mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
Merge remote-tracking branch 'upstream/master' into poolit
Conflicts: code/game/objects/structures/displaycase.dm code/game/objects/structures/grille.dm code/game/objects/structures/lamarr_cage.dm
This commit is contained in:
@@ -5432,7 +5432,7 @@
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||||
"cax" = (/obj/structure/noticeboard{pixel_y = 32},/obj/structure/table,/obj/item/weapon/reagent_containers/glass/beaker/large{pixel_y = 3},/obj/item/weapon/reagent_containers/glass/beaker{pixel_x = 8; pixel_y = 2},/obj/item/weapon/reagent_containers/glass/bottle/charcoal{pixel_x = -5; pixel_y = 0},/obj/item/weapon/reagent_containers/glass/bottle/morphine,/obj/item/weapon/reagent_containers/syringe/epinephrine{pixel_x = 3; pixel_y = -2},/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
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"cay" = (/obj/structure/closet/secure_closet/medical3,/obj/item/weapon/screwdriver{pixel_y = 6},/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = 30},/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
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"caz" = (/obj/structure/closet/secure_closet/medical3,/obj/machinery/light{dir = 1},/obj/machinery/alarm{pixel_y = 24},/obj/item/weapon/screwdriver{pixel_y = 6},/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
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"caA" = (/obj/item/device/radio/intercom{broadcasting = 1; freerange = 0; frequency = 1485; listening = 0; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = 30},/obj/structure/closet/wardrobe/white/medical,/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
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"caA" = (/obj/item/device/radio/intercom{broadcasting = 1; freerange = 0; frequency = 1485; listening = 0; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = 30},/obj/structure/closet/wardrobe/medical_white,/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
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"caB" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{dir = 5; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
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"caC" = (/obj/machinery/power/apc{dir = 8; name = "Medical Security Checkpoint APC"; pixel_x = -24; pixel_y = 0},/obj/machinery/alarm{pixel_y = 28},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/closet/secure_closet/security/med,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/checkpoint/medical)
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"caD" = (/obj/machinery/recharger{pixel_y = 4},/obj/structure/table/reinforced,/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/obj/machinery/light{dir = 1},/obj/machinery/camera{c_tag = "Security Post - Medbay"; dir = 2; network = list("SS13","Medbay")},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint/medical)
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@@ -7978,7 +7978,7 @@
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"cXv" = (/obj/machinery/smartfridge,/turf/simulated/wall,/area/crew_quarters/bar)
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"cXw" = (/obj/effect/spawner/window/reinforced{useFull = 1; tag = "fullReinWin"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor/preopen{id_tag = "Xenolab"; name = "test chamber blast door"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
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"cXx" = (/obj/effect/spawner/window/reinforced{useFull = 1; tag = "fullReinWin"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/preopen{id_tag = "Xenolab"; name = "test chamber blast door"},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
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(1,1,1) = {"
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||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
@@ -593,7 +593,7 @@
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"lS" = (/obj/structure/closet/wardrobe/orange,/turf/simulated/floor/plating/airless,/area/space)
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"lT" = (/obj/structure/window/basic{dir = 4},/turf/space,/area/space)
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"lU" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/derelict/arrival)
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"lV" = (/obj/structure/closet/wardrobe,/turf/simulated/floor,/area/derelict/arrival)
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"lV" = (/obj/structure/closet/wardrobe/generic,/turf/simulated/floor,/area/derelict/arrival)
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"lW" = (/turf/simulated/floor/plating/airless{icon_state = "floorscorched1"},/area/derelict/hallway/primary)
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"lX" = (/obj/structure/closet,/turf/simulated/floor/plating/airless,/area/derelict/hallway/primary)
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"lY" = (/turf/simulated/floor,/area/derelict/atmospherics)
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@@ -317,7 +317,7 @@
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"ge" = (/obj/item/weapon/storage/secure/safe/sc_ssafe{pixel_x = 4; pixel_y = -26},/turf/simulated/floor{icon_state = "grimy"},/area/awaymission/northblock)
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"gf" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/captain,/obj/item/clothing/under/rank/captain,/obj/effect/decal/remains/human,/obj/effect/decal/cleanable/blood/splatter,/obj/item/weapon/gun/energy/laser/retro/sc_retro,/turf/simulated/floor{icon_state = "grimy"},/area/awaymission/northblock)
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"gg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless{icon_state = "floorscorched2"},/area/awaymission/midblock)
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"gh" = (/obj/structure/closet/wardrobe,/turf/simulated/floor,/area/awaymission/midblock)
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"gh" = (/obj/structure/closet/wardrobe/generic,/turf/simulated/floor,/area/awaymission/midblock)
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"gi" = (/turf/simulated/floor,/area/awaymission/midblock)
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"gj" = (/obj/structure/closet/wardrobe/pjs,/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"; tag = ""},/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/awaymission/midblock)
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"gk" = (/obj/structure/closet/wardrobe/pink,/turf/simulated/floor,/area/awaymission/midblock)
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@@ -4614,7 +4614,7 @@
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"bKL" = (/turf/simulated/floor{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
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"bKM" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos)
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"bKN" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/mask/muzzle,/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -27},/obj/machinery/light,/obj/item/weapon/gun/syringe,/turf/simulated/floor{tag = "icon-whiteblue (SOUTHWEST)"; icon_state = "whiteblue"; dir = 10},/area/medical/medbay3)
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"bKO" = (/obj/machinery/camera{c_tag = "Medbay Equipment"; dir = 1; network = list("SS13")},/obj/structure/closet/wardrobe/white/medical,/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3)
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"bKO" = (/obj/machinery/camera{c_tag = "Medbay Equipment"; dir = 1; network = list("SS13")},/obj/structure/closet/wardrobe/medical_white,/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3)
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"bKP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3)
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"bKQ" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_y = 8},/obj/item/weapon/storage/box/masks{pixel_y = -3},/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/item/weapon/wirecutters{desc = "This cuts gloves."; name = "Glove Snippers"},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHEAST)"; icon_state = "whiteblue"; dir = 6},/area/medical/medbay3)
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"bKR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/medbay2)
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@@ -498,7 +498,7 @@
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"jM" = (/obj/structure/closet/wardrobe/orange,/turf/simulated/floor/airless,/area/space)
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"jN" = (/obj/structure/window/basic{dir = 4},/turf/space,/area/space)
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"jO" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/derelict/arrival)
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"jP" = (/obj/structure/closet/wardrobe,/turf/simulated/floor,/area/derelict/arrival)
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"jP" = (/obj/structure/closet/wardrobe/generic,/turf/simulated/floor,/area/derelict/arrival)
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"jQ" = (/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/derelict/hallway/primary)
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"jR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/window/reinforced,/turf/simulated/floor/airless,/area/space)
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"jS" = (/obj/structure/window/reinforced,/turf/simulated/floor/airless,/area/space)
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@@ -28,12 +28,11 @@ var/Debug = 0 // global debug switch
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var/Debug2 = 1 // enables detailed job debug file in secrets
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//This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
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var/MAX_EXPLOSION_RANGE = 14
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var/MAX_EX_DEVESTATION_RANGE = 3
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var/MAX_EX_HEAVY_RANGE = 7
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var/MAX_EX_LIGHT_RANGE = 14
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var/MAX_EX_FLASH_RANGE = 14
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//#define MAX_EXPLOSION_RANGE 14 // Defaults to 12 (was 8) -- TLE
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var/MAX_EX_FLAME_RANGE = 14
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var/list/be_special_flags = list(
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"traitor" = BE_TRAITOR,
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@@ -346,9 +346,6 @@
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if("protect_roles_from_antagonist")
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config.protect_roles_from_antagonist = 1
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if("reactionary_explosions")
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config.reactionary_explosions = 1
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if ("probability")
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var/prob_pos = findtext(value, " ")
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var/prob_name = null
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@@ -561,6 +558,22 @@
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config.bones_can_break = value
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if("limbs_can_break")
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config.limbs_can_break = value
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if("reactionary_explosions")
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config.reactionary_explosions = 1
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if("bombcap")
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var/BombCap = text2num(value)
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if (!BombCap)
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continue
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if (BombCap < 4)
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BombCap = 4
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if (BombCap > 128)
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BombCap = 128
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MAX_EX_DEVESTATION_RANGE = round(BombCap/4)
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MAX_EX_HEAVY_RANGE = round(BombCap/2)
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MAX_EX_LIGHT_RANGE = BombCap
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MAX_EX_FLASH_RANGE = BombCap
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MAX_EX_FLAME_RANGE = BombCap
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if("default_laws")
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config.default_laws = text2num(value)
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else
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@@ -54,7 +54,7 @@
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return
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src.audible_message("\icon[src] <b>[src]</b> beeps, \"Enjoy the pizza!\"")
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src.visible_message("<span class='userdanger'>\The [src] violently explodes!</span>")
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explosion(src.loc,1,2,4) //Identical to a minibomb
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explosion(src.loc,1,2,4,flame_range = 2) //Identical to a minibomb
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qdel(src)
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/obj/item/device/pizza_bomb/attackby(var/obj/item/I, var/mob/user, params)
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@@ -5,10 +5,11 @@
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var/ex_severe = 1
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var/ex_heavy = 2
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var/ex_light = 3
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var/ex_flash = 4
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/obj/effect/proc_holder/spell/wizard/targeted/explosion/cast(list/targets)
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for(var/mob/living/target in targets)
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explosion(target.loc,ex_severe,ex_heavy,ex_light)
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explosion(target.loc,ex_severe,ex_heavy,ex_light,ex_flash)
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return
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@@ -272,7 +272,7 @@
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action_icon_state = "fireball"
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/obj/effect/proc_holder/spell/wizard/turf/fireball/cast(var/turf/T)
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explosion(T, -1, 0, 2, 3, 0)
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explosion(T, -1, 0, 2, 3, 0, flame_range = 2)
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/obj/effect/proc_holder/spell/wizard/targeted/inflict_handler/fireball
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@@ -89,8 +89,6 @@ var/global/list/ghdel_profiling = list()
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*/
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/atom/proc/meteorhit(obj/meteor as obj)
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return
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||||
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/atom/proc/allow_drop()
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return 1
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@@ -34,7 +34,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
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|
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else if (istype(clong, /mob))
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if(clong.density || prob(10))
|
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clong.meteorhit(src)
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clong.ex_act(2)
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else
|
||||
del(src)
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||||
|
||||
|
||||
@@ -99,7 +99,7 @@ The "dust" will damage the hull of the station causin minor hull breaches.
