Merge remote-tracking branch 'upstream/master' into poolit

Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
This commit is contained in:
Tigercat2000
2015-06-22 13:40:07 -07:00
104 changed files with 541 additions and 624 deletions
+6 -6
View File
@@ -1100,11 +1100,11 @@ steam.start() -- spawns the effect
qdel(src)
blob_act()
del(src)
qdel(src)
bullet_act()
if(metal==1 || prob(50))
del(src)
qdel(src)
attack_hand(var/mob/user)
if ((HULK in user.mutations) || (prob(75 - metal*25)))
@@ -1113,7 +1113,7 @@ steam.start() -- spawns the effect
if ((O.client && !( O.blinded )))
O << "\red [user] smashes through the foamed metal."
del(src)
qdel(src)
else
user << "\blue You hit the metal foam but bounce off it."
return
@@ -1127,8 +1127,8 @@ steam.start() -- spawns the effect
for(var/mob/O in viewers(src))
if (O.client)
O << "\red [G.assailant] smashes [G.affecting] through the foamed metal wall."
del(I)
del(src)
qdel(I)
qdel(src)
return
if(prob(I.force*20 - metal*25))
@@ -1136,7 +1136,7 @@ steam.start() -- spawns the effect
for(var/mob/O in oviewers(user))
if ((O.client && !( O.blinded )))
O << "\red [user] smashes through the foamed metal."
del(src)
qdel(src)
else
user << "\blue You hit the metal foam to no effect."