
if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon")
|
||||
uses -= 4
|
||||
if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
|
||||
"/obj/item/weapon/card/id/syndicate" , "/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
|
||||
"/obj/item/weapon/storage/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal")
|
||||
uses -= 3
|
||||
if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique")
|
||||
uses -= 2
|
||||
if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate")
|
||||
uses -= 1
|
||||
|
||||
del(randomItems)
|
||||
return 1
|
||||
*/
|
||||
|
||||
|
||||
if(text2num(href_list["cost"]) > uses) // Not enough crystals for the item
|
||||
return 0
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
/obj/item/tape/engineering
|
||||
name = "engineering tape"
|
||||
desc = "A length of engineering tape. Better not cross it."
|
||||
req_one_access = list(access_engine,access_atmospherics)
|
||||
req_access = list(access_engine,access_atmospherics)
|
||||
icon_base = "engineering"
|
||||
|
||||
/obj/item/taperoll/attack_self(mob/user as mob)
|
||||
@@ -73,7 +73,7 @@
|
||||
var/turf/T = get_turf(A)
|
||||
var/obj/item/tape/P = new tape_type(T.x,T.y,T.z)
|
||||
P.loc = locate(T.x,T.y,T.z)
|
||||
P.icon_state = "door"
|
||||
P.icon_state = "[src.icon_base]_door"
|
||||
P.layer = 3.2
|
||||
user << "\blue You finish placing the [src]."
|
||||
|
||||
|
||||
@@ -249,7 +249,7 @@
|
||||
new /obj/item/device/flashlight/pen(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/suit/bio_suit/cmo(src)
|
||||
new /obj/item/clothing/head/bio_hood/general(src)
|
||||
new /obj/item/clothing/head/bio_hood/cmo(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/cmo(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/cmoalt(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
@@ -432,6 +432,7 @@
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/clothing/under/det(src)
|
||||
new /obj/item/weapon/camera_film(src)
|
||||
|
||||
/obj/item/wardrobe/officer
|
||||
name = "\improper Security Officer Wardrobe"
|
||||
@@ -538,7 +539,7 @@
|
||||
new /obj/item/device/pda/quartermaster(src)
|
||||
new /obj/item/device/radio/headset/headset_cargo(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/under/rank/cargo(src)
|
||||
new /obj/item/clothing/under/rank/cargotech(src)
|
||||
|
||||
/obj/item/wardrobe/mining
|
||||
name = "\improper Shaft Miner Wardrobe"
|
||||
|
||||
@@ -380,23 +380,31 @@
|
||||
return "I couldn't find [name]'s PDA."
|
||||
|
||||
// send message
|
||||
pda.tnote += "<i><b>← From [eliza.callsign]:</b></i><br>[object]<br>"
|
||||
if(!istype(eliza.speaker.loc.loc, /obj/item/device/pda))//Looking if we are in a PDA
|
||||
pda.tnote += "<i><b>← From [eliza.callsign]:</b></i><br>[object]<br>"
|
||||
|
||||
if(prob(15) && eliza.speaker) //Give the AI a chance of intercepting the message
|
||||
var/who = eliza.speaker
|
||||
if(prob(50))
|
||||
who = "[eliza.speaker:master] via [eliza.speaker]"
|
||||
for(var/mob/living/silicon/ai/ai in world)
|
||||
ai.show_message("<i>Intercepted message from <b>[who]</b>: [object]</i>")
|
||||
if(prob(15) && eliza.speaker) //Give the AI a chance of intercepting the message
|
||||
var/who = eliza.speaker
|
||||
if(prob(50))
|
||||
who = "[eliza.speaker:master] via [eliza.speaker]"
|
||||
for(var/mob/living/silicon/ai/ai in world)
|
||||
ai.show_message("<i>Intercepted message from <b>[who]</b>: [object]</i>")
|
||||
|
||||
if (!pda.silent)
|
||||
playsound(pda.loc, 'twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(3, pda.loc))
|
||||
O.show_message(text("\icon[pda] *[pda.ttone]*"))
|
||||
|
||||
pda.overlays = null
|
||||
pda.overlays += image('pda.dmi', "pda-r")
|
||||
if (!pda.silent)
|
||||
playsound(pda.loc, 'twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(3, pda.loc))
|
||||
O.show_message(text("\icon[pda] *[pda.ttone]*"))
|
||||
|
||||
pda.overlays = null
|
||||
pda.overlays += image('pda.dmi', "pda-r")
|
||||
else
|
||||
var/list/href_list = list()
|
||||
href_list["src"] = "\ref[eliza.speaker.loc.loc]"
|
||||
href_list["choice"] = "Message"
|
||||
href_list["target"] = "\ref[pda]"
|
||||
href_list["pAI_mess"] = "\"[object]\" \[Via pAI Unit\]"
|
||||
var/obj/item/device/pda/pda_im_in = eliza.speaker.loc.loc
|
||||
pda_im_in.Topic("src=\ref[eliza.speaker.loc.loc];choice=Message;target=\ref[pda];pAI_mess=\"[object] \[Via pAI Unit\]",href_list)
|
||||
return "Told [name], [object]."
|
||||
|
||||
/datum/text_parser/keyword/yes
|
||||
|
||||
@@ -0,0 +1,165 @@
|
||||
/*
|
||||
|
||||
TODO:
|
||||
give money an actual use (QM stuff, vending machines)
|
||||
send money to people (might be worth attaching money to custom database thing for this, instead of being in the ID)
|
||||
log transactions
|
||||
|
||||
*/
|
||||
|
||||
/obj/machinery/atm
|
||||
name = "\improper NanoTrasen Automatic Teller Machine"
|
||||
desc = "For all your monetary needs!"
|
||||
icon = 'terminals.dmi'
|
||||
icon_state = "atm"
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
var
|
||||
obj/item/weapon/card/id/card
|
||||
obj/item/weapon/spacecash/cashes = list()
|
||||
inserted = 0
|
||||
accepted = 0
|
||||
pincode = 0
|
||||
|
||||
attackby(var/obj/A, var/mob/user)
|
||||
if(istype(A,/obj/item/weapon/spacecash))
|
||||
cashes += A
|
||||
user.drop_item()
|
||||
A.loc = src
|
||||
inserted += A:worth
|
||||
return
|
||||
if(istype(A,/obj/item/weapon/coin))
|
||||
if(istype(A,/obj/item/weapon/coin/iron))
|
||||
cashes += A
|
||||
user.drop_item()
|
||||
A.loc = src
|
||||
inserted += 1
|
||||
return
|
||||
if(istype(A,/obj/item/weapon/coin/silver))
|
||||
cashes += A
|
||||
user.drop_item()
|
||||
A.loc = src
|
||||
inserted += 10
|
||||
return
|
||||
if(istype(A,/obj/item/weapon/coin/gold))
|
||||
cashes += A
|
||||
user.drop_item()
|
||||
A.loc = src
|
||||
inserted += 50
|
||||
return
|
||||
if(istype(A,/obj/item/weapon/coin/plasma))
|
||||
cashes += A
|
||||
user.drop_item()
|
||||
A.loc = src
|
||||
inserted += 2
|
||||
return
|
||||
if(istype(A,/obj/item/weapon/coin/diamond))
|
||||
cashes += A
|
||||
user.drop_item()
|
||||
A.loc = src
|
||||
inserted += 300
|
||||
return
|
||||
user << "You insert your [A.name] in ATM"
|
||||
..()
|
||||
|
||||
attack_hand(var/mob/user)
|
||||
if(istype(user, /mob/living/silicon))
|
||||
user << "\red Artificial unit recognized. Artificial units do not currently receive monetary compensation, as per NanoTrasen regulation #1005."
|
||||
return
|
||||
|
||||
if(!(stat && NOPOWER) && ishuman(user))
|
||||
var/dat
|
||||
user.machine = src
|
||||
if(!accepted)
|
||||
if(scan(user))
|
||||
pincode = input(usr,"Enter a pin-code") as num
|
||||
if(card.checkaccess(pincode,usr))
|
||||
accepted = 1
|
||||
// usr << sound('nya.mp3')
|
||||
else
|
||||
dat = null
|
||||
dat += "<h1>NanoTrasen Automatic Teller Machine</h1><br/>"
|
||||
dat += "For all your monetary needs!<br/><br/>"
|
||||
dat += "Welcome, [card.registered_name]. You have [card.money] credits deposited.<br>"
|
||||
dat += "Current inserted item value: [inserted] credits.<br><br>"
|
||||
dat += "Please, select action<br>"
|
||||
dat += "<a href=\"?src=\ref[src]&with=1\">Withdraw Physical Credits</a><br/>"
|
||||
dat += "<a href=\"?src=\ref[src]&eca=1\">Eject Inserted Items</a><br/>"
|
||||
dat += "<a href=\"?src=\ref[src]&ins=1\">Convert Inserted Items to Credits</a><br/>"
|
||||
dat += "<a href=\"?src=\ref[src]&lock=1\">Lock ATM</a><br/>"
|
||||
user << browse(dat,"window=atm")
|
||||
onclose(user,"close")
|
||||
proc
|
||||
withdraw(var/mob/user)
|
||||
if(accepted)
|
||||
var/amount = input("How much would you like to withdraw?", "Amount", 0) in list(1,10,20,50,100,200,500,1000, 0)
|
||||
if(amount == 0)
|
||||
return
|
||||
if(card.money >= amount)
|
||||
card.money -= amount
|
||||
switch(amount)
|
||||
if(1)
|
||||
new /obj/item/weapon/spacecash(loc)
|
||||
if(10)
|
||||
new /obj/item/weapon/spacecash/c10(loc)
|
||||
if(20)
|
||||
new /obj/item/weapon/spacecash/c20(loc)
|
||||
if(50)
|
||||
new /obj/item/weapon/spacecash/c50(loc)
|
||||
if(100)
|
||||
new /obj/item/weapon/spacecash/c100(loc)
|
||||
if(200)
|
||||
new /obj/item/weapon/spacecash/c200(loc)
|
||||
if(500)
|
||||
new /obj/item/weapon/spacecash/c500(loc)
|
||||
if(1000)
|
||||
new /obj/item/weapon/spacecash/c1000(loc)
|
||||
else
|
||||
user << "\red Error: Insufficient funds."
|
||||
return
|
||||
|
||||
scan(var/mob/user)
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.wear_id)
|
||||
if(istype(H.wear_id, /obj/item/weapon/card/id))
|
||||
card = H.wear_id
|
||||
return 1
|
||||
if(istype(H.wear_id,/obj/item/device/pda))
|
||||
var/obj/item/device/pda/P = H.wear_id
|
||||
if(istype(P.id,/obj/item/weapon/card/id))
|
||||
card = P.id
|
||||
return 1
|
||||
return 0
|
||||
return 0
|
||||
|
||||
insert()
|
||||
if(accepted)
|
||||
card.money += inserted
|
||||
inserted = 0
|
||||
|
||||
Topic(href,href_list)
|
||||
if (usr.machine==src && get_dist(src, usr) <= 1 || istype(usr, /mob/living/silicon/ai))
|
||||
if(href_list["eca"])
|
||||
if(accepted)
|
||||
for(var/obj/item/weapon/spacecash/M in cashes)
|
||||
M.loc = loc
|
||||
inserted = 0
|
||||
if(!cashes)
|
||||
cashes = null
|
||||
if(href_list["with"] && card)
|
||||
withdraw(usr)
|
||||
if(href_list["ins"] && card)
|
||||
if(accepted)
|
||||
card.money += inserted
|
||||
inserted = 0
|
||||
if(href_list["lock"])
|
||||
card = null
|
||||
accepted = 0
|
||||
usr.machine = null
|
||||
usr << browse(null,"window=atm")
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
usr.machine = null
|
||||
usr << browse(null,"window=atm")
|
||||
@@ -485,8 +485,8 @@ proc/process_ghost_teleport_locs()
|
||||
|
||||
//PRISON
|
||||
/area/prison
|
||||
name = "Prison Wing"
|
||||
icon_state = "security"
|
||||
name = "Prison Station"
|
||||
icon_state = "brig"
|
||||
|
||||
/area/prison/arrival_airlock
|
||||
name = "Prison Station Airlock"
|
||||
@@ -1058,6 +1058,10 @@ proc/process_ghost_teleport_locs()
|
||||
name = "Brig"
|
||||
icon_state = "brig"
|
||||
|
||||
/area/security/prison
|
||||
name = "Prison Wing"
|
||||
icon_state = "security"
|
||||
|
||||
/area/security/warden
|
||||
name = "Warden"
|
||||
icon_state = "Warden"
|
||||
|
||||
+14
-4
@@ -88,7 +88,7 @@
|
||||
|
||||
/obj/structure/bedsheetbin
|
||||
name = "linen bin"
|
||||
desc = "A bin for containing bedsheets. It looks rather cosy."
|
||||
desc = "A small wire mesh bin full of extra bedsheets and cleaning supplies for the beds. Smells of lilacs and has a faint undertone of disinfectant."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "bedbin"
|
||||
var/amount = 23.0
|
||||
@@ -232,7 +232,7 @@
|
||||
var/mob/living/carbon/monkey/target = null
|
||||
|
||||
/obj/effect/sign/securearea
|
||||
desc = "A warning sign which reads 'SECURE AREA'"
|
||||
desc = "A large yellow warning sign which reads 'SECURE AREA', it appears to have been painted onto the wall like that."
|
||||
name = "SECURE AREA"
|
||||
icon = 'decals.dmi'
|
||||
icon_state = "securearea"
|
||||
@@ -250,7 +250,7 @@
|
||||
density = 0
|
||||
|
||||
/obj/effect/sign/biohazard
|
||||
desc = "A warning sign which reads 'BIOHAZARD'"
|
||||
desc = "A warning sign which reads 'BIOHAZARD', you think it'd be a good idea to ensure you have a properly sealed hazardsuit on."
|
||||
name = "BIOHAZARD"
|
||||
icon = 'decals.dmi'
|
||||
icon_state = "bio"
|
||||
@@ -259,7 +259,7 @@
|
||||
density = 0
|
||||
|
||||
/obj/effect/sign/electricshock
|
||||
desc = "A warning sign which reads 'HIGH VOLTAGE'"
|
||||
desc = "A warning sign which reads 'HIGH VOLTAGE', it looks like it'd be a wise decision to stay away from here."
|
||||
name = "HIGH VOLTAGE"
|
||||
icon = 'decals.dmi'
|
||||
icon_state = "shock"
|
||||
@@ -792,12 +792,21 @@
|
||||
/obj/structure/stool/bed/chair/comfy/teal
|
||||
icon_state = "comfychair_teal"
|
||||
|
||||
/obj/structure/stool/bed/chair/office
|
||||
anchored = 0
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy/black
|
||||
icon_state = "comfychair_black"
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy/lime
|
||||
icon_state = "comfychair_lime"
|
||||
|
||||
/obj/structure/stool/bed/chair/office/Move()
|
||||
..()
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src)
|
||||
buckled_mob.loc = src.loc
|
||||
buckled_mob.dir = src.dir
|
||||
|
||||
/obj/structure/stool/bed/chair/office/light
|
||||
icon_state = "officechair_white"
|
||||
@@ -813,6 +822,7 @@
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
layer = 2.8
|
||||
var/dented = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -123,15 +123,12 @@
|
||||
icon_state = "security_det"
|
||||
|
||||
/obj/machinery/computer/lockdown
|
||||
/*
|
||||
name = "Lockdown Control"
|
||||
desc = "Used to control blast doors."
|
||||
icon_state = "lockdown"
|
||||
circuit = "/obj/item/weapon/circuitboard/lockdown"
|
||||
var/connectedDoorIds[0]
|
||||
var/department = ""
|
||||
var/connected_doors[0][0]
|
||||
*/
|
||||
var/department //each department has a hardcoded list of possible door networks
|
||||
|
||||
/obj/machinery/computer/crew
|
||||
name = "Crew monitoring computer"
|
||||
|
||||
@@ -1679,6 +1679,9 @@
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
/obj/item/weapon/grown/proc/changePotency(newValue) //-QualityVan
|
||||
potency = newValue
|
||||
|
||||
/obj/item/weapon/grown/log
|
||||
name = "tower-cap log"
|
||||
desc = "It's better than bad, it's good!"
|
||||
|
||||
@@ -225,38 +225,6 @@
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 400
|
||||
|
||||
/obj/machinery/door_control
|
||||
name = "remote door-control"
|
||||
desc = "It controls doors, remotely."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "doorctrl0"
|
||||
desc = "A remote control-switch for a door."
|
||||
var/id = null
|
||||
var/range = 10
|
||||
var/normaldoorcontrol = 0
|
||||
var/desiredstate = 0 // Zero is closed, 1 is open.
|
||||
var/specialfunctions = 1
|
||||
/*
|
||||
Bitflag, 1= open
|
||||
2= idscan,
|
||||
4= bolts
|
||||
8= shock
|
||||
16= door safties
|
||||
|
||||
*/
|
||||
|
||||
var/exposedwires = 0
|
||||
var/wires = 3
|
||||
/*
|
||||
Bitflag, 1=checkID
|
||||
2=Network Access
|
||||
*/
|
||||
|
||||
anchored = 1.0
|
||||
use_power = 1
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
|
||||
/obj/machinery/driver_button
|
||||
name = "mass driver button"
|
||||
icon = 'objects.dmi'
|
||||
|
||||
+52
-47
@@ -129,8 +129,59 @@
|
||||
desc = "It's a very robust satchel to wear on your back."
|
||||
icon_state = "satchel"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/withwallet
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/storage/wallet/random( src )
|
||||
|
||||
// Belt Bags/Satchels
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_norm
|
||||
name = "satchel"
|
||||
desc = "A trendy looking satchel."
|
||||
icon_state = "satchel-norm"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_eng
|
||||
name = "industrial satchel"
|
||||
desc = "A tough satchel with extra pockets."
|
||||
icon_state = "satchel-eng"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_med
|
||||
name = "medical satchel"
|
||||
desc = "A sterile satchel used in medical departments."
|
||||
icon_state = "satchel-med"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_vir
|
||||
name = "virologist satchel"
|
||||
desc = "A sterile satchel with virologist colours."
|
||||
icon_state = "satchel-vir"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_chem
|
||||
name = "chemist satchel"
|
||||
desc = "A sterile satchel with chemist colours."
|
||||
icon_state = "satchel-chem"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_gen
|
||||
name = "geneticist satchel"
|
||||
desc = "A sterile satchel with geneticist colours."
|
||||
icon_state = "satchel-gen"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_tox
|
||||
name = "scientist satchel"
|
||||
desc = "Useful for holding research materials."
|
||||
icon_state = "satchel-tox"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_sec
|
||||
name = "security satchel"
|
||||
desc = "A robust satchel for security related needs."
|
||||
icon_state = "satchel-sec"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_hyd
|
||||
name = "hydroponics satchel"
|
||||
desc = "A green satchel for plant related work."
|
||||
icon_state = "satchel_hyd"
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/storage/backpack/bandolier
|
||||
name = "bandolier"
|
||||
@@ -211,6 +262,7 @@
|
||||
desc = "It can hold a few small and personal things."
|
||||
storage_slots = 4
|
||||
icon_state = "wallet"
|
||||
w_class = 2
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/spacecash",
|
||||
"/obj/item/weapon/card",
|
||||
@@ -615,50 +667,3 @@
|
||||
R.amount = R.max_amount
|
||||
|
||||
return
|
||||
|
||||
// Belt Bags/Satchels
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_norm
|
||||
name = "satchel"
|
||||
desc = "A trendy looking satchel."
|
||||
icon_state = "satchel-norm"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_eng
|
||||
name = "industrial satchel"
|
||||
desc = "A tough satchel with extra pockets."
|
||||
icon_state = "satchel-eng"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_med
|
||||
name = "medical satchel"
|
||||
desc = "A sterile satchel used in medical departments."
|
||||
icon_state = "satchel-med"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_vir
|
||||
name = "virologist satchel"
|
||||
desc = "A sterile satchel with virologist colours."
|
||||
icon_state = "satchel-vir"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_chem
|
||||
name = "chemist satchel"
|
||||
desc = "A sterile satchel with chemist colours."
|
||||
icon_state = "satchel-chem"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_gen
|
||||
name = "geneticist satchel"
|
||||
desc = "A sterile satchel with geneticist colours."
|
||||
icon_state = "satchel-gen"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_tox
|
||||
name = "scientist satchel"
|
||||
desc = "Useful for holding research materials."
|
||||
icon_state = "satchel-tox"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_sec
|
||||
name = "security satchel"
|
||||
desc = "A robust satchel for security related needs."
|
||||
icon_state = "satchel-sec"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_hyd
|
||||
name = "hydroponics satchel"
|
||||
desc = "A green satchel for plant related work."
|
||||
icon_state = "satchel_hyd"
|
||||
|
||||
@@ -76,6 +76,8 @@
|
||||
name = "Arts and Crafts supplies"
|
||||
contains = list("/obj/item/weapon/storage/crayonbox",
|
||||
"/obj/item/weapon/camera_test",
|
||||
"/obj/item/weapon/camera_film",
|
||||
"/obj/item/weapon/camera_film",
|
||||
"/obj/item/weapon/storage/photo_album",
|
||||
"/obj/item/weapon/packageWrap",
|
||||
"/obj/item/weapon/reagent_containers/glass/paint/red",
|
||||
@@ -756,7 +758,8 @@
|
||||
containername = "Secruity Barriers crate"
|
||||
group = "Security"
|
||||
|
||||
/datum/supply_packs/hats/
|
||||
/datum/supply_packs/randomised
|
||||
var/num_contained = 3 //number of items picked to be contained in a randomised crate
|
||||
contains = list("/obj/item/clothing/head/collectable/chef",
|
||||
"/obj/item/clothing/head/collectable/paper",
|
||||
"/obj/item/clothing/head/collectable/tophat",
|
||||
@@ -783,32 +786,22 @@
|
||||
"/obj/item/clothing/head/collectable/petehat")
|
||||
name = "Collectable hat crate!"
|
||||
cost = 200
|
||||
containertype = "/obj/structure/closet/crate/hat"
|
||||
containertype = "/obj/structure/closet/crate"
|
||||
containername = "Collectable hats crate! Brought to you by Bass.inc!"
|
||||
group = "Clothing"
|
||||
|
||||
/datum/supply_packs/hats/New()
|
||||
/datum/supply_packs/randomised/New()
|
||||
var/list/tempContains = list()
|
||||
for(var/i = 0,i<min(3,contains.len),i++)
|
||||
for(var/i = 0,i<num_contained,i++)
|
||||
tempContains += pick(contains)
|
||||
contains = tempContains
|
||||
..()
|
||||
|
||||
|
||||
/datum/supply_packs/contraband
|
||||
/datum/supply_packs/randomised/contraband
|
||||
num_contained = 5
|
||||
contains = list("/obj/item/weapon/contraband/poster","/obj/item/weapon/cigpacket/dromedaryco") //We randomly pick 5 items from this list through the constructor, look below
|
||||
name = "Contraband crate"
|
||||
cost = 30
|
||||
containertype = "/obj/structure/closet/crate/contraband"
|
||||
containertype = "/obj/structure/closet/crate"
|
||||
containername = "Contraband crate"
|
||||
contraband = 1
|
||||
group = "NanoTrasen Contraband Storage"
|
||||
|
||||
/datum/supply_packs/contraband/New()
|
||||
var/list/tempContains = list()
|
||||
for(1 to 5)
|
||||
if(!contains || !contains.len)
|
||||
break //Sanity checking.
|
||||
tempContains += pick(contains)
|
||||
contains = tempContains
|
||||
..()
|
||||
@@ -159,7 +159,7 @@
|
||||
ammo = 30
|
||||
|
||||
/obj/item/weapon/spacecash
|
||||
name = "space cash"
|
||||
name = "stack of credits"
|
||||
desc = "It's worth 1 credit."
