Merge github.com:Baystation12/Baystation12

This commit is contained in:
cib
2012-12-02 13:36:10 +01:00
13 changed files with 495 additions and 338 deletions
+4
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@@ -288,6 +288,7 @@
#include "code\ATMOSPHERICS\he_pipes.dm"
#include "code\ATMOSPHERICS\pipes.dm"
#include "code\ATMOSPHERICS\components\portables_connector.dm"
#include "code\ATMOSPHERICS\components\tvalve.dm"
#include "code\ATMOSPHERICS\components\valve.dm"
#include "code\ATMOSPHERICS\components\binary_devices\binary_atmos_base.dm"
#include "code\ATMOSPHERICS\components\binary_devices\circulator.dm"
@@ -635,6 +636,7 @@
#include "code\game\objects\explosion_recursive.dm"
#include "code\game\objects\items.dm"
#include "code\game\objects\objs.dm"
#include "code\game\objects\sign_decals.dm"
#include "code\game\objects\structures.dm"
#include "code\game\objects\weapons.dm"
#include "code\game\objects\closets\walllocker.dm"
@@ -1206,6 +1208,7 @@
#include "code\modules\power\switch.dm"
#include "code\modules\power\terminal.dm"
#include "code\modules\power\tracker.dm"
#include "code\modules\power\turbine.dm"
#include "code\modules\power\antimatter\containment_jar.dm"
#include "code\modules\power\antimatter\control.dm"
#include "code\modules\power\antimatter\shielding.dm"
@@ -1338,6 +1341,7 @@
#include "code\WorkInProgress\Cael_Aislinn\sculpture.dm"
#include "code\WorkInProgress\Cael_Aislinn\shield_capacitor.dm"
#include "code\WorkInProgress\Cael_Aislinn\shield_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\areas.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_field.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_monitor.dm"
@@ -26,6 +26,12 @@ obj/machinery/atmospherics/binary/pump
var/id = null
var/datum/radio_frequency/radio_connection
highcap
name = "High capacity gas pump"
desc = "A high capacity pump"
target_pressure = 15000000
on
on = 1
icon_state = "intact_on"
+54 -7
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@@ -1,14 +1,61 @@
/area/engine/cooling
//reactor areas
/area/engine/port_gyro_bay
/area/engine
fore
name = "\improper Fore"
/area/engine/starboard_gyro_bay
construction_storage
name = "\improper Construction storage"
/area/engine/generators
locker
name = "\improper Locker room"
/area/engine/turbine_control
atmos_storage
name = "\improper Atmos storage"
/area/engine/reactor_core
control
name = "\improper Control"
/area/engine/aux_control
electrical_storage
name = "\improper Electrical storage"
reactor_core
name = "\improper Reactor Core"
icon_state = "engine_core"
reactor_gas
name = "Reactor Gas Storage"
icon_state = "engine_atmos"
aux_control
name = "Reactor Auxiliary Control"
icon_state = "engine_aux"
turbine_control
name = "Turbine Control"
icon_state = "engine_turbine"
reactor_airlock
name = "\improper Reactor Primary Entrance"
icon_state = "engine_airlock"
reactor_fuel_storage
name = "Reactor Fuel Storage"
icon_state = "engine_fuel"
reactor_fuel_ports
name = "\improper Reactor Fuel Ports"
icon_state = "engine_port"
generators
name = "\improper Generator Room"
icon_state = "engine_generators"
port_gyro_bay
name = "\improper Port Gyrotron Bay"
icon_state = "engine_starboardgyro"
starboard_gyro_bay
name = "\improper Starboard Gyrotron Bay"
icon_state = "engine_portgyro"
+24
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@@ -684,6 +684,26 @@ proc/process_ghost_teleport_locs()
name = "\improper Captain's Quarters"
icon_state = "captain"
/area/crew_quarters/heads/hop
name = "\improper Head of Personnel's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/heads/hor
name = "\improper Research Director's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/heads/chief
name = "\improper Chief Engineer's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/heads/hos
name = "\improper Head of Security's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/heads/cmo
name = "\improper Chief Medical Officer's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/courtroom
name = "\improper Courtroom"
icon_state = "courtroom"
@@ -1001,6 +1021,10 @@ proc/process_ghost_teleport_locs()
name = "\improper Security Office"
icon_state = "security"
/area/security/lobby
name = "\improper Security lobby"
icon_state = "security"
/area/security/brig
name = "\improper Brig"
icon_state = "brig"
+9
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@@ -77,6 +77,15 @@
opacity = 0
density = 0
/obj/effect/sign/movingparts
desc = "A warning sign which reads 'CAUTION: MOVING PARTS, machinery liable to stop and start at random'"
name = "CAUTION"
icon = 'decals.dmi'
icon_state = "securearea"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/examroom
desc = "A guidance sign which reads 'EXAM ROOM'"
name = "EXAM"
+49
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@@ -0,0 +1,49 @@
/obj/effect/sign/barsign
icon = 'barsigns.dmi'
icon_state = "empty"
anchored = 1
New()
ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead"))
return
proc/ChangeSign(var/Text)
src.icon_state = "[Text]"
//on = 0
//brightness_on = 4 //uncomment these when the lighting fixes get in
return
/obj/effect/sign/securearea/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/securearea/blob_act()
del(src)
return
/obj/effect/sign/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/blob_act()
del(src)
return
@@ -279,6 +279,26 @@
return
/obj/structure/closet/wardrobe/medic_white
name = "medical wardrobe"
icon_state = "white"
icon_closed = "white"
/obj/structure/closet/wardrobe/virology_white/New()
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical/blue(src)
new /obj/item/clothing/under/rank/medical/green(src)
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/suit/labcoat(src)
new /obj/item/clothing/suit/labcoat(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
return
/obj/structure/closet/wardrobe/grey
name = "grey wardrobe"
icon_state = "grey"
+32 -36
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@@ -61,6 +61,11 @@
icon_state = "paper"
item_state = "paper"
/obj/item/fluff/maurice_bedford_1
name = "Monogrammed Handkerchief"
desc = "A neatly folded handkerchief embroidered with a 'M'."
