Changed the AI's intercoms around a bit.

West = Custom Channel (mic off, speaker off)
North = Common Channel (mic on, speaker on)
East = Private Channel (mic off, speaker on) //No change

The old system had two intercoms on the common channel, one with the mic on/speaker off and one with the mic off/speaker on. Apparently it was too confusing for players to figure out that when they changed the freq for one, they'd have to change the speaker/mic of the other. Fixes issue 837.

I've also fixed a derp with fire extinguishers I made in my last commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4548 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-08-26 04:16:37 +00:00
parent 28aabc9810
commit bfbd177732
2 changed files with 5 additions and 5 deletions
@@ -30,7 +30,7 @@
force = 3.0
m_amt = 0
max_water = 30
sprite_name = "mini_FE"
sprite_name = "miniFE"
/obj/item/weapon/extinguisher/New()
var/datum/reagents/R = new/datum/reagents(max_water)
@@ -47,7 +47,7 @@
/obj/item/weapon/extinguisher/attack_self(mob/user as mob)
safety = !safety
src.icon_state = "[sprite_name][safety]"
src.icon_state = "[sprite_name][!safety]"
src.desc = "The safety is [safety ? "on" : "off"]."
user << "The safety is [safety ? "on" : "off"]."
return
+3 -3
View File
@@ -2723,13 +2723,13 @@
"bas" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/blue,/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bat" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bau" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bav" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; name = "General Listening Channel"; pixel_x = 0; pixel_y = 20},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -26},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; listening = 0; name = "General Broadcasting Channel"; pixel_x = -25; pixel_y = -4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bav" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 20},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -26},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 1; freerange = 0; listening = 1; name = "Common Channel"; pixel_x = -25; pixel_y = -4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"baw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/window{dir = 4; name = "AI Core Door"; req_access_txt = "16"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bax" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai)
"bay" = (/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 28; pixel_y = 5},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; name = "General Listening Channel"; pixel_x = -27; pixel_y = 4},/obj/machinery/turretid{name = "AI Chamber turret control"; pixel_x = 24; pixel_y = -7},/obj/effect/landmark/start{name = "AI"},/obj/item/device/radio/intercom{broadcasting = 1; freerange = 1; listening = 0; name = "General Broadcasting Channel"; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/door_control{desc = "A remote control switch for the AI chamber door."; id = "AI Door"; name = "AI Chamber Door Control"; pixel_x = 27; pixel_y = 27; req_access_txt = "16"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bay" = (/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 28; pixel_y = 5},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = -27; pixel_y = 4},/obj/machinery/turretid{name = "AI Chamber turret control"; pixel_x = 24; pixel_y = -7},/obj/effect/landmark/start{name = "AI"},/obj/item/device/radio/intercom{broadcasting = 1; freerange = 1; listening = 1; name = "Common Channel"; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/door_control{desc = "A remote control switch for the AI chamber door."; id = "AI Door"; name = "AI Chamber Door Control"; pixel_x = 27; pixel_y = 27; req_access_txt = "16"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"baz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai)
"baA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/window{base_state = "right"; dir = 8; icon_state = "right"; name = "AI Core Door"; req_access_txt = "16"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"baB" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; name = "General Listening Channel"; pixel_x = 0; pixel_y = 19},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -26},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; listening = 0; name = "General Broadcasting Channel"; pixel_x = 27; pixel_y = -3},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"baB" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 19},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -26},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 1; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = 27; pixel_y = -3},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"baC" = (/obj/machinery/vending/cola,/turf/simulated/floor,/area/crew_quarters/heads)
"baD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor,/area/crew_quarters/heads)
"baE" = (/obj/machinery/computer/card,/turf/simulated/floor,/area/crew_quarters/heads)