|
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
|
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|
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if(ismob(A))
|
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A.meteorhit(src)//This should work for now I guess
|
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A.ex_act(strength)//This should work for now I guess
|
||||
else if(!istype(A,/obj/machinery/power/emitter) && !istype(A,/obj/machinery/field_generator)) //Protect the singularity from getting released every round!
|
||||
A.ex_act(strength) //Changing emitter/field gen ex_act would make it immune to bombs and C4
|
||||
|
||||
|
||||
@@ -196,7 +196,7 @@ rcd light flash thingy on matter drain
|
||||
V.show_message("<span class='notice'>You hear a loud electrical buzzing sound!</span>", 2)
|
||||
spawn(50)
|
||||
explosion(get_turf(M), 0,1,1,0)
|
||||
del(M)
|
||||
qdel(M)
|
||||
else src << "<span class='notice'>Out of uses.</span>"
|
||||
else src << "<span class='notice'>That's not a machine.</span>"
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
var/waitduration = rand(3000,9000)
|
||||
while(waveduration - world.time > 0)
|
||||
sleep(20)
|
||||
spawn() spawn_meteors(6)
|
||||
spawn() spawn_meteors(6, meteors_normal)
|
||||
sleep(waitduration)
|
||||
nometeors = 0
|
||||
|
||||
|
||||
@@ -1,149 +1,254 @@
|
||||
/*/proc/meteor_wave(var/number = meteors_in_wave)
|
||||
if(!ticker || wavesecret)
|
||||
return
|
||||
//Meteors probability of spawning during a given wave
|
||||
/var/list/meteors_normal = list(/obj/effect/meteor/dust=3, /obj/effect/meteor/medium=8, /obj/effect/meteor/big=3, \
|
||||
/obj/effect/meteor/flaming=1, /obj/effect/meteor/irradiated=3) //for normal meteor event
|
||||
|
||||
wavesecret = 1
|
||||
for(var/i = 0 to number)
|
||||
spawn(rand(10,100))
|
||||
spawn_meteor()
|
||||
spawn(meteor_wave_delay)
|
||||
wavesecret = 0
|
||||
*/
|
||||
/proc/spawn_meteors(var/number)
|
||||
/var/list/meteors_threatening = list(/obj/effect/meteor/medium=4, /obj/effect/meteor/big=8, \
|
||||
/obj/effect/meteor/flaming=3, /obj/effect/meteor/irradiated=3) //for threatening meteor event
|
||||
|
||||
/var/list/meteors_catastrophic = list(/obj/effect/meteor/medium=5, /obj/effect/meteor/big=75, \
|
||||
/obj/effect/meteor/flaming=10, /obj/effect/meteor/irradiated=10, /obj/effect/meteor/tunguska = 1) //for catastrophic meteor event
|
||||
|
||||
/var/list/meteors_dust = list(/obj/effect/meteor/dust) //for space dust event
|
||||
|
||||
|
||||
///////////////////////////////
|
||||
//Meteor spawning global procs
|
||||
///////////////////////////////
|
||||
/proc/spawn_meteors(var/number = 10, var/list/meteortypes)
|
||||
for(var/i = 0; i < number; i++)
|
||||
spawn(0)
|
||||
spawn_meteor()
|
||||
spawn_meteor(meteortypes)
|
||||
|
||||
/proc/spawn_meteor()
|
||||
|
||||
var/startx
|
||||
var/starty
|
||||
var/endx
|
||||
var/endy
|
||||
/proc/spawn_meteor(var/list/meteortypes)
|
||||
var/turf/pickedstart
|
||||
var/turf/pickedgoal
|
||||
var/max_i = 10//number of tries to spawn meteor.
|
||||
|
||||
|
||||
do
|
||||
switch(pick(1,2,3,4))
|
||||
if(1) //NORTH
|
||||
starty = world.maxy-(TRANSITIONEDGE+1)
|
||||
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
|
||||
endy = TRANSITIONEDGE
|
||||
endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
|
||||
if(2) //EAST
|
||||
starty = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
|
||||
startx = world.maxx-(TRANSITIONEDGE+1)
|
||||
endy = rand(TRANSITIONEDGE, world.maxy-TRANSITIONEDGE)
|
||||
endx = TRANSITIONEDGE
|
||||
if(3) //SOUTH
|
||||
starty = (TRANSITIONEDGE+1)
|
||||
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
|
||||
endy = world.maxy-TRANSITIONEDGE
|
||||
endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
|
||||
if(4) //WEST
|
||||
starty = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
|
||||
startx = (TRANSITIONEDGE+1)
|
||||
endy = rand(TRANSITIONEDGE,world.maxy-TRANSITIONEDGE)
|
||||
endx = world.maxx-TRANSITIONEDGE
|
||||
|
||||
pickedstart = locate(startx, starty, 1)
|
||||
pickedgoal = locate(endx, endy, 1)
|
||||
while (!istype(pickedstart, /turf/space))
|
||||
var/startSide = pick(cardinal)
|
||||
pickedstart = spaceDebrisStartLoc(startSide, 1)
|
||||
pickedgoal = spaceDebrisFinishLoc(startSide, 1)
|
||||
max_i--
|
||||
if(max_i<=0) return
|
||||
|
||||
while (!istype(pickedstart, /turf/space) || pickedstart.loc.name != "Space" ) //FUUUCK, should never happen.
|
||||
|
||||
|
||||
var/obj/effect/meteor/M
|
||||
switch(rand(1, 100))
|
||||
|
||||
if(1 to 10)
|
||||
M = new /obj/effect/meteor/big( pickedstart )
|
||||
if(11 to 75)
|
||||
M = new /obj/effect/meteor( pickedstart )
|
||||
if(76 to 100)
|
||||
M = new /obj/effect/meteor/small( pickedstart )
|
||||
|
||||
if(max_i<=0)
|
||||
return
|
||||
var/Me = pickweight(meteortypes)
|
||||
var/obj/effect/meteor/M = new Me(pickedstart)
|
||||
M.dest = pickedgoal
|
||||
M.z_original = 1
|
||||
spawn(0)
|
||||
walk_towards(M, M.dest, 1)
|
||||
|
||||
return
|
||||
|
||||
/proc/spaceDebrisStartLoc(startSide, Z)
|
||||
var/starty
|
||||
var/startx
|
||||
switch(startSide)
|
||||
if(NORTH)
|
||||
starty = world.maxy-(TRANSITIONEDGE+1)
|
||||
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
|
||||
if(EAST)
|
||||
starty = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
|
||||
startx = world.maxx-(TRANSITIONEDGE+1)
|
||||
if(SOUTH)
|
||||
starty = (TRANSITIONEDGE+1)
|
||||
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
|
||||
if(WEST)
|
||||
starty = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
|
||||
startx = (TRANSITIONEDGE+1)
|
||||
var/turf/T = locate(startx, starty, Z)
|
||||
return T
|
||||
|
||||
/proc/spaceDebrisFinishLoc(startSide, Z)
|
||||
var/endy
|
||||
var/endx
|
||||
switch(startSide)
|
||||
if(NORTH)
|
||||
endy = TRANSITIONEDGE
|
||||
endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
|
||||
if(EAST)
|
||||
endy = rand(TRANSITIONEDGE, world.maxy-TRANSITIONEDGE)
|
||||
endx = TRANSITIONEDGE
|
||||
if(SOUTH)
|
||||
endy = world.maxy-TRANSITIONEDGE
|
||||
endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
|
||||
if(WEST)
|
||||
endy = rand(TRANSITIONEDGE,world.maxy-TRANSITIONEDGE)
|
||||
endx = world.maxx-TRANSITIONEDGE
|
||||
var/turf/T = locate(endx, endy, Z)
|
||||
return T
|
||||
|
||||
///////////////////////
|
||||
//The meteor effect
|
||||
//////////////////////
|
||||
|
||||
/obj/effect/meteor
|
||||
name = "meteor"
|
||||
name = "the concept of meteor"
|
||||
desc = "You should probably run instead of gawking at this."
|
||||
icon = 'icons/obj/meteor.dmi'
|
||||
icon_state = "flaming"
|
||||
icon_state = "small"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
var/hits = 1
|
||||
anchored = 1
|
||||
var/hits = 4
|
||||
var/hitpwr = 2 //Level of ex_act to be called on hit.
|
||||
var/dest
|
||||
pass_flags = PASSTABLE
|
||||
var/heavy = 0
|
||||
var/meteorsound = 'sound/effects/meteorimpact.ogg'
|
||||
var/z_original = 1
|
||||
|
||||
/obj/effect/meteor/small
|
||||
name = "small meteor"
|
||||
icon_state = "smallf"
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
var/meteordrop = /obj/item/weapon/ore/iron
|
||||
var/dropamt = 2
|
||||
|
||||
/obj/effect/meteor/Move()
|
||||
if(z != z_original || loc == dest)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
. = ..() //process movement...
|
||||
|
||||
if(.)//.. if did move, ram the turf we get in
|
||||
var/turf/T = get_turf(loc)
|
||||
ram_turf(T)
|
||||
|
||||
if(prob(10) && !istype(T, /turf/space))//randomly takes a 'hit' from ramming
|
||||
get_hit()
|
||||
|
||||
return .
|
||||
|
||||
/obj/effect/meteor/Destroy()
|
||||
walk(src,0) //this cancels the walk_towards() proc
|
||||
..()
|
||||
|
||||
/obj/effect/meteor/New()
|
||||
..()
|
||||
SpinAnimation()
|
||||
|
||||
/obj/effect/meteor/Bump(atom/A)
|
||||
spawn(0)
|
||||
if(A)
|
||||
ram_turf(get_turf(A))
|
||||
playsound(src.loc, meteorsound, 40, 1)
|
||||
get_hit()
|
||||
|
||||
if (A)
|
||||
A.meteorhit(src)
|
||||
playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1)
|
||||
if (--src.hits <= 0)
|
||||
/obj/effect/meteor/proc/ram_turf(var/turf/T)
|
||||
//first bust whatever is in the turf
|
||||
for(var/atom/A in T)
|
||||
if(A != src)
|
||||
A.ex_act(hitpwr)
|
||||
|
||||
//Prevent meteors from blowing up the singularity's containment.
|
||||
//Changing emitter and generator ex_act would result in them being bomb and C4 proof.