icon_state = "maurice_bedford_1"
//////////////////////////////////
////////// Usable Items //////////
//////////////////////////////////
@@ -301,7 +306,7 @@
icon = 'custom_items.dmi'
icon_state = "odysseus_spec_id"
/obj/item/weapon/card/id/fluff/ian_colmid //Roaper: Ian Colm
/obj/item/weapon/card/id/fluff/ian_colm_1 //Roaper: Ian Colm
name = "Technician"
desc = "An old ID with the words 'Ian Colm's Technician ID' printed on it.."
icon = 'custom_items.dmi'
@@ -367,28 +372,19 @@
icon = 'custom_items.dmi'
icon_state = "book_berner_1"
/obj/item/clothing/glasses/fluff/serithi_artalis_1 //serithi: Serithi Artalis
name = "extranet HUD"
desc = "A heads-up display with limited connectivity to the NanoTrasen Extranet, capable of displaying information from official NanoTrasen records."
icon = 'custom_items.dmi'
icon_state = "serithi_artalis_1"
/obj/item/clothing/glasses/fluff/uzenwa_sissra_1 //sparklysheep: Uzenwa Sissra
name = "Scanning Goggles"
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
icon = 'custom_items.dmi'
icon_state = "uzenwa_sissra_1"
/obj/item/clothing/glasses/welding/fluff/ian_colm_2 //roaper: Ian Colm
name = "Ian's Goggles"
desc = "A pair of goggles used in the application of welding."
icon = 'custom_items.dmi'
icon_state = "ian_colm_1"
//////////// Hats ////////////
//Removed by request
/*
/obj/item/clothing/head/helmet/hardhat/fluff/greg_anderson_1 //deusdactyl: Greg Anderson
name = "old hard hat"
desc = "An old dented hard hat with the nametag \"Anderson\". It seems to be backwards."
icon_state = "hardhat0_dblue" //Already an in-game sprite
item_state = "hardhat0_dblue"
color = "dblue"
*/
/obj/item/clothing/head/secsoft/fluff/swatcap //deusdactyl: James Girard
name = "\improper SWAT hat"
@@ -420,12 +416,6 @@
icon = 'custom_items.dmi'
icon_state = "taryn_kifer_1"
/obj/item/clothing/head/fluff/enos_adlai_1 //roaper: Enos Adlai
name = "comfy cap"
desc = "Because when you're the toughest Mother Hubbard on the station, nobody's criticizing your fashion sense."
icon = 'custom_items.dmi'
icon_state = "enos_adlai_1"
/obj/item/clothing/head/fluff/edvin_telephosphor_1 //foolamancer: Edvin Telephosphor
name = "Edvin's Hat"
desc = "A hat specially tailored for Skrellian anatomy. It has a yellow badge on the front, with a large red 'T' inscribed on it."
@@ -534,25 +524,31 @@
//////////// Shoes ////////////
/obj/item/clothing/shoes/fluff/leatherboots //serithi: Serithi Artalis
name = "leather boots"
desc = "A pair of leather boots. Well-worn, but still kept in good condition. There is a small \"S\" scratched into the back of each boot."
