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Updated my away mission map:
- The safe code is now randomly generated at round start - The projectile guns now spawn with very little, or no ammunition. - The energy guns (except the one in the captain's safe) now fire practice laser shots. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4733 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,11 +1,15 @@
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/* Station-Collision(sc) away mission map specific stuff
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*
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* Note: Some of this is unnecessary, but I tried adding a small variety of things here to serve as examples
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* for anyone who wants to make their own stuff.
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* Notes:
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* Feel free to use parts of this map, or even all of it for your own project. Just include me in the credits :)
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*
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* Some of this code unnecessary, but the intent is to add a little bit of everything to serve as examples
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* for anyone who wants to make their own stuff.
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*
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* Contains:
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* Areas
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* Landmarks
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* Guns
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* Safe code hints
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* Captain's safe
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* Modified Nar-Sie
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@@ -52,24 +56,81 @@
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new /obj/item/weapon/pen(B)
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del(src)
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/*
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* Guns - I'm making these specifically so that I dont spawn a pile of fully loaded weapons on the map.
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*/
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//Captain's retro laser - Fires practice laser shots instead.
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obj/item/weapon/gun/energy/laser/retro/sc_retro
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name ="retro laser"
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icon_state = "retro"
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desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces."
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projectile_type = "/obj/item/projectile/practice"
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clumsy_check = 0 //No sense in having a harmless gun blow up in the clowns face
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//Syndicate silenced pistol. This definition is not necessary, it's just habit.
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/obj/item/weapon/gun/projectile/silenced/sc_silenced
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//Make it so that these guns only spawn with a couple bullets... if any
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/obj/item/weapon/gun/projectile/silenced/sc_silenced/New()
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for(var/ammo in loaded)
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if(prob(95)) //95% chance
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loaded -= ammo
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//Syndicate sub-machine guns.
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/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r
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/obj/item/weapon/gun/projectile/automatic/c20r/New()
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for(var/ammo in loaded)
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if(prob(95)) //95% chance
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loaded -= ammo
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//Barman's shotgun
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/obj/item/weapon/gun/projectile/shotgun/pump/sc_pump
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/obj/item/weapon/gun/projectile/shotgun/pump/sc_pump/New()
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for(var/ammo in loaded)
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if(prob(95)) //95% chance
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loaded -= ammo
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//Lasers
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/obj/item/weapon/gun/energy/laser/practice/sc_laser
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name = "Old laser"
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desc = "A once potent weapon, years of dust have collected in the chamber and lens of this weapon, weakening the beam signifigantly."
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clumsy_check = 0
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/*
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* Safe code hints
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*/
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//These vars hold the code itself, they'll be generated at round-start
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var/sc_safecode1 = "[rand(0,9)]"
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var/sc_safecode2 = "[rand(0,9)]"
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var/sc_safecode3 = "[rand(0,9)]"
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var/sc_safecode4 = "[rand(0,9)]"
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var/sc_safecode5 = "[rand(0,9)]"
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//Pieces of paper actually containing the hints
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/obj/item/weapon/paper/sc_safehint_paper_prison
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info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '3**9*'"
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name = "smudged paper"
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/obj/item/weapon/paper/sc_safehint_paper_prison/New()
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info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[sc_safecode1]**[sc_safecode4]*'"
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/obj/item/weapon/paper/sc_safehint_paper_hydro
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info = "<i>Although the paper is shredded, you can clearly see the number:</i> '7'"
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name = "shredded paper"
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/obj/item/weapon/paper/sc_safehint_paper_hydro/New()
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info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[sc_safecode2]'"
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/obj/item/weapon/paper/sc_safehint_paper_caf
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name = "blood-soaked paper"
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//This does not have to be in New() because it is a constant. There are no variables in it i.e. [sc_safcode]
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info = "<font color=red><i>This paper is soaked in blood, it is impossible to read any text.</i></font>"
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/obj/item/weapon/paper/sc_safehint_paper_bible
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name = "hidden paper"
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/obj/item/weapon/paper/sc_safehint_paper_bible/New()
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info = {"<i>It would appear that the pen hidden with the paper had leaked ink over the paper.