|
||||
gender = PLURAL
|
||||
icon = 'items.dmi'
|
||||
@@ -175,6 +175,7 @@
|
||||
var/access = list()
|
||||
access = access_crate_cash
|
||||
var/worth = 1
|
||||
var/amount = 1
|
||||
|
||||
/obj/item/weapon/spacecash/c10
|
||||
icon_state = "spacecash10"
|
||||
@@ -211,6 +212,51 @@
|
||||
access = access_crate_cash
|
||||
desc = "It's worth 1000 credits."
|
||||
worth = 1000
|
||||
/obj/item/weapon/spacecash/attack_self(var/mob/user)
|
||||
var/dat = "<HEAD><TITLE>Space cash stack</TITLE></HEAD>"
|
||||
dat += "Credit amount - [worth * amount]<br>"
|
||||
dat += "<a href='?src=\ref[src];takemoney=1'>Take amount</a><br>"
|
||||
user << browse(dat,"window=money")
|
||||
|
||||
/obj/item/weapon/spacecash/Topic(href, href_list)
|
||||
if(href_list["takemoney"])
|
||||
var/a = 1
|
||||
a = input(usr,"How much you want take?") as num
|
||||
if((a > src.amount) || (a < 0))
|
||||
usr << "\red You don't have that many credits."
|
||||
return
|
||||
src.amount -= a
|
||||
var/obj/item/weapon/spacecash/S
|
||||
if(a <= 0)
|
||||
return
|
||||
switch(src.worth)
|
||||
if(1)
|
||||
S = new /obj/item/weapon/spacecash(get_turf(src))
|
||||
if(10)
|
||||
S = new /obj/item/weapon/spacecash/c10(get_turf(src))
|
||||
if(20)
|
||||
S = new /obj/item/weapon/spacecash/c20(get_turf(src))
|
||||
if(50)
|
||||
S = new /obj/item/weapon/spacecash/c50(get_turf(src))
|
||||
if(100)
|
||||
S = new /obj/item/weapon/spacecash/c100(get_turf(src))
|
||||
if(200)
|
||||
S = new /obj/item/weapon/spacecash/c200(get_turf(src))
|
||||
if(500)
|
||||
S = new /obj/item/weapon/spacecash/c500(get_turf(src))
|
||||
if(1000)
|
||||
S = new /obj/item/weapon/spacecash/c1000(get_turf(src))
|
||||
S.amount = a
|
||||
if(src.amount == 0)
|
||||
del(src)
|
||||
/obj/item/weapon/spacecash/attackby(var/obj/I, var/mob/user)
|
||||
if(!I)
|
||||
return
|
||||
if(istype(I,src))
|
||||
src.amount += I:amount
|
||||
user << "You add [I:amount] credits to stack."
|
||||
del(I)
|
||||
|
||||
|
||||
/obj/item/device/mass_spectrometer
|
||||
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
|
||||
@@ -573,11 +619,12 @@
|
||||
item_state = "card-id"
|
||||
var/access = list()
|
||||
var/registered_name = null // The name registered_name on the card
|
||||
|
||||
var/pin = 0
|
||||
var/money = 0
|
||||
var/assignment = null
|
||||
var/over_jumpsuit = 1 // If set to 0, it won't display on top of the mob's jumpsuit
|
||||
var/dorm = 0 // determines if this ID has claimed a dorm already
|
||||
|
||||
var/obj/item/weapon/credit_card/card
|
||||
var/blood_type = "\[UNSET\]"
|
||||
var/dna_hash = "\[UNSET\]"
|
||||
var/fingerprint_hash = "\[UNSET\]"
|
||||
@@ -862,6 +909,10 @@
|
||||
/obj/item/weapon/handcuffs/cyborg
|
||||
dispenser = 1
|
||||
|
||||
/obj/item/weapon/handcuffs/cable
|
||||
name = "cable restraints"
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff_red"
|
||||
|
||||
/obj/item/weapon/locator
|
||||
name = "locator"
|
||||
|
||||
@@ -838,6 +838,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
var/list/names = list()
|
||||
var/list/creatures = list()
|
||||
var/list/namecounts = list()
|
||||
|
||||
for(var/mob/M in mobs)
|
||||
var/name = M.name
|
||||
if (name in names)
|
||||
@@ -846,13 +847,16 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
else
|
||||
names.Add(name)
|
||||
namecounts[name] = 1
|
||||
|
||||
if (M.real_name && M.real_name != M.name)
|
||||
name += " \[[M.original_name? M.original_name : M.real_name]\]"
|
||||
|
||||
if (M.stat == 2)
|
||||
if(istype(M, /mob/dead/observer/))
|
||||
name += " \[ghost\]"
|
||||
else
|
||||
name += " \[dead\]"
|
||||
|
||||
creatures[name] = M
|
||||
|
||||
return creatures
|
||||
|
||||
+3
-14
@@ -67,7 +67,6 @@ proc/countJob(rank)
|
||||
slot_r_store = 16
|
||||
slot_s_store = 17
|
||||
slot_in_backpack = 18
|
||||
slot_h_store = 19
|
||||
|
||||
/mob/living/carbon/human/proc/equip_in_one_of_slots(obj/item/W, list/slots, del_on_fail = 1)
|
||||
for (var/slot in slots)
|
||||
@@ -86,9 +85,6 @@ proc/countJob(rank)
|
||||
if(slot == s_store && !src.wear_suit)
|
||||
del(W)
|
||||
return
|
||||
if(slot == h_store && !src.head)
|
||||
del(W)
|
||||
return
|
||||
switch(slot)
|
||||
if(slot_back)
|
||||
if(!src.back)
|
||||
@@ -167,10 +163,6 @@ proc/countJob(rank)
|
||||
if(B.contents.len < B.storage_slots && W.w_class <= B.max_w_class)
|
||||
W.loc = B
|
||||
equipped = 1
|
||||
if(slot_h_store)
|
||||
if(!src.h_store)
|
||||
src.h_store = W
|
||||
equipped = 1
|
||||
|
||||
if(equipped)
|
||||
W.layer = 20
|
||||
@@ -179,19 +171,16 @@ proc/countJob(rank)
|
||||
del(W)
|
||||
return equipped
|
||||
|
||||
/proc/AutoUpdateAI(obj/subject)
|
||||
/*
|
||||
/proc/AutoUpdateAI(obj/subject) // Needed for AI's to not have to click on every computer after every change.
|
||||
if (subject!=null)
|
||||
for(var/mob/living/silicon/ai/M in world)
|
||||
if ((M.client && M.machine == subject))
|
||||
subject.attack_ai(M)
|
||||
*/
|
||||
|
||||
/proc/AutoUpdateTK(obj/subject)
|
||||
/* if (subject!=null)
|
||||
/proc/AutoUpdateTK(obj/subject) // Commented where used due to lag.
|
||||
if (subject!=null)
|
||||
for(var/obj/item/tk_grab/T in world)
|
||||
if (T.host)
|
||||
var/mob/M = T.host
|
||||
if(M.client && M.machine == subject)
|
||||
subject.attack_hand(M)
|
||||
*/
|
||||
|
||||
@@ -3,22 +3,28 @@
|
||||
Announce()
|
||||
|
||||
for (var/obj/machinery/power/apc/temp_apc in world)
|
||||
if(istype(get_area(temp_apc), /area/security/prison))
|
||||
temp_apc.overload_lighting()
|
||||
if(istype(get_area(temp_apc), /area/security/brig))
|
||||
temp_apc.overload_lighting()
|
||||
// for (var/obj/machinery/computer/prison_shuttle/temp_shuttle in world)
|
||||
// temp_shuttle.prison_break()
|
||||
for (var/obj/structure/closet/secure_closet/security/temp_closet in world)
|
||||
if(istype(get_area(temp_closet), /area/security/brig))
|
||||
for (var/obj/structure/closet/secure_closet/brig/temp_closet in world)
|
||||
if(istype(get_area(temp_closet), /area/security/prison))
|
||||
temp_closet.locked = 0
|
||||
temp_closet.icon_state = temp_closet.icon_closed
|
||||
for (var/obj/machinery/door/airlock/security/temp_airlock in world)
|
||||
if(istype(get_area(temp_airlock), /area/security/prison))
|
||||
temp_airlock.prison_open()
|
||||
if(istype(get_area(temp_airlock), /area/security/brig))
|
||||
temp_airlock.prison_open()
|
||||
for (var/obj/machinery/door/airlock/glass/glass_security/temp_glassairlock in world)
|
||||
if(istype(get_area(temp_glassairlock), /area/security/prison))
|
||||
temp_glassairlock.prison_open()
|
||||
if(istype(get_area(temp_glassairlock), /area/security/brig))
|
||||
temp_glassairlock.prison_open()
|
||||
for (var/obj/machinery/door_timer/temp_timer in world)
|
||||
if(istype(get_area(temp_timer), /area/security/brig))
|
||||
temp_timer.releasetime = 1
|
||||
sleep(150)
|
||||
command_alert("Glitch in imprisonment subroutines detected on [station_name()]. Recommend station AI involvement.", "Security Alert")
|
||||
command_alert("Glitch in imprisonment subroutines detected on [station_name()]. Recommend station AI involvement.", "Security Alert")
|
||||
|
||||
@@ -45,7 +45,6 @@ Stealth and Camouflage Items;
|
||||
/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
|
||||
/obj/item/weapon/card/id/syndicate:3:Agent ID card;
|
||||
/obj/item/clothing/mask/gas/voice:4:Voice Changer;
|
||||
/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
|
||||
/obj/item/device/chameleon:4:Chameleon-Projector;
|
||||
/obj/item/weapon/stamperaser:1:Stamp Remover and Forger;
|
||||
Whitespace:Seperator;
|
||||
@@ -56,11 +55,12 @@ Devices and Tools;
|
||||
/obj/item/device/encryptionkey/traitor:3:Traitor Radio Key;
|
||||
/obj/item/device/encryptionkey/binary:3:Binary Translator Key;
|
||||
/obj/item/weapon/storage/syndie_kit/space:3:Space Suit;
|
||||
/obj/item/clothing/glasses/thermal:3:Thermal Imaging Glasses;
|
||||
/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
|
||||
/obj/item/weapon/plastique:2:C-4 (Destroys walls);
|
||||
/obj/item/weapon/syndie/c4explosive:4:Low Power Explosive Charge, with Detonator;
|
||||
/obj/item/device/powersink:5:Powersink (DANGER!);
|
||||
/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
|
||||
/obj/item/device/radio/beacon/syndicate:7:Singularity Beacon (DANGER!);
|
||||
/obj/item/weapon/circuitboard/teleporter:10:Teleporter Circuit Board;
|
||||
Whitespace:Seperator;
|
||||
Implants;
|
||||
@@ -70,8 +70,7 @@ Implants;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
|
||||
Whitespace:Seperator;
|
||||
Badassery;
|
||||
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);
|
||||
Whitespace:Seperator;"}
|
||||
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
|
||||
|
||||
// Items removed from above:
|
||||
/*
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
sleep(10 * 60 * 20) // 30 minutes
|
||||
command_alert("Diagnosis suite failure detected. Running backup diagnosis tool.", "Anomaly Alert")
|
||||
sleep(100)
|
||||
command_alert("AI unit diagnosis failed. Unable to detect morality cores. Disabling of unit recommended.", "Anomaly Alert")
|
||||
command_alert("Nanotrasen has received reports that some AI cores may have been tampered with. You are advised to monitor your assigned AI for any abberant bahavior, and are authorized to take corrective action, should it be necessary.", "Security Alert")
|
||||
|
||||
..()
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
traitor.objectives += block_objective
|
||||
|
||||
else
|
||||
for(var/datum/objective/o in SelectObjectives((traitor.current:wear_id ? traitor.current:wear_id:assignment : traitor.assigned_role), traitor))
|
||||
for(var/datum/objective/o in SelectObjectives((istype(traitor.current:wear_id, /obj/item/weapon/card/id) ? traitor.current:wear_id:assignment : traitor.assigned_role), traitor))
|
||||
o.owner = traitor
|
||||
traitor.objectives += o
|
||||
return
|
||||
@@ -238,7 +238,7 @@
|
||||
if (!R && traitor_mob.w_uniform && istype(traitor_mob.belt, /obj/item/device/radio))
|
||||
R = traitor_mob.belt
|
||||
loc = "on your belt"
|
||||
if (!R && istype(traitor_mob.l_ear, /obj/item/device/radio) || prob(10))
|
||||
if (!R && istype(traitor_mob.l_ear, /obj/item/device/radio))
|
||||
R = traitor_mob.l_ear
|
||||
loc = "on your head"
|
||||
if (!R && istype(traitor_mob.r_ear, /obj/item/device/radio))
|
||||
|
||||
+2
-4
@@ -11,10 +11,10 @@
|
||||
#define ui_storage1 "SOUTH-1,4"
|
||||
#define ui_storage2 "SOUTH-1,5"
|
||||
#define ui_sstore1 "SOUTH+1,4"
|
||||
#define ui_hstore1 "SOUTH+1,5"
|
||||
#define ui_hstore1 "SOUTH+1,6"
|
||||
#define ui_resist "EAST+1,SOUTH-1"
|
||||
#define ui_gloves "SOUTH,5"
|
||||
#define ui_glasses "SOUTH+1,6"
|
||||
#define ui_glasses "SOUTH+1,5"
|
||||
#define ui_lear "SOUTH,7"
|
||||
#define ui_rear "SOUTH,6"
|
||||
#define ui_head "SOUTH+1,2"
|
||||
@@ -68,7 +68,6 @@ obj/hud/New(var/type = 0)
|
||||
if(mymob:r_ear) mymob:r_ear:screen_loc = ui_rear
|
||||
if(mymob:s_store) mymob:s_store:screen_loc = ui_sstore1
|
||||
if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses
|
||||
if(mymob:h_store) mymob:h_store:screen_loc = ui_hstore1
|
||||
else
|
||||
if(istype(mymob, /mob/living/carbon/human))
|
||||
if(mymob:shoes) mymob:shoes:screen_loc = null
|
||||
@@ -77,7 +76,6 @@ obj/hud/New(var/type = 0)
|
||||
if(mymob:r_ear) mymob:r_ear:screen_loc = null
|
||||
if(mymob:s_store) mymob:s_store:screen_loc = null
|
||||
if(mymob:glasses) mymob:glasses:screen_loc = null
|
||||
if(mymob:h_store) mymob:h_store:screen_loc = null
|
||||
|
||||
|
||||
/obj/hud/var/show_otherinventory = 1
|
||||
|
||||
+49
-41
@@ -82,28 +82,29 @@
|
||||
|
||||
/obj/var/list/req_access = null
|
||||
/obj/var/req_access_txt = "0"
|
||||
/obj/var/list/req_one_access = null
|
||||
/obj/var/req_one_access_txt = "0"
|
||||
|
||||
/obj/var/list/req_combined_access = null
|
||||
/obj/var/req_combined_access_txt = "0"
|
||||
|
||||
/obj/New()
|
||||
//NOTE: If a room requires more than one access (IE: Morgue + medbay) set the req_acesss_txt to "5;6" if it requires 5 and 6
|
||||
if(src.req_access_txt)
|
||||
if(req_access_txt)
|
||||
var/list/req_access_str = dd_text2list(req_access_txt,";")
|
||||
if(!req_access)
|
||||
req_access = list()
|
||||
for(var/x in req_access_str)
|
||||
var/n = text2num(x)
|
||||
if(n)
|
||||
req_access += n
|
||||
req_access |= n
|
||||
|
||||
if(src.req_one_access_txt)
|
||||
var/list/req_one_access_str = dd_text2list(req_one_access_txt,";")
|
||||
if(!req_one_access)
|
||||
req_one_access = list()
|
||||
for(var/x in req_one_access_str)
|
||||
if(req_combined_access_txt)
|
||||
var/list/req_access_str = dd_text2list(req_combined_access_txt,";")
|
||||
if(!req_combined_access)
|
||||
req_combined_access = list()
|
||||
for(var/x in req_access_str)
|
||||
var/n = text2num(x)
|
||||
if(n)
|
||||
req_one_access += n
|
||||
req_combined_access |= n
|
||||
|
||||
..()
|
||||
|
||||
@@ -133,40 +134,47 @@
|
||||
var/obj/item/device/pda/pda = I
|
||||
I = pda.id
|
||||
|
||||
if(!src.req_access && !src.req_one_access) //no requirements
|
||||
if(!req_access) //no requirements
|
||||
return 1
|
||||
if(!istype(src.req_access, /list)) //something's very wrong
|
||||
return 1
|
||||
|
||||
var/list/L = src.req_access
|
||||
if(!L.len && (!src.req_one_access || !src.req_one_access.len)) //no requirements
|
||||
if(!istype(req_access, /list)) //something's very wrong
|
||||
return 1
|
||||
if(!req_access.len) //no requirements
|
||||
if(!req_combined_access || !islist(req_combined_access) || !req_combined_access.len)
|
||||
return 1
|
||||
if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
|
||||
return 0
|
||||
if(src.req_one_access && src.req_one_access.len)
|
||||
for(var/req in src.req_one_access)
|
||||
if(req in I.access) //has an access from the single access list
|
||||
return 1
|
||||
for(var/req in src.req_access)
|
||||
if(!(req in I.access)) //doesn't have this access - Leave like this DMTG
|
||||
return 0
|
||||
return 1
|
||||
for(var/req in req_access)
|
||||
if(req in I.access) //has an access from the single access list
|
||||
return 1
|
||||
if(req_combined_access && req_combined_access.len)
|
||||
for(var/req in req_combined_access)
|
||||
if(!req in I.access)
|
||||
return 0
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/proc/check_access_list(var/list/L)
|
||||
if(!src.req_access && !src.req_one_access) return 1
|
||||
if(!istype(src.req_access, /list)) return 1
|
||||
if(!src.req_access.len && (!src.req_one_access || !src.req_one_access.len)) return 1
|
||||
if(!L) return 0
|
||||
if(!istype(L, /list)) return 0
|
||||
if(src.req_one_access && src.req_one_access.len)
|
||||
for(var/req in src.req_one_access)
|
||||
if(req in L) //has an access from the single access list
|
||||
return 1
|
||||
for(var/req in src.req_access)
|
||||
if(!(req in L)) //doesn't have this access - Leave like this DMTG
|
||||
return 0
|
||||
return 1
|
||||
if(!req_access)
|
||||
return 1
|
||||
if(!istype(req_access, /list))
|
||||
return 1
|
||||
if(!req_access.len)
|
||||
if(!req_combined_access || !islist(req_combined_access) || !req_combined_access.len)
|
||||
return 1
|
||||
if(!L)
|
||||
return 0
|
||||
if(!istype(L, /list))
|
||||
return 0
|
||||
for(var/req in req_access)
|
||||
if(req in L) //has an access from the single access list
|
||||
return 1
|
||||
if(req_combined_access && req_combined_access.len)
|
||||
for(var/req in req_combined_access)
|
||||
if(!req in L)
|
||||
return 0
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/proc/get_access(job)
|
||||
@@ -207,9 +215,9 @@
|
||||
access_tox, access_tox_storage, access_chemistry, access_medical, access_genetics, access_engine,
|
||||
access_emergency_storage, access_change_ids, access_ai_upload, access_eva, access_heads,
|
||||
access_all_personal_lockers, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
|
||||
access_crematorium, access_kitchen, access_robotics, access_cargo, access_cargo_bot, access_hydroponics, access_lawyer,
|
||||
access_theatre, access_research, access_mining, access_heads_vault, access_mining_station,
|
||||
access_hop, access_RC_announce, access_keycard_auth)
|
||||
access_crematorium, access_kitchen, access_robotics, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
|
||||
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
|
||||
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth)
|
||||
if("Atmospheric Technician")
|
||||
return list(access_atmospherics, access_maint_tunnels, access_emergency_storage)
|
||||
if("Bartender")
|
||||
@@ -231,7 +239,7 @@
|
||||
if("Shaft Miner")
|
||||
return list(access_mining, access_mint, access_mining_station)
|
||||
if("Quartermaster")
|
||||
return list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining)
|
||||
return list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
|
||||
if("Chief Engineer")
|
||||
return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
|
||||
access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_if_possible(new /obj/item/device/radio/headset/headset_cargo(H), H.slot_ears)
|
||||
H.equip_if_possible(new /obj/item/clothing/under/rank/cargo(H), H.slot_w_uniform)
|
||||
H.equip_if_possible(new /obj/item/clothing/under/rank/cargotech(H), H.slot_w_uniform)
|
||||
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
|
||||
H.equip_if_possible(new /obj/item/device/pda/quartermaster(H), H.slot_belt)
|
||||
return 1
|
||||
@@ -146,6 +146,7 @@
|
||||
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back)
|
||||
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
|
||||
if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_eng(H), H.slot_back)
|
||||
H.equip_if_possible(new /obj/item/device/pda/shaftminer(H), H.slot_belt)
|
||||
H.equip_if_possible(new /obj/item/clothing/under/rank/miner(H), H.slot_w_uniform)
|
||||
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
|
||||
if(H.backbag == 1)
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
|
||||
H.equip_if_possible(new /obj/item/clothing/under/rank/roboticist(H), H.slot_w_uniform)
|
||||
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
|
||||
H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt)
|
||||
H.equip_if_possible(new /obj/item/device/pda/roboticist(H), H.slot_belt)
|
||||
H.equip_if_possible(new /obj/item/clothing/suit/storage/labcoat(H), H.slot_wear_suit)
|
||||
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
|
||||
H.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(H), H.slot_l_hand)
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
supervisors = "the chief medical officer and research director"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
|
||||
|
||||
@@ -104,8 +104,6 @@
|
||||
H.equip_if_possible(new /obj/item/device/detective_scanner(H), H.slot_in_backpack)
|
||||
H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/drinks/dflask(H.back), H.slot_in_backpack)
|
||||
H.equip_if_possible(new /obj/item/weapon/lighter/zippo(H), H.slot_l_store)
|
||||
// H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/candy_corn(H), H.slot_h_store)
|
||||
// No... just no. --SkyMarshal
|
||||
var/datum/organ/external/O = H.organs[pick(H.organs)]
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(O)
|
||||
O.implant += L
|
||||
|
||||
@@ -304,6 +304,11 @@ var/global/datum/controller/occupations/job_master
|
||||
C.assignment = title
|
||||
C.name = "[C.registered_name]'s ID Card ([C.assignment])"
|
||||
C.access = get_access(rank)
|
||||
C.pin = rand(1000,9999)
|
||||
C.money = 10 * rand(50,200)
|
||||
H << "<b>\blue Your station account has [C.money] credits. The pin-code is [C.pin].</b>"
|
||||
if(H.mind)
|
||||
H.mind.memory += "Your pin-code is - [C.pin]<br>"
|
||||
H.equip_if_possible(C, H.slot_wear_id)
|
||||
if(!H.equip_if_possible(new /obj/item/weapon/pen(H), H.slot_r_store))
|
||||
H.equip_if_possible(new /obj/item/weapon/pen(H), H.slot_ears)
|
||||
|
||||
@@ -175,7 +175,10 @@ obj/machinery/access_button
|
||||
icon_state = "access_button_off"
|
||||
|
||||
attack_hand(mob/user)
|
||||
if(radio_connection)
|
||||
if(!allowed(user))
|
||||
user << "\red Access Denied"
|
||||
|
||||
else if(radio_connection)
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.data["tag"] = master_tag
|
||||
|
||||
@@ -23,6 +23,8 @@ var/global/list/autolathe_recipes = list( \
|
||||
new /obj/item/weapon/kitchenknife(), \
|
||||
new /obj/item/weapon/scalpel(), \
|
||||
new /obj/item/weapon/circular_saw(), \
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker(), \
|
||||
new /obj/item/weapon/reagent_containers/glass/large(), \
|
||||
new /obj/item/ammo_casing/shotgun/blank(), \
|
||||
new /obj/item/ammo_casing/shotgun/beanbag(), \
|
||||
new /obj/item/ammo_magazine/c38(), \
|
||||
|
||||
@@ -98,19 +98,15 @@
|
||||
|
||||
usr:cameraFollow = target
|
||||
usr << "Now tracking target on camera." //Unidentifieds are no longer screamed at you.