/obj/item/clothing/shoes/magboots/fluff/susan_harris_1 //sniperyeti: Susan Harris
name = "Susan's Magboots"
desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back."
icon = 'custom_items.dmi'
icon_state = "leatherboots"
item_state = "jackboots"
icon_state = "atmosmagboots0"
verb/toggle()
set name = "Toggle Magboots"
set category = "Object"
set src in usr
if(src.magpulse)
src.flags &= ~NOSLIP
src.slowdown = SHOES_SLOWDOWN
src.magpulse = 0
icon_state = "atmosmagboots0"
usr << "You disable the mag-pulse traction system."
else
src.flags |= NOSLIP
src.slowdown = 2
src.magpulse = 1
icon_state = "atmosmagboots1"
usr << "You enable the mag-pulse traction system."
//////////// Sets ////////////
////// CDC //deusdactyl: Roger Wiles
//Removed by request.
/*
/obj/item/clothing/under/rank/virologist/fluff/cdc_jumpsuit
name = "\improper CDC jumpsuit"
desc = "A modified standard-issue CDC jumpsuit made of a special fiber that gives special protection against biohazards. It has a biohazard symbol sewn into the back."
icon = 'custom_items.dmi'
icon_state = "cdc_jumpsuit"
color = "cdc_jumpsuit"
/obj/item/clothing/suit/labcoat/fluff/cdc_labcoat
name = "\improper CDC labcoat"
desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket."
+5 -3
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@@ -27,7 +27,9 @@ lexusjjss: Lexus Langg: /obj/item/weapon/clipboard/fluff/smallnote, /obj/item/we
lexusjjss: Zachary Tomlinson: /obj/item/weapon/clipboard/fluff/smallnote, /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/shinyflask
madmalicemccrea: Alice McCrea: /obj/item/clothing/head/welding/fluff/alice_mccrea_1
mangled: Li Matsuda: /obj/item/weapon/lighter/zippo/fluff/li_matsuda_1
maximumbob: Maurice Bedford: /obj/item/fluff/maurice_bedford_1
mcgulliver: Wox Derax: /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/lithiumflask
misterbook: Smoke Perkins: /obj/item/clothing/mask/cigarette/pipe
misterfox: Rashid Siraj: /obj/item/weapon/storage/bible/tajaran
morrinn: Maye Day: /obj/item/weapon/storage/fluff/maye_daye_1
naples: Russell Vierson: /obj/item/weapon/lighter/zippo/fluff/naples_1
@@ -38,14 +40,15 @@ orangebottle: Lilliana Reade: /obj/item/weapon/pen/fluff/fancypen
paththegreat: Eli Stevens: /obj/item/weapon/pen/fluff/fountainpen
phaux: Tian Krieger: /obj/item/clothing/under/fluff/tian_dress
rawrtaicho: Riley Rohtin: /obj/item/weapon/lighter/zippo/fluff/riley_rohtin_1
roaper: Enos Adlai: /obj/item/clothing/head/fluff/enos_adlai_1
roaper: Ian Colm: /obj/item/weapon/card/id/fluff/ian_colm_1
roaper: Ian Colm: /obj/item/clothing/glasses/welding/fluff/ian_colm_2
rukral: Nashida Bisha'ra: /obj/item/weapon/reagent_containers/glass/beaker/large/fluff/nashida_bishara_1
searif: Yuki Matsuda: /obj/item/clothing/under/fluff/jumpsuitdown, /obj/item/clothing/head/welding/fluff/yuki_matsuda_1
searif: Ara Al-Jazari: /obj/item/clothing/under/rank/bartender/fluff/classy
serithi: Serithi Artalis: /obj/item/clothing/glasses/fluff/serithi_artalis_1, /obj/item/clothing/shoes/fluff/leatherboots
sirribbit: /obj/item/weapon/clipboard/fluff/mcreary_journal
sicktrigger: David Fanning: /obj/item/fluff/david_fanning_1
silentthunder: Val McNeil: /obj/item/fluff/val_mcneil_1
sniperyeti: Susan Harris: /obj/item/clothing/shoes/magboots/fluff/susan_harris_1
spaceman96: Trenna Seber: /obj/item/weapon/pen/fluff/multi, /obj/item/clothing/suit/labcoat/fluff/pink
sparklysheep: Cado Keppel: /obj/item/weapon/fluff/cado_keppel_1
sparklysheep: Uzenwa Sissra: /obj/item/clothing/glasses/fluff/uzenwa_sissra_1
@@ -59,4 +62,3 @@ tzefa: Wes Solari: /obj/item/fluff/wes_solari_1
vinceluk: Seth Sealis: /obj/item/clothing/suit/det_suit/fluff/graycoat
whitellama: Ethan Way: /obj/item/fluff/ethan_way_1
whitewolf41: Jeremy Wolf: /obj/item/clothing/under/rank/security/fluff/jeremy_wolf_1
roaper: Ian Colm: /obj/item/weapon/card/id/fluff/ian_colmid
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