Starlight fixes

This commit is contained in:
Mark van Alphen
2019-05-04 03:38:21 +02:00
parent f3fb39b339
commit bdfb4af5c2
5 changed files with 6 additions and 6 deletions
+1 -2
View File
@@ -605,8 +605,7 @@
config.event_delay_upper[EVENT_LEVEL_MAJOR] = MinutesToTicks(values[3])
if("starlight")
var/vvalue = text2num(value)
config.starlight = vvalue >= 0 ? vvalue : 0
config.starlight = 1
if("player_reroute_cap")
var/vvalue = text2num(value)
+1 -1
View File
@@ -97,7 +97,7 @@ var/list/ghostteleportlocs = list()
no_teleportlocs = TRUE
requires_power = FALSE
valid_territory = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/shuttle/arrival
name = "\improper Arrival Shuttle"
+1 -1
View File
@@ -57,7 +57,7 @@
if(isspaceturf(t))
//let's NOT update this that much pls
continue
set_light(config.starlight)
set_light(2)
return
set_light(0)
+3 -2
View File
@@ -317,8 +317,9 @@ EVENT_DELAY_UPPER 15;45;70
#EVENT_CUSTOM_START_MODERATE 30;45
EVENT_CUSTOM_START_MAJOR 80;100
## Strength of ambient star light. Set to 0 or less to turn off.
STARLIGHT 2
## Starlight for exterior walls and breaches. Uncomment for starlight!
## This is disabled by default to make testing quicker, should be enabled on production servers or testing servers messing with lighting
#STARLIGHT
## Player rerouting stuff
## If not 0, players can be rerouted to an overflow server after a certain cap is reached
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