Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2017-02-13 04:00:12 -05:00
parent 7483b53aff
commit bd6bfbfd36
7 changed files with 62 additions and 31 deletions
+30
View File
@@ -55,6 +55,36 @@
-->
<div class="commit sansserif">
<h2 class="date">13 February 2017</h2>
<h3 class="author">Fethas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Metastation: The escape shuttle doors should no longer be security access only.</li>
<li class="tweak">Metastation: Hooks up disposals door control.</li>
<li class="tweak">Cyberiad: Untriggers Neca and makes the floor tiles in the emergecny wing sec area plating.</li>
<li class="tweak">Cyberiad: Moves the cargo mail room table onto the otherside of the window so you can actually OPEN IT.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">improves the tatortot sprite</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Playtime requirements for IAAs have been set at 5 hours (similar to Sec Officer). Playtime requirements for Captains and AI have been increased from 10 hours to 20 hours.</li>
<li class="tweak">Mech-mounted teleporters are no longer massively overpowered. They now consume a huge amount of energy to use, to the point that crew mechs with them can only use them a few times. They can no longer be spammed. Dark Gygax mechs used by nuclear operatives get a better version of the teleporter, which has around 40 uses, and is more precise.</li>
</ul>
<h3 class="author">Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a number of genetics powers not working.</li>
<li class="bugfix">Posibrains can no longer whisper when silenced.</li>
<li class="bugfix">Syndicate turrets will no longer target the Syndicate pAI found on their outpost.</li>
<li class="bugfix">Fixed the "Swedish" disability occasionally hiding parts of speech.</li>
<li class="bugfix">Mouthless players can no longer eat crayons (such as IPC's).</li>
<li class="bugfix">Instruments can now be interacted with while buckled.</li>
<li class="bugfix">Emagging a single fax machine will no longer give all fax machines access to the Syndicate destination.</li>
<li class="bugfix">Evidence bags will now always show the item inside of them.</li>
<li class="bugfix">Spacepods leaving a trail of humans instead of ion trail effects.</li>
</ul>
<h2 class="date">12 February 2017</h2>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
+32
View File
@@ -3642,3 +3642,35 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
uraniummeltdown:
- rscadd: Whetstones have been resprited
- rscadd: Drying racks have new sprites.
2017-02-13:
Fethas:
- tweak: 'Metastation: The escape shuttle doors should no longer be security access
only.'
- tweak: 'Metastation: Hooks up disposals door control.'
- tweak: 'Cyberiad: Untriggers Neca and makes the floor tiles in the emergecny wing
sec area plating.'
- tweak: 'Cyberiad: Moves the cargo mail room table onto the otherside of the window
so you can actually OPEN IT.'
Fox McCloud:
- tweak: improves the tatortot sprite
Kyep:
- tweak: Playtime requirements for IAAs have been set at 5 hours (similar to Sec
Officer). Playtime requirements for Captains and AI have been increased from
10 hours to 20 hours.
- tweak: Mech-mounted teleporters are no longer massively overpowered. They now
consume a huge amount of energy to use, to the point that crew mechs with them
can only use them a few times. They can no longer be spammed. Dark Gygax mechs
used by nuclear operatives get a better version of the teleporter, which has
around 40 uses, and is more precise.
Markolie:
- bugfix: Fixed a number of genetics powers not working.
- bugfix: Posibrains can no longer whisper when silenced.
- bugfix: Syndicate turrets will no longer target the Syndicate pAI found on their
outpost.
- bugfix: Fixed the "Swedish" disability occasionally hiding parts of speech.
- bugfix: Mouthless players can no longer eat crayons (such as IPC's).
- bugfix: Instruments can now be interacted with while buckled.
- bugfix: Emagging a single fax machine will no longer give all fax machines access
to the Syndicate destination.
- bugfix: Evidence bags will now always show the item inside of them.
- bugfix: Spacepods leaving a trail of humans instead of ion trail effects.
@@ -1,7 +0,0 @@
author: "Fethas"
delete-after: True
changes:
- tweak: "Metastation: The escape shuttle doors should no longer be security access only."
- tweak: "Metastation: Hooks up disposals door control."
- tweak: "Cyberiad: Untriggers Neca and makes the floor tiles in the emergecny wing sec area plating."
- tweak: "Cyberiad: Moves the cargo mail room table onto the otherside of the window so you can actually OPEN IT."
-12
View File
@@ -1,12 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "Fixed a number of genetics powers not working."
- bugfix: "Posibrains can no longer whisper when silenced."
- bugfix: "Syndicate turrets will no longer target the Syndicate pAI found on their outpost."
- bugfix: "Fixed the \"Swedish\" disability occasionally hiding parts of speech."
- bugfix: "Mouthless players can no longer eat crayons (such as IPC's)."
- bugfix: "Instruments can now be interacted with while buckled."
- bugfix: "Emagging a single fax machine will no longer give all fax machines access to the Syndicate destination."
- bugfix: "Evidence bags will now always show the item inside of them."
- bugfix: "Spacepods leaving a trail of humans instead of ion trail effects."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "improves the tatortot sprite"
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- tweak: "Playtime requirements for IAAs have been set at 5 hours (similar to Sec Officer). Playtime requirements for Captains and AI have been increased from 10 hours to 20 hours."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- tweak: "Mech-mounted teleporters are no longer massively overpowered. They now consume a huge amount of energy to use, to the point that crew mechs with them can only use them a few times. They can no longer be spammed. Dark Gygax mechs used by nuclear operatives get a better version of the teleporter, which has around 40 uses, and is more precise."