|
||||
if(!istype(A,/obj/machinery/power/emitter) && \
|
||||
!istype(A,/obj/machinery/field_generator) && \
|
||||
prob(15))
|
||||
explosion(src.loc, 4, 5, 6, 7, 0)
|
||||
del(src)
|
||||
return
|
||||
//then, ram the turf if it still exists
|
||||
if(T)
|
||||
T.ex_act(hitpwr)
|
||||
|
||||
|
||||
/obj/effect/meteor/ex_act(severity)
|
||||
|
||||
if (severity < 4)
|
||||
//process getting 'hit' by colliding with a dense object
|
||||
//or randomly when ramming turfs
|
||||
/obj/effect/meteor/proc/get_hit()
|
||||
hits--
|
||||
if(hits <= 0)
|
||||
make_debris()
|
||||
meteor_effect(heavy)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/meteor/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/meteor/big
|
||||
name = "big meteor"
|
||||
hits = 5
|
||||
|
||||
ex_act(severity)
|
||||
return
|
||||
|
||||
Bump(atom/A)
|
||||
spawn(0)
|
||||
//Prevent meteors from blowing up the singularity's containment.
|
||||
//Changing emitter and generator ex_act would result in them being bomb and C4 proof
|
||||
if(!istype(A,/obj/machinery/power/emitter) && \
|
||||
!istype(A,/obj/machinery/field_generator))
|
||||
if(--src.hits <= 0)
|
||||
del(src) //Dont blow up singularity containment if we get stuck there.
|
||||
|
||||
if (A)
|
||||
for(var/mob/M in player_list)
|
||||
var/turf/T = get_turf(M)
|
||||
if(!T || T.z != src.z)
|
||||
continue
|
||||
shake_camera(M, 3, get_dist(M.loc, src.loc) > 20 ? 1 : 3)
|
||||
M.playsound_local(src.loc, 'sound/effects/meteorimpact.ogg', 50, 1, get_rand_frequency(), 10)
|
||||
explosion(src.loc, 0, 1, 2, 3, 0)
|
||||
|
||||
if (--src.hits <= 0)
|
||||
if(prob(15) && !istype(A, /obj/structure/grille))
|
||||
explosion(src.loc, 1, 2, 3, 4, 0)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/meteor/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/pickaxe))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
..()
|
||||
|
||||
/obj/effect/meteor/proc/make_debris()
|
||||
for(var/throws = dropamt, throws > 0, throws--)
|
||||
var/obj/item/O = new meteordrop(get_turf(src))
|
||||
O.throw_at(dest, 5, 10)
|
||||
|
||||
/obj/effect/meteor/proc/meteor_effect(var/sound=1)
|
||||
if(sound)
|
||||
for(var/mob/M in player_list)
|
||||
var/turf/T = get_turf(M)
|
||||
if(!T || T.z != src.z)
|
||||
continue
|
||||
var/dist = get_dist(M.loc, src.loc)
|
||||
shake_camera(M, dist > 20 ? 3 : 5, dist > 20 ? 1 : 3)
|
||||
M.playsound_local(src.loc, meteorsound, 50, 1, get_rand_frequency(), 10)
|
||||
|
||||
///////////////////////
|
||||
//Meteor types
|
||||
///////////////////////
|
||||
|
||||
//Dust
|
||||
/obj/effect/meteor/dust
|
||||
name = "space dust"
|
||||
icon_state = "dust"
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
hits = 1
|
||||
hitpwr = 3
|
||||
meteorsound = 'sound/weapons/tap.ogg'
|
||||
meteordrop = /obj/item/weapon/ore/glass
|
||||
|
||||
//Medium-sized
|
||||
/obj/effect/meteor/medium
|
||||
name = "meteor"
|
||||
dropamt = 3
|
||||
|
||||
/obj/effect/meteor/medium/meteor_effect()
|
||||
..(heavy)
|
||||
explosion(src.loc, 0, 1, 2, 3, 0)
|
||||
|
||||
//Large-sized
|
||||
/obj/effect/meteor/big
|
||||
name = "big meteor"
|
||||
icon_state = "large"
|
||||
hits = 6
|
||||
heavy = 1
|
||||
dropamt = 4
|
||||
|
||||
/obj/effect/meteor/big/meteor_effect()
|
||||
..(heavy)
|
||||
explosion(src.loc, 1, 2, 3, 4, 0)
|
||||
|
||||
//Flaming meteor
|
||||
/obj/effect/meteor/flaming
|
||||
name = "flaming meteor"
|
||||
icon_state = "flaming"
|
||||
hits = 5
|
||||
heavy = 1
|
||||
meteorsound = 'sound/effects/bamf.ogg'
|
||||
meteordrop = /obj/item/weapon/ore/plasma
|
||||
|
||||
/obj/effect/meteor/flaming/meteor_effect()
|
||||
..(heavy)
|
||||
explosion(src.loc, 1, 2, 3, 4, 0, 0, flame_range = 5)
|
||||
|
||||
//Radiation meteor
|
||||
/obj/effect/meteor/irradiated
|
||||
name = "glowing meteor"
|
||||
icon_state = "glowing"
|
||||
heavy = 1
|
||||
meteordrop = /obj/item/weapon/ore/uranium
|
||||
|
||||
|
||||
/obj/effect/meteor/irradiated/meteor_effect()
|
||||
..(heavy)
|
||||
explosion(src.loc, 0, 0, 4, 3, 0)
|
||||
new /obj/effect/decal/cleanable/greenglow(get_turf(src))
|
||||
for(var/mob/living/L in view(5, src))
|
||||
L.apply_effect(40, IRRADIATE)
|
||||
|
||||
//Station buster Tunguska
|
||||
/obj/effect/meteor/tunguska
|
||||
name = "tunguska meteor"
|
||||
icon_state = "flaming"
|
||||
desc = "Your life briefly passes before your eyes the moment you lay them on this monstruosity."
|
||||
hits = 30
|
||||
hitpwr = 1
|
||||
heavy = 1
|
||||
meteorsound = 'sound/effects/bamf.ogg'
|
||||
meteordrop = /obj/item/weapon/ore/plasma
|
||||
|
||||
/obj/effect/meteor/tunguska/meteor_effect()
|
||||
..(heavy)
|
||||
explosion(src.loc, 5, 10, 15, 20, 0)
|
||||
|
||||
/obj/effect/meteor/tunguska/Bump()
|
||||
..()
|
||||
if(prob(20))
|
||||
explosion(src.loc,2,4,6,8)
|
||||
|
||||
@@ -555,8 +555,8 @@
|
||||
|
||||
/obj/item/weapon/spellbook/oneuse/fireball/recoil(mob/user as mob)
|
||||
..()
|
||||
explosion(user.loc, -1, 0, 2, 3, 0)
|
||||
del(src)
|
||||
explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/spellbook/oneuse/smoke
|
||||
spell = /obj/effect/proc_holder/spell/wizard/targeted/smoke
|
||||
|
||||
@@ -334,11 +334,6 @@ update_flag
|
||||
healthcheck()
|
||||
..()
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/meteorhit(var/obj/O as obj)
|
||||
src.health = 0
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob, params)
|
||||
if(iswelder(W) && src.destroyed)
|
||||
if(weld(W, user))
|
||||
|
||||
@@ -184,11 +184,6 @@
|
||||
emergencyShutdown()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/HolodeckControl/meteorhit(var/obj/O as obj)
|
||||
emergencyShutdown()
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/computer/HolodeckControl/emp_act(severity)
|
||||
emergencyShutdown()
|
||||
..()
|
||||
|
||||
@@ -22,21 +22,9 @@
|
||||
|
||||
/obj/machinery/computer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
luminosity = 0
|
||||
return 0
|
||||
luminosity = 2
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/meteorhit(var/obj/O as obj)
|
||||
for(var/x in verbs)
|
||||
verbs -= x
|
||||
set_broken()
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
smoke.set_up(5, 0, src)
|
||||
smoke.start()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/emp_act(severity)
|
||||
if(prob(20/severity)) set_broken()
|
||||
..()
|
||||
|
||||
@@ -108,14 +108,6 @@ for reference:
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
meteorhit()
|
||||
visible_message("\red <B>The barricade is smashed apart!</B>")
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
del(src)
|
||||
return
|
||||
|
||||
blob_act()
|
||||
src.health -= 25
|
||||
if (src.health <= 0)
|
||||
@@ -200,7 +192,7 @@ for reference:
|
||||
if (src.health <= 0)
|
||||
src.explode()
|
||||
..()
|
||||
|
||||
|
||||
emag_act(user as mob)
|
||||
if (!emagged)
|
||||
emagged = 1
|
||||
@@ -236,10 +228,6 @@ for reference:
|
||||
anchored = !anchored
|
||||
icon_state = "barrier[src.locked]"
|
||||
|
||||
meteorhit()
|
||||
src.explode()
|
||||
return
|
||||
|
||||
blob_act()
|
||||
src.health -= 25
|
||||
if (src.health <= 0)
|
||||
|
||||
@@ -97,6 +97,7 @@
|
||||
icon = 'icons/obj/doors/vault.dmi'
|
||||
opacity = 1
|
||||
assembly_type = /obj/structure/door_assembly/door_assembly_highsecurity //Until somebody makes better sprites.
|
||||
explosion_block = 2
|
||||
|
||||
/obj/machinery/door/airlock/freezer
|
||||
name = "Freezer Airlock"
|
||||
|
||||
@@ -123,11 +123,6 @@
|
||||
flick("door_deny", src)
|
||||
return
|
||||
|
||||
/obj/machinery/door/meteorhit(obj/M as obj)
|
||||
src.open()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/door/attack_ai(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
@@ -175,7 +175,6 @@
|
||||
/obj/machinery/door/window/hitby(AM as mob|obj)
|
||||
|
||||
..()
|
||||
visible_message("<span class='danger'>\The [src] was hit by \the [AM].</span>")
|
||||
var/tforce = 0
|
||||
if(ismob(AM))
|
||||
tforce = 40
|
||||
|
||||
@@ -21,10 +21,15 @@ var/list/doppler_arrays = list()
|
||||
|
||||
/obj/machinery/doppler_array/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(istype(O, /obj/item/weapon/wrench))
|
||||
if(!anchored && !isinspace())
|
||||
anchored = 1
|
||||
power_change()
|
||||
user << "<span class='notice'>You fasten [src].</span>"
|
||||
else if(anchored)
|
||||
anchored = 0
|
||||
power_change()
|
||||
user << "<span class='notice'>You unfasten [src].</span>"
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
anchored = !anchored
|
||||
power_change()
|
||||
user << "You [anchored ? "wrench" : "unwrench"] [src]."