|
||||
if (usr.machine == null)
|
||||
|
||||
if (usr.machine == null && client.eye != eyeobj)
|
||||
usr.machine = usr
|
||||
|
||||
spawn (0)
|
||||
if(client.eye == eyeobj)
|
||||
if(checkcameravis(target))
|
||||
eyeobj.loc = target.loc
|
||||
else
|
||||
usr << "Target is not on or near any active cameras on the station."
|
||||
return
|
||||
while (usr:cameraFollow == target)
|
||||
if (usr:cameraFollow == null)
|
||||
return
|
||||
|
||||
else if (istype(target, /mob/living/carbon/human))
|
||||
if(istype(target:wear_id, /obj/item/weapon/card/id/syndicate))
|
||||
usr << "Follow camera mode terminated."
|
||||
@@ -134,6 +130,17 @@
|
||||
sleep(40) //because we're sleeping another second after this (a few lines down)
|
||||
continue
|
||||
|
||||
else if(client.eye == eyeobj)
|
||||
if(checkcameravis(target))
|
||||
eyeobj.loc = target.loc
|
||||
sleep(50)
|
||||
continue
|
||||
|
||||
else
|
||||
usr << "Target is not on or near any active cameras on the station."
|
||||
usr:cameraFollow = null
|
||||
return
|
||||
|
||||
var/obj/machinery/camera/C = usr:current
|
||||
if ((C && istype(C, /obj/machinery/camera)) || C==null)
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
var/list/holographic_items = list()
|
||||
var/damaged = 0
|
||||
var/last_change = 0
|
||||
|
||||
var/safety = 1
|
||||
|
||||
attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
@@ -35,7 +35,11 @@
|
||||
|
||||
dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.<BR>"
|
||||
|
||||
if(emagged)
|
||||
if(!safety)
|
||||
if(issilicon(user) && (emagged))
|
||||
dat += "<font color=red>ERROR: SAFETY PROTOCOLS UNRESPONSIVE</font><BR>"
|
||||
else if(issilicon(user) && (!emagged))
|
||||
dat += "<A href='?src=\ref[src];AIrelock=1'>(<font color=red>Enable Safety Protocols?</font>)</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];burntest=1'>(<font color=red>Begin Atmospheric Burn Simulation</font>)</A><BR>"
|
||||
dat += "Ensure the holodeck is empty before testing.<BR>"
|
||||
dat += "<BR>"
|
||||
@@ -43,12 +47,11 @@
|
||||
dat += "Ensure the holodeck is empty before testing.<BR>"
|
||||
dat += "<BR>"
|
||||
dat += "Safety Protocols are <font color=red> DISABLED </font><BR>"
|
||||
else
|
||||
else if(safety)
|
||||
if(issilicon(user))
|
||||
dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=red>Override Safety Protocols?</font>)</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=red>Disable Safety Protocols?</font>)</A><BR>"
|
||||
dat += "<BR>"
|
||||
dat += "Safety Protocols are <font color=green> ENABLED </font><BR>"
|
||||
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
|
||||
@@ -101,7 +104,13 @@
|
||||
|
||||
else if(href_list["AIoverride"])
|
||||
if(!issilicon(usr)) return
|
||||
emagged = 1
|
||||
safety = 0
|
||||
log_admin("[usr] ([usr.ckey]) disabled Holodeck Safeties.")
|
||||
message_admins("[usr] ([usr.ckey]) disabled Holodeck Safeties.")
|
||||
|
||||
else if(href_list["AIrelock"])
|
||||
if(!issilicon(usr)) return
|
||||
safety = 1
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
@@ -141,8 +150,11 @@
|
||||
if(istype(D, /obj/item/weapon/card/emag) && !emagged)
|
||||
playsound(src.loc, 'sparks4.ogg', 75, 1)
|
||||
emagged = 1
|
||||
safety = 0
|
||||
user << "\blue You vastly increase projector power and override the safety and security protocols."
|
||||
user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintence and do not use the simulator."
|
||||
log_admin("[user] ([user.ckey]) emagged Holodeck Safeties.")
|
||||
message_admins("[user] ([user.ckey]) emagged Holodeck Safeties.")
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -340,7 +352,64 @@
|
||||
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if(G.state<2)
|
||||
user << "\red You need a better grip to do that!"
|
||||
if(ishuman(G.affecting))
|
||||
var/mob/living/carbon/human/H = G.affecting
|
||||
var/datum/organ/external/affecting = H.get_organ("head")
|
||||
//Fucking hacky, but whatever.
|
||||
var/obj/machinery/computer/HolodeckControl/HC = locate() in world
|
||||
if(istype(HC) && HC.safety) //If the computer exists, and the safety is active...
|
||||
if(prob(25))
|
||||
add_blood(G.affecting)
|
||||
H.halloss += rand(10, 15)
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] with enough force to engage \the [src]'s safeties!",\
|
||||
"\red You smash \the [H]'s head on \the [src] with enough force to engage \the [src]'s safeties!",\
|
||||
"\red You hear a whine as \the [src]'s engage.")
|
||||
else
|
||||
H.halloss += rand(5, 10)
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src]!",\
|
||||
"\red You smash \the [H]'s head on \the [src]!",\
|
||||
"\red You hear a whine as \the [src]'s is hit by something dense.")
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
playsound(src.loc, 'tablehit1.ogg', 50, 1, -3)
|
||||
else //Lets do REAL DAMAGE, YEAH!
|
||||
G.affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been smashed on a table by [G.assailant.name] ([G.assailant.ckey])</font>")
|
||||
G.assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Smashed [G.affecting.name] ([G.affecting.ckey]) on a table.</font>")
|
||||
|
||||
log_admin("ATTACK: [G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.")
|
||||
message_admins("ATTACK: [G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.")
|
||||
log_attack("<font color='red'>[G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.</font>")
|
||||
if(prob(25))
|
||||
add_blood(G.affecting)
|
||||
affecting.take_damage(rand(10,15), 0)
|
||||
H.Weaken(2)
|
||||
if(prob(20)) // One chance in 20 to DENT THE TABLE
|
||||
affecting.take_damage(rand(0,5), 0) //Extra damage
|
||||
if(dented)
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] with enough force to further deform \the [src]!\nYou wish you could unhear that sound.",\
|
||||
"\red You smash \the [H]'s head on \the [src] with enough force to leave another dent!\n[prob(50)?"That was a satisfying noise." : "That sound will haunt your nightmares"]",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
|
||||
else
|
||||
dented = 1
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] so hard it left a dent!\nYou wish you could unhear that sound.",\
|
||||
"\red You smash \the [H]'s head on \the [src] with enough force to leave a dent!\n[prob(5)?"That was a satisfying noise." : "That sound will haunt your nightmares"]",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
|
||||
else if(prob(50))
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] bone and cartilage making a loud crunch!",\
|
||||
"\red You smash \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] bone and cartilage making a loud crunch!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal, the noise echoing through the room.")
|
||||
else
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] nose smashed and face bloodied!",\
|
||||
"\red You smash \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] nose smashed and face bloodied!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the gurgling gasp of someone who is trying to breathe through their own blood.")
|
||||
else
|
||||
affecting.take_damage(rand(5,10), 0)
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src]!",\
|
||||
"\red You smash \the [H]'s head on \the [src]!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal.")
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
playsound(src.loc, 'tablehit1.ogg', 50, 1, -3)
|
||||
return
|
||||
G.affecting.loc = src.loc
|
||||
G.affecting.Weaken(5)
|
||||
|
||||
@@ -257,7 +257,7 @@
|
||||
if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
|
||||
var/obj/item/weapon/circuitboard/B = P
|
||||
if(B.board_type == "computer")
|
||||
if(B.build_path != "")
|
||||
if(B.build_path != "" && !isnull(B.build_path))
|
||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||
user << "\blue You place the circuit board inside the frame."
|
||||
src.icon_state = "1"
|
||||
@@ -324,13 +324,14 @@
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
|
||||
user << "\blue You connect the monitor."
|
||||
var/B = new src.circuit.build_path ( src.loc )
|
||||
if(circuit.powernet) B:powernet = circuit.powernet
|
||||
if(circuit.id) B:id = circuit.id
|
||||
if(circuit.records) B:records = circuit.records
|
||||
if(circuit.frequency) B:frequency = circuit.frequency
|
||||
if(istype(circuit,/obj/item/weapon/circuitboard/supplycomp))
|
||||
var/obj/machinery/computer/supplycomp/SC = B
|
||||
var/obj/item/weapon/circuitboard/supplycomp/C = circuit
|
||||
SC.can_order_contraband = C.contraband_enabled
|
||||
del(src)
|
||||
if(circuit && circuit.build_path)
|
||||
var/B = new circuit.build_path (loc)
|
||||
if(circuit.powernet) B:powernet = circuit.powernet
|
||||
if(circuit.id) B:id = circuit.id
|
||||
if(circuit.records) B:records = circuit.records
|
||||
if(circuit.frequency) B:frequency = circuit.frequency
|
||||
if(istype(circuit,/obj/item/weapon/circuitboard/supplycomp))
|
||||
var/obj/machinery/computer/supplycomp/SC = B
|
||||
var/obj/item/weapon/circuitboard/supplycomp/C = circuit
|
||||
SC.can_order_contraband = C.contraband_enabled
|
||||
del(src)
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
if (I && istype(I))
|
||||
if(src.check_access(I))
|
||||
authenticated = 1
|
||||
if(20 in I.access)
|
||||
if((access_hop in I.access) || (access_captain in I.access))
|
||||
authenticated = 2
|
||||
if("logout")
|
||||
authenticated = 0
|
||||
@@ -71,7 +71,7 @@
|
||||
var/obj/item/device/pda/pda = I
|
||||
I = pda.id
|
||||
if (I && istype(I))
|
||||
if(access_captain in I.access)
|
||||
if((access_hop in I.access) || (access_captain in I.access))
|
||||
var/old_level = security_level
|
||||
if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
|
||||
@@ -1,56 +1,58 @@
|
||||
//this computer displays status and remotely activates multiple shutters / blast doors
|
||||
//might even make it able to lock / electrify area doors, later
|
||||
//todo: lock / electrify specified area doors? might be a bit gamebreaking
|
||||
|
||||
/obj/machinery/computer/lockdown
|
||||
name = "Lockdown Control"
|
||||
//for reference
|
||||
/*name = "Lockdown Control"
|
||||
desc = "Used to control blast doors."
|
||||
icon_state = "lockdown"
|
||||
circuit = "/obj/item/weapon/circuitboard/lockdown"
|
||||
var/connectedDoorIds[0][0]
|
||||
var/department = ""
|
||||
var/connected_doors[0][0]
|
||||
///obj/machinery/door/poddoor
|
||||
var/connected_doors[0][0]
|
||||
var/department*/
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
//only load blast doors for map-defined departments for the moment
|
||||
//door networks are hardcoded here.
|
||||
switch(department)
|
||||
if("SinguloEngineering-Antiqua")
|
||||
connectedDoorIds.Add("Engineering Primary Access")
|
||||
connectedDoorIds.Add("Engineering Secondary Access")
|
||||
connectedDoorIds.Add("Fore Maintenance Access")
|
||||
connectedDoorIds.Add("Aft Maintenance Access")
|
||||
connectedDoorIds.Add("Particle Accelerator Rad Shielding")
|
||||
connectedDoorIds.Add("Foreward Emitter Array Rad Shielding")
|
||||
connectedDoorIds.Add("Aftward Emitter Array Rad Shielding")
|
||||
connectedDoorIds.Add("Starboard Observation Rad Shielding")
|
||||
connectedDoorIds.Add("Atmospheric Storage Rad Shielding")
|
||||
connectedDoorIds.Add("Construction Storage Rad Shielding")
|
||||
connectedDoorIds.Add("Engineering Secure Storage")
|
||||
if("RustEngineering-Antiqua")
|
||||
connectedDoorIds.Add("Port vessel entry")
|
||||
connectedDoorIds.Add("Starboard vessel entry")
|
||||
connectedDoorIds.Add("Central aft shell access")
|
||||
connectedDoorIds.Add("Port aft shell access")
|
||||
connectedDoorIds.Add("Starboard aft shell access")
|
||||
if("Medbay-Exodus")
|
||||
connectedDoorIds.Add("Genetics Outer Shutters")
|
||||
connectedDoorIds.Add("Genetics Inner Shutters")
|
||||
connectedDoorIds.Add("Chemistry Outer Shutters")
|
||||
connectedDoorIds.Add("Observation Shutters")
|
||||
connectedDoorIds.Add("Patient Room 1 Shutters")
|
||||
connectedDoorIds.Add("Patient Room 2 Shutters")
|
||||
connectedDoorIds.Add("Patient Room 3 Shutters")
|
||||
if("Engineering")
|
||||
//Antiqua SinguloEngineering
|
||||
connected_doors.Add("Engineering Primary Access")
|
||||
connected_doors.Add("Engineering Secondary Access")
|
||||
connected_doors.Add("Fore Maintenance Access")
|
||||
connected_doors.Add("Aft Maintenance Access")
|
||||
connected_doors.Add("Particle Accelerator Rad Shielding")
|
||||
connected_doors.Add("Foreward Emitter Array Rad Shielding")
|
||||
connected_doors.Add("Aftward Emitter Array Rad Shielding")
|
||||
connected_doors.Add("Starboard Observation Rad Shielding")
|
||||
connected_doors.Add("Atmospheric Storage Rad Shielding")
|
||||
connected_doors.Add("Construction Storage Rad Shielding")
|
||||
connected_doors.Add("Engineering Secure Storage")
|
||||
//Antiqua RustEngineering
|
||||
connected_doors.Add("Port vessel entry")
|
||||
connected_doors.Add("Starboard vessel entry")
|
||||
connected_doors.Add("Central aft shell access")
|
||||
connected_doors.Add("Port aft shell access")
|
||||
connected_doors.Add("Starboard aft shell access")
|
||||
if("Medbay")
|
||||
//Exodus Medbay
|
||||
connected_doors.Add("Genetics Outer Shutters")
|
||||
connected_doors.Add("Genetics Inner Shutters")
|
||||
connected_doors.Add("Chemistry Outer Shutters")
|
||||
connected_doors.Add("Observation Shutters")
|
||||
connected_doors.Add("Patient Room 1 Shutters")
|
||||
connected_doors.Add("Patient Room 2 Shutters")
|
||||
connected_doors.Add("Patient Room 3 Shutters")
|
||||
|
||||
//loop through the world, grabbing all the relevant doors
|
||||
spawn(1)
|
||||
for(var/networkId in connectedDoorIds)
|
||||
//world << "\blue Creating [networkId]"
|
||||
for(var/obj/machinery/door/poddoor/D in world)
|
||||
if(D.id == networkId)
|
||||
connected_doors.Add(D)
|
||||
//world << "\blue Added [D]"
|
||||
for(var/obj/machinery/door/poddoor/D in world)
|
||||
if(D.lockdownNetwork in connected_doors)
|
||||
var/list/L = connected_doors[D.lockdownNetwork]
|
||||
L.Add(D)
|
||||
|
||||
attack_ai(mob/user)
|
||||
attack_hand(user)
|
||||
@@ -95,20 +97,36 @@
|
||||
return
|
||||
|
||||
if( href_list["close_all"] )
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors)
|
||||
if(D.id == href_list["netId"])
|
||||
if(!D.density)
|
||||
spawn(0)
|
||||
D.close()
|
||||
if(href_list["networkTag"] == "all")
|
||||
for(var/netTag in connected_doors)
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors[netTag])
|
||||
if(D.doorTag == href_list["doorTag"])
|
||||
if(!D.density)
|
||||
spawn(0)
|
||||
D.close()
|
||||
else if(href_list["networkTag"] in connected_doors)
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors[href_list["networkTag"]])
|
||||
if(D.doorTag == href_list["doorTag"])
|
||||
if(!D.density)
|
||||
spawn(0)
|
||||
D.close()
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
if( href_list["open_all"] )
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors)
|
||||
if(D.id == href_list["netId"])
|
||||
if(D.density)
|
||||
spawn(0)
|
||||
D.open()
|
||||
if(href_list["networkTag"] == "all")
|
||||
for(var/netTag in connected_doors)
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors[netTag])
|
||||
if(D.doorTag == href_list["doorTag"])
|
||||
if(D.density)
|
||||
spawn(0)
|
||||
D.open()
|
||||
else if(href_list["networkTag"] in connected_doors)
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors[href_list["networkTag"]])
|
||||
if(D.doorTag == href_list["doorTag"])
|
||||
if(D.density)
|
||||
spawn(0)
|
||||
D.open()
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
@@ -126,12 +144,16 @@
|
||||
var/t = "<B>Lockdown Control</B><BR>"
|
||||
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
t += "<table border=1>"
|
||||
for(var/curNetId in connectedDoorIds)
|
||||
for(var/curNetId in connected_doors)
|
||||
var/list/L = connected_doors[curNetId]
|
||||
if(L.len == 0)
|
||||
continue
|
||||
t += "<tr>"
|
||||
t += "<td><b>" + curNetId + "<b></td>"
|
||||
t += "<td><b><a href='?src=\ref[src];open_all=1;netId=[curNetId]'>Open All</a> / <a href='?src=\ref[src];close_all=0;netId=[curNetId]'>Close All</a></b></td>"
|
||||
t += "<td><b><a href='?src=\ref[src];open_all=1;networkTag=[curNetId]'>Open All</a> / <a href='?src=\ref[src];close_all=1;networkTag=[curNetId]'>Close All</a></b></td>"
|
||||
t += "</tr>"
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors)
|
||||
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors[curNetId])
|
||||
if(D.id == curNetId )
|
||||
t += "<tr>"
|
||||
t += "<td> [D.networkTag]</td>"
|
||||
|
||||
@@ -86,6 +86,8 @@
|
||||
background = "'background-color:#CD853F;'"
|
||||
if("Released")
|
||||
background = "'background-color:#3BB9FF;'"
|
||||
if("Deceased")
|
||||
background = "'background-color:#CD853F;'"
|
||||
if("None")
|
||||
background = "'background-color:#00FF7F;'"
|
||||
if("")
|
||||
@@ -171,6 +173,8 @@
|
||||
background = "'background-color:#CD853F;'"
|
||||
if("Released")
|
||||
background = "'background-color:#3BB9FF;'"
|
||||
if("Deceased")
|
||||
background = "'background-color:#CD853F;'"
|
||||
if("None")
|
||||
background = "'background-color:#00FF7F;'"
|
||||
if("")
|
||||
@@ -472,6 +476,7 @@ What a mess.*/
|
||||
temp += "<li><a href='?src=\ref[src];choice=Change Criminal Status;criminal2=incarcerated'>Incarcerated</a></li>"
|
||||
temp += "<li><a href='?src=\ref[src];choice=Change Criminal Status;criminal2=parolled'>Parolled</a></li>"
|
||||
temp += "<li><a href='?src=\ref[src];choice=Change Criminal Status;criminal2=released'>Released</a></li>"
|
||||
temp += "<li><a href='?src=\ref[src];choice=Change Criminal Status;criminal2=deceased'>Deceased</a></li>"
|
||||
temp += "</ul>"
|
||||
if("rank")
|
||||
var/list/L = list( "Head of Personnel", "Captain", "AI" )
|
||||
@@ -525,6 +530,8 @@ What a mess.*/
|
||||
active2.fields["criminal"] = "Parolled"
|
||||
if("released")
|
||||
active2.fields["criminal"] = "Released"
|
||||
if("deceased")
|
||||
active2.fields["criminal"] = "Deceased"
|
||||
|
||||
if ("Delete Record (Security) Execute")
|
||||
if (active2)
|
||||
|
||||
@@ -1,3 +1,35 @@
|
||||
/obj/machinery/door_control
|
||||
name = "remote door-control"
|
||||
desc = "It controls doors, remotely."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "doorctrl0"
|
||||
desc = "A remote control-switch for a door."
|
||||
var/id = null
|
||||
var/range = 10
|
||||
var/normaldoorcontrol = 0
|
||||
var/desiredstate = 0 // Zero is closed, 1 is open.
|
||||
var/specialfunctions = 1
|
||||
/*
|
||||
Bitflag, 1= open
|
||||
2= idscan,
|
||||
4= bolts
|
||||
8= shock
|
||||
16= door safties
|
||||
|
||||
*/
|
||||
|
||||
var/exposedwires = 0
|
||||
var/wires = 3
|
||||
/*
|
||||
Bitflag, 1=checkID
|
||||
2=Network Access
|
||||
*/
|
||||
|
||||
anchored = 1.0
|
||||
use_power = 1
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
|
||||
/obj/machinery/door_control/attack_ai(mob/user as mob)
|
||||
if(wires & 2)
|
||||
return src.attack_hand(user)
|
||||
@@ -31,6 +63,7 @@
|
||||
return
|
||||
|
||||
if(!allowed(user) && (wires & 1))
|
||||
user << "\red Access Denied"
|
||||
flick("doorctrl-denied",src)
|
||||
return
|
||||
|
||||
@@ -49,8 +82,8 @@
|
||||
if(specialfunctions & IDSCAN)
|
||||
D.aiDisabledIdScanner = 1
|
||||
if(specialfunctions & BOLTS)
|
||||
spawn(5)
|
||||
D.locked = 1
|
||||
D.locked = 1
|
||||
D.update_icon()
|
||||
if(specialfunctions & SHOCK)
|
||||
D.secondsElectrified = -1
|
||||
|
||||
@@ -63,8 +96,8 @@
|
||||
if(specialfunctions & IDSCAN)
|
||||
D.aiDisabledIdScanner = 0
|
||||
if(specialfunctions & BOLTS)
|
||||
spawn(5)
|
||||
D.locked = 0
|
||||
D.locked = 0
|
||||
D.update_icon()
|
||||
if(specialfunctions & SHOCK)
|
||||
D.secondsElectrified = 0
|
||||
|
||||
|
||||
@@ -195,10 +195,21 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
|
||||
doortype = 17
|
||||
glass = 1
|
||||
|
||||
|
||||
glass_research
|
||||
name = "Research Airlock"
|
||||
icon = 'doorsciglass.dmi'
|
||||
opacity = 0
|
||||
doortype = 20
|
||||
glass = 1
|
||||
|
||||
|
||||
glass_mining
|
||||
name = "Maintenance Hatch"
|
||||
icon = 'doorminingglass.dmi'
|
||||
opacity = 0
|
||||
doortype = 22
|
||||
glass = 1
|
||||
|
||||
centcom
|
||||
name = "Airlock"
|
||||
@@ -419,7 +430,11 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
|
||||
if(15) new/obj/structure/door_assembly/door_assembly_eng/glass( src.loc ) //issue 301 -mysthic
|
||||
if(16) new/obj/structure/door_assembly/door_assembly_sec/glass( src.loc )
|
||||
if(17) new/obj/structure/door_assembly/door_assembly_med/glass( src.loc )
|
||||
if(18) new/obj/structure/door_assembly/door_assembly_min( src.loc )
|
||||
if(19) new/obj/structure/door_assembly/door_assembly_atmo( src.loc )
|
||||
if(20) new/obj/structure/door_assembly/door_assembly_research( src.loc )
|
||||
if(21) new/obj/structure/door_assembly/door_assembly_research( src.loc )
|
||||
if(22) new/obj/structure/door_assembly/door_assembly_min/glass( src.loc )
|
||||
var/obj/item/weapon/airlock_electronics/ae
|
||||
if (!electronics)
|
||||
ae = new/obj/item/weapon/airlock_electronics( src.loc )
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
desc = "A type of powerful blast door."
