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Merge remote-tracking branch 'upstream/master' into poolit
Conflicts: code/game/objects/structures/displaycase.dm code/game/objects/structures/grille.dm code/game/objects/structures/lamarr_cage.dm
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@@ -1100,11 +1100,11 @@ steam.start() -- spawns the effect
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qdel(src)
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blob_act()
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del(src)
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qdel(src)
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bullet_act()
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if(metal==1 || prob(50))
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del(src)
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qdel(src)
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attack_hand(var/mob/user)
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if ((HULK in user.mutations) || (prob(75 - metal*25)))
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@@ -1113,7 +1113,7 @@ steam.start() -- spawns the effect
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if ((O.client && !( O.blinded )))
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O << "\red [user] smashes through the foamed metal."
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del(src)
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qdel(src)
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else
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user << "\blue You hit the metal foam but bounce off it."
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return
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@@ -1127,8 +1127,8 @@ steam.start() -- spawns the effect
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for(var/mob/O in viewers(src))
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if (O.client)
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O << "\red [G.assailant] smashes [G.affecting] through the foamed metal wall."
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del(I)
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del(src)
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qdel(I)
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qdel(src)
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return
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if(prob(I.force*20 - metal*25))
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@@ -1136,7 +1136,7 @@ steam.start() -- spawns the effect
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for(var/mob/O in oviewers(user))
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if ((O.client && !( O.blinded )))
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O << "\red [user] smashes through the foamed metal."
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del(src)
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qdel(src)
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else
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user << "\blue You hit the metal foam to no effect."
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