|
||||
|
||||
/obj/machinery/doppler_array/verb/rotate()
|
||||
set name = "Rotate Tachyon-doppler Dish"
|
||||
@@ -33,12 +38,13 @@ var/list/doppler_arrays = list()
|
||||
|
||||
if(!usr || !isturf(usr.loc))
|
||||
return
|
||||
if(usr.stat || usr.restrained())
|
||||
if(usr.stat || usr.restrained() || !usr.canmove)
|
||||
return
|
||||
src.dir = turn(src.dir, 90)
|
||||
return
|
||||
|
||||
/obj/machinery/doppler_array/proc/sense_explosion(var/x0,var/y0,var/z0,var/devastation_range,var/heavy_impact_range,var/light_impact_range,var/took)
|
||||
/obj/machinery/doppler_array/proc/sense_explosion(var/x0,var/y0,var/z0,var/devastation_range,var/heavy_impact_range,var/light_impact_range,
|
||||
var/took,var/orig_dev_range,var/orig_heavy_range,var/orig_light_range)
|
||||
if(stat & NOPOWER) return
|
||||
if(z != z0) return
|
||||
|
||||
@@ -59,10 +65,18 @@ var/list/doppler_arrays = list()
|
||||
if(distance > 100) return
|
||||
if(!(direct & dir)) return
|
||||
|
||||
var/message = "Explosive disturbance detected - Epicenter at: grid ([x0],[y0]). Epicenter radius: [devastation_range]. Outer radius: [heavy_impact_range]. Shockwave radius: [light_impact_range]. Temporal displacement of tachyons: [took] seconds."
|
||||
|
||||
var/list/messages = list("Explosive disturbance detected.", \
|
||||
"Epicenter at: grid ([x0],[y0]). Temporal displacement of tachyons: [took] seconds.", \
|
||||
"Factual: Epicenter radius: [devastation_range]. Outer radius: [heavy_impact_range]. Shockwave radius: [light_impact_range].")
|
||||
|
||||
// If the bomb was capped, say it's theoretical size.
|
||||
if(devastation_range < orig_dev_range || heavy_impact_range < orig_heavy_range || light_impact_range < orig_light_range)
|
||||
messages += "Theoretical: Epicenter radius: [orig_dev_range]. Outer radius: [orig_heavy_range]. Shockwave radius: [orig_light_range]."
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("<span class='game say'><span class='name'>[src]</span> states coldly, \"[message]\"",2)
|
||||
for(var/message in messages)
|
||||
O.show_message("<span class='game say'><span class='name'>[src]</span> states coldly, \"[message]\"",2)
|
||||
|
||||
|
||||
/obj/machinery/doppler_array/power_change()
|
||||
|
||||
@@ -183,23 +183,19 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
/obj/machinery/hologram/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/machinery/hologram/blob_act()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/machinery/hologram/meteorhit()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/machinery/hologram/Del()
|
||||
if(hologram)
|
||||
src:clear_holo()
|
||||
|
||||
@@ -55,18 +55,6 @@
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/shield/meteorhit()
|
||||
src.health -= max_health*0.75 //3/4 health as damage
|
||||
|
||||
if(src.health <= 0)
|
||||
visible_message("\blue The [src] dissipates")
|
||||
del(src)
|
||||
return
|
||||
|
||||
opacity = 1
|
||||
spawn(20) if(src) opacity = 0
|
||||
return
|
||||
|
||||
/obj/machinery/shield/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
@@ -103,8 +91,6 @@
|
||||
|
||||
|
||||
/obj/machinery/shield/hitby(AM as mob|obj)
|
||||
//Let everyone know we've been hit!
|
||||
visible_message("\red <B>[src] was hit by [AM].</B>")
|
||||
|
||||
//Super realistic, resource-intensive, real-time damage calculations.
|
||||
var/tforce = 0
|
||||
@@ -192,13 +178,6 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/shieldgen/meteorhit(obj/O as obj)
|
||||
src.health -= max_health*0.25 //A quarter of the machine's health
|
||||
if (prob(5))
|
||||
src.malfunction = 1
|
||||
src.checkhp()
|
||||
return
|
||||
|
||||
/obj/machinery/shieldgen/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
|
||||
@@ -187,8 +187,10 @@
|
||||
if(adminlog)
|
||||
message_admins(adminlog)
|
||||
log_game(adminlog)
|
||||
explosion(get_turf(src),2,5,11)
|
||||
del(src)
|
||||
explosion(get_turf(src),2,5,11, flame_range = 11)
|
||||
if(src.loc && istype(src.loc,/obj/machinery/syndicatebomb/))
|
||||
qdel(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/bombcore/proc/defuse()
|
||||
//Note: Because of how var/defused is used you shouldn't override this UNLESS you intend to set the var to 0 or
|
||||
@@ -269,16 +271,17 @@
|
||||
var/HeavyExplosion = 2
|
||||
var/MediumExplosion = 5
|
||||
var/LightExplosion = 11
|
||||
var/Flames = 11
|
||||
|
||||
/obj/item/weapon/bombcore/badmin/explosion/detonate()
|
||||
explosion(get_turf(src),HeavyExplosion,MediumExplosion,LightExplosion)
|
||||
explosion(get_turf(src),HeavyExplosion,MediumExplosion,LightExplosion, flame_range = Flames)
|
||||
|
||||
/obj/item/weapon/bombcore/miniature
|
||||
name = "small bomb core"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/bombcore/miniature/detonate()
|
||||
explosion(src.loc,1,2,4) //Identical to a minibomb
|
||||
explosion(src.loc,1,2,4,flame_range = 2) //Identical to a minibomb
|
||||
qdel(src)
|
||||
|
||||
///Syndicate Detonator (aka the big red button)///
|
||||
|
||||
@@ -422,10 +422,6 @@
|
||||
/obj/machinery/gun_turret/emp_act() //Can't emp an mechanical turret.
|
||||
return
|
||||
|
||||
/obj/machinery/gun_turret/meteorhit()
|
||||
die()
|
||||
return
|
||||
|
||||
/obj/machinery/gun_turret/update_icon()
|
||||
if(state > 2 || state < 0) //someone fucked up the vars so fix them
|
||||
take_damage(0)
|
||||
|
||||
@@ -363,8 +363,8 @@
|
||||
|
||||
throw_impact(atom/hit_atom)
|
||||
if(primed)
|
||||
explosion(hit_atom, 0, 0, 2, 4)
|
||||
del(src)
|
||||
explosion(hit_atom, 0, 0, 2, 4, 0)
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -632,7 +632,7 @@
|
||||
T.Entered(O)
|
||||
|
||||
if(prob(30))
|
||||
explosion(T, 0, 0, 1, 3)
|
||||
explosion(get_turf(loc), 0, 0, 1, 3)
|
||||
spawn(0)
|
||||
if(wreckage)
|
||||
var/obj/effect/decal/mecha_wreckage/WR = new wreckage(T)
|
||||
@@ -709,9 +709,6 @@
|
||||
take_damage(30, "brute")
|
||||
return
|
||||
|
||||
/obj/mecha/meteorhit()
|
||||
return ex_act(rand(1,3))//should do for now
|
||||
|
||||
/obj/mecha/emp_act(severity)
|
||||
if(get_charge())
|
||||
use_power((cell.charge/2)/severity)
|
||||
|
||||
@@ -91,11 +91,11 @@
|
||||
return answer
|
||||
|
||||
emp_act()
|
||||
del src
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
ex_act()
|
||||
del src
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
proc/in_mecha()
|
||||
|
||||
@@ -99,7 +99,6 @@
|
||||
|
||||
/obj/structure/alien/resin/hitby(atom/movable/AM)
|
||||
..()
|
||||
visible_message("<span class='danger'>[src] was hit by [AM].</span>")
|
||||
var/tforce = 0
|
||||
if(!isobj(AM))
|
||||
tforce = 10
|
||||
@@ -209,8 +208,8 @@
|
||||
new /obj/structure/alien/weeds(T, linked_node)
|
||||
|
||||
|
||||
/obj/structure/alien/weeds/ex_act(severity, target)
|
||||
del(src)
|
||||
/obj/structure/alien/weeds/ex_act(severity)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/structure/alien/weeds/attackby(obj/item/I, mob/user, params)
|
||||
|
||||
@@ -1100,11 +1100,11 @@ steam.start() -- spawns the effect
|
||||
qdel(src)
|
||||
|
||||
blob_act()
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
bullet_act()
|
||||
if(metal==1 || prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
attack_hand(var/mob/user)
|
||||
if ((HULK in user.mutations) || (prob(75 - metal*25)))
|
||||
@@ -1113,7 +1113,7 @@ steam.start() -- spawns the effect
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] smashes through the foamed metal."
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
user << "\blue You hit the metal foam but bounce off it."
|
||||
return
|
||||
@@ -1127,8 +1127,8 @@ steam.start() -- spawns the effect
|
||||
for(var/mob/O in viewers(src))
|
||||
if (O.client)
|
||||
O << "\red [G.assailant] smashes [G.affecting] through the foamed metal wall."
|
||||
del(I)
|
||||
del(src)
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(prob(I.force*20 - metal*25))
|
||||
@@ -1136,7 +1136,7 @@ steam.start() -- spawns the effect
|
||||
for(var/mob/O in oviewers(user))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] smashes through the foamed metal."