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However you can make out the last three digits:</i>'596'
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However you can make out the last three digits:</i>'[sc_safecode3][sc_safecode4][sc_safecode5]'
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"}
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/obj/item/weapon/paper/sc_safehint_paper_shuttle
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@@ -90,11 +151,11 @@
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*/
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/obj/item/weapon/secstorage/ssafe/sc_ssafe
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name = "Captain's secure safe"
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l_code = "37596"
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l_set = 1
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/obj/item/weapon/secstorage/ssafe/sc_ssafe/New()
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..()
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l_code = "[sc_safecode1][sc_safecode2][sc_safecode3][sc_safecode4][sc_safecode5]"
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l_set = 1
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new /obj/item/weapon/gun/energy/pulse_rifle(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/weapon/teleportation_scroll(src)
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@@ -155,9 +155,9 @@
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"cY" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"cZ" = (/obj/machinery/door/window/northleft{name = "Windoor"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"da" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"db" = (/obj/structure/window/reinforced{dir = 1},/obj/effect/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/obj/effect/decal/remains/human,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"db" = (/obj/structure/window/reinforced{dir = 1},/obj/effect/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/effect/decal/remains/human,/obj/item/weapon/gun/energy/laser/practice/sc_laser,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dc" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
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"dd" = (/obj/effect/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/obj/effect/decal/remains/human,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
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"dd" = (/obj/effect/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/effect/decal/remains/human,/obj/item/weapon/gun/energy/laser/practice/sc_laser,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
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"de" = (/obj/machinery/door_control{id = "Narsiedoor"; name = "Blast Door Control"; pixel_x = -28},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
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"df" = (/obj/machinery/door/poddoor{id = "Narsiedoor"; name = "Blast Doors"},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
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"dg" = (/obj/machinery/emitter{anchored = 1; dir = 8; state = 2},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
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@@ -183,7 +183,7 @@
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"dA" = (/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dB" = (/obj/machinery/door/window/southright{name = "Windoor"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dC" = (/obj/structure/window/reinforced,/obj/effect/decal/remains/human,/obj/item/clothing/suit/labcoat,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dD" = (/obj/machinery/light{dir = 4},/obj/structure/window/reinforced,/obj/effect/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/obj/effect/decal/remains/human,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dD" = (/obj/machinery/light{dir = 4},/obj/structure/window/reinforced,/obj/effect/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/effect/decal/remains/human,/obj/item/weapon/gun/energy/laser/practice/sc_laser,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dE" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
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"dF" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
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"dG" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
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@@ -198,7 +198,7 @@
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"dP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/awaymission/northblock)
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"dQ" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dR" = (/obj/item/weapon/table_parts,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dS" = (/obj/structure/table,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dS" = (/obj/structure/table,/obj/item/weapon/cable_coil{amount = 5},/obj/item/weapon/screwdriver,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dT" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dU" = (/obj/machinery/light,/obj/structure/computerframe{anchored = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"dV" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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@@ -244,399 +244,398 @@
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"eJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/awaymission/northblock)
