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https://github.com/ParadiseSS13/Paradise.git
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Globalise this
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@@ -112,8 +112,8 @@ var/syndicate_name = null
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//Traitors and traitor silicons will get these. Revs will not.
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var/syndicate_code_phrase//Code phrase for traitors.
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var/syndicate_code_response//Code response for traitors.
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GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
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GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
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/*
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Should be expanded.
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@@ -83,4 +83,7 @@ GLOBAL_VAR_INIT(gametime_offset, 432000) // 12:00 in seconds
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//printers shutdown if too much shit printed
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var/copier_items_printed = 0
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var/copier_max_items = 300
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var/copier_items_printed_logged = FALSE
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var/copier_items_printed_logged = FALSE
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GLOBAL_VAR(map_name) // Self explanatory
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@@ -1,3 +1,2 @@
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var/global/datum/datacore/data_core = null
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var/map_name = "Unknown" //The name of the map that is loaded. Assigned in world/New()
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// TODO: Move this to be not in its own fucking file all alone on its own
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var/global/datum/datacore/data_core = null
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@@ -5,10 +5,7 @@ SUBSYSTEM_DEF(ticker)
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priority = FIRE_PRIORITY_TICKER
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flags = SS_KEEP_TIMING
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runlevels = RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME
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// Time ticker related vars
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var/lastTickerTimeDuration
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var/lastTickerTime
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// Game ticker related vars
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var/round_start_time = 0
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var/const/restart_timeout = 600
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var/current_state = GAME_STATE_STARTUP
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@@ -39,25 +36,34 @@ SUBSYSTEM_DEF(ticker)
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var/round_end_announced = 0 // Spam Prevention. Announce round end only once.\
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/datum/controller/subsystem/ticker/Initialize()
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lastTickerTime = world.timeofday
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login_music = pick(\
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'sound/music/thunderdome.ogg',\
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'sound/music/space.ogg',\
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'sound/music/title1.ogg',\
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'sound/music/title2.ogg',\
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'sound/music/title3.ogg',)
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..()
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// Setup codephrase
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if(!GLOB.syndicate_code_phrase)
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GLOB.syndicate_code_phrase = generate_code_phrase()
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if(!GLOB.syndicate_code_response)
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GLOB.syndicate_code_response = generate_code_phrase()
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// Map name
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if(using_map && using_map.name)
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GLOB.map_name = "[using_map.name]"
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else
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GLOB.map_name = "Unknown"
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// World name
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if(config && config.server_name)
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world.name = "[config.server_name]: [station_name()]"
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else
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world.name = station_name()
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return ..()
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/datum/controller/subsystem/ticker/fire()
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// This code is EXTREMELY important shit for checking midnight time rollover. Dont fuck with it
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var/currentTime = world.timeofday
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if(currentTime < lastTickerTime)
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lastTickerTimeDuration = (currentTime - (lastTickerTime - TICKS_IN_DAY)) / TICKS_IN_SECOND
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else
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lastTickerTimeDuration = (currentTime - lastTickerTime) / TICKS_IN_SECOND
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lastTickerTime = currentTime
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// Main firing sequence
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switch(current_state)
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if(GAME_STATE_STARTUP)
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// This is ran as soon as the MC starts firing, and should only run ONCE, unless startup fails
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@@ -208,11 +208,11 @@
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/datum/game_mode/proc/give_codewords(mob/living/traitor_mob)
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to_chat(traitor_mob, "<U><B>The Syndicate provided you with the following information on how to identify their agents:</B></U>")
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to_chat(traitor_mob, "<B>Code Phrase</B>: <span class='danger'>[syndicate_code_phrase]</span>")
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to_chat(traitor_mob, "<B>Code Response</B>: <span class='danger'>[syndicate_code_response]</span>")
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to_chat(traitor_mob, "<B>Code Phrase</B>: <span class='danger'>[GLOB.syndicate_code_phrase]</span>")
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to_chat(traitor_mob, "<B>Code Response</B>: <span class='danger'>[GLOB.syndicate_code_response]</span>")
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traitor_mob.mind.store_memory("<b>Code Phrase</b>: [syndicate_code_phrase]")
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traitor_mob.mind.store_memory("<b>Code Response</b>: [syndicate_code_response]")
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traitor_mob.mind.store_memory("<b>Code Phrase</b>: [GLOB.syndicate_code_phrase]")
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traitor_mob.mind.store_memory("<b>Code Response</b>: [GLOB.syndicate_code_response]")
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to_chat(traitor_mob, "Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe.")
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+1
-17
@@ -35,22 +35,6 @@ var/global/list/map_transition_config = MAP_TRANSITION_CONFIG
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processScheduler.setup()
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if(!syndicate_code_phrase)
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syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response)
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syndicate_code_response = generate_code_phrase()
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if(using_map && using_map.name)
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map_name = "[using_map.name]"
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else
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map_name = "Unknown"
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if(config && config.server_name)
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name = "[config.server_name]: [station_name()]"
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else
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name = station_name()
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#undef RECOMMENDED_VERSION
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return
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@@ -118,7 +102,7 @@ var/world_topic_spam_protect_time = world.timeofday
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player_count++
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s["players"] = player_count
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s["admins"] = admin_count
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s["map_name"] = map_name ? map_name : "Unknown"
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s["map_name"] = GLOB.map_name ? GLOB.map_name : "Unknown"
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if(key_valid)
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if(SSticker && SSticker.mode)
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