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Walls will now smooth and explode properly
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@@ -64,8 +64,10 @@
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if(!damage_overlays[1]) //list hasn't been populated
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generate_overlays()
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smooth_icon(src)
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if(!damage)
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overlays.Cut()
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overlays -= damage_overlays[damage_overlay]
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damage_overlay = 0
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return
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var/overlay = round(damage / damage_cap * damage_overlays.len) + 1
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@@ -74,8 +76,7 @@
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if(damage_overlay && overlay == damage_overlay) //No need to update.
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return
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overlays.Cut()
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overlays -= damage_overlays[damage_overlay]
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overlays += damage_overlays[overlay]
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damage_overlay = overlay
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