Cryogenic anomalies & armor (#21603)

* cryogenic anomaly

* sprite

* reactive gelidic armor

* america number 1 raaah

* sprite (thanks atp)

* qwerty suggestion

* floor freezing

* Update code/game/objects/effects/anomalies.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* steel review commit 2

* whitespace apparently? idk

* whitespace fix (real)

* vetus

* Update code/game/objects/effects/anomalies.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/effects/anomalies.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/effects/anomalies.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* early return thing

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
JimKil3
2023-07-24 09:11:21 -05:00
committed by GitHub
parent 0750ffb31d
commit bcea9d3377
16 changed files with 177 additions and 23 deletions

View File

@@ -490,6 +490,7 @@
#define LINDA_SPAWN_N2O 64
#define LINDA_SPAWN_AGENT_B 128
#define LINDA_SPAWN_AIR 256
#define LINDA_SPAWN_COLD 512
// Throwing these defines here for the TM to minimise conflicts
#define MAPROTATION_MODE_NORMAL_VOTE "Vote"

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@@ -96,6 +96,8 @@
#define STATUS_EFFECT_CLINGTENTACLE /datum/status_effect/cling_tentacle //Imobilises target for 3 seconds
#define STATUS_EFFECT_CRYO_BEAM /datum/status_effect/cryo_beam //Chills target, freezes reagents in their blood, breaks if sight is lost.
//#define STATUS_EFFECT_NECROPOLIS_CURSE /datum/status_effect/necropolis_curse
//#define CURSE_BLINDING 1 //makes the edges of the target's screen obscured
//#define CURSE_SPAWNING 2 //spawns creatures that attack the target only

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@@ -945,3 +945,29 @@
#undef FAKE_FOOD_POISONING
#undef FAKE_RETRO_VIRUS
#undef FAKE_TURBERCULOSIS
/datum/status_effect/cryo_beam
id = "cryo beam"
alert_type = null
duration = -1 //Kill it, get out of sight, or be killed. Jump boots are *required*
tick_interval = 0.5 SECONDS
var/damage = 0.75
var/source_UID
/datum/status_effect/cryo_beam/on_creation(mob/living/new_owner, mob/living/source)
. = ..()
source_UID = source.UID()
/datum/status_effect/cryo_beam/tick()
var/mob/living/simple_animal/hostile/megafauna/ancient_robot/attacker = locateUID(source_UID)
if(!(owner in view(attacker, 8)))
qdel(src)
return
owner.apply_damage(damage, BURN)
owner.bodytemperature = max(0, owner.bodytemperature - 20)
owner.Beam(attacker.beam, icon_state = "medbeam", time = 0.5 SECONDS)
for(var/datum/reagent/R in owner.reagents.reagent_list)
owner.reagents.remove_reagent(R.id, 0.75)
if(prob(10))
to_chat(owner, "<span class='userdanger'>Your blood freezes in your veins, get away!</span>")

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@@ -365,6 +365,57 @@
/////////////////////
/obj/effect/anomaly/cryo
name = "cryogenic anomaly"
desc = "Hope you brought a jacket!"
icon_state = "cryoanomaly"
aSignal = /obj/item/assembly/signaler/anomaly/cryo
/obj/effect/anomaly/cryo/anomalyEffect()
..()
var/list/turf_targets = list()
for(var/turf/T in oview(get_turf(src), 7))
turf_targets += T
for(var/I in 1 to rand(1, 3))
var/turf/target = pick(turf_targets)
shootAt(target)
if(prob(50))
for(var/turf/simulated/floor/nearby_floor in oview(get_turf(src), (drops_core ? 2 : 1)))
nearby_floor.MakeSlippery(TURF_WET_PERMAFROST)
var/turf/simulated/T = get_turf(src)
if(istype(T))
T.atmos_spawn_air(LINDA_SPAWN_COLD | LINDA_SPAWN_N2O | LINDA_SPAWN_CO2, 20)
if(prob(10))
var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
for(var/i in 1 to 5)
step_towards(A, pick(turf_targets))
sleep(2)
A.Smoke()
/obj/effect/anomaly/cryo/proc/shootAt(atom/movable/target)
var/turf/T = get_turf(src)
var/turf/U = get_turf(target)
if(!T || !U)
return
var/obj/item/projectile/temp/basilisk/O = new /obj/item/projectile/temp/basilisk(T)
playsound(get_turf(src), 'sound/weapons/taser2.ogg', 75, TRUE)
O.current = T
O.yo = U.y - T.y
O.xo = U.x - T.x
O.fire()
/obj/effect/anomaly/cryo/detonate()
var/turf/simulated/T = get_turf(src)
if(istype(T) && drops_core)
T.atmos_spawn_air(LINDA_SPAWN_COLD | LINDA_SPAWN_CO2, 1000)
/////////////////////
/obj/effect/anomaly/bhole
name = "vortex anomaly"
icon_state = "bhole3"