|
||||
icon = 'rapid_pdoor.dmi'
|
||||
icon_state = "pdoor1"
|
||||
var/lockdownNetwork
|
||||
var/doorTag
|
||||
var/id = 1.0
|
||||
var/networkTag = ""
|
||||
|
||||
@@ -28,7 +30,7 @@
|
||||
return
|
||||
return
|
||||
|
||||
/obj/machinery/door/poddoor/open()
|
||||
/obj/machinery/door/poddoor/open(var/closeafterdelay = 0)
|
||||
if (src.operating == 1) //doors can still open when emag-disabled
|
||||
return
|
||||
if (!ticker)
|
||||
@@ -44,8 +46,8 @@
|
||||
|
||||
if(operating == 1) //emag again
|
||||
src.operating = 0
|
||||
if(autoclose)
|
||||
spawn(150)
|
||||
if(closeafterdelay)
|
||||
spawn(50)
|
||||
autoclose()
|
||||
return 1
|
||||
|
||||
@@ -64,7 +66,6 @@
|
||||
src.operating = 0
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/door/poddoor/two_tile_hor/open()
|
||||
if (src.operating == 1) //doors can still open when emag-disabled
|
||||
return
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/machinery/hydroponics
|
||||
name = "Hydroponics Tray"
|
||||
name = "hydroponics tray"
|
||||
icon = 'hydroponics.dmi'
|
||||
icon_state = "hydrotray3"
|
||||
density = 1
|
||||
@@ -404,7 +404,7 @@ obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent in
|
||||
src.updateicon()
|
||||
src.visible_message("\red The mutated weeds in [src] spawned a \blue [src.myseed.plantname]!")
|
||||
else
|
||||
usr << "The few weeds in the tray seem to react, but only for a moment..."
|
||||
usr << "The few weeds in the [src] seem to react, but only for a moment..."
|
||||
return
|
||||
|
||||
|
||||
@@ -441,7 +441,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
O.reagents.remove_reagent("water", b_amount)
|
||||
src.waterlevel += b_amount
|
||||
playsound(src.loc, 'slosh.ogg', 25, 1)
|
||||
user << "You fill the tray with [b_amount] units of water."
|
||||
user << "You fill the [src] with [b_amount] units of water."
|
||||
|
||||
// Toxicity dilutation code. The more water you put in, the lesser the toxin concentration.
|
||||
src.toxic -= round(b_amount/4)
|
||||
@@ -449,7 +449,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
src.toxic = 0
|
||||
|
||||
else if(src.waterlevel >= 100)
|
||||
user << "\red The hydroponics tray is already full."
|
||||
user << "\red The [src] is already full."
|
||||
else
|
||||
user << "\red The bucket is not filled with water."
|
||||
src.updateicon()
|
||||
@@ -460,7 +460,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
src.nutrilevel = 10
|
||||
src.yieldmod = myNut.yieldmod
|
||||
src.mutmod = myNut.mutmod
|
||||
user << "You replace the nutrient solution in the tray"
|
||||
user << "You replace the nutrient solution in the [src]."
|
||||
del(O)
|
||||
src.updateicon()
|
||||
|
||||
@@ -661,7 +661,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
src.updateicon()
|
||||
|
||||
else
|
||||
user << "\red The tray already has seeds in it!"
|
||||
user << "\red The [src] already has seeds in it!"
|
||||
|
||||
else if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
||||
if(src.planted && src.myseed)
|
||||
@@ -709,7 +709,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
else if (istype(O, /obj/item/weapon/minihoe)) // The minihoe
|
||||
//var/deweeding
|
||||
if(src.weedlevel > 0)
|
||||
user.visible_message("\red [user] starts uprooting the weeds.", "\red You remove the weeds from the tray.")
|
||||
user.visible_message("\red [user] starts uprooting the weeds.", "\red You remove the weeds from the [src].")
|
||||
src.weedlevel = 0
|
||||
else
|
||||
user << "\red This plot is completely devoid of weeds. It doesn't need uprooting."
|
||||
@@ -723,7 +723,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
src.weedlevel = 0
|
||||
if (src.toxic > 100 ) // Make sure it won't go overoboard
|
||||
src.toxic = 100
|
||||
user << "You apply the weedkiller solution into the tray"
|
||||
user << "You apply the weedkiller solution into the [src]."
|
||||
playsound(src.loc, 'spray3.ogg', 50, 1, -6)
|
||||
del(O)
|
||||
src.updateicon()
|
||||
@@ -737,7 +737,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
src.pestlevel = 0
|
||||
if (src.toxic > 100 ) // Make sure it won't go overoboard
|
||||
src.toxic = 100
|
||||
user << "You apply the pestkiller solution into the tray"
|
||||
user << "You apply the pestkiller solution into the [src]."
|
||||
playsound(src.loc, 'spray3.ogg', 50, 1, -6)
|
||||
del(O)
|
||||
src.updateicon()
|
||||
@@ -754,22 +754,22 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
else if(src.dead)
|
||||
src.planted = 0
|
||||
src.dead = 0
|
||||
usr << text("You remove the dead plant from the tray")
|
||||
usr << text("You remove the dead plant from the [src].")
|
||||
del(src.myseed)
|
||||
src.updateicon()
|
||||
else
|
||||
if(src.planted && !src.dead)
|
||||
usr << text("The hydroponics tray has \blue [src.myseed.plantname] \black planted")
|
||||
usr << text("The [src] has \blue [src.myseed.plantname] \black planted.")
|
||||
if(src.health <= (src.myseed.endurance / 2))
|
||||
usr << text("The plant looks unhealthy")
|
||||
else
|
||||
usr << text("The hydroponics tray is empty")
|
||||
usr << text("The [src] is empty.")
|
||||
usr << text("Water: [src.waterlevel]/100")
|
||||
usr << text("Nutrient: [src.nutrilevel]/10")
|
||||
if(src.weedlevel >= 5) // Visual aid for those blind
|
||||
usr << text("The tray is filled with weeds!")
|
||||
usr << text("The [src] is filled with weeds!")
|
||||
if(src.pestlevel >= 5) // Visual aid for those blind
|
||||
usr << text("The tray is filled with tiny worms!")
|
||||
usr << text("The [src] is filled with tiny worms!")
|
||||
usr << text ("") // Empty line for readability.
|
||||
|
||||
/obj/item/seeds/proc/harvest(mob/user = usr)
|
||||
@@ -820,7 +820,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
var/t_amount = 0
|
||||
|
||||
while ( t_amount < (yield * parent.yieldmod ))
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new produce(user.loc, potency) // User gets a consumable
|
||||
var/obj/item/weapon/grown/t_prod = new produce(user.loc, potency) // User gets a consumable -QualityVan
|
||||
t_prod.seed = mypath
|
||||
t_prod.species = species
|
||||
t_prod.lifespan = lifespan
|
||||
@@ -828,7 +828,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
t_prod.maturation = maturation
|
||||
t_prod.production = production
|
||||
t_prod.yield = yield
|
||||
t_prod.potency = potency
|
||||
t_prod.changePotency(potency) // -QualityVan
|
||||
t_prod.plant_type = plant_type
|
||||
t_amount++
|
||||
|
||||
@@ -840,7 +840,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
var/t_amount = 0
|
||||
|
||||
while ( t_amount < (yield * parent.yieldmod ))
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new produce(user.loc, potency) // User gets a consumable
|
||||
var/obj/item/weapon/grown/t_prod = new produce(user.loc, potency) // User gets a consumable -QualityVan
|
||||
t_prod.seed = mypath
|
||||
t_prod.species = species
|
||||
t_prod.lifespan = lifespan
|
||||
@@ -848,7 +848,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
t_prod.maturation = maturation
|
||||
t_prod.production = production
|
||||
t_prod.yield = yield
|
||||
t_prod.potency = potency
|
||||
t_prod.changePotency(potency) // -QualityVan
|
||||
t_prod.plant_type = plant_type
|
||||
t_amount++
|
||||
|
||||
@@ -977,7 +977,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
harvest = 0
|
||||
lastproduce = src.age
|
||||
if((yieldmod * myseed.yield) <= 0)
|
||||
user << text("\red You fail to harvest anything useful")
|
||||
user << text("\red You fail to harvest anything useful.")
|
||||
else
|
||||
user << text("You harvest from the [src.myseed.plantname]")
|
||||
if(myseed.oneharvest)
|
||||
|
||||
@@ -677,10 +677,6 @@ var/list/obj/machinery/newscaster/allCasters = list() //list that will contain r
|
||||
var/scribble=""
|
||||
var/scribble_page = null
|
||||
|
||||
/*obj/item/weapon/newspaper/attack_hand(mob/user as mob)
|
||||
..()
|
||||
world << "derp"*/
|
||||
|
||||
obj/item/weapon/newspaper/attack_self(mob/user as mob)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/human_user = user
|
||||
|
||||
@@ -59,9 +59,9 @@ datum/controller/game_controller
|
||||
|
||||
setupgenetics()
|
||||
|
||||
for(var/i = 0, i < max_secret_rooms, i++)
|
||||
make_mining_asteroid_secret()
|
||||
|
||||
// for(var/i = 0, i < max_secret_rooms, i++)
|
||||
// make_mining_asteroid_secret()
|
||||
// Because energy cutlasses, facehuggers, and empty rooms are silly. FOR NOW. - Erthilo
|
||||
syndicate_code_phrase = generate_code_phrase()//Sets up code phrase for traitors, for the round.
|
||||
syndicate_code_response = generate_code_phrase()
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
A.yo = targloc.y - curloc.y
|
||||
A.xo = targloc.x - curloc.x
|
||||
chassis.use_power(energy_drain)
|
||||
A.process()
|
||||
A.fired()
|
||||
chassis.log_message("Fired from [src.name], targeting [target].")
|
||||
do_after_cooldown()
|
||||
return
|
||||
@@ -215,7 +215,7 @@
|
||||
A.yo = targloc.y - curloc.y
|
||||
A.xo = targloc.x - curloc.x
|
||||
set_ready_state(0)
|
||||
A.process()
|
||||
A.fired()
|
||||
log_message("Fired from [src.name], targeting [target].")
|
||||
do_after_cooldown()
|
||||
return
|
||||
@@ -256,7 +256,7 @@
|
||||
A.current = curloc
|
||||
A.yo = targloc.y - curloc.y
|
||||
A.xo = targloc.x - curloc.x
|
||||
A.process()
|
||||
A.fired()
|
||||
sleep(2)
|
||||
set_ready_state(0)
|
||||
log_message("Fired from [src.name], targeting [target].")
|
||||
|
||||
@@ -1,19 +1,17 @@
|
||||
/obj/structure/closet/secure_closet/cargotech
|
||||
name = "Cargo Technician's Locker"
|
||||
req_access = list(access_cargo)
|
||||
//icon_state = "secureeng1"
|
||||
//icon_closed = "secureeng"
|
||||
//icon_locked = "secureeng1"
|
||||
//icon_opened = "toolclosetopen"
|
||||
//icon_broken = "secureengbroken"
|
||||
//icon_off = "secureengoff"
|
||||
|
||||
//Needs proper sprites
|
||||
icon_state = "securecargo1"
|
||||
icon_closed = "securecargo"
|
||||
icon_locked = "securecargo1"
|
||||
icon_opened = "securecargoopen"
|
||||
icon_broken = "securecargobroken"
|
||||
icon_off = "securecargooff"
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/cargo(src)
|
||||
new /obj/item/clothing/under/rank/cargotech(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/device/radio/headset/headset_cargo(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
|
||||
@@ -16,7 +16,8 @@
|
||||
new /obj/item/clothing/under/rank/hydroponics(src)
|
||||
new /obj/item/clothing/suit/storage/apron(src)
|
||||
new /obj/item/clothing/under/rank/hydroponics(src)
|
||||
new /obj/item/clothing/head/helmet/greenbandana(src)
|
||||
new /obj/item/device/analyzer/plant_analyzer(src)
|
||||
new /obj/item/clothing/head/helmet/greenbandana(src)
|
||||
new /obj/item/weapon/minihoe(src)
|
||||
new /obj/item/weapon/hatchet(src)
|
||||
return
|
||||
@@ -72,6 +72,20 @@
|
||||
new /obj/item/device/pda/medical(src)
|
||||
new /obj/item/weapon/storage/firstaid/regular(src)
|
||||
new /obj/item/device/flashlight/pen(src)
|
||||
switch(pick(list("blue", "green", "purple")))
|
||||
if ("blue")
|
||||
new /obj/item/clothing/under/rank/medical/blue(src)
|
||||
if ("green")
|
||||
new /obj/item/clothing/under/rank/medical/green(src)
|
||||
if ("purple")
|
||||
new /obj/item/clothing/under/rank/medical/purple(src)
|
||||
switch(pick(list("blue", "green", "purple")))
|
||||
if ("blue")
|
||||
new /obj/item/clothing/under/rank/medical/blue(src)
|
||||
if ("green")
|
||||
new /obj/item/clothing/under/rank/medical/green(src)
|
||||
if ("purple")
|
||||
new /obj/item/clothing/under/rank/medical/purple(src)
|
||||
new /obj/item/weapon/cartridge/medical(src)
|
||||
new /obj/item/device/radio/headset/headset_med(src)
|
||||
return
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
..()
|
||||
spawn(4)
|
||||
contents = list()
|
||||
new /obj/item/weapon/storage/backpack/satchel( src )
|
||||
new /obj/item/weapon/storage/backpack/satchel/withwallet( src )
|
||||
new /obj/item/device/radio/headset( src )
|
||||
return
|
||||
|
||||
|
||||
@@ -31,12 +31,12 @@
|
||||
/obj/structure/closet/secure_closet/hop
|
||||
name = "Head of Personnel"
|
||||
req_access = list(access_hop)
|
||||
icon_state = "capsecure1"
|
||||
icon_closed = "capsecure"
|
||||
icon_locked = "capsecure1"
|
||||
icon_opened = "capsecureopen"
|
||||
icon_broken = "capsecurebroken"
|
||||
icon_off = "capsecureoff"
|
||||
icon_state = "hopsecure1"
|
||||
icon_closed = "hopsecure"
|
||||
icon_locked = "hopsecure1"
|
||||
icon_opened = "hopsecureopen"
|
||||
icon_broken = "hopsecurebroken"
|
||||
icon_off = "hopsecureoff"
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -144,9 +144,9 @@
|
||||
new /obj/item/device/pda/security(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/weapon/storage/belt/security(src)
|
||||
new /obj/item/weapon/flashbang(src)
|
||||
new /obj/item/weapon/pepperspray(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/weapon/pepperspray(src)
|
||||
new /obj/item/weapon/flashbang(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
return
|
||||
|
||||
@@ -110,6 +110,9 @@
|
||||
default_cartridge = /obj/item/weapon/cartridge/quartermaster
|
||||
icon_state = "pda-q"
|
||||
|
||||
/obj/item/device/pda/shaftminer
|
||||
icon_state = "pda-miner"
|
||||
|
||||
/obj/item/device/pda/syndicate
|
||||
default_cartridge = /obj/item/weapon/cartridge/syndicate
|
||||
icon_state = "pda-syn"
|
||||
@@ -129,6 +132,11 @@
|
||||
//default_cartridge = /obj/item/weapon/cartridge/botanist
|
||||
icon_state = "pda-hydro"
|
||||
|
||||
/obj/item/device/pda/roboticist
|
||||
icon_state = "pda-robot"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition with a transparent case."
|
||||
note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Turbo Edition!"
|
||||
|
||||
/obj/item/device/pda/librarian
|
||||
icon_state = "pda-libb"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a WGW-11 series e-reader."
|
||||
@@ -500,11 +508,15 @@
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
if("Message")
|
||||
var/t = input(U, "Please enter message", name, null) as text
|
||||
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
|
||||
var/t
|
||||
if(!href_list["pAI_mess"])
|
||||
t = input(U, "Please enter message", name, null) as text
|
||||
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
|
||||
else
|
||||
t = href_list["pAI_mess"]
|
||||
if (!t)
|
||||
return
|
||||
if (!in_range(src, U) && loc != U)
|
||||
if (!in_range(src, U) && loc != U && !href_list["pAI_mess"])
|
||||
return
|
||||
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])
|
||||
@@ -697,7 +709,7 @@
|
||||
honkamt--
|
||||
playsound(loc, 'bikehorn.ogg', 30, 1)
|
||||
|
||||
if(U.machine == src)//Final safety.
|
||||
if(U.machine == src && !href_list["pAI_mess"])//Final safety.
|
||||
attack_self(U)//It auto-closes the menu prior if the user is not in range and so on.
|
||||
else
|
||||
U.machine = null
|
||||
|
||||
@@ -72,12 +72,18 @@ obj/structure/door_assembly
|
||||
door_assembly_min
|
||||
name = "Mining Airlock Assembly"
|
||||
icon_state = "door_as_min1"
|
||||
glass_base_icon_state = "door_as_gmin"
|
||||
glass_type = /obj/machinery/door/airlock/glass/glass_mining
|
||||
airlock_type = /obj/machinery/door/airlock/mining
|
||||
anchored = 1
|
||||
density = 1
|
||||
state = 1
|
||||
glass = 0
|
||||
|
||||
glass
|
||||
glass = 1
|
||||
icon_state = "door_as_gmin1"
|
||||
|
||||
door_assembly_atmo
|
||||
name = "Atmospherics Airlock Assembly"
|
||||
icon_state = "door_as_atmo1"
|
||||
@@ -90,12 +96,18 @@ obj/structure/door_assembly
|
||||
door_assembly_research
|
||||
name = "Research Airlock Assembly"
|
||||
icon_state = "door_as_res1"
|
||||
glass_base_icon_state = "door_as_gres"
|
||||
glass_type = /obj/machinery/door/airlock/glass/glass_research
|
||||
airlock_type = /obj/machinery/door/airlock/research
|
||||
anchored = 1
|
||||
density = 1
|
||||
state = 1
|
||||
glass = 0
|
||||
|
||||
glass
|
||||
glass = 1
|
||||
icon_state = "door_as_gres1"
|
||||
|
||||
door_assembly_med
|
||||
name = "Medical Airlock Assembly"
|
||||
icon_state = "door_as_med1"
|
||||
@@ -243,6 +255,8 @@ obj/structure/door_assembly
|
||||
del(src)
|
||||
else
|
||||
W.loc = src.loc
|
||||
|
||||
//del(W)
|
||||
else if(istype(W, /obj/item/weapon/crowbar) && state == 2 )
|
||||
playsound(src.loc, 'Crowbar.ogg', 100, 1)
|
||||
var/turf/T = get_turf(user)
|
||||
@@ -266,7 +280,7 @@ obj/structure/door_assembly
|
||||
if(do_after(user, 40))
|
||||
if(G)
|
||||
if(G.amount>=1)
|
||||
user << "\blue You installed glass windows into the airlock assembly!"
|
||||
user << "\blue You installed glass windows the airlock assembly!"
|
||||
G.use(1)
|
||||
src.glass = 1
|
||||
src.name = "Near finished Window Airlock Assembly"
|
||||
|
||||
@@ -411,15 +411,16 @@ steam.start() -- spawns the effect
|
||||
var/obj/R = new /obj()
|
||||
R.reagents = new/datum/reagents(500)
|
||||
R.reagents.my_atom = R
|
||||
reagents.trans_to(R, reagents.total_volume/divisor)
|
||||
for(var/atom/A in view(1, src))
|
||||
if(reagents.has_reagent("radium")||reagents.has_reagent("uranium")||reagents.has_reagent("carbon")||reagents.has_reagent("thermite"))//Prevents unholy radium spam by reducing the number of 'greenglows' down to something reasonable -Sieve
|
||||
if(prob(5))
|
||||
if(reagents)
|
||||
reagents.trans_to(R, reagents.total_volume/divisor)
|
||||
for(var/atom/A in view(1, src))
|
||||
if(reagents.has_reagent("radium")||reagents.has_reagent("uranium")||reagents.has_reagent("carbon")||reagents.has_reagent("thermite"))//Prevents unholy radium spam by reducing the number of 'greenglows' down to something reasonable -Sieve
|
||||
if(prob(5))
|
||||
R.reagents.reaction(A)
|
||||
del(R)
|
||||
else if(R && R.reagents)
|
||||
R.reagents.reaction(A)
|
||||
del(R)
|
||||
else
|
||||
R.reagents.reaction(A)
|
||||
del(R)
|
||||
return
|
||||
|
||||
/obj/effect/effect/chem_smoke/HasEntered(mob/living/carbon/M as mob )
|
||||
@@ -1033,7 +1034,8 @@ steam.start() -- spawns the effect
|
||||
user << "\blue You hit the metal foam to no effect."
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
|
||||
if(air_group) return 0
|
||||
if(!istype(mover))
|
||||
return 0
|
||||
return !density
|
||||
|
||||
|
||||
|
||||
@@ -63,7 +63,10 @@
|
||||
O.place = "handcuff"
|
||||
M.requests += O
|
||||
spawn( 0 )
|
||||
playsound(src.loc, 'handcuffs.ogg', 30, 1, -2)
|
||||
if(istype(src, /obj/item/weapon/handcuffs/cable))
|
||||
playsound(src.loc, 'cablecuff.ogg', 30, 1, -2)
|
||||
else
|
||||
playsound(src.loc, 'handcuffs.ogg', 30, 1, -2)
|
||||
O.process()
|
||||
return
|
||||
else
|
||||
@@ -77,7 +80,10 @@
|
||||
O.place = "handcuff"
|
||||
M.requests += O
|
||||
spawn( 0 )
|
||||
playsound(src.loc, 'handcuffs.ogg', 30, 1, -2)
|
||||
if(istype(src, /obj/item/weapon/handcuffs/cable))
|
||||
playsound(src.loc, 'cablecuff.ogg', 30, 1, -2)
|
||||
else
|
||||
playsound(src.loc, 'handcuffs.ogg', 30, 1, -2)
|
||||
O.process()
|
||||
return
|
||||
return
|
||||
@@ -117,6 +123,7 @@
|
||||
|
||||
if (!safety)
|
||||
if (src.reagents.total_volume < 1)
|
||||
usr << "\red the [src] is empty."
|
||||
return
|
||||
|
||||
if (world.time < src.last_use + 20)
|
||||
@@ -128,6 +135,28 @@
|
||||
|
||||
var/direction = get_dir(src,target)
|
||||
|
||||
if(usr.buckled && isobj(usr.buckled) && !usr.buckled.anchored )
|
||||
spawn(0)
|
||||
var/obj/B = usr.buckled
|
||||
var/movementdirection = turn(direction,180)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
sleep(1)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
sleep(1)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
sleep(1)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
sleep(2)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
sleep(2)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
sleep(3)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
sleep(3)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
sleep(3)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
var/turf/T1 = get_step(T,turn(direction, 90))
|
||||
var/turf/T2 = get_step(T,turn(direction, -90))
|
||||
@@ -372,7 +401,7 @@
|
||||
|
||||
if(M:brain_op_stage == 4.0)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
if(O == (user || M))
|
||||
if(O == user || O == M)
|
||||
continue
|
||||
if(M == user)
|
||||
O.show_message(text("\red [user] inserts [src] into his head!"), 1)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
/obj/item/weapon/camera_test
|
||||
name = "camera"
|
||||
icon = 'items.dmi'
|
||||
desc = "A one use - polaroid camera. 10 photos left."
|
||||
desc = "A polaroid camera. It has 30 photos left."
|
||||
icon_state = "camera"
|
||||
item_state = "electropack"
|
||||
w_class = 2.0
|
||||
@@ -47,6 +47,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
throw_range = 10
|
||||
var/pictures_max = 30
|
||||
var/pictures_left = 30
|
||||
var/can_use = 1
|
||||
|
||||
@@ -60,6 +61,13 @@
|
||||
var/icon/img //Big photo image
|
||||
var/scribble //Scribble on the back.
|
||||
|
||||
/obj/item/weapon/camera_film
|
||||
name = "film cartridge"
|
||||
icon = 'items.dmi'
|
||||
desc = "A camera film cartridge. Insert it into a camera to reload it."
|
||||
icon_state = "film"
|
||||
item_state = "electropack"
|
||||
w_class = 1.0
|
||||
|
||||
/obj/item/weapon/photo/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
@@ -145,9 +153,11 @@
|
||||
if (can_use)
|
||||
can_use = 0
|
||||
icon_state = "camera_off"
|
||||
usr << "\red You turn the camera off."
|
||||
else
|
||||
can_use = 1
|
||||
icon_state = "camera"
|
||||
usr << "\blue You turn the camera on."
|
||||
|
||||
/obj/item/weapon/camera_test/proc/get_mobs(turf/the_turf as turf)
|
||||
var/mob_detail
|
||||
@@ -206,7 +216,7 @@
|
||||
playsound(src.loc, pick('polaroid1.ogg','polaroid2.ogg'), 75, 1, -3)
|
||||
|
||||
pictures_left--
|
||||
src.desc = "A one use - polaroid camera. [pictures_left] photos left."
|
||||
src.desc = "A polaroid camera. It has [pictures_left] photos left."
|
||||
user << "\blue [pictures_left] photos left."
|
||||
can_use = 0
|
||||
icon_state = "camera_off"
|
||||
@@ -214,4 +224,16 @@
|
||||
can_use = 1
|
||||
icon_state = "camera"
|
||||
|
||||
|
||||
/obj/item/weapon/camera_test/attackby(A as obj, mob/user as mob)
|
||||
if (istype(A, /obj/item/weapon/camera_film))
|
||||
if (src.pictures_left >= pictures_max)
|
||||
user << "\blue It's already full!"
|
||||
return 1
|
||||
else
|
||||
del(A)
|
||||
src.pictures_left = src.pictures_max
|
||||
src.desc = "A polaroid camera. It has [pictures_left] photos left."
|
||||
user << text("\blue You reload the camera film!",)
|
||||
user.update_clothing()
|
||||
return 1
|
||||
return
|
||||
|
||||
@@ -107,6 +107,12 @@ FINGERPRINT CARD
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/proc/checkaccess(p,var/mob/user)
|
||||
if(p == pin)
|
||||
user << "\green Access granted"
|
||||
return 1
|
||||
user << "\red Access denied"
|
||||
return 0
|
||||
|
||||
// FINGERPRINT HOLDER
|
||||
|
||||
|
||||
@@ -97,6 +97,10 @@ Craftables (Cob pipes, potato batteries, pumpkinheads)
|
||||
usr << "All the leaves have fallen off the nettle from violent whacking."