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"eK" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/grown/potato,/obj/item/weapon/cable_coil{amount = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"eL" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"eM" = (/obj/machinery/computer/rdservercontrol,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"eN" = (/obj/machinery/computer/rdconsole,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"eO" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/book/manual/research_and_development,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"eP" = (/obj/structure/window/reinforced{dir = 8},/obj/effect/decal/remains/human,/obj/item/clothing/suit/labcoat,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"eQ" = (/obj/machinery/door/window/eastleft{name = "Windoor"},/obj/machinery/door/window/westleft{name = "Windoor"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"eR" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 120; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"eS" = (/obj/machinery/r_n_d/server{stat = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"eT" = (/obj/machinery/emitter{anchored = 1; dir = 1; icon_state = "emitter"; state = 2},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
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"eU" = (/turf/simulated/floor{dir = 4; icon_state = "bluecorner"},/area/awaymission/northblock)
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"eV" = (/obj/structure/stool/bed/chair/office/light,/turf/simulated/floor,/area/awaymission/northblock)
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"eW" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/awaymission/northblock)
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"eX" = (/turf/simulated/floor,/area/awaymission/northblock)
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"eY" = (/obj/machinery/light/small,/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/awaymission/northblock)
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"eZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless{icon_state = "floorscorched2"},/area/awaymission/northblock)
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"fa" = (/obj/structure/table,/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/capacitor{pixel_x = -3},/obj/item/weapon/stock_parts/scanning_module{pixel_x = 3; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module{pixel_y = -3; step_y = 0},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"fb" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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"fc" = (/obj/structure/table,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/manipulator{pixel_x = -3; pixel_y = 3},/obj/item/weapon/stock_parts/micro_laser{pixel_x = -3; pixel_y = -3},/obj/item/weapon/stock_parts/micro_laser{pixel_x = 3; pixel_y = 3},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
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||||
"fd" = (/obj/machinery/computer/crew,/turf/simulated/floor{dir = 4; icon_state = "bluecorner"},/area/awaymission/northblock)
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||||
"fe" = (/obj/machinery/light/small,/obj/structure/computerframe{anchored = 1},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/awaymission/northblock)
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||||
"ff" = (/obj/structure/table,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/awaymission/northblock)
|
||||
"fg" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/floor{dir = 1; icon_state = "bluecorner"},/area/awaymission/northblock)
|
||||
"fh" = (/obj/machinery/door/airlock/gold{name = "Airlock"},/turf/simulated/floor,/area/awaymission/northblock)
|
||||
"fi" = (/obj/structure/table,/obj/item/weapon/cable_coil,/obj/item/weapon/cable_coil{pixel_x = -3; pixel_y = 5},/obj/item/weapon/cell/crap,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fj" = (/obj/structure/table,/obj/item/weapon/stock_parts/matter_bin{pixel_x = 3},/obj/item/weapon/stock_parts/matter_bin{pixel_x = -3},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fk" = (/obj/machinery/door/window/eastleft{name = "Windoor"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fl" = (/obj/structure/target_stake,/obj/item/target/syndicate,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fm" = (/obj/structure/closet/secure_closet/captains,/turf/simulated/floor{icon_state = "grimy"},/area/awaymission/northblock)
|
||||
"fn" = (/turf/simulated/floor{icon_state = "grimy"},/area/awaymission/northblock)
|
||||
"fo" = (/turf/simulated/floor/airless,/area/awaymission/midblock)
|
||||
"fp" = (/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/awaymission/midblock)
|
||||
"fq" = (/turf/simulated/floor/airless{icon_state = "damaged2"},/area/awaymission/midblock)
|
||||
"fr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/awaymission/midblock)
|
||||
"fs" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/weapon/stock_parts/console_screen,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"ft" = (/obj/structure/table,/obj/item/stack/sheet/metal{amount = 20; pixel_x = -3; pixel_y = -3},/obj/item/stack/sheet/glass{amount = 10; pixel_x = 3; pixel_y = 3},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fu" = (/obj/machinery/r_n_d/circuit_imprinter,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fv" = (/obj/machinery/r_n_d/protolathe,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fw" = (/obj/machinery/r_n_d/destructive_analyzer,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fx" = (/obj/structure/table,/obj/item/device/analyzer,/obj/item/device/mass_spectrometer{pixel_x = 5; pixel_y = 5},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fy" = (/obj/structure/table/holotable,/obj/item/weapon/gun/energy/floragun{pixel_x = 2; pixel_y = 3},/obj/machinery/light,/obj/item/weapon/gun/energy/taser{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fz" = (/obj/structure/target_stake,/obj/item/weapon/grown/sunflower,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fA" = (/obj/item/ammo_casing/c45,/obj/item/ammo_casing/c45{pixel_x = 7},/turf/simulated/floor{icon_state = "grimy"},/area/awaymission/northblock)
|
||||
"fB" = (/obj/item/weapon/gun/projectile/silenced,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/under/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/clothing/shoes/syndigaloshes,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor{icon_state = "grimy"},/area/awaymission/northblock)
|
||||
"fC" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/airless,/area/awaymission/midblock)
|
||||
