mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 01:23:41 +01:00
balagi updates:
-biogenerator added to the hydroponics -roller beds added to surgery -trashbag added to janitor's closet -candles added to chaplain's closet -continued cleanup of machines code git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1902 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -57,16 +57,12 @@
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switch(text2num(href_list["state"]))
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if(LIQUID)
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G.icon_state = "liquid"
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G.pixel_x = rand(-7, 7) //random position
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G.pixel_y = rand(-7, 7)
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if(GAS)
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G.icon_state = "vapour"
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G.pixel_x = rand(-7, 7) //random position
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G.pixel_y = rand(-7, 7)
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if(SOLID)
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G.icon_state = "solid"
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G.pixel_x = rand(-7, 7) //random position
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G.pixel_y = rand(-7, 7)
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G.pixel_x = rand(-7, 7)
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G.pixel_y = rand(-7, 7)
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G.name += " ([lowertext(href_list["name"])])"
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G.reagents.add_reagent(id,30)
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energy--
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@@ -23,6 +23,7 @@
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name = "Cloning console"
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icon = 'computer.dmi'
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icon_state = "dna"
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circuit = "/obj/item/weapon/circuitboard/cloning"
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req_access = list(access_heads) //Only used for record deletion right now.
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var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
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var/obj/machinery/clonepod/pod1 = null //Linked cloning pod.
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@@ -87,23 +88,8 @@
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user << "You insert [W]."
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src.updateUsrDialog()
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return
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else if((istype(W, /obj/item/weapon/screwdriver)) && (src.stat & BROKEN))
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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user << "\blue The broken glass falls out."
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var/obj/computerframe/A = new /obj/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/cloning/M = new /obj/item/weapon/circuitboard/cloning( A )
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for (var/obj/C in src)
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C.loc = src.loc
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M.records = src.records
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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src.attack_hand(user)
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..()
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return
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/obj/machinery/computer/cloning/attack_paw(mob/user as mob)
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@@ -56,6 +56,7 @@
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name = "Cyborg Upload"
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desc = "Used for uploading responsible laws to Cyborg. Right..."
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icon_state = "command"
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circuit = "/obj/item/weapon/circuitboard/borgupload"
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var/mob/living/silicon/robot/current = null
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/obj/machinery/computer/atmosphere
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@@ -314,6 +315,7 @@
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name = "Teleporter"
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desc = "Use this to set your destination...hopefully..."
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icon_state = "teleport"
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circuit = "/obj/item/weapon/circuitboard/teleporter"
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var/obj/item/locked = null
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var/id = null
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@@ -3,9 +3,8 @@
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..()
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return
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/obj/machinery/computer/teleporter/attackby(obj/item/weapon/W)
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if (istype(W, /obj/item/weapon/card/data/))
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/obj/machinery/computer/teleporter/attackby(I as obj, user as mob)
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if (istype(I, /obj/item/weapon/card/data/))
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if(stat & (NOPOWER|BROKEN))
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src.attack_hand()
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@@ -21,39 +20,10 @@
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S = locate("landmark*["Clown Land"]") // use old stype
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if (istype(S, /obj/landmark/) && istype(S.loc, /turf))
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usr.loc = S.loc
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del(W)
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del(I)
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return
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else
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src.attack_hand()
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/obj/machinery/computer/teleporter/attackby(I as obj, user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/computerframe/A = new /obj/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/teleporter/M = new /obj/item/weapon/circuitboard/teleporter( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/computerframe/A = new /obj/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/teleporter/M = new /obj/item/weapon/circuitboard/teleporter( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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else
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src.attack_hand(user)
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..()
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return
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/obj/machinery/computer/teleporter/attack_paw()
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@@ -15,3 +15,4 @@
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new /obj/item/weapon/caution(src)
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new /obj/item/weapon/caution(src)
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new /obj/item/weapon/caution(src)
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new /obj/item/weapon/trashbag(src)
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@@ -85,6 +85,8 @@
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new /obj/item/clothing/suit/chaplain_hoodie( src )
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new /obj/item/clothing/head/chaplain_hood( src )
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new /obj/item/clothing/suit/holidaypriest( src )
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new /obj/item/weapon/candlepack( src )
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new /obj/item/weapon/candlepack( src )
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return
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/obj/closet/wardrobe/green/New()
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@@ -36,37 +36,11 @@ AI MODULES
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/obj/machinery/computer/aiupload/attackby(obj/item/weapon/O as obj, mob/user as mob)
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if(istype(O, /obj/item/weapon/screwdriver) && opened)
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/computerframe/A = new /obj/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/aiupload/M = new /obj/item/weapon/circuitboard/aiupload( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/computerframe/A = new /obj/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/aiupload/M = new /obj/item/weapon/circuitboard/aiupload( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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else if(istype(O, /obj/item/weapon/aiModule))
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if(istype(O, /obj/item/weapon/aiModule))
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var/obj/item/weapon/aiModule/M = O
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M.install(src)
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else
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return ..()
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..()
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/obj/machinery/computer/aiupload/attack_hand(var/mob/user as mob)
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if(src.stat & NOPOWER)
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+6554
-6552
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