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/grown/nettle/changePotency(newValue) //-QualityVan
|
||||
potency = newValue
|
||||
force = round((5+potency/5), 1)
|
||||
|
||||
|
||||
// Deathnettle
|
||||
|
||||
@@ -137,6 +141,10 @@ Craftables (Cob pipes, potato batteries, pumpkinheads)
|
||||
usr << "All the leaves have fallen off the deathnettle from violent whacking."
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/grown/deathnettle/changePotency(newValue) //-QualityVan
|
||||
potency = newValue
|
||||
force = round((5+potency/2.5), 1)
|
||||
|
||||
//Crafting
|
||||
|
||||
/obj/item/weapon/corncob/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
@@ -164,10 +164,10 @@ KNIFE
|
||||
playsound(M, 'trayhit2.ogg', 50, 1) //sound playin'
|
||||
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
|
||||
|
||||
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
|
||||
var/mob/living/carbon/human/H = M // Let's have this ready for later.
|
||||
|
||||
|
||||
if(!(user.zone_sel.selecting == ("eyes" || "head"))) //////////////hitting anything else other than the eyes
|
||||
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head") //hitting anything else other than the eyes
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
var/turf/location = H.loc
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
/obj/item/robot_parts/l_arm/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
|
||||
/obj/item/robot_parts/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
|
||||
var/limbloc = null
|
||||
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
@@ -8,230 +10,59 @@
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
return ..()
|
||||
|
||||
if(user.zone_sel.selecting == "l_arm")
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(S.destroyed)
|
||||
if(!S.attachable)
|
||||
user << "\red The wound is not ready for a replacement!"
|
||||
return 0
|
||||
if((user.zone_sel.selecting == "l_arm") && (istype(src, /obj/item/robot_parts/l_arm)))
|
||||
limbloc = "l_hand"
|
||||
else if((user.zone_sel.selecting == "r_arm") && (istype(src, /obj/item/robot_parts/r_arm)))
|
||||
limbloc = "r_hand"
|
||||
else if((user.zone_sel.selecting == "r_leg") && (istype(src, /obj/item/robot_parts/r_leg)))
|
||||
limbloc = "r_foot"
|
||||
else if((user.zone_sel.selecting == "l_leg") && (istype(src, /obj/item/robot_parts/l_leg)))
|
||||
limbloc = "l_foot"
|
||||
else
|
||||
user << "\red That doesn't fit there!"
|
||||
return ..()
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(S.destroyed)
|
||||
if(!S.attachable)
|
||||
user << "\red The wound is not ready for a replacement!"
|
||||
return 0
|
||||
if(M != user)
|
||||
M.visible_message( \
|
||||
"\red [user] is beginning to attach \the [src] where [H]'s [S.display_name] used to be.", \
|
||||
"\red [user] begins to attach \the [src] where your [S.display_name] used to be.")
|
||||
else
|
||||
M.visible_message( \
|
||||
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
|
||||
"\red You begin to attach \the [src] where your [S.display_name] used to be.")
|
||||
|
||||
if(do_mob(user, H, 100))
|
||||
if(M != user)
|
||||
M.visible_message( \
|
||||
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
|
||||
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
|
||||
"\red [user] finishes attaching [H]'s new [S.display_name].", \
|
||||
"\red [user] finishes attaching your new [S.display_name].")
|
||||
else
|
||||
M.visible_message( \
|
||||
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
|
||||
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
|
||||
"\red [user] finishes attaching \his new [S.display_name].", \
|
||||
"\red You finish attaching your new [S.display_name].")
|
||||
|
||||
if(do_mob(user, H, 100))
|
||||
if(M != user)
|
||||
M.visible_message( \
|
||||
"\red [user] finishes attaching [H]'s new [S.display_name].", \
|
||||
"\red [user] finishes attaching your new [S.display_name].")
|
||||
else
|
||||
M.visible_message( \
|
||||
"\red [user] finishes attaching \his new [S.display_name].", \
|
||||
"\red You finish attaching your new [S.display_name].")
|
||||
if(H == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
S.take_damage(15)
|
||||
|
||||
if(H == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
S.take_damage(15)
|
||||
S.broken = 0
|
||||
S.attachable = 0
|
||||
S.destroyed = 0
|
||||
S.robot = 1
|
||||
var/datum/organ/external/T = H.organs[limbloc]
|
||||
T.attachable = 0
|
||||
T.destroyed = 0
|
||||
T.broken = 0
|
||||
T.robot = 1
|
||||
del(src)
|
||||
M.update_body()
|
||||
M.updatehealth()
|
||||
M.UpdateDamageIcon()
|
||||
|
||||
S.broken = 0
|
||||
S.attachable = 0
|
||||
S.destroyed = 0
|
||||
S.robot = 1
|
||||
var/datum/organ/external/T = H.organs["l_hand"]
|
||||
T.attachable = 0
|
||||
T.destroyed = 0
|
||||
T.broken = 0
|
||||
T.robot = 1
|
||||
user.drop_item()
|
||||
M.update_body()
|
||||
M.updatehealth()
|
||||
M.UpdateDamageIcon()
|
||||
|
||||
return 1
|
||||
else
|
||||
user << "\red That doesn't fit there!."
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/robot_parts/r_arm/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
|
||||
return ..()
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
return ..()
|
||||
|
||||
if(user.zone_sel.selecting == "r_arm")
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(S.destroyed)
|
||||
if(!S.attachable)
|
||||
user << "\red The wound is not ready for a replacement!"
|
||||
return 0
|
||||
if(M != user)
|
||||
M.visible_message( \
|
||||
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
|
||||
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
|
||||
else
|
||||
M.visible_message( \
|
||||
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
|
||||
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
|
||||
|
||||
if(do_mob(user, H, 100))
|
||||
if(M != user)
|
||||
M.visible_message( \
|
||||
"\red [user] finishes attaching [H]'s new [S.display_name].", \
|
||||
"\red [user] finishes attaching your new [S.display_name].")
|
||||
else
|
||||
M.visible_message( \
|
||||
"\red [user] finishes attaching \his new [S.display_name].", \
|
||||
"\red You finish attaching your new [S.display_name].")
|
||||
|
||||
if(H == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
S.take_damage(15)
|
||||
|
||||
S.broken = 0
|
||||
S.attachable = 0
|
||||
S.destroyed = 0
|
||||
S.robot = 1
|
||||
var/datum/organ/external/T = H.organs["r_hand"]
|
||||
T.attachable = 0
|
||||
T.destroyed = 0
|
||||
T.broken = 0
|
||||
T.robot = 1
|
||||
user.drop_item()
|
||||
M.update_body()
|
||||
M.updatehealth()
|
||||
M.UpdateDamageIcon()
|
||||
|
||||
return 1
|
||||
else
|
||||
user << "\red That doesn't fit there!."
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_parts/l_leg/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
|
||||
return ..()
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
return ..()
|
||||
|
||||
if(user.zone_sel.selecting == "l_leg")
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(S.destroyed)
|
||||
if(!S.attachable)
|
||||
user << "\red The wound is not ready for a replacement!"
|
||||
return 0
|
||||
if(M != user)
|
||||
M.visible_message( \
|
||||
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
|
||||
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
|
||||
else
|
||||
M.visible_message( \
|
||||
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
|
||||
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
|
||||
|
||||
if(do_mob(user, H, 100))
|
||||
if(M != user)
|
||||
M.visible_message( \
|
||||
"\red [user] finishes attaching [H]'s new [S.display_name].", \
|
||||
"\red [user] finishes attaching your new [S.display_name].")
|
||||
else
|
||||
M.visible_message( \
|
||||
"\red [user] finishes attaching \his new [S.display_name].", \
|
||||
"\red You finish attaching your new [S.display_name].")
|
||||
|
||||
if(H == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
S.take_damage(15)
|
||||
|
||||
S.broken = 0
|
||||
S.attachable = 0
|
||||
S.destroyed = 0
|
||||
S.robot = 1
|
||||
var/datum/organ/external/T = H.organs["l_foot"]
|
||||
T.attachable = 0
|
||||
T.destroyed = 0
|
||||
T.broken = 0
|
||||
T.robot = 1
|
||||
user.drop_item()
|
||||
M.update_body()
|
||||
M.updatehealth()
|
||||
M.UpdateDamageIcon()
|
||||
|
||||
return 1
|
||||
else
|
||||
user << "\red That doesn't fit there!."
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/robot_parts/r_leg/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
|
||||
return ..()
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
return ..()
|
||||
|
||||
if(user.zone_sel.selecting == "r_leg")
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(S.destroyed)
|
||||
if(!S.attachable)
|
||||
user << "\red The wound is not ready for a replacement!"
|
||||
return 0
|
||||
if(M != user)
|
||||
M.visible_message( \
|
||||
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
|
||||
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
|
||||
else
|
||||
M.visible_message( \
|
||||
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
|
||||
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
|
||||
|
||||
if(do_mob(user, H, 100))
|
||||
if(M != user)
|
||||
M.visible_message( \
|
||||
"\red [user] finishes attaching [H]'s new [S.display_name].", \
|
||||
"\red [user] finishes attaching your new [S.display_name].")
|
||||
else
|
||||
M.visible_message( \
|
||||
"\red [user] finishes attaching \his new [S.display_name].", \
|
||||
"\red You finish attaching your new [S.display_name].")
|
||||
|
||||
if(H == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
S.take_damage(15)
|
||||
|
||||
S.broken = 0
|
||||
S.attachable = 0
|
||||
S.destroyed = 0
|
||||
S.robot = 1
|
||||
var/datum/organ/external/T = H.organs["r_foot"]
|
||||
T.attachable = 0
|
||||
T.destroyed = 0
|
||||
T.broken = 0
|
||||
T.robot = 1
|
||||
user.drop_item()
|
||||
M.update_body()
|
||||
M.updatehealth()
|
||||
M.UpdateDamageIcon()
|
||||
|
||||
return 1
|
||||
else
|
||||
user << "\red That doesn't fit there!."
|
||||
return ..()
|
||||
return 1
|
||||
@@ -16,6 +16,14 @@ RACK PARTS
|
||||
new /obj/item/stack/sheet/metal( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
if (istype(W, /obj/item/stack/rods))
|
||||
if (W:amount >= 4)
|
||||
new /obj/item/weapon/table_parts/reinforced( user.loc )
|
||||
user << "\blue You reinforce the [name]."
|
||||
W:use(4)
|
||||
del(src)
|
||||
else if (W:amount < 4)
|
||||
user << "\red You need at least four rods to do this."
|
||||
|
||||
/obj/item/weapon/table_parts/attack_self(mob/user as mob)
|
||||
var/obj/structure/table/T = new /obj/structure/table( user.loc )
|
||||
@@ -29,8 +37,6 @@ RACK PARTS
|
||||
new /obj/item/stack/sheet/wood( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
|
||||
new /obj/structure/table/woodentable( user.loc )
|
||||
@@ -40,9 +46,9 @@ RACK PARTS
|
||||
|
||||
// REINFORCED TABLE PARTS
|
||||
/obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/plasteel( src.loc )
|
||||
new /obj/item/stack/sheet/metal( src.loc )
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
|
||||
|
||||
@@ -323,4 +323,15 @@ WELDINGTOOOL
|
||||
|
||||
New()
|
||||
if(prob(50))
|
||||
icon_state = "cutters-y"
|
||||
icon_state = "cutters-y"
|
||||
|
||||
/obj/item/weapon/wirecutters/attack(mob/M as mob, mob/user as mob)
|
||||
if((M.handcuffed) && (istype(M:handcuffed, /obj/item/weapon/handcuffs/cable)))
|
||||
M.visible_message("You cut \the [M]'s restraints with \the [src]!",\
|
||||
"\The [usr] cuts \the [M]'s restraints with \the [src]!",\
|
||||
"You hear cable being cut.")
|
||||
M.handcuffed = null
|
||||
M.update_clothing()
|
||||
return
|
||||
else
|
||||
..()
|
||||
@@ -6,7 +6,6 @@
|
||||
var/code = "electronic"
|
||||
origin_tech = "bluespace=1"
|
||||
|
||||
|
||||
/obj/item/device/radio/beacon/hear_talk()
|
||||
return
|
||||
|
||||
@@ -32,3 +31,19 @@
|
||||
proc/digest_delay()
|
||||
spawn(600)
|
||||
del(src)
|
||||
|
||||
|
||||
// SINGULO BEACON SPAWNER
|
||||
|
||||
/obj/item/device/radio/beacon/syndicate
|
||||
name = "suspicious beacon"
|
||||
desc = "A label on it reads: <i>Activate to have a singularity beacon teleported to your location</i>."
|
||||
origin_tech = "bluespace=1;syndicate=7"
|
||||
|
||||
/obj/item/device/radio/beacon/syndicate/attack_self(mob/user as mob)
|
||||
if(user)
|
||||
user << "\blue Locked In"
|
||||
new /obj/machinery/singularity_beacon/syndicate( user.loc )
|
||||
playsound(src, 'pop.ogg', 100, 1, 1)
|
||||
del(src)
|
||||
return
|
||||
@@ -103,7 +103,6 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
|
||||
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/reinforced, 2), \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, one_per_turf = 1), \
|
||||
)
|
||||
|
||||
|
||||
@@ -118,6 +118,8 @@
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/New()
|
||||
if(anchored)
|
||||
src.verbs -= /atom/movable/verb/pull
|
||||
if(src.dir == NORTH)
|
||||
src.layer = FLY_LAYER
|
||||
..()
|
||||
@@ -151,6 +153,18 @@
|
||||
icon_state = "down"
|
||||
anchored = 0
|
||||
|
||||
/obj/item/roller
|
||||
name = "roller bed"
|
||||
desc = "A collapsed roller bed that can be carried around."
|
||||
icon = 'rollerbed.dmi'
|
||||
icon_state = "folded"
|
||||
w_class = 4.0 // Can't be put in backpacks. Oh well.
|
||||
|
||||
attack_self(mob/user)
|
||||
var/obj/structure/stool/bed/roller/R = new /obj/structure/stool/bed/roller(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
del(src)
|
||||
|
||||
//obj/structure/stool/bed/roller/Move()
|
||||
/obj/structure/stool/bed/Move()
|
||||
..()
|
||||
@@ -181,7 +195,20 @@
|
||||
buckled_mob.pixel_y = 0
|
||||
buckled_mob.anchored = 0
|
||||
buckled_mob.buckled = null
|
||||
buckled_mob = null
|
||||
density = 0
|
||||
icon_state = "down"
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/roller/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if(!ishuman(usr)) return
|
||||
if(buckled_mob) return 0
|
||||
visible_message("[usr] collapses \the [src.name]")
|
||||
new/obj/item/roller(get_turf(src))
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -149,6 +149,7 @@
|
||||
"/obj/item/weapon/melee/baton",
|
||||
"/obj/item/weapon/melee/classic_baton",
|
||||
"/obj/item/weapon/camera_test",
|
||||
"/obj/item/weapon/camera_film",
|
||||
"/obj/item/weapon/cigpacket",
|
||||
"/obj/item/weapon/zippo",
|
||||
"/obj/item/device/taperecorder",
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
if(istype(W,/obj/item/weapon/evidencebag) && src.loc != user)
|
||||
return
|
||||
if(src.contents.len >= 2)
|
||||
user << "You have nowhere to place that"
|
||||
user << "\red There's nowhere to place that!"
|
||||
return
|
||||
user.u_equip(W)
|
||||
W.loc = src
|
||||
@@ -84,42 +84,62 @@
|
||||
if (src.loc == user)
|
||||
if (user.s_active)
|
||||
user.s_active.close(user)
|
||||
view_inv(user)
|
||||
orient2hud(user)
|
||||
src.show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if (M.s_active == src)
|
||||
src.close(M)
|
||||
src.orient2hud(user)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/proc/orient2hud(mob/user as mob)
|
||||
if (src == user.l_hand)
|
||||
src.orient_objs(3, 5, 3, 3)
|
||||
src.orient_objs(3, 4, 3, 3)
|
||||
else if (src == user.r_hand)
|
||||
src.orient_objs(1, 5, 1, 3)
|
||||
src.orient_objs(1, 4, 1, 3)
|
||||
else if (istype(user,/mob/living/carbon/human) && src == user:wear_suit)
|
||||
src.orient_objs(1, 3, 3, 3)
|
||||
src.orient_objs(1, 3, 2, 3)
|
||||
else
|
||||
src.orient_objs(4, 4, 4, 2)
|
||||
src.orient_objs(4, 3, 4, 2)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/proc/orient_objs(tx, ty, mx, my)
|
||||
|
||||
var/cx = tx
|
||||
var/cy = ty
|
||||
src.boxes.screen_loc = text("[],[] to [],[]", tx, ty, mx, my)
|
||||
src.boxes.screen_loc = "[tx],[ty] to [mx],[my]"
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = text("[],[]", cx, cy)
|
||||
O.screen_loc = "[cx],[cy]"
|
||||
O.layer = 20
|
||||
cx++
|
||||
if (cx > mx)
|
||||
cx = tx
|
||||
cy--
|
||||
//Foreach goto(56)
|
||||
src.closer.screen_loc = text("[],[]", mx+1, my)
|
||||
src.closer.screen_loc = "[mx+1],[my]"
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/proc/show_to(mob/user as mob)
|
||||
for(var/obj/item/weapon/mousetrap/MT in src)
|
||||
if(MT.armed)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(O == user)
|
||||
user.show_message(text("\red <B>You reach into the [src.name], but there was a live mousetrap in there!</B>"), 1)
|
||||
else
|
||||
user.show_message(text("\red <B>[user] reaches into the [src.name] and sets off a hidden mousetrap!</B>"), 1)
|
||||
MT.loc = user.loc
|
||||
MT.triggered(user, user.hand ? "l_hand" : "r_hand")
|
||||
MT.layer = OBJ_LAYER
|
||||
return
|
||||
user.client.screen -= src.boxes
|
||||
user.client.screen -= src.closer
|
||||
user.client.screen -= src.contents
|
||||
user.client.screen += src.boxes
|
||||
user.client.screen += src.closer
|
||||
user.client.screen += src.contents
|
||||
user.s_active = src
|
||||
return
|
||||
|
||||
/*/obj/item/clothing/suit/storage/New()
|
||||
|
||||
src.boxes = new /obj/screen/storage( )
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
icon_opened = "trashcartopen"
|
||||
icon_closed = "trashcart"
|
||||
|
||||
/*these aren't needed anymore
|
||||
/obj/structure/closet/crate/hat
|
||||
desc = "A crate filled with Valuable Collector's Hats!."
|
||||
name = "Hat Crate"
|
||||
@@ -39,15 +40,6 @@
|
||||
icon_closed = "crate"
|
||||
|
||||
/obj/structure/closet/crate/contraband
|
||||
name = "Contraband crate"
|
||||
desc = "A random assortment of items manufactured by providers NOT listed under Nanotrasen's whitelist."
|
||||
icon = 'storage.dmi'
|
||||
icon_state = "crate"
|
||||
density = 1
|
||||
icon_opened = "crateopen"
|
||||
icon_closed = "crate"
|
||||
|
||||
/obj/structure/closet/crate/poster
|
||||
name = "Poster crate"
|
||||
desc = "A random assortment of posters manufactured by providers NOT listed under Nanotrasen's whitelist."
|
||||
icon = 'storage.dmi'
|
||||
@@ -55,15 +47,7 @@
|
||||
density = 1
|
||||
icon_opened = "crateopen"
|
||||
icon_closed = "crate"
|
||||
|
||||
/obj/structure/closet/crate/cigarettes
|
||||
name = "DromedaryCo cigarettes crate"
|
||||
desc = "A crate of cigarettes manufactured by the notorious DromedaryCo company."
|
||||
icon = 'storage.dmi'
|
||||
icon_state = "crate"
|
||||
density = 1
|
||||
icon_opened = "crateopen"
|
||||
icon_closed = "crate"
|
||||
*/
|
||||
|
||||
/obj/structure/closet/crate/medical
|
||||
desc = "A medical crate."
|
||||
|
||||
@@ -207,6 +207,19 @@
|
||||
|
||||
/obj/item/weapon/storage/attack_hand(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.l_store == src && !H.get_active_hand())
|
||||
H.put_in_hand(src)
|
||||
H.l_store = null
|
||||
return
|
||||
if(H.r_store == src && !H.get_active_hand())
|
||||
H.put_in_hand(src)
|
||||
H.r_store = null
|
||||
return
|
||||
|
||||
src.orient2hud(user)
|
||||
if (src.loc == user)
|
||||
if (user.s_active)
|
||||
user.s_active.close(user)
|
||||
@@ -216,7 +229,6 @@
|
||||
for(var/mob/M in range(1))
|
||||
if (M.s_active == src)
|
||||
src.close(M)
|
||||
src.orient2hud(user)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -316,7 +328,7 @@
|
||||
|
||||
/obj/item/weapon/storage/box/syndicate/New()
|
||||
..()
|
||||
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "freedom" = 1)))
|
||||
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1)))
|
||||
if ("bloodyspai")
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/clothing/mask/gas/voice(src)
|
||||
@@ -352,6 +364,19 @@
|
||||
U.imp = new /obj/item/weapon/implant/uplink(U)
|
||||
return
|
||||
|
||||
if ("hacker")
|
||||
new /obj/item/weapon/aiModule/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/device/encryptionkey/binary(src)
|
||||
return
|
||||
|
||||
if ("lordsingulo")
|
||||
new /obj/item/device/radio/beacon/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/dice/New()
|
||||
new /obj/item/weapon/dice( src )
|
||||
new /obj/item/weapon/dice/d20( src )
|
||||
|
||||
@@ -149,7 +149,47 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if(G.state<2)
|
||||
user << "\red You need a better grip to do that!"
|
||||
if(ishuman(G.affecting))
|
||||
G.affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been smashed on a table by [G.assailant.name] ([G.assailant.ckey])</font>")
|
||||
G.assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Smashed [G.affecting.name] ([G.affecting.ckey]) on a table.</font>")
|
||||
|
||||
log_admin("ATTACK: [G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.")
|
||||
message_admins("ATTACK: [G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.")
|
||||
log_attack("<font color='red'>[G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.</font>")
|
||||
|
||||
var/mob/living/carbon/human/H = G.affecting
|
||||
var/datum/organ/external/affecting = H.get_organ("head")
|
||||
if(prob(25))
|
||||
add_blood(G.affecting)
|
||||
affecting.take_damage(rand(10,15), 0)
|
||||
H.Weaken(2)
|
||||
if(prob(20)) // One chance in 20 to DENT THE TABLE
|
||||
affecting.take_damage(rand(0,5), 0) //Extra damage
|
||||
if(dented)
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] with enough force to further deform \the [src]!\nYou wish you could unhear that sound.",\
|
||||
"\red You smash \the [H]'s head on \the [src] with enough force to leave another dent!\n[prob(50)?"That was a satisfying noise." : "That sound will haunt your nightmares"]",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
|
||||
else
|
||||
dented = 1
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] so hard it left a dent!\nYou wish you could unhear that sound.",\
|
||||
"\red You smash \the [H]'s head on \the [src] with enough force to leave a dent!\n[prob(5)?"That was a satisfying noise." : "That sound will haunt your nightmares"]",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
|
||||
else if(prob(50))
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] bone and cartilage making a loud crunch!",\
|
||||
"\red You smash \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] bone and cartilage making a loud crunch!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal, the noise echoing through the room.")
|
||||
else
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] nose smashed and face bloodied!",\
|
||||
"\red You smash \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] nose smashed and face bloodied!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the gurgling gasp of someone who is trying to breathe through their own blood.")
|
||||
else
|
||||
affecting.take_damage(rand(5,10), 0)
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src]!",\
|
||||
"\red You smash \the [H]'s head on \the [src]!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal.")
