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Changed the AI's intercoms around a bit.
West = Custom Channel (mic off, speaker off) North = Common Channel (mic on, speaker on) East = Private Channel (mic off, speaker on) //No change The old system had two intercoms on the common channel, one with the mic on/speaker off and one with the mic off/speaker on. Apparently it was too confusing for players to figure out that when they changed the freq for one, they'd have to change the speaker/mic of the other. Fixes issue 837. I've also fixed a derp with fire extinguishers I made in my last commit. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4548 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -30,7 +30,7 @@
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force = 3.0
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m_amt = 0
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max_water = 30
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sprite_name = "mini_FE"
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sprite_name = "miniFE"
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/obj/item/weapon/extinguisher/New()
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var/datum/reagents/R = new/datum/reagents(max_water)
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@@ -47,7 +47,7 @@
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/obj/item/weapon/extinguisher/attack_self(mob/user as mob)
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safety = !safety
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src.icon_state = "[sprite_name][safety]"
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src.icon_state = "[sprite_name][!safety]"
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src.desc = "The safety is [safety ? "on" : "off"]."
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user << "The safety is [safety ? "on" : "off"]."
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return
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