mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
Adds gorillas and cargorillas (#20830)
* goril * goril2 * arms * goril3 * goril4 * rampaging * emote * trait * more gorilla * ooga * Magillitis Serum Autoinjector, crates * return to monke * remove unused trait * oops * sirryan * earth * Update code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/reagents/chemistry/reagents/misc_reagents.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * fixes and stuff * gorilla text clarification * tweak probs, stop if dead * volume * gorilla sleeping attack * Apply suggestions from code review Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
This commit is contained in:
co-authored by
Henri215
Luc
Nathan Winters
parent
41a250c4a3
commit
bdb8039c8f
@@ -250,6 +250,7 @@
|
||||
#define isslaughterdemon(A) (istype((A), /mob/living/simple_animal/demon/slaughter))
|
||||
#define isdemon(A) (istype((A), /mob/living/simple_animal/demon))
|
||||
#define iscat(A) (istype((A), /mob/living/simple_animal/pet/cat))
|
||||
#define isgorilla(A) (istype((A), /mob/living/simple_animal/hostile/gorilla))
|
||||
|
||||
#define issilicon(A) (istype((A), /mob/living/silicon))
|
||||
#define isAI(A) (istype((A), /mob/living/silicon/ai))
|
||||
|
||||
@@ -35,6 +35,9 @@ Ask ninjanomnom if they're around
|
||||
#define RAD_MOB_KNOCKDOWN_PROB 1 // Chance of knockdown per tick when over threshold
|
||||
#define RAD_MOB_KNOCKDOWN_AMOUNT 6 SECONDS // Amount of knockdown when it occurs
|
||||
|
||||
#define RAD_MOB_GORILLIZE 1500 // How much stored radiation to check for gorillization
|
||||
#define RAD_MOB_GORILLIZE_PROB 0.1 // Chance of gorillization per tick when over threshold
|
||||
|
||||
#define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason
|
||||
#define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have
|
||||
#define RAD_LIGHT_INSULATION 0.8
|
||||
|
||||
Reference in New Issue
Block a user