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Improves belt item overlay code, Adds new belt item overlay sprites (#17568)
* belt-improvements-and-sprites * fixes my fix of botany belt allowed contents
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@@ -4,6 +4,7 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "flash"
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item_state = "flashtool" //looks exactly like a flash (and nothing like a flashbang)
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belt_icon = "flash"
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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@@ -6,6 +6,7 @@
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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icon_state = "defib-on"
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item_state = "defib"
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belt_icon = "defib"
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var/icon_base = "defib"
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var/cooldown = FALSE
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@@ -46,6 +46,7 @@
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icon = 'icons/obj/janitor.dmi'
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icon_state = "lightreplacer0"
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item_state = "electronic"
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belt_icon = "light_replacer"
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w_class = WEIGHT_CLASS_SMALL
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flags = CONDUCT
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slot_flags = SLOT_BELT
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@@ -81,10 +81,11 @@ REAGENT SCANNER
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to_chat(user, "<span class='notice'>Subject is not addicted to any reagents.</span>")
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/obj/item/healthanalyzer
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name = "Health Analyzer"
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name = "health analyzer"
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icon = 'icons/obj/device.dmi'
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icon_state = "health"
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item_state = "healthanalyzer"
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belt_icon = "health_analyzer"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject."
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flags = CONDUCT | NOBLUDGEON
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slot_flags = SLOT_BELT
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@@ -11,10 +11,11 @@
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*/
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/obj/item/rad_laser
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name = "Health Analyzer"
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name = "health analyzer"
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icon = 'icons/obj/device.dmi'
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icon_state = "health2"
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item_state = "healthanalyzer"
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belt_icon = "health_analyzer"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject. A strange microlaser is hooked on to the scanning end."
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flags = CONDUCT | NOBLUDGEON
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slot_flags = SLOT_BELT
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