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
user << "\blue You hit the metal foam to no effect."
|
||||
|
||||
|
||||
@@ -156,15 +156,15 @@
|
||||
/obj/effect/supermatter_crystal/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
@@ -176,4 +176,4 @@
|
||||
|
||||
/obj/effect/supermatter_crystal/proc/CheckEndurance()
|
||||
if(endurance <= 0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
@@ -6,7 +6,7 @@
|
||||
if(dx>=dy) return dx + (0.5*dy) //The longest side add half the shortest side approximates the hypotenuse
|
||||
else return dy + (0.5*dx)
|
||||
|
||||
proc/trange(var/Dist=0,var/turf/Center=null)//alternative to range (ONLY processes turfs and thus less intensive)
|
||||
/proc/trange(var/Dist=0,var/turf/Center=null)//alternative to range (ONLY processes turfs and thus less intensive)
|
||||
if(Center==null) return
|
||||
|
||||
//var/x1=((Center.x-Dist)<1 ? 1 : Center.x-Dist)
|
||||
@@ -19,42 +19,60 @@ proc/trange(var/Dist=0,var/turf/Center=null)//alternative to range (ONLY process
|
||||
return block(x1y1,x2y2)
|
||||
|
||||
|
||||
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, adminlog = 1)
|
||||
/proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, ignorecap = 0, flame_range = 0 ,silent = 0)
|
||||
src = null //so we don't abort once src is deleted
|
||||
epicenter = get_turf(epicenter)
|
||||
|
||||
// Archive the uncapped explosion for the doppler array
|
||||
var/orig_dev_range = devastation_range
|
||||
var/orig_heavy_range = heavy_impact_range
|
||||
var/orig_light_range = light_impact_range
|
||||
|
||||
if(!ignorecap)
|
||||
// Clamp all values to MAX_EXPLOSION_RANGE
|
||||
devastation_range = min (MAX_EX_DEVESTATION_RANGE, devastation_range)
|
||||
heavy_impact_range = min (MAX_EX_HEAVY_RANGE, heavy_impact_range)
|
||||
light_impact_range = min (MAX_EX_LIGHT_RANGE, light_impact_range)
|
||||
flash_range = min (MAX_EX_FLASH_RANGE, flash_range)
|
||||
flame_range = min (MAX_EX_FLAME_RANGE, flame_range)
|
||||
|
||||
spawn(0)
|
||||
var/start = world.timeofday
|
||||
epicenter = get_turf(epicenter)
|
||||
if(!epicenter) return
|
||||
|
||||
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range)
|
||||
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range, flame_range)
|
||||
|
||||
// Play sounds; since playsound uses range() for each use, we'll try doing it through the player list.
|
||||
// Playsound_local will also have an extra bonus of panning the sound, depending on the source. So stereo users will hear the direction of the explosion
|
||||
for(var/mob/M in player_list)
|
||||
// Double check for client
|
||||
if(M && M.client)
|
||||
var/turf/M_turf = get_turf(M)
|
||||
if(M_turf && M_turf.z == epicenter.z)
|
||||
var/dist = get_dist(M_turf, epicenter)
|
||||
// If inside the blast radius + world.view - 2
|
||||
if(dist <= round(max_range + world.view - 2, 1))
|
||||
M.playsound_local(epicenter, "explosion", 100, 1)
|
||||
// You hear a far explosion if you're outside the blast radius (*5) Small bombs shouldn't be heard all over the station.
|
||||
else if(dist <= round(max_range * 10, 1))
|
||||
var/far_volume = Clamp(max_range * 10, 30, 60) // Volume is based on explosion size and dist
|
||||
far_volume += (dist > max_range * 2 ? 0 : 40) // add 40 volume if the mob is pretty close to the explosion
|
||||
M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1)
|
||||
|
||||
|
||||
var/close = range(world.view+round(devastation_range,1), epicenter)
|
||||
// to all distanced mobs play a different sound
|
||||
for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close))
|
||||
// check if the mob can hear
|
||||
if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space))
|
||||
M << 'sound/effects/explosionfar.ogg'
|
||||
if(adminlog)
|
||||
msg_admin_attack("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
|
||||
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
|
||||
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
|
||||
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
|
||||
|
||||
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
|
||||
// Stereo users will also hear the direction of the explosion!
|
||||
|
||||
// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
|
||||
// 3/7/14 will calculate to 80 + 35
|
||||
|
||||
var/far_dist = 0
|
||||
far_dist += heavy_impact_range * 5
|
||||
far_dist += devastation_range * 20
|
||||
|
||||
if(!silent)
|
||||
var/frequency = get_rand_frequency()
|
||||
for(var/mob/M in player_list)
|
||||
// Double check for client
|
||||
if(M && M.client)
|
||||
var/turf/M_turf = get_turf(M)
|
||||
if(M_turf && M_turf.z == epicenter.z)
|
||||
var/dist = get_dist(M_turf, epicenter)
|
||||
// If inside the blast radius + world.view - 2
|
||||
if(dist <= round(max_range + world.view - 2, 1))
|
||||
M.playsound_local(epicenter, get_sfx("explosion"), 100, 1, frequency, falloff = 5) // get_sfx() is so that everyone gets the same sound
|
||||
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
||||
else if(dist <= far_dist)
|
||||
var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
|
||||
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
|
||||
M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5)
|
||||
|
||||
|
||||
//Pause the lighting updates for a bit
|
||||
var/datum/controller/process/lighting = processScheduler.getProcess("lighting")
|
||||
@@ -74,7 +92,8 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
var/z0 = epicenter.z
|
||||
|
||||
for(var/turf/T in trange(max_range, epicenter))
|
||||
var/dist = sqrt((T.x - x0)**2 + (T.y - y0)**2)
|
||||
|
||||
var/dist = cheap_pythag(T.x - x0,T.y - y0)
|
||||
|
||||
if(config.reactionary_explosions)
|
||||
var/turf/Trajectory = T
|
||||
@@ -87,19 +106,25 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
if(D.density && D.explosion_block)
|
||||
dist += D.explosion_block
|
||||
|
||||
var/flame_dist = 0
|
||||
var/throw_dist = dist
|
||||
|
||||
if(dist < flame_range)
|
||||
flame_dist = 1
|
||||
|
||||
if(dist < devastation_range) dist = 1
|
||||
else if(dist < heavy_impact_range) dist = 2
|
||||
else if(dist < light_impact_range) dist = 3
|
||||
else dist = 0
|
||||
else dist = 0
|
||||
|
||||
//------- TURF FIRES -------
|
||||
|
||||
if(T)
|
||||
for(var/atom_movable in T.contents) //bypass type checking since only atom/movable can be contained by turfs anyway
|
||||
var/atom/movable/AM = atom_movable
|
||||
if(AM && AM.simulated) AM.ex_act(dist)
|
||||
// if(flame_dist && prob(40) && !istype(T, /turf/space) && !T.density)
|
||||
// PoolOrNew(/obj/effect/hotspot, T) //Mostly for ambience!
|
||||
if(AM) AM.ex_act(dist)
|
||||
if(flame_dist && prob(40) && !istype(T, /turf/space) && !T.density)
|
||||
new/obj/effect/hotspot(T) //Mostly for ambience!
|
||||
if(dist > 0)
|
||||
T.ex_act(dist)
|
||||
|
||||
@@ -122,7 +147,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
for(var/i,i<=doppler_arrays.len,i++)
|
||||
var/obj/machinery/doppler_array/Array = doppler_arrays[i]
|
||||
if(Array)
|
||||
Array.sense_explosion(x0,y0,z0,devastation_range,heavy_impact_range,light_impact_range,took)
|
||||
Array.sense_explosion(x0,y0,z0,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
|
||||
|
||||
sleep(8)
|
||||
|
||||
@@ -136,7 +161,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
|
||||
|
||||
|
||||
proc/secondaryexplosion(turf/epicenter, range)
|
||||
/proc/secondaryexplosion(turf/epicenter, range)
|
||||
for(var/turf/tile in trange(range, epicenter))
|
||||
tile.ex_act(2)
|
||||
|
||||
@@ -145,8 +170,10 @@ proc/secondaryexplosion(turf/epicenter, range)
|
||||
set category = "Debug"
|
||||
|
||||
var/newmode = alert("Use reactionary explosions?","Check Bomb Impact", "Yes", "No")
|
||||
var/turf/epicenter = get_turf(mob)
|
||||
if(!epicenter)
|
||||
return
|
||||
|
||||
var/turf/epicenter = get_turf(usr)
|
||||
var/dev = 0
|
||||
var/heavy = 0
|
||||
var/light = 0
|
||||
|
||||
@@ -1293,7 +1293,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
if (ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.show_message("\red Your [src] explodes!", 1)
|
||||
M.show_message("<span class='danger'>Your [src] explodes!</span>", 1)
|
||||
|
||||
if(T)
|
||||
T.hotspot_expose(700,125)
|
||||
|
||||
@@ -134,6 +134,6 @@
|
||||
if(1.0)
|
||||
del(src)
|
||||
if(2.0)
|
||||
if(prob(50)) del(src)
|
||||
if(prob(50)) qdel(src)
|
||||
if(3.0)
|
||||
if(prob(25)) del(src)
|
||||
if(prob(25)) qdel(src)
|
||||
|
||||
@@ -317,4 +317,4 @@
|
||||
if(pai)
|
||||
pai.ex_act(severity)
|
||||
else
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/a_gift/ex_act()
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/spresent/relaymove(mob/user as mob)
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
|
||||
/obj/item/weapon/grenade/iedcasing/prime() //Blowing that can up
|
||||
update_mob()
|
||||
explosion(src.loc,0,0,2,2) //explosion(src.loc,-1,-1,-1, flame_range = range)
|
||||
explosion(src.loc,-1,-1,-1, flame_range = range) // no explosive damage, only a large fireball.
