mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-15 09:03:23 +01:00
Wizard den remap (#19575)
* wiz den refresh * brass and wood * final tweaks * wrong door * mira
This commit is contained in:
+1615
-1320
File diff suppressed because it is too large
Load Diff
@@ -529,7 +529,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "\improper Wizard's Den"
|
||||
icon_state = "yellow"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/ninja
|
||||
name = "\improper Ninja Area Parent"
|
||||
|
||||
@@ -126,6 +126,21 @@
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/candle/eternal/wizard
|
||||
desc = "A candle. It smells like magic, so that would explain why it burns brighter."
|
||||
start_lit = TRUE
|
||||
|
||||
/obj/item/candle/eternal/wizard/attack_self(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/candle/eternal/wizard/process()
|
||||
return
|
||||
|
||||
/obj/item/candle/eternal/wizard/light(show_message)
|
||||
. = ..()
|
||||
if(lit)
|
||||
set_light(CANDLE_LUM * 2)
|
||||
|
||||
#undef TALL_CANDLE
|
||||
#undef MID_CANDLE
|
||||
#undef SHORT_CANDLE
|
||||
|
||||
@@ -10,14 +10,20 @@
|
||||
close_sound_volume = 50
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/cabinet/update_icon_state()
|
||||
if(!opened)
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
/obj/structure/closet/cabinet/wizard
|
||||
name = "magical cabinet"
|
||||
|
||||
/obj/structure/closet/cabinet/update_overlays()
|
||||
return list()
|
||||
/obj/structure/closet/cabinet/wizard/populate_contents()
|
||||
new /obj/item/clothing/shoes/sandal(src)
|
||||
new /obj/item/clothing/shoes/sandal(src)
|
||||
new /obj/item/clothing/suit/wizrobe(src)
|
||||
new /obj/item/clothing/head/wizard(src)
|
||||
new /obj/item/clothing/suit/wizrobe/red(src)
|
||||
new /obj/item/storage/backpack/satchel(src)
|
||||
new /obj/item/storage/backpack/satchel(src)
|
||||
new /obj/item/clothing/head/wizard/red(src)
|
||||
new /obj/item/clothing/under/color/purple(src)
|
||||
new /obj/item/clothing/under/color/lightpurple(src)
|
||||
|
||||
/obj/structure/closet/acloset
|
||||
name = "strange closet"
|
||||
|
||||
@@ -150,6 +150,13 @@
|
||||
underlays += mutable_appearance('icons/obj/structures.dmi', "grille") //add a grille underlay
|
||||
underlays += mutable_appearance('icons/turf/floors.dmi', "plating") //add the plating underlay, below the grille
|
||||
|
||||
/turf/simulated/wall/indestructible/fakeglass/brass
|
||||
icon = 'icons/obj/smooth_structures/clockwork_window.dmi'
|
||||
icon_state = "clockwork_window-0"
|
||||
base_icon_state = "clockwork_window"
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE_BRASS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_BRASS)
|
||||
|
||||
/turf/simulated/wall/indestructible/opsglass
|
||||
name = "window"
|
||||
icon = 'icons/obj/smooth_structures/plastitanium_window.dmi'
|
||||
|
||||
Reference in New Issue
Block a user