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Don't assign new objective if sacrifice fails - eldergod and survive are mutually exclusive
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@@ -95,10 +95,6 @@
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possible_targets += player.mind
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if(possible_targets.len > 0)
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sacrifice_target = pick(possible_targets)
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else
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objectives -= "sacrifice"
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objectives |= "survive"
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objectives |= "eldergod"
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for(var/datum/mind/cult_mind in cult)
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equip_cultist(cult_mind.current)
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