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
playsound(src.loc, 'tablehit1.ogg', 50, 1, -3)
|
||||
return
|
||||
G.affecting.loc = src.loc
|
||||
G.affecting.Weaken(5)
|
||||
|
||||
@@ -0,0 +1,256 @@
|
||||
//todo: flushing, flushing heads, showers actually cleaning people
|
||||
|
||||
/obj/structure/toilet
|
||||
name = "toilet"
|
||||
desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
|
||||
icon = 'watercloset.dmi'
|
||||
icon_state = "toilet0"
|
||||
density = 0
|
||||
anchored = 1
|
||||
var/open = 0
|
||||
|
||||
/obj/structure/toilet/New()
|
||||
open = round(rand(0, 1))
|
||||
update_icon()
|
||||
|
||||
/obj/structure/toilet/attack_hand()
|
||||
open = !open
|
||||
update_icon()
|
||||
|
||||
/obj/structure/toilet/update_icon()
|
||||
icon_state = "toilet[open]"
|
||||
|
||||
|
||||
|
||||
/obj/structure/urinal
|
||||
name = "urinal"
|
||||
desc = "The HU-452, an experimental urinal."
|
||||
icon = 'watercloset.dmi'
|
||||
icon_state = "urinal"
|
||||
density = 0
|
||||
anchored = 1
|
||||
|
||||
|
||||
|
||||
/obj/structure/shower
|
||||
name = "shower"
|
||||
desc = "The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division."
|
||||
icon = 'watercloset.dmi'
|
||||
icon_state = "shower"
|
||||
density = 0
|
||||
anchored = 1
|
||||
var/on = 0
|
||||
var/obj/effect/mist/mymist = null
|
||||
var/ismist = 0 //needs a var so we can make it linger~
|
||||
|
||||
//add heat controls? when emagged, you can freeze to death in it?
|
||||
|
||||
/obj/effect/mist
|
||||
name = "mist"
|
||||
icon = 'watercloset.dmi'
|
||||
icon_state = "mist"
|
||||
layer = MOB_LAYER + 1
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/structure/shower/attack_hand(mob/M as mob)
|
||||
on = !on
|
||||
update_icon()
|
||||
if(on && M.loc == loc)
|
||||
wash(M)
|
||||
|
||||
/obj/structure/shower/attackby(mob/M as mob)
|
||||
attack_hand(M)
|
||||
|
||||
/obj/structure/shower/update_icon()
|
||||
overlays = null
|
||||
if(mymist)
|
||||
del(mymist)
|
||||
|
||||
if(on)
|
||||
overlays += image('watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
|
||||
if(!ismist)
|
||||
spawn(50)
|
||||
if(src && on)
|
||||
ismist = 1
|
||||
mymist = new /obj/effect/mist(loc)
|
||||
else
|
||||
ismist = 1
|
||||
mymist = new /obj/effect/mist(loc)
|
||||
else if(ismist)
|
||||
ismist = 1
|
||||
mymist = new /obj/effect/mist(loc)
|
||||
spawn(250)
|
||||
if(src && !on)
|
||||
del(mymist)
|
||||
ismist = 0
|
||||
|
||||
/obj/structure/shower/HasEntered(atom/movable/O as obj|mob)
|
||||
..()
|
||||
wash(O)
|
||||
|
||||
//Yes, showers are super powerful as far as washing goes.
|
||||
/obj/structure/shower/proc/wash(atom/movable/O as obj|mob)
|
||||
..()
|
||||
if(!on) return
|
||||
|
||||
O.clean_blood()
|
||||
|
||||
if(istype(O, /mob/living/carbon))
|
||||
var/mob/living/carbon/monkey = O //it's not necessarily a monkey, but >accurate varnames
|
||||
if(monkey.r_hand)
|
||||
monkey.r_hand.clean_blood()
|
||||
if(monkey.l_hand)
|
||||
monkey.l_hand.clean_blood()
|
||||
if(monkey.wear_mask)
|
||||
monkey.wear_mask.clean_blood()
|
||||
|
||||
if(istype(O, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/washer = O
|
||||
if(washer.head)
|
||||
washer.head.clean_blood()
|
||||
if(washer.w_uniform)
|
||||
washer.w_uniform.clean_blood()
|
||||
if(washer.wear_suit)
|
||||
washer.wear_suit.clean_blood()
|
||||
if(washer.shoes)
|
||||
washer.shoes.clean_blood()
|
||||
if(washer.gloves)
|
||||
washer.gloves.clean_blood()
|
||||
if(washer.head)
|
||||
washer.head.clean_blood()
|
||||
|
||||
if(loc)
|
||||
var/turf/tile = get_turf(loc)
|
||||
loc.clean_blood()
|
||||
for(var/obj/effect/rune/R in tile)
|
||||
del(R)
|
||||
for(var/obj/effect/decal/cleanable/R in tile)
|
||||
del(R)
|
||||
for(var/obj/effect/overlay/R in tile)
|
||||
del(R)
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/bikehorn/rubberducky
|
||||
name = "rubber ducky"
|
||||
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
|
||||
icon = 'watercloset.dmi'
|
||||
icon_state = "rubberducky"
|
||||
item_state = "rubberducky"
|
||||
|
||||
|
||||
|
||||
/obj/structure/sink
|
||||
name = "sink"
|
||||
icon = 'watercloset.dmi'
|
||||
icon_state = "sink"
|
||||
desc = "A sink used for washing one's hands and face."
|
||||
anchored = 1
|
||||
var/busy = 0 //Something's being washed at the moment
|
||||
|
||||
/obj/structure/sink/attack_hand(mob/M as mob)
|
||||
if(isrobot(M) || isAI(M))
|
||||
return
|
||||
|
||||
if(busy)
|
||||
M << "\red Someone's already washing here."
|
||||
return
|
||||
|
||||
var/turf/location = M.loc
|
||||
if(!isturf(location)) return
|
||||
usr << "\blue You start washing your hands."
|
||||
|
||||
busy = 1
|
||||
sleep(40)
|
||||
busy = 0
|
||||
|
||||
if(M.loc != location) return //Person has moved away from the sink
|
||||
|
||||
if(istype(M, /mob/living/carbon))
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/washer = C
|
||||
if(washer.gloves) //if they have gloves
|
||||
washer.gloves.clean_blood() //clean the gloves
|
||||
else //and if they don't,
|
||||
washer.clean_blood() //wash their hands (a mob being bloody means they are 'red handed')
|
||||
else
|
||||
C.clean_blood() //other things that can't wear gloves should just wash the mob.
|
||||
for(var/mob/V in viewers(src, null))
|
||||
V.show_message(text("\blue [M] washes their hands using \the [src]."))
|
||||
|
||||
/obj/structure/sink/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(busy)
|
||||
user << "\red Someone's already washing here."
|
||||
return
|
||||
|
||||
if (istype(O, /obj/item/weapon/reagent_containers/glass/bucket))
|
||||
O:reagents.add_reagent("water", 70)
|
||||
user.visible_message( \
|
||||
"\blue [user] fills the [O] using \the [src].", \
|
||||
"\blue You fill the [O] using \the [src].")
|
||||
return
|
||||
|
||||
if (istype(O, /obj/item/weapon/reagent_containers/glass) || istype(O,/obj/item/weapon/reagent_containers/food/drinks))
|
||||
O:reagents.add_reagent("water", 10)
|
||||
user.visible_message( \
|
||||
"\blue [user] fills the [O] using \the [src].", \
|
||||
"\blue You fill the [O] using \the [src].")
|
||||
return
|
||||
else if (istype(O, /obj/item/weapon/melee/baton))
|
||||
var/obj/item/weapon/melee/baton/B = O
|
||||
if (B.charges > 0 && B.status == 1)
|
||||
flick("baton_active", src)
|
||||
user.Stun(10)
|
||||
user.stuttering = 10
|
||||
user.Weaken(10)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.charge -= 20
|
||||
else
|
||||
B.charges--
|
||||
user.visible_message( \
|
||||
"[user] was stunned by his wet [O].", \
|
||||
"\red You have wet \the [O], it shocks you!")
|
||||
return
|
||||
|
||||
var/turf/location = user.loc
|
||||
if(!isturf(location)) return
|
||||
|
||||
var/obj/item/I = O
|
||||
if(!I || !istype(I,/obj/item)) return
|
||||
|
||||
usr << "\blue You start washing \the [I]."
|
||||
|
||||
busy = 1
|
||||
sleep(40)
|
||||
busy = 0
|
||||
|
||||
if(user.loc != location) return //User has moved
|
||||
if(!I) return //Item's been destroyed while washing
|
||||
if(user.get_active_hand() != I) return //Person has switched hands or the item in their hands
|
||||
|
||||
O.clean_blood()
|
||||
user.visible_message( \
|
||||
"\blue [user] washes \a [I] using \the [src].", \
|
||||
"\blue You wash \a [I] using \the [src].")
|
||||
|
||||
|
||||
/obj/structure/sink/kitchen
|
||||
name = "kitchen sink"
|
||||
icon_state = "sink_alt"
|
||||
|
||||
|
||||
/obj/structure/sink/puddle //splishy splashy ^_^
|
||||
name = "puddle"
|
||||
icon_state = "puddle"
|
||||
|
||||
/obj/structure/sink/puddle/attack_hand(mob/M as mob)
|
||||
icon_state = "puddle-splash"
|
||||
..()
|
||||
icon_state = "puddle"
|
||||
|
||||
/obj/structure/sink/puddle/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
icon_state = "puddle-splash"
|
||||
..()
|
||||
icon_state = "puddle"
|
||||
+37
-42
@@ -79,6 +79,7 @@
|
||||
src.health = max(0, src.health - tforce)
|
||||
if (src.health <= 7 && !reinf)
|
||||
src.anchored = 0
|
||||
update_nearby_icons()
|
||||
step(src, get_dir(AM, src))
|
||||
if (src.health <= 0)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
@@ -201,22 +202,12 @@
|
||||
usr << ( state==1? "You have unfastened the window from the frame." : "You have fastened the window to the frame." )
|
||||
else if(reinf && state == 0)
|
||||
anchored = !anchored
|
||||
|
||||
for(var/obj/structure/window/w in range(src,1))
|
||||
if (w.anchored)
|
||||
w.relativewindow()
|
||||
src.relativewindow()
|
||||
|
||||
update_nearby_icons()
|
||||
playsound(src.loc, 'Screwdriver.ogg', 75, 1)
|
||||
user << (src.anchored ? "You have fastened the frame to the floor." : "You have unfastened the frame from the floor.")
|
||||
else if(!reinf)
|
||||
src.anchored = !( src.anchored )
|
||||
|
||||
for(var/obj/structure/window/w in range(src,1))
|
||||
if (w.anchored)
|
||||
w.relativewindow()
|
||||
src.relativewindow()
|
||||
|
||||
update_nearby_icons()
|
||||
playsound(src.loc, 'Screwdriver.ogg', 75, 1)
|
||||
user << (src.anchored ? "You have fastened the window to the floor." : "You have unfastened the window.")
|
||||
else if(istype(W, /obj/item/weapon/crowbar) && reinf && state <=1)
|
||||
@@ -232,12 +223,7 @@
|
||||
playsound(src.loc, 'Glasshit.ogg', 75, 1)
|
||||
if (src.health <= 7)
|
||||
src.anchored = 0
|
||||
|
||||
for(var/obj/structure/window/w in range(src,1))
|
||||
if (w.anchored)
|
||||
w.relativewindow()
|
||||
src.relativewindow()
|
||||
|
||||
update_nearby_icons()
|
||||
step(src, get_dir(user, src))
|
||||
if (src.health <= 0)
|
||||
if (src.dir == SOUTHWEST)
|
||||
@@ -328,10 +314,7 @@
|
||||
icon_state = "window"
|
||||
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
relativewindow()
|
||||
for(var/obj/structure/window/w in range(src,1))
|
||||
if (w.anchored)
|
||||
w.relativewindow()
|
||||
update_nearby_icons()
|
||||
|
||||
return
|
||||
|
||||
@@ -339,10 +322,11 @@
|
||||
density = 0
|
||||
|
||||
update_nearby_tiles()
|
||||
for(var/obj/structure/window/w in range(src,1))
|
||||
w.relativewindow()
|
||||
|
||||
playsound(src, "shatter", 70, 1)
|
||||
|
||||
update_nearby_icons()
|
||||
|
||||
..()
|
||||
|
||||
/obj/structure/window/Move()
|
||||
@@ -355,6 +339,7 @@
|
||||
|
||||
return
|
||||
|
||||
//This proc has to do with airgroups and atmos, it has nothing to do with smoothwindows, that's update_nearby_tiles().
|
||||
/obj/structure/window/proc/update_nearby_tiles(need_rebuild)
|
||||
if(!air_master) return 0
|
||||
|
||||
@@ -378,30 +363,40 @@
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
//checks if this window is full-tile one
|
||||
/obj/structure/window/proc/is_fulltile()
|
||||
return (src.dir == SOUTHWEST || src.dir == SOUTHEAST || src.dir == NORTHWEST || src.dir == NORTHEAST)
|
||||
if(dir in list(5,6,9,10))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//This proc is used to update the icons of nearby windows. It should not be confused with update_nearby_tiles(), which is an atmos proc!
|
||||
/obj/structure/window/proc/update_nearby_icons()
|
||||
src.update_icon()
|
||||
for(var/direction in cardinal)
|
||||
for(var/obj/structure/window/W in get_step(src,direction) )
|
||||
W.update_icon()
|
||||
|
||||
//merges adjacent full-tile windows into one (blatant ripoff from game/smoothwall.dm)
|
||||
/obj/structure/window/proc/relativewindow()
|
||||
/obj/structure/window/update_icon()
|
||||
//A little cludge here, since I don't know how it will work with slim windows. Most likely VERY wrong.
|
||||
//this way it will only update full-tile ones
|
||||
if (!is_fulltile())
|
||||
return
|
||||
var/junction = 0 //will be used to determine from which side the window is connected to other windows
|
||||
if (src.anchored)
|
||||
for(var/obj/structure/window/W in orange(src,1))
|
||||
if (W.anchored && W.density && W.is_fulltile()) //Only counts anchored, not-destroyed fill-tile windows.
|
||||
if (abs(src.x-W.x)-abs(src.y-W.y) ) //doesn't count windows, placed diagonally to src
|
||||
junction |= get_dir(src,W)
|
||||
if (istype(src,/obj/structure/window/basic))
|
||||
src.icon_state = "window[junction]"
|
||||
else if (istype(src,/obj/structure/window/reinforced))
|
||||
if (istype(src,/obj/structure/window/reinforced/tinted))
|
||||
//This spawn is here so windows get properly updated when one gets deleted.
|
||||
spawn(2)
|
||||
if(!src) return
|
||||
if (!is_fulltile())
|
||||
return
|
||||
var/junction = 0 //will be used to determine from which side the window is connected to other windows
|
||||
if (src.anchored)
|
||||
for(var/obj/structure/window/W in orange(src,1))
|
||||
if (W.anchored && W.density && W.is_fulltile()) //Only counts anchored, not-destroyed fill-tile windows.
|
||||
if (abs(src.x-W.x)-abs(src.y-W.y) ) //doesn't count windows, placed diagonally to src
|
||||
junction |= get_dir(src,W)
|
||||
if (opacity)
|
||||
src.icon_state = "twindow[junction]"
|
||||
else
|
||||
src.icon_state = "rwindow[junction]"
|
||||
|
||||
return
|
||||
if (reinf)
|
||||
src.icon_state = "rwindow[junction]"
|
||||
else
|
||||
src.icon_state = "window[junction]"
|
||||
|
||||
return
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/obj/structure/shuttle
|
||||
name = "shuttle"
|
||||
icon = 'shuttle.dmi'
|
||||
@@ -11,6 +10,9 @@
|
||||
opacity = 0
|
||||
anchored = 1
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height, air_group)
|
||||
if(!height || air_group) return 0
|
||||
else return ..()
|
||||
|
||||
/obj/structure/shuttle/engine
|
||||
name = "engine"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
s["ai"] = config.allow_ai
|
||||
s["host"] = host ? host : null
|
||||
s["players"] = list()
|
||||
s["admins"] = 0
|
||||
var/n = 0
|
||||
|
||||
for(var/client/C)
|
||||
|
||||
@@ -353,51 +353,52 @@ obj/machinery/computer/forensic_scanning
|
||||
scan_data = null
|
||||
updateDialog()
|
||||
return
|
||||
scan_process = 0
|
||||
scan_name = scanning.name
|
||||
scan_data = "<u>[scanning]</u><br><br>"
|
||||
if (scanning.blood_DNA)
|
||||
scan_data += "Blood Found:<br>"
|
||||
for(var/blood in scanning.blood_DNA)
|
||||
scan_data += "Blood type: [scanning.blood_DNA[blood]]\nDNA: [blood]<br><br>"
|
||||
else
|
||||
scan_data += "No Blood Found<br><br>"
|
||||
if(!scanning.fingerprints)
|
||||
scan_data += "No Fingerprints Found<br><br>"
|
||||
else
|
||||
var/list/L = scanning.fingerprints
|
||||
scan_data += "Isolated [L.len] Fingerprints. Loaded into database.<br>"
|
||||
add_data(scanning)
|
||||
if(scanning)
|
||||
scan_process = 0
|
||||
scan_name = scanning.name
|
||||
scan_data = "<u>[scanning]</u><br><br>"
|
||||
if (scanning.blood_DNA)
|
||||
scan_data += "Blood Found:<br>"
|
||||
for(var/blood in scanning.blood_DNA)
|
||||
scan_data += "Blood type: [scanning.blood_DNA[blood]]\nDNA: [blood]<br><br>"
|
||||
else
|
||||
scan_data += "No Blood Found<br><br>"
|
||||
if(!scanning.fingerprints)
|
||||
scan_data += "No Fingerprints Found<br><br>"
|
||||
else
|
||||
var/list/L = scanning.fingerprints
|
||||
scan_data += "Isolated [L.len] Fingerprints. Loaded into database.<br>"
|
||||
add_data(scanning)
|
||||
|
||||
if(!scanning.suit_fibers)
|
||||
/*if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
var/obj/item/device/detective_scanner/scanner = scanning
|
||||
if(scanner.stored_name)
|
||||
scan_data += "Fibers/Materials Data - [scanner.stored_name]:<br>"
|
||||
for(var/data in scanner.stored_fibers)
|
||||
scan_data += "- [data]<br>"
|
||||
else
|
||||
scan_data += "No Fibers/Materials Data<br>"
|
||||
else*/
|
||||
scan_data += "No Fibers/Materials Located<br>"
|
||||
else
|
||||
/*if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
var/obj/item/device/detective_scanner/scanner = scanning
|
||||
if(scanner.stored_name)
|
||||
scan_data += "Fibers/Materials Data - [scanner.stored_name]:<br>"
|
||||
for(var/data in scanner.stored_fibers)
|
||||
scan_data += "- [data]<br>"
|
||||
else
|
||||
scan_data += "No Fibers/Materials Data<br>"*/
|
||||
if(!scanning.suit_fibers)
|
||||
/*if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
var/obj/item/device/detective_scanner/scanner = scanning
|
||||
if(scanner.stored_name)
|
||||
scan_data += "Fibers/Materials Data - [scanner.stored_name]:<br>"
|
||||
for(var/data in scanner.stored_fibers)
|
||||
scan_data += "- [data]<br>"
|
||||
else
|
||||
scan_data += "No Fibers/Materials Data<br>"
|
||||
else*/
|
||||
scan_data += "No Fibers/Materials Located<br>"
|
||||
else
|
||||
/*if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
var/obj/item/device/detective_scanner/scanner = scanning
|
||||
if(scanner.stored_name)
|
||||
scan_data += "Fibers/Materials Data - [scanner.stored_name]:<br>"
|
||||
for(var/data in scanner.stored_fibers)
|
||||
scan_data += "- [data]<br>"
|
||||
else
|
||||
scan_data += "No Fibers/Materials Data<br>"*/
|
||||
|
||||
scan_data += "Fibers/Materials Found:<br>"
|
||||
for(var/data in scanning.suit_fibers)
|
||||
scan_data += "- [data]<br>"
|
||||
if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
scan_data += "<br><b>Data transfered from Scanner to Database.</b><br>"
|
||||
add_data_scanner(scanning)
|
||||
else if(!scanning.fingerprints)
|
||||
scan_data += "<br><b><a href='?src=\ref[src];operation=add'>Add to Database?</a></b><br>"
|
||||
scan_data += "Fibers/Materials Found:<br>"
|
||||
for(var/data in scanning.suit_fibers)
|
||||
scan_data += "- [data]<br>"
|
||||
if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
scan_data += "<br><b>Data transfered from Scanner to Database.</b><br>"
|
||||
add_data_scanner(scanning)
|
||||
else if(!scanning.fingerprints)
|
||||
scan_data += "<br><b><a href='?src=\ref[src];operation=add'>Add to Database?</a></b><br>"
|
||||
else
|
||||
temp = "Scan Failed: No Object"
|
||||
|
||||
@@ -467,7 +468,7 @@ obj/machinery/computer/forensic_scanning
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = atom_blood_DNA[blood]
|
||||
return 1
|
||||
var/list/templist[2]
|
||||
var/list/templist[3]
|
||||
templist[1] = atom_suit_fibers
|
||||
templist[2] = atom_blood_DNA
|
||||
templist[3] = atom_name
|
||||
|
||||
@@ -2267,8 +2267,7 @@ var/global/BSACooldown = 0
|
||||
if("maint_access_engiebrig")
|
||||
for(var/obj/machinery/door/airlock/maintenance/M in world)
|
||||
if (access_maint_tunnels in M.req_access)
|
||||
M.req_access = list()
|
||||
M.req_one_access = list(access_brig,access_engine)
|
||||
M.req_access = list(access_brig,access_engine)
|
||||
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
|
||||
if("infinite_sec")
|
||||
var/datum/job/J = job_master.GetJob("Security Officer")
|
||||
@@ -2729,17 +2728,12 @@ var/global/BSACooldown = 0
|
||||
dat += "<center><B>Voting</B></center><hr>\n"
|
||||
|
||||
if(lvl > 0)
|
||||
// if(lvl >= 2 )
|
||||
dat += {"
|
||||
<A href='?src=\ref[src];votekill=1'>Abort Vote</A><br>
|
||||
<A href='?src=\ref[src];vmode=1'>Start Vote</A><br>
|
||||
<A href='?src=\ref[src];voteres=1'>Toggle Voting</A><br>
|
||||
"}
|
||||
|
||||
// if(lvl >= 3 )
|
||||
// if(lvl >= 5)
|
||||
// if(lvl == 6 )
|
||||
|
||||
usr << browse(dat, "window=admin2;size=210x160")
|
||||
return
|
||||
|
||||
@@ -2751,11 +2745,11 @@ var/global/BSACooldown = 0
|
||||
|
||||
/obj/admins/proc/vmode()
|
||||
set category = "Server"
|
||||
set name = "Start Vote"
|
||||
set desc="Starts vote"
|
||||
set hidden = 1 // It doesn't have a cancel button, so it shouldn't be autocompleted. Should be started via Voting() instead
|
||||
if (!usr.client.holder)
|
||||
return
|
||||
var/confirm = alert("What vote would you like to start?", "Vote", "Restart", "Custom Vote", "Change Game Mode", "Cancel")
|
||||
|
||||
var/confirm = alert("What vote would you like to start?", "Vote", "Restart", "Custom Vote", "Change Game Mode")
|
||||
switch(confirm)
|
||||
if("Cancel")
|
||||
return
|
||||
|
||||
@@ -220,6 +220,7 @@
|
||||
verbs += /client/proc/jumptokey
|
||||
verbs += /client/proc/jumptomob
|
||||
verbs += /client/proc/jumptoturf
|
||||
verbs += /client/proc/Open_Minimap
|
||||
verbs += /client/proc/cmd_admin_delete
|
||||
verbs += /client/proc/cmd_admin_add_freeform_ai_law
|
||||
verbs += /client/proc/cmd_admin_add_random_ai_law
|
||||
@@ -291,8 +292,9 @@
|
||||
verbs += /client/proc/everyone_random
|
||||
verbs += /client/proc/only_one
|
||||
verbs += /client/proc/deadmin_self
|
||||
verbs += /client/proc/giveruntimelog //used by coders to retrieve runtime logs
|
||||
verbs += /client/proc/cinematic //used by coders to retrieve runtime logs
|
||||
verbs += /client/proc/giveruntimelog //used by coders to retrieve runtime logs
|
||||
verbs += /client/proc/cinematic //show a cinematic sequence
|
||||
verbs += /client/proc/startSinglo //Used to prevent the station from losing power while testing stuff out.
