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https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'upstream/master' into poolit
Conflicts: code/game/objects/structures/displaycase.dm code/game/objects/structures/grille.dm code/game/objects/structures/lamarr_cage.dm
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@@ -36,8 +36,6 @@
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/obj/machinery/containment_field/ex_act(severity)
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return 0
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/obj/machinery/containment_field/meteorhit()
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return 0
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/obj/machinery/containment_field/HasProximity(atom/movable/AM as mob|obj)
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if(istype(AM,/mob/living/silicon) && prob(40))
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@@ -135,8 +135,6 @@
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src.use_power = 1 */
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return 1
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/obj/machinery/containment_field/meteorhit()
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return 0
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/obj/machinery/power/emitter/process()
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if(stat & (BROKEN))
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@@ -163,8 +163,6 @@ field_generator power level display
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else
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..()
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/obj/machinery/containment_field/meteorhit()
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return 0
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/obj/machinery/field_generator/bullet_act(var/obj/item/projectile/Proj)
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if(Proj.flag != "bullet")
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@@ -157,11 +157,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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return
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/obj/structure/particle_accelerator/meteorhit()
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if(prob(50))
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del(src)
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return
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/obj/structure/particle_accelerator/update_icon()
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switch(construction_state)
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if(0,1)
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@@ -344,12 +339,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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return
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/obj/machinery/particle_accelerator/meteorhit()
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if(prob(50))
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del(src)
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return
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/obj/machinery/particle_accelerator/proc/update_state()
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return 0
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