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/iedcasing/examine(mob/user)
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
/obj/item/weapon/grenade/syndieminibomb/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,1,2,4)
|
||||
del(src)
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
qdel(src)
|
||||
@@ -248,13 +248,15 @@
|
||||
air_contents.react()
|
||||
pressure = air_contents.return_pressure()
|
||||
var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
|
||||
range = min(range, MAX_EXPLOSION_RANGE) // was 8 - - - Changed to a configurable define -- TLE
|
||||
var/turf/epicenter = get_turf(loc)
|
||||
|
||||
//world << "\blue Exploding Pressure: [pressure] kPa, intensity: [range]"
|
||||
|
||||
explosion(epicenter, round(range*0.25), round(range*0.5), round(range), round(range*1.5))
|
||||
del(src)
|
||||
if(istype(src.loc,/obj/item/device/transfer_valve))
|
||||
qdel(src.loc)
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
else if(pressure > TANK_RUPTURE_PRESSURE)
|
||||
//world << "\blue[x],[y] tank is rupturing: [pressure] kPa, integrity [integrity]"
|
||||
@@ -264,7 +266,7 @@
|
||||
return
|
||||
T.assume_air(air_contents)
|
||||
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
integrity--
|
||||
|
||||
|
||||
@@ -19,10 +19,6 @@
|
||||
if(3.0)
|
||||
return
|
||||
|
||||
/obj/structure/meteorhit(obj/O as obj)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/Destroy()
|
||||
if(hascall(src, "unbuckle"))
|
||||
src:unbuckle()
|
||||
|
||||
@@ -175,13 +175,6 @@
|
||||
A.loc = src.loc
|
||||
del(src)
|
||||
|
||||
/obj/structure/closet/meteorhit(obj/O as obj)
|
||||
if(O.icon_state == "flaming")
|
||||
for(var/mob/M in src)
|
||||
M.meteorhit(O)
|
||||
src.dump_contents()
|
||||
del(src)
|
||||
|
||||
/obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/rcs) && !src.opened)
|
||||
var/obj/item/weapon/rcs/E = W
|
||||
|
||||
@@ -99,12 +99,15 @@
|
||||
/obj/structure/closet/statue/toggle()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
/obj/structure/closet/statue/proc/check_health()
|
||||
if(health <= 0)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
check_health()
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/attack_animal(mob/living/simple_animal/user as mob)
|
||||
@@ -116,21 +119,17 @@
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/meteorhit(obj/O as obj)
|
||||
if(O.icon_state == "flaming")
|
||||
for(var/mob/M in src)
|
||||
M.meteorhit(O)
|
||||
shatter(M)
|
||||
/obj/structure/closet/statue/ex_act(severity)
|
||||
for(var/mob/M in src)
|
||||
M.ex_act(severity)
|
||||
health -= 60 / severity
|
||||
check_health()
|
||||
|
||||
/obj/structure/closet/statue/attackby(obj/item/I as obj, mob/user as mob, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
health -= I.force
|
||||
visible_message("\red [user] strikes [src] with [I].")
|
||||
if(health <= 0)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
|
||||
check_health()
|
||||
|
||||
/obj/structure/closet/statue/MouseDrop_T()
|
||||
return
|
||||
|
||||
@@ -4,7 +4,10 @@
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
|
||||
/obj/structure/closet/wardrobe/New()
|
||||
/obj/structure/closet/wardrobe/generic
|
||||
// Identical to the base wardrobe, aside from containing some stuff.
|
||||
|
||||
/obj/structure/closet/wardrobe/generic/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/color/blue(src)
|
||||
@@ -267,10 +270,12 @@
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/wardrobe/white/medical
|
||||
/obj/structure/closet/wardrobe/medical_white
|
||||
name = "medical doctor's wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/white/medical/New()
|
||||
/obj/structure/closet/wardrobe/medical_white/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/nursesuit (src)
|
||||
|
||||
@@ -181,13 +181,13 @@
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/obj/O in src.contents)
|
||||
del(O)
|
||||
qdel(O)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
for(var/obj/O in src.contents)
|
||||
if(prob(50))
|
||||
del(O)
|
||||
qdel(O)
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
PoolOrNew(/obj/item/weapon/shard, loc)
|
||||
if (occupant)
|
||||
dump()
|
||||
del(src)
|
||||
qdel(src)
|
||||
if (2)
|
||||
if (prob(50))
|
||||
src.health -= 15
|
||||
@@ -124,14 +124,7 @@
|
||||
PoolOrNew(/obj/item/weapon/shard, loc)
|
||||
if(occupant) dump()
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/displaycase/meteorhit(obj/O as obj)
|
||||
PoolOrNew(/obj/item/weapon/shard, loc)
|
||||
if(occupant) dump()
|
||||
del(src)
|
||||
|
||||
|
||||
|
||||
/obj/structure/displaycase/proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
|
||||
@@ -44,11 +44,7 @@
|
||||
|
||||
/obj/structure/grille/blob_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/grille/meteorhit(var/obj/M)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
/obj/structure/grille/Bumped(atom/user)
|
||||
if(ismob(user)) shock(user, 70)
|
||||
|
||||
|
||||
@@ -62,11 +62,6 @@
|
||||
blob_act()
|
||||
deflate(1)
|
||||
|
||||
|
||||
meteorhit()
|
||||
//world << "glass at [x],[y],[z] Mhit"
|
||||
deflate(1)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -38,14 +38,7 @@
|
||||
PoolOrNew(/obj/item/weapon/shard, loc)
|
||||
Break()
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/structure/lamarr/meteorhit(obj/O as obj)
|
||||
PoolOrNew(/obj/item/weapon/shard, loc)
|
||||
Break()
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
/obj/structure/lamarr/proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
|
||||
@@ -168,10 +168,6 @@ obj/structure/safe/ex_act(severity)
|
||||
return
|
||||
|
||||
|
||||
obj/structure/safe/meteorhit(obj/O as obj)
|
||||
return
|
||||
|
||||
|
||||
//FLOOR SAFES
|
||||
/obj/structure/safe/floor
|
||||
name = "floor safe"
|
||||
|
||||
@@ -905,10 +905,6 @@
|
||||
W.Move(loc)
|
||||
return
|
||||
|
||||
/obj/structure/rack/meteorhit(obj/O as obj)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/table/attack_hand(mob/user)
|
||||
if(HULK in user.mutations)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
|
||||
@@ -76,9 +76,6 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
/obj/structure/window/blob_act()
|
||||
destroy()
|
||||
|
||||
/obj/structure/window/meteorhit()
|
||||
destroy()
|
||||
|
||||
/obj/structure/window/singularity_pull(S, current_size)
|
||||
if(current_size >= STAGE_FIVE)
|
||||
destroy()
|
||||
@@ -102,7 +99,6 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
|
||||
/obj/structure/window/hitby(AM as mob|obj)
|
||||
..()
|
||||
visible_message("<span class='danger'>[src] was hit by [AM].</span>")
|
||||
var/tforce = 0
|
||||
if(isobj(AM))
|
||||
var/obj/item/I = AM
|
||||
|
||||
@@ -241,15 +241,6 @@
|
||||
// F.sd_LumReset() //TODO: ~Carn
|
||||
return
|
||||
|
||||
/turf/simulated/wall/meteorhit(obj/M as obj)
|
||||
if (prob(15) && !rotting)
|
||||
dismantle_wall()
|
||||
else if(prob(70) && !rotting)
|
||||
ChangeTurf(/turf/simulated/floor/plating)
|
||||
else
|
||||
ReplaceWithLattice()
|
||||
return 0
|
||||
|
||||
//Interactions
|
||||
|
||||
/turf/simulated/wall/attack_animal(var/mob/living/simple_animal/M)
|
||||
|
||||
@@ -53,7 +53,6 @@
|
||||
icon_state = "uranium0"
|
||||
walltype = "uranium"
|
||||
mineral = "uranium"
|
||||
explosion_block = 0
|
||||
|
||||
/turf/simulated/wall/mineral/uranium/proc/radiate()
|
||||
if(!active)
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
update_starlight() //MC will initialize all the space turfs that get created before config
|
||||
|
||||
/turf/space/proc/update_starlight()
|
||||
. = ..()
|
||||
|
||||
if(!config) return
|
||||
if(!config.starlight)
|
||||
return
|
||||
|
||||
@@ -38,7 +38,8 @@
|
||||
src.Entered(AM)
|
||||
return
|
||||
|
||||
if(!dynamic_lighting)
|
||||
var/area/A = loc
|
||||
if(!dynamic_lighting || !A.lighting_use_dynamic)
|
||||
luminosity = 1
|
||||
|
||||
// Adds the adjacent turfs to the current atmos processing
|
||||
@@ -431,4 +432,4 @@
|
||||
if(O.invisibility == 101)
|
||||
O.singularity_act()
|
||||
ChangeTurf(/turf/space)
|
||||
return(2)
|
||||
return(2)
|
||||
|
||||
@@ -179,8 +179,8 @@
|
||||
H2.forceMove(get_turf(src))
|
||||
H2.ex_act(severity + 1)
|
||||
H2 << "<span class='warning'>You are forcefully thrown from \the [src]!</span>"
|
||||
del(ion_trail)
|
||||
del(src)
|
||||
qdel(ion_trail)
|
||||
qdel(src)
|
||||
if(2)
|
||||
deal_damage(100)
|
||||
if(3)
|
||||
|
||||
@@ -384,17 +384,26 @@ var/list/admin_verbs_mentor = list(
|
||||
if(null)
|
||||
return 0
|
||||
if("Small Bomb")
|
||||
explosion(epicenter, 1, 2, 3)
|
||||
explosion(epicenter, 1, 2, 3, 3)
|
||||
if("Medium Bomb")
|
||||
explosion(epicenter, 2, 3, 4)
|
||||
explosion(epicenter, 2, 3, 4, 4)
|
||||
if("Big Bomb")
|
||||
explosion(epicenter, 3, 5, 7)
|
||||
explosion(epicenter, 3, 5, 7, 5)
|
||||
if("Custom Bomb")
|
||||
var/devastation_range = input("Devastation range (in tiles):") as num
|
||||
var/heavy_impact_range = input("Heavy impact range (in tiles):") as num
|
||||
var/light_impact_range = input("Light impact range (in tiles):") as num
|
||||
explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range)
|
||||
message_admins("\blue [ckey] creating an admin explosion at [epicenter.loc].")
|
||||
var/devastation_range = input("Devastation range (in tiles):") as null|num
|
||||
if(devastation_range == null)
|
||||
return
|
||||
var/heavy_impact_range = input("Heavy impact range (in tiles):") as null|num
|
||||
if(heavy_impact_range == null)
|
||||
return
|
||||
var/light_impact_range = input("Light impact range (in tiles):") as null|num
|
||||
if(light_impact_range == null)
|
||||
return
|
||||
var/flash_range = input("Flash range (in tiles):") as null|num
|
||||
if(flash_range == null)
|
||||
return
|
||||
explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, 1, 1)
|
||||
message_admins("<span class='adminnotice'>[ckey] creating an admin explosion at [epicenter.loc].</span>")
|
||||
feedback_add_details("admin_verb","DB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/give_spell(mob/T as mob in mob_list) // -- Urist
|
||||
|
||||
+16
-12
@@ -2332,18 +2332,22 @@
|
||||
if("togglebombcap")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","BC")
|
||||
switch(MAX_EXPLOSION_RANGE)
|
||||
if(14) MAX_EXPLOSION_RANGE = 16
|
||||
if(16) MAX_EXPLOSION_RANGE = 20
|
||||
if(20) MAX_EXPLOSION_RANGE = 28
|
||||
if(28) MAX_EXPLOSION_RANGE = 56
|
||||
if(56) MAX_EXPLOSION_RANGE = 128
|
||||
else MAX_EXPLOSION_RANGE = 14
|
||||
var/range_dev = MAX_EXPLOSION_RANGE *0.25
|
||||
var/range_high = MAX_EXPLOSION_RANGE *0.5
|
||||
var/range_low = MAX_EXPLOSION_RANGE
|
||||
message_admins("\red <b> [key_name_admin(usr)] changed the bomb cap to [range_dev], [range_high], [range_low]</b>", 1)
|
||||
log_admin("[key_name_admin(usr)] changed the bomb cap to [MAX_EXPLOSION_RANGE]")
|
||||
|
||||
var/newBombCap = input(usr,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be between 4 and 128)", "New Bomb Cap", MAX_EX_LIGHT_RANGE) as num|null
|
||||
if (newBombCap < 4)
|
||||
return
|
||||
if (newBombCap > 128)
|
||||
newBombCap = 128
|
||||
|
||||
MAX_EX_DEVESTATION_RANGE = round(newBombCap/4)
|
||||
MAX_EX_HEAVY_RANGE = round(newBombCap/2)
|
||||
MAX_EX_LIGHT_RANGE = newBombCap
|
||||
//I don't know why these are their own variables, but fuck it, they are.