"fD" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/awaymission/midblock)
|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"fa" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"fg" = (/obj/machinery/door/airlock/gold{name = "Airlock"},/turf/simulated/floor,/area/awaymission/northblock)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"ht" = (/obj/effect/decal/remains/human,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"hz" = (/obj/structure/window/reinforced,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"hA" = (/obj/machinery/door/window/southleft{name = "Windoor"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/awaymission/arrivalblock)
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"kt" = (/obj/machinery/door/airlock/external{welded = 1},/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"ky" = (/obj/machinery/gateway{dir = 6},/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"kz" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/awaymission/gateroom)
|
||||
"kA" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "wood"},/area/awaymission/southblock)
|
||||
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|
||||
"kC" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor{icon_state = "wood"},/area/awaymission/southblock)
|
||||
"kD" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r"; icon_state = "propulsion_r"},/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating,/area/awaymission/arrivalblock)
|
||||
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|
||||
"kF" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l"; icon_state = "propulsion_l"},/obj/structure/shuttle/engine/propulsion{tag = "icon-burst_l"; icon_state = "burst_l"},/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l"; icon_state = "propulsion_l"},/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating,/area/awaymission/arrivalblock)
|
||||
"kG" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (NORTH)"; icon_state = "propulsion_l"; dir = 1},/turf/space,/area/awaymission/arrivalblock)
|
||||
"kH" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (NORTH)"; icon_state = "propulsion_r"; dir = 1},/turf/space,/area/awaymission/arrivalblock)
|
||||
"kI" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s10"; icon_state = "swall_s10"; dir = 2},/area/awaymission/arrivalblock)
|
||||
"kJ" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"kK" = (/obj/machinery/vending/hydroseeds,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"kL" = (/obj/structure/sink/kitchen{pixel_y = 32},/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"kM" = (/obj/item/weapon/melee/energy/sword/red,/obj/item/clothing/shoes/syndigaloshes,/obj/item/clothing/under/syndicate,/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/weapon/paper/sc_safehint_paper_hydro,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"kN" = (/obj/machinery/hydroponics,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"kO" = (/obj/structure/morgue,/turf/simulated/floor{icon_state = "white"},/area/awaymission/southblock)
|
||||
"kP" = (/obj/machinery/vending/medical,/turf/simulated/floor{icon_state = "white"},/area/awaymission/southblock)
|
||||
"kQ" = (/obj/structure/stool/bed/roller,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/awaymission/southblock)
|
||||
"kR" = (/obj/structure/table,/obj/item/weapon/paper/pamphlet{pixel_x = 2; pixel_y = 2},/obj/item/weapon/paper/pamphlet{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/awaymission/gateroom)
|
||||
"kS" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/awaymission/gateroom)
|
||||
"kT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/awaymission/gateroom)
|
||||
"kU" = (/obj/structure/table,/obj/item/weapon/camera_test,/turf/simulated/floor{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/awaymission/gateroom)
|
||||
"kV" = (/obj/structure/stool/bed/chair/comfy/brown{tag = "icon-comfychair_brown (WEST)"; icon_state = "comfychair_brown"; dir = 8},/turf/simulated/floor{icon_state = "wood"},/area/awaymission/southblock)
|
||||
"kW" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/awaymission/arrivalblock)
|
||||
"kX" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/awaymission/arrivalblock)
|
||||
"kY" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/awaymission/arrivalblock)
|
||||
"kZ" = (/obj/structure/morgue,/turf/simulated/floor{tag = "icon-whitehall (WEST)"; icon_state = "whitehall"; dir = 8},/area/awaymission/southblock)
|
||||
"la" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock)
|
||||
"lb" = (/turf/simulated/floor{tag = "icon-whitehall (WEST)"; icon_state = "whitehall"; dir = 8},/area/awaymission/southblock)
|
||||
"lc" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock)
|
||||
"ld" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/awaymission/gateroom)
|
||||
"le" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"lf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"lg" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/awaymission/gateroom)
|
||||
"lh" = (/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/obj/structure/window/reinforced/tinted{dir = 1},/turf/simulated/floor,/area/awaymission/southblock)
|
||||
"li" = (/obj/structure/window/reinforced/tinted{dir = 1},/turf/simulated/floor,/area/awaymission/southblock)
|
||||
"lj" = (/obj/structure/stool/bed,/obj/structure/window/reinforced/tinted,/obj/item/weapon/bedsheet/medical,/obj/structure/window/reinforced/tinted{dir = 1},/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock)
|
||||
"lk" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/awaymission/gateroom)
|
||||
"ll" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/awaymission/gateroom)
|
||||
"lm" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "wood"},/area/awaymission/southblock)
|
||||
"ln" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lo" = (/obj/structure/table,/obj/item/weapon/book/manual/hydroponics_pod_people,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lp" = (/obj/item/weapon/grown/deathnettle,/obj/item/clothing/shoes/brown,/obj/item/clothing/under/rank/hydroponics,/obj/effect/decal/remains/human,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lq" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{tag = "icon-whitehall (WEST)"; icon_state = "whitehall"; dir = 8},/area/awaymission/southblock)