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@@ -42,12 +42,6 @@
/turf/simulated/floor/plating/asteroid/burn_tile()
return
/turf/simulated/floor/plating/asteroid/MakeSlippery(wet_setting)
return
/turf/simulated/floor/plating/asteroid/MakeDry(wet_setting)
return
/turf/simulated/floor/plating/asteroid/remove_plating()
return

View File

@@ -138,6 +138,9 @@
if(flag & LINDA_SPAWN_HEAT)
G.temperature += 1000
if(flag & LINDA_SPAWN_COLD)
G.temperature = TCMB
if(flag & LINDA_SPAWN_TOXINS)
G.toxins += amount

View File

@@ -517,6 +517,54 @@
return TRUE
return FALSE
/obj/item/clothing/suit/armor/reactive/cryo
name = "reactive gelidic armor" //is "gelidic" a word? probably not, but it sounds cool
desc = "This armor harnesses a cryogenic anomaly core to defend its user from the cold and attacks alike. Its unstable thermal regulation system occasionally vents gasses."
/obj/item/clothing/suit/armor/reactive/cryo/equipped(mob/user, slot)
..()
if(slot != slot_wear_suit)
return
ADD_TRAIT(user, TRAIT_RESISTCOLD, "[UID()]")
/obj/item/clothing/suit/armor/reactive/cryo/dropped(mob/user, silent)
..()
REMOVE_TRAIT(user, TRAIT_RESISTCOLD, "[UID()]")
/obj/item/clothing/suit/armor/reactive/cryo/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(!active)
return FALSE
if(reaction_check(hitby) && use_power())
owner.visible_message("<span class='danger'>[src] blocks [attack_text], sending out freezing bolts!</span>")
for(var/mob/M in oview(get_turf(src), 7))
shootAt(M)
if(prob(10)) //rarely vent gasses
owner.visible_message("<span class='warning'>[src] vents excess coolant!</span>")
playsound(loc, 'sound/effects/refill.ogg', 50, TRUE)
var/turf/simulated/T = get_turf(src)
if(istype(T))
T.atmos_spawn_air(LINDA_SPAWN_COLD | LINDA_SPAWN_N2O | LINDA_SPAWN_CO2, 20)
disable(rand(1, 3))
return TRUE
return FALSE
/obj/item/clothing/suit/armor/reactive/cryo/proc/shootAt(atom/movable/target)
var/turf/T = get_turf(src)
var/turf/U = get_turf(target)
if(!T || !U)
return
var/obj/item/projectile/temp/basilisk/O = new /obj/item/projectile/temp/basilisk(T)
playsound(get_turf(src), 'sound/weapons/taser2.ogg', 75, TRUE)
O.current = T
O.yo = U.y - T.y
O.xo = U.x - T.x
O.fire()
/obj/item/clothing/suit/armor/reactive/stealth
name = "reactive stealth armor"

View File

@@ -0,0 +1,8 @@
/datum/event/anomaly/anomaly_cryo
name = "Anomaly: Cryogenic"
startWhen = 3
announceWhen = 10
anomaly_path = /obj/effect/anomaly/cryo
/datum/event/anomaly/anomaly_cryo/announce()
GLOB.minor_announcement.Announce("Cryogenic anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert", 'sound/AI/anomaly_pyro.ogg')

View File

@@ -5,4 +5,4 @@
anomaly_path = /obj/effect/anomaly/pyro
/datum/event/anomaly/anomaly_pyro/announce()
GLOB.minor_announcement.Announce("Atmospheric anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert", 'sound/AI/anomaly_pyro.ogg')
GLOB.minor_announcement.Announce("Pyroclastic anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert", 'sound/AI/anomaly_pyro.ogg')