|
||||
MAX_EX_FLASH_RANGE = newBombCap
|
||||
MAX_EX_FLAME_RANGE = newBombCap
|
||||
|
||||
message_admins("<span class='boldannounce'>[key_name_admin(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]</span>")
|
||||
log_admin("[key_name(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]")
|
||||
|
||||
if("flicklights")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
|
||||
@@ -698,15 +698,17 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(light == null) return
|
||||
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
|
||||
if(flash == null) return
|
||||
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
|
||||
if(flames == null) return
|
||||
|
||||
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1))
|
||||
if ((devastation > 20) || (heavy > 20) || (light > 20))
|
||||
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
|
||||
if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
|
||||
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
|
||||
return
|
||||
|
||||
explosion(O, devastation, heavy, light, flash)
|
||||
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])", 1)
|
||||
explosion(O, devastation, heavy, light, flash, null, null,flames)
|
||||
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
|
||||
feedback_add_details("admin_verb","EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
else
|
||||
|
||||
@@ -192,15 +192,15 @@
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(25))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -201,14 +201,6 @@
|
||||
|
||||
// todo does this do enough
|
||||
|
||||
|
||||
meteorhit(var/obj/O as obj)
|
||||
for(var/x in verbs)
|
||||
verbs -= x
|
||||
set_broken()
|
||||
return
|
||||
|
||||
|
||||
emp_act(severity)
|
||||
if(prob(20/severity)) set_broken()
|
||||
..()
|
||||
@@ -217,11 +209,11 @@
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(25))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if (prob(50))
|
||||
for(var/x in verbs)
|
||||
|
||||
@@ -144,7 +144,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 100, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SECURITY = 20), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 20, list(ASSIGNMENT_SECURITY = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Vines", /datum/event/spacevine, 250, list(ASSIGNMENT_ENGINEER = 10)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_shower, 0, list(ASSIGNMENT_ENGINEER = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meaty Ores", /datum/event/dust/meaty, 0, list(ASSIGNMENT_ENGINEER = 30)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 150, ASSIGNMENT_SECURITY = 120)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
|
||||
|
||||
@@ -86,7 +86,6 @@ var/global/list/possibleEvents = list()
|
||||
possibleEvents[/datum/event/anomaly/anomaly_flux] = 50 + 50 * active_with_role["Engineer"]
|
||||
|
||||
possibleEvents[/datum/event/meteor_wave] = 10 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/meteor_shower] = 20 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/blob] = 10 * active_with_role["Engineer"]
|
||||
|
||||
if(active_with_role["Medical"] > 0)
|
||||
|
||||
@@ -1,46 +1,39 @@
|
||||
//cael - two events here
|
||||
|
||||
//meteor storms are much heavier
|
||||
/datum/event/meteor_wave
|
||||
startWhen = 6
|
||||
endWhen = 33
|
||||
|
||||
/datum/event/meteor_wave/setup()
|
||||
endWhen = rand(10,25) * 3
|
||||
|
||||
/datum/event/meteor_wave/announce()
|
||||
command_announcement.Announce("Meteors have been detected on collision course with the station.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
|
||||
|
||||
/datum/event/meteor_wave/tick()
|
||||
if(IsMultiple(activeFor, 3))
|
||||
spawn_meteors(rand(2,5))
|
||||
|
||||
/datum/event/meteor_wave/end()
|
||||
command_announcement.Announce("The station has cleared the meteor storm.", "Meteor Alert")
|
||||
|
||||
//
|
||||
/datum/event/meteor_shower
|
||||
startWhen = 5
|
||||
endWhen = 7
|
||||
var/next_meteor = 6
|
||||
var/waves = 1
|
||||
|
||||
/datum/event/meteor_shower/setup()
|
||||
waves = rand(1,4)
|
||||
/datum/event/meteor_wave/setup()
|
||||
waves = severity * rand(1,3)
|
||||
|
||||
/datum/event/meteor_shower/announce()
|
||||
command_announcement.Announce("The station is now in a meteor shower.", "Meteor Alert")
|
||||
/datum/event/meteor_wave/announce()
|
||||
switch(severity)
|
||||
if(EVENT_LEVEL_MAJOR)
|
||||
command_announcement.Announce("Meteors have been detected on collision course with the station.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
|
||||
else
|
||||
command_announcement.Announce("The station is now in a meteor shower.", "Meteor Alert")
|
||||
|
||||
//meteor showers are lighter and more common,
|
||||
/datum/event/meteor_shower/tick()
|
||||
if(activeFor >= next_meteor)
|
||||
spawn_meteors(rand(1,4))
|
||||
next_meteor += rand(20,100)
|
||||
/datum/event/meteor_wave/tick()
|
||||
if(waves && activeFor >= next_meteor)
|
||||
spawn() spawn_meteors(severity * rand(1,2), get_meteors())
|
||||
next_meteor += rand(15, 30) / severity
|
||||
waves--
|
||||
if(waves <= 0)
|
||||
endWhen = activeFor + 1
|
||||
else
|
||||
endWhen = next_meteor + 1
|
||||
endWhen = (waves ? next_meteor + 1 : activeFor + 15)
|
||||
|
||||
/datum/event/meteor_shower/end()
|
||||
command_announcement.Announce("The station has cleared the meteor shower", "Meteor Alert")
|
||||
/datum/event/meteor_wave/end()
|
||||
switch(severity)
|
||||
if(EVENT_LEVEL_MAJOR)
|
||||
command_announcement.Announce("The station has cleared the meteor storm.", "Meteor Alert")
|
||||
else
|
||||
command_announcement.Announce("The station has cleared the meteor shower", "Meteor Alert")
|
||||
|
||||
/datum/event/meteor_wave/proc/get_meteors()
|
||||
switch(severity)
|
||||
if(EVENT_LEVEL_MAJOR)
|
||||
return meteors_catastrophic
|
||||
if(EVENT_LEVEL_MODERATE)
|
||||
return meteors_threatening
|
||||
else
|
||||
return meteors_normal
|
||||
@@ -32,7 +32,7 @@
|
||||
invisibility = 101
|
||||
new /obj/effect/decal/cleanable/blood(get_turf(A))
|
||||
if(ismob(A))
|
||||
A.meteorhit(src)
|
||||
A.ex_act(strength)
|
||||
else
|
||||
spawn(0)
|
||||
if(A)
|
||||
|
||||
@@ -12,6 +12,6 @@
|
||||
newAnomaly = new /obj/effect/anomaly/flux(T.loc)
|
||||
|
||||
/datum/event/anomaly/anomaly_flux/end()
|
||||
if(newAnomaly)//If it hasn't been neutralized, it's time to blow up.
|
||||
explosion(newAnomaly.loc, 0, 4, 6, 5)
|
||||
if(newAnomaly.loc)//If it hasn't been neutralized, it's time to blow up.
|
||||
explosion(newAnomaly, -1, 3, 5, 5)
|
||||
qdel(newAnomaly)
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/datum/event/anomaly/anomaly_pyro/end()
|
||||
if(newAnomaly.loc)
|
||||
explosion(get_turf(newAnomaly), -1,0,3)
|
||||
explosion(get_turf(newAnomaly), -1,0,3, flame_range = 4)
|
||||
|
||||
var/mob/living/carbon/slime/S = new/mob/living/carbon/slime(get_turf(newAnomaly))
|
||||
S.colour = pick("red", "orange")
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
M.speak = rampant_speeches.Copy()
|
||||
M.speak_chance = 15
|
||||
else
|
||||
explosion(upriser.loc, -1, 1, 2)
|
||||
explosion(upriser.loc, -1, 1, 2, 4, 0)
|
||||
qdel(upriser)
|
||||
|
||||
kill()
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
|
||||
|
||||
if(ismob(A))
|
||||
A.meteorhit(src)//This should work for now I guess
|
||||
A.ex_act(strength)//This should work for now I guess
|
||||
else if(!istype(A,/obj/machinery/power/emitter) && !istype(A,/obj/machinery/field_generator)) //Protect the singularity from getting released every round!