|
||||
verbs += /client/proc/enable_debug_verbs
|
||||
verbs += /client/proc/kill_air
|
||||
verbs += /client/proc/callprocgen
|
||||
@@ -890,8 +892,8 @@
|
||||
switch(alert("You sure you wish to edit this mob's appearance?",,"Yes","No"))
|
||||
if("No")
|
||||
return
|
||||
if(istype(M,/mob/living/carbon/human/tajaran))
|
||||
usr << "\red Tajarans do not have an editable appearance... yet!"
|
||||
if(istype(M,/mob/living/carbon/human/tajaran) || istype(M,/mob/living/carbon/human/birdman))
|
||||
usr << "\red Humanoid aliens do not have an editable appearance... yet!"
|
||||
else
|
||||
var/new_facial = input("Please select facial hair color.", "Character Generation") as color
|
||||
if(new_facial)
|
||||
|
||||
@@ -95,20 +95,24 @@
|
||||
else
|
||||
alert("Admin jumping disabled")
|
||||
|
||||
/client/proc/Getmob(var/mob/M)
|
||||
/client/proc/Getmob(var/mob/M in world)
|
||||
set category = "Admin"
|
||||
set name = "Get Mob"
|
||||
set desc = "Mob to teleport"
|
||||
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if(config.allow_admin_jump)
|
||||
if(!M || !istype(M))
|
||||
var/mobs = getmobs()
|
||||
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in mobs
|
||||
M = mobs[selection]
|
||||
if(!istype(M))
|
||||
if(!selection)
|
||||
return
|
||||
|
||||
M = mobs[selection]
|
||||
|
||||
var/mob/A = src.mob
|
||||
var/turf/T = get_turf(A)
|
||||
if(T && isturf(T))
|
||||
|
||||
@@ -461,7 +461,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
set name = "Del-All"
|
||||
|
||||
// to prevent REALLY stupid deletions
|
||||
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human)
|
||||
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
|
||||
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
|
||||
if(hsbitem)
|
||||
for(var/atom/O in world)
|
||||
@@ -902,6 +902,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
/client/proc/startSinglo()
|
||||
|
||||
set category = "Debug"
|
||||
set name = "Start Singularity"
|
||||
set desc = "Sets up the singularity and all machines to get power flowing through the station"
|
||||
|
||||
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
|
||||
@@ -102,7 +102,9 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C80000" // rgb: 200, 0, 0
|
||||
on_mob_life(var/mob/living/M)
|
||||
if(istype(M, /mob/living/carbon/human) && blood_incompatible(data["blood_type"],M.dna.b_type))
|
||||
if(!data || !data["blood_type"])
|
||||
..()
|
||||
else if(istype(M, /mob/living/carbon/human) && blood_incompatible(data["blood_type"],M.dna.b_type))
|
||||
M.adjustToxLoss(rand(0.5,1.5))
|
||||
M.adjustOxyLoss(rand(1,1.5))
|
||||
..()
|
||||
@@ -694,10 +696,11 @@ datum
|
||||
id = "sugar"
|
||||
description = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste."
|
||||
reagent_state = SOLID
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#808080" // rgb: 128, 128, 128
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
M:nutrition += 1
|
||||
M:nutrition += nutriment_factor
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2234,7 +2237,6 @@ datum
|
||||
M:nutrition += nutriment_factor
|
||||
if(!M) M = holder.my_atom
|
||||
if(M:getOxyLoss() && prob(30)) M:adjustOxyLoss(-1)
|
||||
M:nutrition++
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2250,7 +2252,6 @@ datum
|
||||
M:nutrition += nutriment_factor
|
||||
if(!M) M = holder.my_atom
|
||||
if(M:getFireLoss() && prob(20)) M:heal_organ_damage(0,1)
|
||||
M:nutrition++
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2266,7 +2267,6 @@ datum
|
||||
M:nutrition += nutriment_factor
|
||||
if(!M) M = holder.my_atom
|
||||
if(M:getToxLoss() && prob(20)) M:adjustToxLoss(-1)
|
||||
M:nutrition++
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2418,12 +2418,13 @@ datum
|
||||
id = "milk"
|
||||
description = "An opaque white liquid produced by the mammary glands of mammals."
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 1.5 * REAGENTS_METABOLISM
|
||||
color = "#DFDFDF" // rgb: 223, 223, 223
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
M:nutrition += nutriment_factor
|
||||
if(!M) M = holder.my_atom
|
||||
if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0)
|
||||
M:nutrition++
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2432,12 +2433,13 @@ datum
|
||||
id = "soymilk"
|
||||
description = "An opaque white liquid made from soybeans."
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 1.2 * REAGENTS_METABOLISM
|
||||
color = "#DFDFC7" // rgb: 223, 223, 199
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
M:nutrition += nutriment_factor
|
||||
if(!M) M = holder.my_atom
|
||||
if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0)
|
||||
M:nutrition++
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2541,13 +2543,14 @@ datum
|
||||
id = "cola"
|
||||
description = "A refreshing beverage."
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#100800" // rgb: 16, 8, 0
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
M:drowsyness = max(0,M:drowsyness-5)
|
||||
if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055
|
||||
M.bodytemperature = max(310, M.bodytemperature-5)
|
||||
M:nutrition += 1
|
||||
M:nutrition += nutriment_factor
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2556,6 +2559,7 @@ datum
|
||||
id = "nuka_cola"
|
||||
description = "Cola, cola never changes."
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#100800" // rgb: 16, 8, 0
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
@@ -2567,7 +2571,7 @@ datum
|
||||
M:sleeping = max(0,M.sleeping-2)
|
||||
if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055
|
||||
M.bodytemperature = max(310, M.bodytemperature-5)
|
||||
M:nutrition += 1
|
||||
M:nutrition += nutriment_factor
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2576,6 +2580,7 @@ datum
|
||||
id = "spacemountainwind"
|
||||
description = "Blows right through you like a space wind."
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#102000" // rgb: 16, 32, 0
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
@@ -2585,7 +2590,7 @@ datum
|
||||
if (M.bodytemperature > 310)
|
||||
M.bodytemperature = max(310, M.bodytemperature-5)
|
||||
M.make_jittery(1)
|
||||
M:nutrition += 1
|
||||
M:nutrition += nutriment_factor
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2594,13 +2599,14 @@ datum
|
||||
id = "dr_gibb"
|
||||
description = "A delicious blend of 42 different flavours"
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#102000" // rgb: 16, 32, 0
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
M:drowsyness = max(0,M:drowsyness-6)
|
||||
if (M.bodytemperature > 310)
|
||||
M.bodytemperature = max(310, M.bodytemperature-5) //310 is the normal bodytemp. 310.055
|
||||
M:nutrition += 1
|
||||
M:nutrition += nutriment_factor
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2609,12 +2615,13 @@ datum
|
||||
id = "space_up"
|
||||
description = "Tastes like a hull breach in your mouth."
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#202800" // rgb: 32, 40, 0
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if (M.bodytemperature > 310)
|
||||
M.bodytemperature = max(310, M.bodytemperature-8) //310 is the normal bodytemp. 310.055
|
||||
M:nutrition += 1
|
||||
M:nutrition += nutriment_factor
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2623,12 +2630,13 @@ datum
|
||||
description = "A tangy substance made of 0.5% natural citrus!"
|
||||
id = "lemon_lime"
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#878F00" // rgb: 135, 40, 0
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if (M.bodytemperature > 310)
|
||||
M.bodytemperature = max(310, M.bodytemperature-8) //310 is the normal bodytemp. 310.055
|
||||
M:nutrition += 1
|
||||
M:nutrition += nutriment_factor
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2662,6 +2670,7 @@ datum
|
||||
id = "ethanol"
|
||||
description = "A well-known alcohol with a variety of applications."
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 0 //So alcohol can fill you up! If they want to.
|
||||
color = "#404030" // rgb: 64, 64, 48
|
||||
var
|
||||
dizzy_adj = 3
|
||||
@@ -2673,6 +2682,7 @@ datum
|
||||
pass_out = 325 //amount absorbed after which mob starts passing out
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
M:nutrition += nutriment_factor
|
||||
if(!src.data) data = 1
|
||||
src.data++
|
||||
|
||||
@@ -2704,13 +2714,13 @@ datum
|
||||
name = "Beer"
|
||||
id = "beer"
|
||||
description = "An alcoholic beverage made from malted grains, hops, yeast, and water."
|
||||
nutriment_factor = 2 * REAGENTS_METABOLISM
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
// slur_start = 25 //amount absorbed after which mob starts slurring
|
||||
// confused_start = 40 //amount absorbed after which mob starts confusing directions //This is quite silly - Erthilo
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
..()
|
||||
M:jitteriness = max(M:jitteriness-3,0)
|
||||
M:nutrition += 2
|
||||
return
|
||||
|
||||
whiskey
|
||||
@@ -2799,13 +2809,13 @@ datum
|
||||
color = "#102000" // rgb: 16, 32, 0
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
M:nutrition += nutriment_factor
|
||||
M:drowsyness = max(0,M:drowsyness-7)
|
||||
if(!M:sleeping_willingly)
|
||||
M:sleeping = max(0,M.sleeping-2)
|
||||
if (M.bodytemperature > 310)
|
||||
M.bodytemperature = max(310, M.bodytemperature-5)
|
||||
M.make_jittery(1)
|
||||
M:nutrition += 1
|
||||
return
|
||||
|
||||
|
||||
@@ -2949,9 +2959,11 @@ datum
|
||||
id = "doctorsdelight"
|
||||
description = "A gulp a day keeps the MediBot away. That's probably for the best."
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
M:nutrition += nutriment_factor
|
||||
if(!M) M = holder.my_atom
|
||||
if(M:getOxyLoss() && prob(50)) M:adjustOxyLoss(-2)
|
||||
if(M:getBruteLoss() && prob(60)) M:heal_organ_damage(2,0)
|
||||
@@ -3111,99 +3123,103 @@ datum
|
||||
description = "A spicy Vodka! Might be a little hot for the little guys!"
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
..()
|
||||
if (M.bodytemperature < 360)
|
||||
M.bodytemperature = min(360, M.bodytemperature+50) //310 is the normal bodytemp. 310.055
|
||||
return
|
||||
|
||||
|
||||
devilskiss
|
||||
name = "Devils Kiss"
|
||||
id = "devilskiss"
|
||||
description = "Creepy time!"
|
||||
reagent_state = LIQUID
|
||||
color = "#A68310" // rgb: 166, 131, 16
|
||||
|
||||
|
||||
red_mead
|
||||
name = "Red Mead"
|
||||
id = "red_mead"
|
||||
description = "The true Viking drink! Even though it has a strange red color."
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
|
||||
mead
|
||||
name = "Mead"
|
||||
id = "mead"
|
||||
description = "A Vikings drink, though a cheap one."
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
|
||||
iced_beer
|
||||
name = "Iced Beer"
|
||||
id = "iced_beer"
|
||||
description = "A beer which is so cold the air around it freezes."
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
..()
|
||||
if (M.bodytemperature < 270)
|
||||
M.bodytemperature = min(270, M.bodytemperature-40) //310 is the normal bodytemp. 310.055
|
||||
return
|
||||
|
||||
|
||||
grog
|
||||
name = "Grog"
|
||||
id = "grog"
|
||||
description = "Watered down rum, NanoTrasen approves!"
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
|
||||
aloe
|
||||
name = "Aloe"
|
||||
id = "aloe"
|
||||
description = "So very, very, very good."
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
|
||||
andalusia
|
||||
name = "Andalusia"
|
||||
id = "andalusia"
|
||||
description = "A nice, strange named drink."
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
|
||||
alliescocktail
|
||||
name = "Allies Cocktail"
|
||||
id = "alliescocktail"
|
||||
description = "A drink made from your allies."
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
|
||||
acid_spit
|
||||
name = "Acid Spit"
|
||||
id = "acidspit"
|
||||
description = "A drink by Nanotrasen. Made from live aliens."
|
||||
reagent_state = LIQUID
|
||||
color = "#365000" // rgb: 54, 80, 0
|
||||
|
||||
|
||||
amasec
|
||||
name = "Amasec"
|
||||
id = "amasec"
|
||||
description = "Official drink of the Imperium."
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
..()
|
||||
M.stunned = 4
|
||||
return
|
||||
|
||||
|
||||
neurotoxin
|
||||
name = "Neurotoxin"
|
||||
id = "neurotoxin"
|
||||
description = "A strong neurotoxin that puts the subject into a death-like state."
|
||||
reagent_state = LIQUID
|
||||
color = "#2E2E61" // rgb: 46, 46, 97
|
||||
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
..()
|
||||
if(!M) M = holder.my_atom
|
||||
M:adjustOxyLoss(0.5)
|
||||
M:adjustOxyLoss(0.5)
|
||||
@@ -3224,52 +3240,38 @@ datum
|
||||
description = "A drink from Mime Heaven."
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
|
||||
changelingsting
|
||||
name = "Changeling Sting"
|
||||
id = "changelingsting"
|
||||
description = "A stingy drink."
|
||||
reagent_state = LIQUID
|
||||
color = "#2E6671" // rgb: 46, 102, 113
|
||||
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!data) data = 1
|
||||
data++
|
||||
M.dizziness +=5
|
||||
if(data >= 55 && data <115)
|
||||
if (!M.slurring) M.slurring = 1
|
||||
M.slurring += 5
|
||||
else if(data >= 115 && prob(33))
|
||||
M.confused = max(M:confused+15,15)
|
||||
..()
|
||||
M.dizziness +=5
|
||||
return
|
||||
|
||||
|
||||
irishcarbomb
|
||||
name = "Irish Car Bomb"
|
||||
id = "irishcarbomb"
|
||||
description = "Mmm, tastes like chocolate cake..."
|
||||
reagent_state = LIQUID
|
||||
color = "#2E6671" // rgb: 46, 102, 113
|
||||
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!data) data = 1
|
||||
data++
|
||||
M.dizziness +=5
|
||||
if(data >= 55 && data <115)
|
||||
if (!M.slurring) M.slurring = 1
|
||||
M.slurring += 5
|
||||
else if(data >= 115 && prob(33))
|
||||
M.confused = max(M:confused+15,15)
|
||||
..()
|
||||
M.dizziness +=5
|
||||
return
|
||||
|
||||
|
||||
syndicatebomb
|
||||
name = "Syndicate Bomb"
|
||||
id = "syndicatebomb"
|
||||
description = "A Syndicate bomb"
|
||||
reagent_state = LIQUID
|
||||
color = "#2E6671" // rgb: 46, 102, 113
|
||||
|
||||
|
||||
erikasurprise
|
||||
name = "Erika Surprise"
|
||||
id = "erikasurprise"
|
||||
@@ -3277,6 +3279,12 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#2E6671" // rgb: 46, 102, 113
|
||||
|
||||
driestmartini
|
||||
name = "Driest Martini"
|
||||
id = "driestmartini"
|
||||
description = "Only for the experienced. You think you see sand floating in the glass."
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#2E6671" // rgb: 46, 102, 113
|
||||
|
||||
//ALCHOHOL end
|
||||
|
||||
@@ -3350,10 +3358,12 @@ datum
|
||||
id = "soy_latte"
|
||||
description = "A nice and tasty beverage while you are reading your hippie books."
|
||||
reagent_state = LIQUID
|
||||
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
..()
|
||||
M:nutrition += nutriment_factor
|
||||
M.dizziness = max(0,M.dizziness-5)
|
||||
M:drowsyness = max(0,M:drowsyness-3)
|
||||
M:sleeping = 0
|
||||
@@ -3361,7 +3371,6 @@ datum
|
||||
M.bodytemperature = min(310, M.bodytemperature+5)
|
||||
M.make_jittery(5)
|
||||
if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0)
|
||||
M:nutrition++
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -3370,10 +3379,10 @@ datum
|
||||
id = "cafe_latte"
|
||||
description = "A nice, strong and tasty beverage while you are reading."
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 1 * REAGENTS_METABOLISM
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
..()
|
||||
M.dizziness = max(0,M.dizziness-5)
|
||||
M:drowsyness = max(0,M:drowsyness-3)
|
||||
M:sleeping = 0
|
||||
@@ -3381,8 +3390,6 @@ datum
|
||||
M.bodytemperature = min(310, M.bodytemperature+5)
|
||||
M.make_jittery(5)
|
||||
if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0)
|
||||
M:nutrition++
|
||||
..()
|
||||
return
|
||||
|
||||
hippies_delight
|
||||
@@ -3416,4 +3423,4 @@ datum
|
||||
holder.remove_reagent(src.id, 0.2)
|
||||
data++
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -1012,7 +1012,6 @@ datum
|
||||
required_reagents = list("gin" = 2, "tonic" = 1)
|
||||
result_amount = 3
|
||||
|
||||
|
||||
cuba_libre
|
||||
name = "Cuba Libre"
|
||||
id = "cubalibre"
|
||||
@@ -1034,12 +1033,11 @@ datum
|
||||
required_reagents = list("vodka" = 2, "vermouth" = 1)
|
||||
result_amount = 3
|
||||
|
||||
|
||||
white_russian
|
||||
name = "White Russian"
|
||||
id = "whiterussian"
|
||||
result = "whiterussian"
|
||||
required_reagents = list("vodka" = 3, "cream" = 1, "kahlua" = 1)
|
||||
required_reagents = list("blackrussian" = 3, "cream" = 2)
|
||||
result_amount = 5
|
||||
|
||||
whiskey_cola
|
||||
@@ -1221,15 +1219,15 @@ datum
|
||||
name = "Singulo"
|
||||
id = "singulo"
|
||||
result = "singulo"
|
||||
required_reagents = list("vodka" = 5, "radium" = 1, "acid" = 1, "wine" = 5)
|
||||
required_reagents = list("vodka" = 5, "radium" = 1, "wine" = 5)
|
||||
result_amount = 10
|
||||
|
||||
/* alliescocktail
|
||||
alliescocktail
|
||||
name = "Allies Cocktail"
|
||||
id = "alliescocktail"
|
||||
result = "alliescocktail"
|
||||
required_reagents = list("gin" = 1, "vermouth" = 1)
|
||||
result_amount = 2*/
|
||||
required_reagents = list("martini" = 1, "vodka" = 1)
|
||||
result_amount = 2
|
||||
|
||||
demonsblood
|
||||
name = "Demons Blood"
|
||||
@@ -1256,11 +1254,11 @@ datum
|
||||
name = "Barefoot"
|
||||
id = "barefoot"
|
||||
result = "barefoot"
|
||||
required_reagents = list("vodka" = 1, "cream" = 1, "vermouth" = 1, "whiskey" = 1)
|
||||
result_amount = 4
|
||||
required_reagents = list("berryjuice" = 1, "cream" = 1, "vermouth" = 1)
|
||||
result_amount = 3
|
||||
|
||||
|
||||
////DRINKS THAT REQUIRE IMPROVED SPRITES BELOW:: -Agouri/////
|
||||
////DRINKS THAT REQUIRED IMPROVED SPRITES BELOW:: -Agouri/////
|
||||
|
||||
sbiten
|
||||
name = "Sbiten"
|
||||
@@ -1344,7 +1342,7 @@ datum
|
||||
name = "Aloe"
|
||||
id = "aloe"
|
||||
result = "aloe"
|
||||
required_reagents = list("cream" = 1, "whiskey" = 1)
|
||||
required_reagents = list("cream" = 1, "whiskey" = 1, "watermelonjuice" = 1)
|
||||
result_amount = 2
|
||||
|
||||
andalusia
|
||||
@@ -1372,15 +1370,15 @@ datum
|
||||
name = "Irish Car Bomb"
|
||||
id = "irishcarbomb"
|
||||
result = "irishcarbomb"
|
||||
required_reagents = list("ale" = 1, "cream" = 1, "whiskey" = 1)
|
||||
result_amount = 3
|
||||
required_reagents = list("ale" = 1, "irishcream" = 1)
|
||||
result_amount = 2
|
||||
|
||||
syndicatebomb
|
||||
name = "Syndicate Bomb"
|
||||
id = "syndicatebomb"
|
||||
result = "syndicatebomb"
|
||||
required_reagents = list("beer" = 1, "cola" = 1, "whiskey" = 1)
|
||||
result_amount = 3
|
||||
required_reagents = list("beer" = 1, "whiskeycola" = 1)
|
||||
result_amount = 2
|
||||
|
||||
erikasurprise
|
||||
name = "Erika Surprise"
|
||||
@@ -1389,7 +1387,6 @@ datum
|
||||
required_reagents = list("ale" = 1, "limejuice" = 1, "whiskey" = 1, "banana" = 1, "ice" = 1)
|
||||
result_amount = 5
|
||||
|
||||
|
||||
devilskiss
|
||||
name = "Devils Kiss"
|
||||
id = "devilskiss"
|
||||
@@ -1418,6 +1415,10 @@ datum
|
||||
required_reagents = list("nothing" = 1, "cream" = 1, "sugar" = 1)
|
||||
result_amount = 3
|
||||
|
||||
|
||||
|
||||
driestmartini
|
||||
name = "Driest Martini"
|
||||
id = "driestmartini"
|
||||
result = "driestmartini"
|
||||
required_reagents = list("nothing" = 1, "gin" = 1)
|
||||
result_amount = 2
|
||||
|
||||
|
||||
@@ -616,10 +616,26 @@
|
||||
for(var/mob/living/carbon/M in D.loc)
|
||||
if(!istype(M,/mob/living/carbon)) continue
|
||||
if(M == user) continue
|
||||
//Syring gune attack logging by Yvarov
|
||||
var/R
|
||||
for(var/datum/reagent/A in D.reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if (istype(M, /mob))
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
log_attack("<font color='red'>[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])</font>")
|
||||
log_admin("ATTACK: [user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R]).")
|
||||
message_admins("ATTACK: [user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R]).")
|
||||
else
|
||||
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R])</font>")
|
||||
log_admin("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R]).")
|
||||
message_admins("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R]).")