View File

@@ -179,6 +179,7 @@ GLOBAL_LIST_EMPTY(event_last_fired)
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vent Clog", /datum/event/vent_clog, 250),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Wormholes", /datum/event/wormholes, 150),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Pyro Anomaly", /datum/event/anomaly/anomaly_pyro, 75, list(ASSIGNMENT_ENGINEER = 60)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Cryo Anomaly", /datum/event/anomaly/anomaly_cryo, 75, list(ASSIGNMENT_ENGINEER = 60)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vortex Anomaly", /datum/event/anomaly/anomaly_vortex, 75, list(ASSIGNMENT_ENGINEER = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Bluespace Anomaly", /datum/event/anomaly/anomaly_bluespace, 75, list(ASSIGNMENT_ENGINEER = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Flux Anomaly", /datum/event/anomaly/anomaly_flux, 75, list(ASSIGNMENT_ENGINEER = 50)),

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@@ -6,6 +6,7 @@
#define PYRO 3
#define FLUX 4
#define VORTEX 5
#define CRYO 6
#define TOP_RIGHT 1
#define TOP_LEFT 2
#define BOTTOM_RIGHT 3
@@ -101,7 +102,7 @@ Difficulty: Hard
BR = new /mob/living/simple_animal/hostile/ancient_robot_leg(loc, src, BOTTOM_RIGHT)
BL = new /mob/living/simple_animal/hostile/ancient_robot_leg(loc, src, BOTTOM_LEFT)
beam = new /obj/effect/abstract(loc)
mode = pick(BLUESPACE, GRAV, PYRO, FLUX, VORTEX) //picks one of the 5 cores.
mode = pick(BLUESPACE, GRAV, PYRO, FLUX, VORTEX, CRYO) //picks one of the 6 cores
if(mode == FLUX) // Main attack is shock, so flux makes it stronger
melee_damage_lower = 25
melee_damage_upper = 25
@@ -160,6 +161,8 @@ Difficulty: Hard
core_type = /obj/item/assembly/signaler/anomaly/flux
if(VORTEX)
core_type = /obj/item/assembly/signaler/anomaly/vortex
if(CRYO)
core_type = /obj/item/assembly/signaler/anomaly/cryo
var/crate_type = pick(loot)
var/obj/structure/closet/crate/C = new crate_type(loc)
@@ -345,6 +348,10 @@ Difficulty: Hard
for(var/turf/turf in range(9,get_turf(target)))
if(prob(15))
new /obj/effect/temp_visual/target/ancient(turf)
if(CRYO)
visible_message("<span class='danger'>[src]'s shell opens slightly, as sensors begin locking on to everyone around it!</span>")
for(var/mob/living/carbon/human/H in view(7, src))
H.apply_status_effect(STATUS_EFFECT_CRYO_BEAM, src)
/mob/living/simple_animal/hostile/megafauna/ancient_robot/proc/spawn_anomalies()
say(pick("JKVRUEOTM XGC VUCKX", "KXXUX OT GTUSGRE IUTZGOTSKTZ", "YZGHOROZE OT OTYZGHOROZE OT YZGHOROZE OT OTYZGH-"))
@@ -373,6 +380,8 @@ Difficulty: Hard
A.knockdown = TRUE
if(VORTEX)
new /obj/effect/anomaly/bhole(spot, 150, FALSE)
if(CRYO)
new /obj/effect/anomaly/cryo(spot, 150, FALSE)
anomalies++
return
@@ -518,6 +527,14 @@ Difficulty: Hard
for(var/atom/A in T)
A.ex_act(3) //Body is immune to explosions of this strength.
T.ex_act(3)
if(mode == CRYO)
var/turf/simulated/S = get_turf(src)
S.MakeSlippery(TURF_WET_ICE)
for(var/turf/T in range (1, src))
new /obj/effect/snowcloud(T)
for(var/mob/living/carbon/C in T.contents)
C.bodytemperature = max(0, C.bodytemperature - 300) //Take a chill pill.
C.apply_status_effect(/datum/status_effect/freon/watcher) // 0.8 seconds of no moving, should be funny.
beam.forceMove(get_turf(src))
return ..()
@@ -775,4 +792,5 @@ Difficulty: Hard
#undef GRAV
#undef PYRO
#undef FLUX
#undef CRYO
#undef VORTEX

