Wizard den remap (#19575)

* wiz den refresh

* brass and wood

* final tweaks

* wrong door

* mira
This commit is contained in:
S34N
2022-11-16 00:59:10 +00:00
committed by GitHub
parent 9a1b71493a
commit be91fdc0b8
5 changed files with 1651 additions and 1328 deletions
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -529,7 +529,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "\improper Wizard's Den"
icon_state = "yellow"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/ninja
name = "\improper Ninja Area Parent"
+15
View File
@@ -126,6 +126,21 @@
return FALSE
/obj/item/candle/eternal/wizard
desc = "A candle. It smells like magic, so that would explain why it burns brighter."
start_lit = TRUE
/obj/item/candle/eternal/wizard/attack_self(mob/user)
return
/obj/item/candle/eternal/wizard/process()
return
/obj/item/candle/eternal/wizard/light(show_message)
. = ..()
if(lit)
set_light(CANDLE_LUM * 2)
#undef TALL_CANDLE
#undef MID_CANDLE
#undef SHORT_CANDLE
@@ -10,14 +10,20 @@
close_sound_volume = 50
max_integrity = 70
/obj/structure/closet/cabinet/update_icon_state()
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened
/obj/structure/closet/cabinet/wizard
name = "magical cabinet"
/obj/structure/closet/cabinet/update_overlays()
return list()
/obj/structure/closet/cabinet/wizard/populate_contents()
new /obj/item/clothing/shoes/sandal(src)
new /obj/item/clothing/shoes/sandal(src)
new /obj/item/clothing/suit/wizrobe(src)
new /obj/item/clothing/head/wizard(src)
new /obj/item/clothing/suit/wizrobe/red(src)
new /obj/item/storage/backpack/satchel(src)
new /obj/item/storage/backpack/satchel(src)
new /obj/item/clothing/head/wizard/red(src)
new /obj/item/clothing/under/color/purple(src)
new /obj/item/clothing/under/color/lightpurple(src)
/obj/structure/closet/acloset
name = "strange closet"
@@ -150,6 +150,13 @@
underlays += mutable_appearance('icons/obj/structures.dmi', "grille") //add a grille underlay
underlays += mutable_appearance('icons/turf/floors.dmi', "plating") //add the plating underlay, below the grille
/turf/simulated/wall/indestructible/fakeglass/brass
icon = 'icons/obj/smooth_structures/clockwork_window.dmi'
icon_state = "clockwork_window-0"
base_icon_state = "clockwork_window"
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE_BRASS)
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_BRASS)
/turf/simulated/wall/indestructible/opsglass
name = "window"
icon = 'icons/obj/smooth_structures/plastitanium_window.dmi'