|
||||
D.reagents.trans_to(M, 15)
|
||||
M.take_organ_damage(5)
|
||||
for(var/mob/O in viewers(world.view, D))
|
||||
O.show_message(text("\red [] was hit by the syringe!", M), 1)
|
||||
O.show_message(text("\red [] is hit by the syringe!", M.name), 1)
|
||||
|
||||
del(D)
|
||||
if(D)
|
||||
@@ -1936,6 +1952,8 @@
|
||||
icon = 'chemical.dmi'
|
||||
icon_state = "beaker0"
|
||||
item_state = "beaker"
|
||||
m_amt = 0
|
||||
g_amt = 500
|
||||
|
||||
pickup(mob/user)
|
||||
on_reagent_change(user)
|
||||
@@ -2015,6 +2033,8 @@
|
||||
icon = 'chemical.dmi'
|
||||
icon_state = "beakerlarge"
|
||||
item_state = "beaker"
|
||||
m_amt = 0
|
||||
g_amt = 5000
|
||||
volume = 100
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100)
|
||||
@@ -2290,7 +2310,7 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/pacid
|
||||
name = "Polytrinic Acid Bottle"
|
||||
desc = "A small bottle. Contains a small amount of Polytronic Acid"
|
||||
desc = "A small bottle. Contains a small amount of Polytrinic Acid"
|
||||
icon = 'chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
New()
|
||||
@@ -3572,7 +3592,7 @@
|
||||
desc = "Creepy time!"
|
||||
if("changelingsting")
|
||||
icon_state = "changelingsting"
|
||||
name = "Changeling sting"
|
||||
name = "Changeling Sting"
|
||||
desc = "A stingy drink."
|
||||
if("irishcarbomb")
|
||||
icon_state = "irishcarbomb"
|
||||
@@ -3586,6 +3606,10 @@
|
||||
icon_state = "erikasurprise"
|
||||
name = "Erika Surprise"
|
||||
desc = "The surprise is, it's green!"
|
||||
if("driestmartini")
|
||||
icon_state = "driestmartini"
|
||||
name = "Driest Martini"
|
||||
desc = "Only for the experienced. You think you see sand floating in the glass."
|
||||
else
|
||||
icon_state ="glass_brown"
|
||||
name = "Glass of ..what?"
|
||||
|
||||
@@ -273,7 +273,7 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. it has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "medical doctor's jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "w_suit"
|
||||
@@ -281,12 +281,32 @@
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
//SKRUBS
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
color = "scrubsblue"
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
color = "scrubsgreen"
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
color = "scrubspurple"
|
||||
|
||||
/obj/item/clothing/under/rank/chief_medical_officer
|
||||
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
name = "chief medical officer's jumpsuit"
|
||||
icon_state = "medical"
|
||||
icon_state = "cmo"
|
||||
item_state = "w_suit"
|
||||
color = "medical"
|
||||
color = "cmo"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
@@ -301,17 +321,17 @@
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
name = "quartermaster's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by heavy lifting."
|
||||
icon_state = "lightbrown"
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qm"
|
||||
item_state = "lb_suit"
|
||||
color = "cargo"
|
||||
color = "qm"
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech
|
||||
name = "cargotech's jumpsuit"
|
||||
desc = "<i>'Shooooorts! They're comfy and easy to wear!'</i>"
|
||||
name = "cargo technician's jumpsuit"
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
icon_state = "cargotech"
|
||||
item_state = "cargotech"
|
||||
color = "cargotech"
|
||||
item_state = "lb_suit"
|
||||
color = "cargo"
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
@@ -532,6 +552,7 @@
|
||||
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
|
||||
|
||||
// Cheerleader outfits or something
|
||||
|
||||
/obj/item/clothing/under/cheerleader
|
||||
name = "cheerleader uniform"
|
||||
desc = "Looks breezy."
|
||||
@@ -552,6 +573,7 @@
|
||||
/obj/item/clothing/under/cheerleader/white
|
||||
icon_state = "white_cheer"
|
||||
color = "white_cheer"
|
||||
|
||||
//End of cheerleaders
|
||||
|
||||
/obj/item/clothing/under/captainmal
|
||||
|
||||
@@ -62,6 +62,9 @@
|
||||
/obj/item/clothing/suit/bio_suit/cmo
|
||||
icon_state = "bio_cmo"
|
||||
|
||||
/obj/item/clothing/head/bio_hood/cmo
|
||||
icon_state = "bio_cmo"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
|
||||
name = "Plague doctor suit"
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/obj/item/clothing/head/bomb_hood
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
desc = "A hood that protect from explosions. Also provides moderate protection."
|
||||
icon_state = "bombsuit"
|
||||
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit
|
||||
name = "bomb suit"
|
||||
desc = "A suit designed for safety when handling explosives."
|
||||
desc = "A suit used for safely disposing explosives. Also provides moderate protection."
|
||||
icon_state = "bombsuit"
|
||||
item_state = "bombsuit"
|
||||
w_class = 4//bulky item
|
||||
@@ -17,8 +17,8 @@
|
||||
heat_transfer_coefficient = 0.30
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 2
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
slowdown = 3.5 //To compensate for the extra armour.
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
|
||||
@@ -46,6 +46,12 @@
|
||||
icon_state = "steve_johnson_1"
|
||||
item_state = "steve_johnson_1"
|
||||
|
||||
/obj/item/fluff/david_fanning_1 //sicktrigger: David Fanning
|
||||
name = "golden scalpel"
|
||||
desc = "A fine surgical cutting tool covered in thin gold leaf. Does not seem able to cut anything."
|
||||
icon_state = "david_fanning_1"
|
||||
item_state = "david_fanning_1"
|
||||
|
||||
//////////////////////////////////
|
||||
////////// Usable Items //////////
|
||||
//////////////////////////////////
|
||||
@@ -118,13 +124,19 @@
|
||||
icon_state = "orangecamera"
|
||||
pictures_left = 30
|
||||
|
||||
|
||||
/obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have
|
||||
name = "Lifetime ID Card"
|
||||
desc = "A modified ID card given only to those people who have devoted their lives to the better interests of NanoTrasen. It sparkles blue."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "lifetimeid"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/shinyflask //lexusjjss: Lexus Langg & Zachary Tomlinson
|
||||
name = "shiny flask"
|
||||
desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "shinyflask"
|
||||
volume = 50
|
||||
|
||||
//////////////////////////////////
|
||||
//////////// Clothing ////////////
|
||||
//////////////////////////////////
|
||||
@@ -176,6 +188,13 @@
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "taryn_kifer_1"
|
||||
|
||||
/obj/item/clothing/head/fluff/enos_adlai_1 //roaper: Enos Adlai
|
||||
name = "comfy cap"
|
||||
desc = "Because when you're the toughest Mother Hubbard on the station, nobody's criticizing your fashion sense."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "enos_adlai_1"
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
//////////// Suits ////////////
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/pink //spaceman96: Trenna Seber
|
||||
|
||||
@@ -29,25 +29,7 @@
|
||||
|
||||
handle_regular_hud_updates()
|
||||
|
||||
if (src.stat == 2 || src.mutations & XRAY)
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = 2
|
||||
else if (src.stat != 2)
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight &= ~SEE_OBJS
|
||||
src.see_in_dark = 5
|
||||
src.see_invisible = 2
|
||||
|
||||
if (src.sleep)
|
||||
src.sleep.icon_state = text("sleep[]", src.sleeping > 0 ? 1 : 0)
|
||||
src.sleep.overlays = null
|
||||
if(src.sleeping_willingly)
|
||||
src.sleep.overlays += icon(src.sleep.icon, "sleep_willing")
|
||||
if (src.rest) src.rest.icon_state = text("rest[]", src.resting)
|
||||
..() //-Yvarov
|
||||
|
||||
if (src.healths)
|
||||
if (src.stat != 2)
|
||||
@@ -86,7 +68,7 @@
|
||||
|
||||
if(src.sleeping)
|
||||
Paralyse(3)
|
||||
if (prob(10) && health) spawn(0) emote("snore")
|
||||
//if (prob(10) && health) spawn(0) emote("snore") Invalid Emote
|
||||
if(!src.sleeping_willingly)
|
||||
src.sleeping--
|
||||
|
||||
|
||||
@@ -29,25 +29,7 @@
|
||||
|
||||
handle_regular_hud_updates()
|
||||
|
||||
if (src.stat == 2 || src.mutations & XRAY)
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = 2
|
||||
else if (src.stat != 2)
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight &= SEE_TURFS
|
||||
src.sight &= ~SEE_OBJS
|
||||
src.see_in_dark = 7
|
||||
src.see_invisible = 3
|
||||
|
||||
if (src.sleep)
|
||||
src.sleep.icon_state = text("sleep[]", src.sleeping > 0 ? 1 : 0)
|
||||
src.sleep.overlays = null
|
||||
if(src.sleeping_willingly)
|
||||
src.sleep.overlays += icon(src.sleep.icon, "sleep_willing")
|
||||
if (src.rest) src.rest.icon_state = text("rest[]", src.resting)
|
||||
..() //-Yvarov
|
||||
|
||||
if (src.healths)
|
||||
if (src.stat != 2)
|
||||
@@ -87,7 +69,7 @@
|
||||
|
||||
if(src.sleeping)
|
||||
Paralyse(3)
|
||||
if (prob(10) && health) spawn(0) emote("snore")
|
||||
//if (prob(10) && health) spawn(0) emote("snore") Invalid Emote
|
||||
if(!src.sleeping_willingly)
|
||||
src.sleeping--
|
||||
|
||||
|
||||
@@ -404,7 +404,7 @@
|
||||
|
||||
if(src.sleeping)
|
||||
Paralyse(3)
|
||||
if (prob(10) && health) spawn(0) emote("snore")
|
||||
//if (prob(10) && health) emote("snore") //Invalid emote for aliens, but it might be worth making sleep noticeable somehow -Yvarov
|
||||
if(!src.sleeping_willingly)
|
||||
src.sleeping--
|
||||
|
||||
|
||||
@@ -32,25 +32,7 @@
|
||||
|
||||
handle_regular_hud_updates()
|
||||
|
||||
if (src.stat == 2 || src.mutations & XRAY)
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = 2
|
||||
else if (src.stat != 2)
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight &= ~SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = 2
|
||||
|
||||
if (src.sleep)
|
||||
src.sleep.icon_state = text("sleep[]", src.sleeping > 0 ? 1 : 0)
|
||||
src.sleep.overlays = null
|
||||
if(src.sleeping_willingly)
|
||||
src.sleep.overlays += icon(src.sleep.icon, "sleep_willing")
|
||||
if (src.rest) src.rest.icon_state = text("rest[]", src.resting)
|
||||
..() //-Yvarov
|
||||
|
||||
if (src.healths)
|
||||
if (src.stat != 2)
|
||||
@@ -88,7 +70,7 @@
|
||||
|
||||
if(src.sleeping)
|
||||
Paralyse(3)
|
||||
if (prob(10) && health) spawn(0) emote("snore")
|
||||
//if (prob(10) && health) spawn(0) emote("snore") Invalid Emote
|
||||
if(!src.sleeping_willingly)
|
||||
src.sleeping--
|
||||
|
||||
|
||||
@@ -327,7 +327,7 @@
|
||||
|
||||
if(sleeping)
|
||||
Paralyse(3)
|
||||
if (prob(10) && health) spawn(0) emote("snore")
|
||||
//if (prob(10) && health) spawn(0) emote("snore") Invalid Emote
|
||||
if(!src.sleeping_willingly)
|
||||
src.sleeping--
|
||||
|
||||
|
||||
@@ -116,7 +116,10 @@
|
||||
|
||||
//handcuffed?
|
||||
if (src.handcuffed)
|
||||
msg += "[t_He] [t_is] \icon[src.handcuffed] handcuffed!\n"
|
||||
if(istype(src.handcuffed, /obj/item/weapon/handcuffs/cable))
|
||||
msg += "<span class='warning'>[t_He] [t_is] \icon[src.handcuffed] restrained with cable!</span>\n"
|
||||
else
|
||||
msg += "<span class='warning'>[t_He] [t_is] \icon[src.handcuffed] handcuffed!</span>\n"
|
||||
|
||||
//belt
|
||||
if (src.belt)
|
||||
|
||||
@@ -206,14 +206,6 @@
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "hat storage"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hair"
|
||||
using.screen_loc = ui_hstore1
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "resist"
|
||||
using.icon = ui_style
|
||||
|
||||
@@ -39,7 +39,6 @@
|
||||
var/obj/item/weapon/r_store = null
|
||||
var/obj/item/weapon/l_store = null
|
||||
var/obj/item/weapon/s_store = null
|
||||
var/obj/item/weapon/h_store = null
|
||||
|
||||
var/icon/stand_icon = null
|
||||
var/icon/lying_icon = null
|
||||
@@ -481,15 +480,6 @@
|
||||
glasses = null
|
||||
else if (W == head)
|
||||
var/obj/item/prev_head = W
|
||||
W = h_store
|
||||
if (W)
|
||||
u_equip(W)
|
||||
if (client)
|
||||
client.screen -= W
|
||||
if (W)
|
||||
W.loc = loc
|
||||
W.dropped(src)
|
||||
W.layer = initial(W.layer)
|
||||
head = null
|
||||
if(prev_head && (prev_head.flags & BLOCKHAIR))
|
||||
// rebuild face
|
||||
@@ -524,8 +514,6 @@
|
||||
l_store = null
|
||||
else if (W == s_store)
|
||||
s_store = null
|
||||
else if (W == h_store)
|
||||
h_store = null
|
||||
else if (W == back)
|
||||
back = null
|
||||
else if (W == handcuffed)
|
||||
@@ -756,22 +744,6 @@
|
||||
u_equip(W)
|
||||
s_store = W
|
||||
|
||||
if("hat storage")
|
||||
if (h_store)
|
||||
if (emptyHand)
|
||||
h_store.DblClick()
|
||||
return
|
||||
var/confirm
|
||||
if (head)
|
||||
if (istype(W, /obj/item/weapon/pen))
|
||||
confirm = 1
|
||||
if (istype(head) && is_type_in_list(W, head.allowed)) // NOTE: head is /obj/item/clothing/head/ and parer hat is not /obj/item/clothing/ and does not have "allowed" --rastaf0
|
||||
confirm = 1
|
||||
if (!confirm) return
|
||||
else
|
||||
u_equip(W)
|
||||
h_store = W
|
||||
|
||||
update_clothing()
|
||||
|
||||
return
|
||||
@@ -1087,9 +1059,6 @@
|
||||
overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
s_store.screen_loc = ui_sstore1
|
||||
|
||||
if (h_store)
|
||||
h_store.screen_loc = ui_hstore1
|
||||
|
||||
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
|
||||
//to hide / show them.
|
||||
if (client)
|
||||
@@ -1210,10 +1179,11 @@
|
||||
|
||||
if (handcuffed)
|
||||
pulling = null
|
||||
var/h1 = handcuffed.icon_state
|
||||
if (!lying)
|
||||
overlays += image("icon" = 'mob.dmi', "icon_state" = "handcuff1", "layer" = MOB_LAYER)
|
||||
overlays += image("icon" = 'mob.dmi', "icon_state" = "[h1]1", "layer" = MOB_LAYER)
|
||||
else
|
||||
overlays += image("icon" = 'mob.dmi', "icon_state" = "handcuff2", "layer" = MOB_LAYER)
|
||||
overlays += image("icon" = 'mob.dmi', "icon_state" = "[h1]2", "layer" = MOB_LAYER)
|
||||
|
||||
if (client)
|
||||
client.screen -= contents
|
||||
@@ -1620,6 +1590,8 @@
|
||||
if("dnainjector")
|
||||
message = text("\red <B>[] is trying to inject [] with the []!</B>", source, target, item)
|
||||
if("mask")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their mask removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) mask</font>")
|
||||
if(istype(target.wear_mask, /obj/item/clothing)&&!target.wear_mask:canremove)
|
||||
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.wear_mask, target)
|
||||
else
|
||||
@@ -1627,60 +1599,84 @@
|
||||
/* if("headset")
|
||||
message = text("\red <B>[] is trying to take off \a [] from []'s face!</B>", source, target.w_radio, target) */
|
||||
if("l_hand")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their left hand item removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) left hand item</font>")
|
||||
message = text("\red <B>[] is trying to take off \a [] from []'s left hand!</B>", source, target.l_hand, target)
|
||||
if("r_hand")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their right hand item removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) right hand item</font>")
|
||||
message = text("\red <B>[] is trying to take off \a [] from []'s right hand!</B>", source, target.r_hand, target)
|
||||
if("gloves")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their gloves removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) gloves</font>")
|
||||
if(istype(target.gloves, /obj/item/clothing)&&!target.gloves:canremove)
|
||||
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.gloves, target)
|
||||
else
|
||||
message = text("\red <B>[] is trying to take off the [] from []'s hands!</B>", source, target.gloves, target)
|
||||
if("eyes")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their eyewear removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) eyewear</font>")
|
||||
if(istype(target.glasses, /obj/item/clothing)&&!target.glasses:canremove)
|
||||
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.glasses, target)
|
||||
else
|
||||
message = text("\red <B>[] is trying to take off the [] from []'s eyes!</B>", source, target.glasses, target)
|
||||
if("l_ear")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their left ear item removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) left ear item</font>")
|
||||
if(istype(target.l_ear, /obj/item/clothing)&&!target.l_ear:canremove)
|
||||
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.l_ear, target)
|
||||
else
|
||||
message = text("\red <B>[] is trying to take off the [] from []'s left ear!</B>", source, target.l_ear, target)
|
||||
if("r_ear")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their right ear item removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) right ear item</font>")
|
||||
if(istype(target.r_ear, /obj/item/clothing)&&!target.r_ear:canremove)
|
||||
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.r_ear, target)
|
||||
else
|
||||
message = text("\red <B>[] is trying to take off the [] from []'s right ear!</B>", source, target.r_ear, target)
|
||||
if("head")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their hat removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) hat</font>")
|
||||
if(istype(target.head, /obj/item/clothing)&&!target.head:canremove)
|
||||
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.head, target)
|
||||
else
|
||||
message = text("\red <B>[] is trying to take off the [] from []'s head!</B>", source, target.head, target)
|
||||
if("shoes")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their shoes removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) shoes</font>")
|
||||
if(istype(target.shoes, /obj/item/clothing)&&!target.shoes:canremove)
|
||||
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.shoes, target)
|
||||
else
|
||||
message = text("\red <B>[] is trying to take off the [] from []'s feet!</B>", source, target.shoes, target)
|
||||
if("belt")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their belt item removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) belt item</font>")
|
||||
message = text("\red <B>[] is trying to take off the [] from []'s belt!</B>", source, target.belt, target)
|
||||
if("suit")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their suit removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) suit</font>")
|
||||
if(istype(target.wear_suit, /obj/item/clothing)&&!target.wear_suit:canremove)
|
||||
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.wear_suit, target)
|
||||
else
|
||||
message = text("\red <B>[] is trying to take off \a [] from []'s body!</B>", source, target.wear_suit, target)
|
||||
if("back")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their back item removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) back item</font>")
|
||||
message = text("\red <B>[] is trying to take off \a [] from []'s back!</B>", source, target.back, target)
|
||||
if("handcuff")
|
||||
message = text("\red <B>[] is trying to unhandcuff []!</B>", source, target)
|
||||
if("uniform")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their uniform removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) uniform</font>")
|
||||
if(istype(target.w_uniform, /obj/item/clothing)&&!target.w_uniform:canremove)
|
||||
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.w_uniform, target)
|
||||
else
|
||||
message = text("\red <B>[] is trying to take off \a [] from []'s body!</B>", source, target.w_uniform, target)
|
||||
if("s_store")
|
||||
message = text("\red <B>[] is trying to take off \a [] from []'s suit!</B>", source, target.s_store, target)
|
||||
if("h_store")
|
||||
message = text("\red <B>[] is trying to empty []'s hat!</B>", source, target)
|
||||
if("pockets")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their pockets emptied by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to empty [target.name]'s ([target.ckey]) pockets</font>")
|
||||
for(var/obj/item/weapon/mousetrap/MT in list(target.l_store, target.r_store))
|
||||
if(MT.armed)
|
||||
for(var/mob/O in viewers(target, null))
|
||||
@@ -1701,10 +1697,14 @@
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
message = text("\red <B>[] is trying perform CPR on []!</B>", source, target)
|
||||
message = text("\red <B>[] is trying to perform CPR on []!</B>", source, target)
|
||||
if("id")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their ID removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) ID</font>")
|
||||
message = text("\red <B>[] is trying to take off [] from []'s uniform!</B>", source, target.wear_id, target)
|
||||
if("internal")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their internals toggled by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to toggle [target.name]'s ([target.ckey]) internals</font>")
|
||||
if (target.internal)
|
||||
message = text("\red <B>[] is trying to remove []'s internals</B>", source, target)
|
||||
else
|
||||
@@ -2127,17 +2127,6 @@ It can still be worn/put on as normal.
|
||||
item.layer = 20
|
||||
target.back = item
|
||||
item.loc = target
|
||||
if("h_store")
|
||||
if (target.h_store)
|
||||
var/obj/item/W = target.h_store
|
||||
target.u_equip(W)
|
||||
if (target.client)
|
||||
target.client.screen -= W
|
||||
if (W)
|
||||
W.loc = target.loc
|
||||
W.dropped(target)
|
||||
W.layer = initial(W.layer)
|
||||
W.add_fingerprint(source)
|
||||
if("handcuff")
|
||||
if (target.handcuffed)
|
||||
var/obj/item/W = target.handcuffed
|
||||
@@ -2288,7 +2277,6 @@ It can still be worn/put on as normal.
|
||||
<BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
|
||||
<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
|
||||
<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
|
||||
<BR><A href='?src=\ref[src];item=h_store'>Empty Hat</A>
|
||||
<BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
|
||||
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
|
||||
<BR>"}
|
||||
|
||||
@@ -980,10 +980,16 @@
|
||||
if (stunned > 0)
|
||||
AdjustStunned(-1)
|
||||
stat = 0
|
||||
|
||||
if (weakened > 0)
|
||||
AdjustWeakened(-1)
|
||||
lying = 1
|
||||
stat = 0
|
||||
|
||||
if(resting)
|
||||
lying = 1
|
||||
stat = 0
|
||||
|
||||
if (paralysis > 0)
|
||||
handle_dreams()
|
||||
AdjustParalysis(-1)
|
||||
@@ -1003,10 +1009,6 @@
|
||||
if(!sleeping_willingly)
|
||||
sleeping--
|
||||
|
||||
if(resting)
|
||||
lying = 1
|
||||
stat = 0
|
||||
|
||||
var/h = hand
|
||||
hand = 0
|
||||
drop_item()
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
..()
|
||||
|
||||
// While I'm doing a terriblly lazy way of initalizing things, why don't I make it so people's preferences tag along with them. This could be useful in fixing the fucking cloned-as-unknown thing, making me not have to dynamically load them during tensioner, and of course, storing metadata.
|
||||
|
||||
if(!src.storedpreferences)
|
||||
src.storedpreferences = new
|
||||
storedpreferences.savefile_load(src, 0)
|
||||
//Whoever wrote this should go suck a choad. This was causing runtimes, asshat. IN ADDITION, YOU PUT IT IN THE LIFE PROC YOU ASSHAT
|
||||
// if(!src.storedpreferences)
|
||||
// src.storedpreferences = new
|
||||
// storedpreferences.savefile_load(src, 0)
|
||||
|
||||
|
||||
|
||||
@@ -281,8 +281,8 @@
|
||||
density = 1
|
||||
else
|
||||
density = !lying
|
||||
|
||||
|
||||
//Bullshit ERP horseshit causing runtimes. Eat a dick.
|
||||
/*
|
||||
/mob/living/proc/Examine_OOC()
|
||||
set name = "Examine Meta-Info (OOC)"
|
||||
set category = "OOC"
|
||||
@@ -300,7 +300,7 @@
|
||||
else
|
||||
usr << "OOC Metadata is not supported by this server!"
|
||||
|
||||
return
|
||||
return*/
|
||||
|
||||
/mob/living/attack_animal(mob/M)
|
||||
attack_paw(M) // treat it like a normal non-human attack
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user