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Starlight fixes
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@@ -605,8 +605,7 @@
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config.event_delay_upper[EVENT_LEVEL_MAJOR] = MinutesToTicks(values[3])
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if("starlight")
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var/vvalue = text2num(value)
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config.starlight = vvalue >= 0 ? vvalue : 0
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config.starlight = 1
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if("player_reroute_cap")
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var/vvalue = text2num(value)
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@@ -97,7 +97,7 @@ var/list/ghostteleportlocs = list()
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no_teleportlocs = TRUE
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requires_power = FALSE
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valid_territory = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/shuttle/arrival
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name = "\improper Arrival Shuttle"
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@@ -57,7 +57,7 @@
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if(isspaceturf(t))
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//let's NOT update this that much pls
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continue
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set_light(config.starlight)
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set_light(2)
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return
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set_light(0)
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@@ -317,8 +317,9 @@ EVENT_DELAY_UPPER 15;45;70
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#EVENT_CUSTOM_START_MODERATE 30;45
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EVENT_CUSTOM_START_MAJOR 80;100
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## Strength of ambient star light. Set to 0 or less to turn off.
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STARLIGHT 2
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## Starlight for exterior walls and breaches. Uncomment for starlight!
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## This is disabled by default to make testing quicker, should be enabled on production servers or testing servers messing with lighting
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#STARLIGHT
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## Player rerouting stuff
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## If not 0, players can be rerouted to an overflow server after a certain cap is reached
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