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@@ -24,6 +24,13 @@
anomaly_type = /obj/effect/anomaly/pyro
origin_tech = "plasmatech=7"
/obj/item/assembly/signaler/anomaly/cryo
name = "\improper cryogenic anomaly core"
desc = "The neutralized core of a cryogenic anomaly. Rime is forming on its cold surface. It'd probably be valuable for research."
icon_state = "cryo_core"
anomaly_type = /obj/effect/anomaly/cryo
origin_tech = "biotech=7"
/obj/item/assembly/signaler/anomaly/grav
name = "\improper gravitational anomaly core"
desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research."
@@ -57,7 +64,7 @@
/obj/item/assembly/signaler/anomaly/random/New()
..()
var/list/types = list(/obj/item/assembly/signaler/anomaly/pyro, /obj/item/assembly/signaler/anomaly/grav, /obj/item/assembly/signaler/anomaly/flux, /obj/item/assembly/signaler/anomaly/bluespace, /obj/item/assembly/signaler/anomaly/vortex)
var/list/types = list(/obj/item/assembly/signaler/anomaly/pyro, /obj/item/assembly/signaler/anomaly/cryo, /obj/item/assembly/signaler/anomaly/grav, /obj/item/assembly/signaler/anomaly/flux, /obj/item/assembly/signaler/anomaly/bluespace, /obj/item/assembly/signaler/anomaly/vortex)
var/A = pick(types)
new A(loc)
qdel(src)
@@ -74,23 +81,17 @@
/obj/item/assembly/signaler/anomaly/grav = /obj/item/clothing/suit/armor/reactive/repulse,
/obj/item/assembly/signaler/anomaly/flux = /obj/item/clothing/suit/armor/reactive/tesla,
/obj/item/assembly/signaler/anomaly/bluespace = /obj/item/clothing/suit/armor/reactive/teleport,
/obj/item/assembly/signaler/anomaly/pyro = /obj/item/clothing/suit/armor/reactive/fire
/obj/item/assembly/signaler/anomaly/pyro = /obj/item/clothing/suit/armor/reactive/fire,
/obj/item/assembly/signaler/anomaly/cryo = /obj/item/clothing/suit/armor/reactive/cryo,
/obj/item/assembly/signaler/anomaly/vortex = /obj/item/clothing/suit/armor/reactive/stealth
)
if(istype(I, /obj/item/assembly/signaler/anomaly))
var/obj/item/assembly/signaler/anomaly/A = I
var/armour_path = /obj/item/clothing/suit/armor/reactive/stealth //Fallback
if(istype(I, /obj/item/assembly/signaler/anomaly/grav))
armour_path = /obj/item/clothing/suit/armor/reactive/repulse
if(istype(I, /obj/item/assembly/signaler/anomaly/flux))
armour_path = /obj/item/clothing/suit/armor/reactive/tesla
if(istype(I, /obj/item/assembly/signaler/anomaly/bluespace))
armour_path = /obj/item/clothing/suit/armor/reactive/teleport
if(istype(I, /obj/item/assembly/signaler/anomaly/pyro))
armour_path = /obj/item/clothing/suit/armor/reactive/fire
if(istype(I, /obj/item/assembly/signaler/anomaly/vortex))
armour_path = /obj/item/clothing/suit/armor/reactive/stealth // Vortex needs one, this is just temporary(TM) till one is coded for them.
to_chat(user, "<span class='notice'>You insert [A] into the chest plate, and the armour gently hums to life.</span>")
var/armour_path = anomaly_armour_types[A.type]
if(!armour_path)
armour_path = /obj/item/clothing/suit/armor/reactive/stealth //Fallback
to_chat(user, "<span class='notice'>You insert [A] into the chest plate, and the armor gently hums to life.</span>")
new armour_path(get_turf(src))
qdel(src)
qdel(A)

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@@ -1609,6 +1609,7 @@
#include "code\modules\events\abductor_event.dm"
#include "code\modules\events\alien_infestation.dm"
#include "code\modules\events\anomaly_bluespace.dm"
#include "code\modules\events\anomaly_cryo.dm"
#include "code\modules\events\anomaly_event.dm"
#include "code\modules\events\anomaly_flux.dm"
#include "code\modules\events\anomaly_grav.dm"