Don't assign new objective if sacrifice fails - eldergod and survive are mutually exclusive

This commit is contained in:
Markolie
2015-07-26 06:28:04 +02:00
parent fed5808f66
commit bd50f9d725
-4
View File
@@ -95,10 +95,6 @@
possible_targets += player.mind
if(possible_targets.len > 0)
sacrifice_target = pick(possible_targets)
else
objectives -= "sacrifice"
objectives |= "survive"
objectives |= "eldergod"
for(var/datum/mind/cult_mind in cult)
equip_cultist(cult_mind.current)