|
||||
A.ex_act(strength) //Changing emitter/field gen ex_act would make it immune to bombs and C4
|
||||
|
||||
@@ -99,5 +99,5 @@
|
||||
|
||||
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -85,7 +85,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
|
||||
else if (istype(clong, /mob))
|
||||
if(clong.density || prob(10))
|
||||
clong.meteorhit(src)
|
||||
clong.ex_act(2)
|
||||
else
|
||||
del(src)
|
||||
|
||||
|
||||
@@ -82,8 +82,8 @@
|
||||
if (attempts == 0)
|
||||
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
|
||||
var/turf/T = get_turf(src.loc)
|
||||
explosion(T, 0, 0, 0, 1)
|
||||
del(src)
|
||||
explosion(T, -1, -1, 1, 1)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out.</span>"
|
||||
|
||||
@@ -264,7 +264,7 @@
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if(prob(50 / severity) && severity < 3)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/**********************Mining Equipment Locker Items**************************/
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0) del(src)
|
||||
if(1.0) qdel(src)
|
||||
if(2.0)
|
||||
if (prob(60)) stat |= BROKEN
|
||||
if(3.0)
|
||||
@@ -54,10 +54,6 @@
|
||||
if (prob(25)) del src
|
||||
return
|
||||
|
||||
meteorhit()
|
||||
if (prob(50)) del src
|
||||
return
|
||||
|
||||
power_change()
|
||||
if(stat & BROKEN) icon_state = "fab-broken"
|
||||
else
|
||||
|
||||
@@ -125,18 +125,6 @@
|
||||
adjustFireLoss(damage)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
if (health > 0)
|
||||
adjustFireLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
|
||||
adjustFireLoss(30)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
|
||||
@@ -129,17 +129,6 @@
|
||||
/mob/living/carbon/alien/larva/attack_ui(slot_id)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
if (health > 0)
|
||||
adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
|
||||
adjustFireLoss(30)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
|
||||
@@ -382,22 +382,6 @@
|
||||
apply_damage(rand(20,30), BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] has been hit by [O]", 1)
|
||||
if (health > 0)
|
||||
var/obj/item/organ/external/affecting = get_organ(pick("chest", "chest", "chest", "head"))
|
||||
if(!affecting) return
|
||||
if (istype(O, /obj/effect/immovablerod))
|
||||
if(affecting.take_damage(101, 0))
|
||||
UpdateDamageIcon()
|
||||
else
|
||||
if(affecting.take_damage((istype(O, /obj/effect/meteor/small) ? 10 : 25), 30))
|
||||
UpdateDamageIcon()
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
|
||||
@@ -239,17 +239,6 @@
|
||||
/mob/living/carbon/slime/attack_ui(slot)
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
if (health > 0)
|
||||
adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
|
||||
adjustFireLoss(30)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
|
||||
@@ -591,17 +591,6 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/meteorhit(obj/O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
//Foreach goto(19)
|
||||
if (health > 0)
|
||||
adjustBruteLoss(30)
|
||||
if ((O.icon_state == "flaming"))
|
||||
adjustFireLoss(40)
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/bullet_act(var/obj/item/projectile/Proj)
|
||||
..(Proj)
|
||||
updatehealth()
|
||||
|
||||
@@ -203,16 +203,6 @@
|
||||
|
||||
// See software.dm for Topic()
|
||||
|
||||
/mob/living/silicon/pai/meteorhit(obj/O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
if (src.health > 0)
|
||||
src.adjustBruteLoss(30)
|
||||
if ((O.icon_state == "flaming"))
|
||||
src.adjustFireLoss(40)
|
||||
src.updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/silicon/pai/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
|
||||
@@ -528,18 +528,6 @@ var/list/robot_verbs_default = list(
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/robot/meteorhit(obj/O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
M.show_message(text("\red [src] has been hit by [O]"), 1)
|
||||
//Foreach goto(19)
|
||||
if (health > 0)
|
||||
adjustBruteLoss(30)
|
||||
if ((O.icon_state == "flaming"))
|
||||
adjustFireLoss(40)
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
|
||||
..(Proj)
|
||||
updatehealth()
|
||||
@@ -1236,7 +1224,7 @@ var/list/robot_verbs_default = list(
|
||||
if(emagged)
|
||||
if(mmi)
|
||||
qdel(mmi)
|
||||
explosion(src.loc,1,2,4)
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
else
|
||||
explosion(src.loc,-1,0,2)
|
||||
gib()
|
||||
|
||||
@@ -140,7 +140,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
|
||||
if (1)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
Break()
|
||||
del(src)
|
||||
qdel(src)
|
||||
if (2)
|
||||
if (prob(50))
|
||||
src.health -= 15
|
||||
@@ -165,12 +165,6 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/tribble_cage/meteorhit(obj/O as obj)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
Break()
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/tribble_cage/proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
|
||||
@@ -132,10 +132,10 @@
|
||||
/obj/machinery/photocopier/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
if(2.0)
|
||||
if(prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
if(toner > 0)
|
||||
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
@@ -149,7 +149,7 @@
|
||||
|
||||
/obj/machinery/photocopier/blob_act()
|
||||
if(prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
if(toner > 0)
|
||||
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
|
||||
@@ -1254,11 +1254,6 @@ obj/machinery/power/apc/proc/autoset(var/val, var/on)
|
||||
|
||||
// damage and destruction acts
|
||||
|
||||
/obj/machinery/power/apc/meteorhit(var/obj/O as obj)
|
||||
|
||||
set_broken()
|
||||
return
|
||||
|
||||
/obj/machinery/power/apc/emp_act(severity)
|
||||
if(cell)
|
||||
cell.emp_act(severity)
|
||||
|
||||
@@ -110,9 +110,7 @@
|
||||
message_admins("LOG: Rigged power cell explosion, last touched by [fingerprintslast]")
|
||||
|
||||
explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
|
||||
|
||||
spawn(1)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/proc/corrupt()
|
||||
charge /= 2
|
||||
|
||||
@@ -36,8 +36,6 @@
|
||||
/obj/machinery/containment_field/ex_act(severity)
|
||||
return 0
|
||||
|
||||
/obj/machinery/containment_field/meteorhit()
|
||||
return 0
|
||||
|
||||
/obj/machinery/containment_field/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(istype(AM,/mob/living/silicon) && prob(40))
|
||||
|
||||
@@ -135,8 +135,6 @@
|
||||
src.use_power = 1 */
|
||||
return 1
|
||||
|
||||
/obj/machinery/containment_field/meteorhit()
|
||||
return 0
|
||||
|
||||
/obj/machinery/power/emitter/process()
|
||||
if(stat & (BROKEN))
|
||||
|
||||
@@ -163,8 +163,6 @@ field_generator power level display
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/containment_field/meteorhit()
|
||||
return 0
|
||||
|
||||
/obj/machinery/field_generator/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(Proj.flag != "bullet")
|
||||
|
||||
@@ -157,11 +157,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/particle_accelerator/meteorhit()
|
||||
if(prob(50))
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/structure/particle_accelerator/update_icon()
|
||||
switch(construction_state)
|
||||
if(0,1)
|
||||
@@ -344,12 +339,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/meteorhit()
|
||||
if(prob(50))
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/proc/update_state()
|
||||
return 0
|
||||
|
||||
|
||||
@@ -148,6 +148,6 @@
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/fireball/zap_self(mob/living/user as mob)
|
||||
if(alert(user, "Zapping yourself with a wand of fireball is probably a bad idea, do it anyway?",, "Yes", "No") == "Yes" && charges && user.get_active_hand() == src && isliving(user))
|
||||
explosion(user.loc, -1, 0, 2, 3, 0)
|
||||
explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
|
||||
charges--
|
||||
..()
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/item/projectile/magic/fireball/on_hit(var/target)
|
||||
var/turf/T = get_turf(target)
|
||||
explosion(T, -1, 0, 2, 3, 0)
|
||||
explosion(T, -1, 0, 2, 3, 0, flame_range = 2)
|
||||
if(ismob(target)) //multiple flavors of pain
|
||||
var/mob/living/M = target
|
||||
M.take_overall_damage(0,10) //between this 10 burn, the 10 brute, the explosion brute, and the onfire burn, your at about 65 damage if you stop drop and roll immediately
|
||||
|
||||
@@ -38,7 +38,8 @@
|
||||
flag = "bullet"
|
||||
|
||||
/obj/item/projectile/bullet/a40mm/on_hit(atom/target, blocked = 0)
|
||||
explosion(target, -1, 0, 2, 1, 0)
|
||||
..()
|
||||
explosion(target, -1, 0, 2, 1, 0, flame_range = 3)
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/temp
|
||||
@@ -75,7 +76,7 @@
|
||||
if(src)//Do not add to this if() statement, otherwise the meteor won't delete them
|
||||
if(A)
|
||||
|
||||
A.meteorhit(src)
|
||||
A.ex_act(2)
|
||||
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
|
||||
|
||||
for(var/mob/M in range(10, src))
|
||||
@@ -217,6 +218,7 @@ obj/item/projectile/kinetic/New()
|
||||
weaken = 5
|
||||
|
||||
/obj/item/projectile/bullet/frag12/on_hit(atom/target, blocked = 0)
|
||||
..()
|
||||
explosion(target, -1, 0, 1)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -97,10 +97,6 @@
|
||||
if (prob(50))
|
||||
del(src)
|
||||
|
||||
/obj/machinery/chem_dispenser/meteorhit()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/**
|
||||
* The ui_interact proc is used to open and update Nano UIs
|
||||
* If ui_interact is not used then the UI will not update correctly
|
||||
@@ -401,10 +397,6 @@
|
||||
if (prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/chem_master/meteorhit()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/machinery/chem_master/power_change()
|
||||
if(powered())
|
||||
stat &= ~NOPOWER
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
explode()
|
||||
|
||||
blob_act()
|
||||
explode()
|
||||
explosion(src.loc,0,1,5,7,10, flame_range = 5)
|
||||
|
||||
ex_act()
|
||||
explode()
|
||||
@@ -150,14 +150,13 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank/proc/explode()
|
||||
explosion(src.loc,0,1,4)
|
||||
explosion(src.loc,-1,0,2, flame_range = 2)
|
||||
if(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, temperature, volume)
|
||||
if(temperature > T0C+500)
|
||||
explode()
|
||||
return ..()
|
||||
blob_act() //saving a few lines of copypasta
|
||||
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank/Move()
|
||||
..()
|
||||
@@ -219,7 +218,7 @@
|
||||
|
||||
/obj/structure/reagent_dispensers/beerkeg/blob_act()
|
||||
explosion(src.loc,0,3,5,7,10)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/reagent_dispensers/virusfood
|
||||
name = "Virus Food Dispenser"
|
||||
|
||||
@@ -70,11 +70,6 @@
|
||||
produce_heat(heat_gen)
|
||||
delay = initial(delay)
|
||||
|
||||
/obj/machinery/r_n_d/server/meteorhit(var/obj/O as obj)
|
||||
griefProtection()
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/server/emp_act(severity)
|
||||
griefProtection()
|
||||
..()
|
||||
|
||||
@@ -56,4 +56,4 @@ datum/chemical_reaction/coolant
|
||||
|
||||
sleep(10)
|
||||
if(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -18,11 +18,6 @@
|
||||
/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
|
||||
Stress(Proj.damage / 10)
|
||||
|
||||
/obj/effect/energy_field/meteorhit(obj/effect/meteor/M as obj)
|
||||
if(M)
|
||||
walk(M,0)
|
||||
Stress(2)
|
||||
|
||||
/obj/effect/energy_field/proc/Stress(var/severity)
|
||||
strength -= severity
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user