|
||||
"lr" = (/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor,/area/awaymission/southblock)
|
||||
"ls" = (/obj/structure/stool/bed,/obj/structure/window/reinforced/tinted,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock)
|
||||
"lt" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/awaymission/gateroom)
|
||||
"lu" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/awaymission/gateroom)
|
||||
"lv" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock)
|
||||
"lw" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock)
|
||||
"lx" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock)
|
||||
"ly" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s5"; icon_state = "swall_s5"; dir = 2},/area/awaymission/arrivalblock)
|
||||
"lz" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/awaymission/arrivalblock)
|
||||
"lA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/awaymission/arrivalblock)
|
||||
"lB" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s9"; icon_state = "swall_s9"; dir = 2},/area/awaymission/arrivalblock)
|
||||
"lC" = (/obj/structure/closet/crate/hydroponics,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lD" = (/obj/structure/table,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lE" = (/obj/effect/decal/cleanable/blood/splatter,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lF" = (/obj/machinery/computer/operating,/turf/simulated/floor{icon_state = "white"},/area/awaymission/southblock)
|
||||
"lG" = (/obj/machinery/optable,/obj/machinery/light/small{dir = 1},/obj/effect/decal/remains/human,/obj/item/weapon/tank/anesthetic,/obj/item/clothing/mask/breath,/turf/simulated/floor{icon_state = "white"},/area/awaymission/southblock)
|
||||
"lH" = (/obj/structure/sink{pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/awaymission/southblock)
|
||||
"lI" = (/obj/structure/stool/bed,/obj/structure/window/reinforced/tinted,/obj/item/weapon/bedsheet/medical,/obj/effect/decal/remains/human,/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock)
|
||||
"lJ" = (/obj/effect/decal/remains/human,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/awaymission/southblock)
|
||||
"lK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/highsecurity{name = "Security Airlock"},/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"lL" = (/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"lM" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"lN" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/magical{desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."; name = "power storage unit"},/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"lO" = (/obj/structure/closet/secure_closet/hydroponics,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lP" = (/obj/structure/table,/obj/item/weapon/shovel/spade,/obj/item/weapon/reagent_containers/spray/plantbgone,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lQ" = (/obj/machinery/light,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lR" = (/obj/effect/decal/remains/human,/obj/item/clothing/mask/surgical,/obj/item/clothing/suit/labcoat,/obj/item/clothing/gloves/latex,/turf/simulated/floor{icon_state = "white"},/area/awaymission/southblock)
|
||||
"lS" = (/obj/machinery/door/window/westright{name = "Windoor"},/turf/simulated/floor,/area/awaymission/southblock)
|
||||
"lT" = (/obj/machinery/vending/wallmed1{pixel_x = 31},/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock)
|
||||
"lU" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor,/area/awaymission/southblock)
|
||||
"lV" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/awaymission/southblock)
|
||||
"lW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/awaymission/southblock)
|
||||
"lX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/awaymission/southblock)
|
||||
"lY" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/awaymission/southblock)
|
||||
"lZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/awaymission/southblock)
|
||||
"ma" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/door/airlock/engineering,/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"mb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"mc" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"md" = (/obj/machinery/power/terminal{dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"me" = (/obj/structure/closet/secure_closet/medical2,/turf/simulated/floor{icon_state = "white"},/area/awaymission/southblock)
|
||||
"mf" = (/obj/structure/closet/crate/medical{name = "Surgical Tools"},/obj/item/weapon/cautery,/obj/item/weapon/circular_saw,/obj/item/weapon/hemostat,/obj/item/weapon/retractor,/obj/item/weapon/surgicaldrill,/obj/item/weapon/scalpel,/turf/simulated/floor{icon_state = "white"},/area/awaymission/southblock)
|
||||
"mg" = (/obj/structure/stool/bed/roller,/turf/simulated/floor{icon_state = "white"},/area/awaymission/southblock)
|
||||
"mh" = (/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/awaymission/southblock)
|
||||
"mi" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/awaymission/southblock)
|
||||
"mj" = (/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "white"},/area/awaymission/southblock)
|
||||
"mk" = (/turf/simulated/floor{icon_state = "warning"},/area/awaymission/southblock)
|
||||
"ml" = (/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/awaymission/southblock)
|
||||
"mm" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/light/small,/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
"mn" = (/obj/machinery/power/apc{dir = 4; name = "Gateroom APC"; pixel_x = 28; pixel_y = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/awaymission/gateroom)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -675,32 +674,32 @@ aaaaaaaaaaaaafafafafdrdsdtduajafajajajajajajamdvbtdwdxcXbtdydzdAdBdAdAdAdAdAdBdC
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"}
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Reference in New Issue
Block a user