This commit is contained in:
Tigercat2000
2014-11-26 13:28:52 -08:00
70 changed files with 897 additions and 460 deletions
+12
View File
@@ -322,4 +322,16 @@
desc = " A purple beret, with a small golden crescent moon sewn onto it."
icon_state = "purpleberet"
item_state = "purpleberet"
flags = FPRINT | TABLEPASS
/obj/item/clothing/head/beret/centcom/officer
name = "officers beret"
desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces, announcing to the world that the wearer is a defender of NanoTrasen."
icon_state = "centcomofficerberet"
flags = FPRINT | TABLEPASS
/obj/item/clothing/head/beret/centcom/captain
name = "captains beret"
desc = "A white beret adorned with the shield—a cobalt kite shield with an engraved sword—of the NanoTrasen security forces, worn only by those captaining a vessel of the NanoTrasen Navy."
icon_state = "centcomcaptain"
flags = FPRINT | TABLEPASS
@@ -143,3 +143,8 @@
icon_state = "roman"
item_state = "roman"
species_restricted = null
/obj/item/clothing/shoes/centcom
name = "dress shoes"
desc = "They appear impeccably polished."
icon_state = "laceups"
+19 -1
View File
@@ -371,7 +371,7 @@
..(user)
else
camera = new /obj/machinery/camera(src)
camera.network = list("NUKE")
camera.network = list("NukeOps")
cameranet.removeCamera(camera)
camera.c_tag = user.name
user << "\blue User scanned as [camera.c_tag]. Camera activated."
@@ -472,3 +472,21 @@
item_state = "atmos_hardsuit"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
//Singuloth armor
/obj/item/clothing/head/helmet/space/rig/singuloth
name = "singuloth knight's helmet"
desc = "This is an adamantium helmet from the chapter of the Singuloth Knights. It shines with a holy aura."
icon_state = "rig0-singuloth"
item_state = "singuloth_helm"
_color = "singuloth"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80)
/obj/item/clothing/suit/space/rig/singuloth
icon_state = "rig-singuloth"
name = "singuloth knight's armor"
desc = "This is a ceremonial armor from the chapter of the Singuloth Knights. It's made of pure forged adamantium."
item_state = "singuloth_hardsuit"
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80)
+15
View File
@@ -63,6 +63,12 @@
if("labgreen")
src.icon_state = "labgreen_open"
usr << "You unbutton the labcoat."
if("labmort_open")
src.icon_state = "labcoat_mort"
usr << "You button up the labcoat."
if("labgreen")
src.icon_state = "labcoat_mort_open"
usr << "You unbutton the labcoat."
else
usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
return
@@ -124,3 +130,12 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
/obj/item/clothing/suit/storage/labcoat/mortician
name = "Mortician Labcoat"
desc = "A suit that protects against minor chemical spills. Has a black stripe on the shoulder."
icon_state = "labcoat_mort_open"
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -76,6 +76,32 @@
item_state = "dg_suit"
_color = "centcom"
/obj/item/clothing/under/rank/centcom/officer
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant Commander\" and bears \"N.C.V. Fearless CV-286\" on the left shounder."
name = "\improper NanoTrasen Officers Uniform"
icon_state = "officer"
item_state = "g_suit"
_color = "officer"
displays_id = 0
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/centcom/captain
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain\" and bears \"N.C.V. Fearless CV-286\" on the left shounder."
name = "\improper NanoTrasen Captains Uniform"
icon_state = "centcom"
item_state = "dg_suit"
_color = "centcom"
displays_id = 0
/obj/item/clothing/under/rank/centcom/representative
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Ensign\" and bears \"N.C.V. Fearless CV-286\" on the left shounder."
name = "\improper NanoTrasen Navy Uniform"
icon_state = "officer"
item_state = "g_suit"
_color = "officer"
displays_id = 0
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/space
name = "\improper NASA jumpsuit"
desc = "It has a NASA logo on it and is made of space-proofed materials."
@@ -180,6 +206,7 @@
item_state = "r_suit"
_color = "red_suit"
species_fit = list("Vox")
flags = ONESIZEFITSALL
/obj/item/clothing/under/blackskirt
name = "black skirt"
+1 -1
View File
@@ -24,7 +24,7 @@
var/list/gunk = list("water","carbon","flour","radium","toxin","cleaner","nutriment","condensedcapsaicin","psilocybin","lube",
"plantbgone","banana","anti_toxin","space_drugs","hyperzine","holywater","ethanol","hot_coco","pacid",
"blood","stoxin","fluorine","ryetalyn","mutagen","oxycodone","fuel","cryptobiolin",
"impedrezene","mindbreaker","nanites","xenomicrobes","lipozine","frostoil","alchdranine","beepskysmash",
"impedrezene","mindbreaker","nanites","xenomicrobes","lipozine","frostoil","doctorsdelight","beepskysmash",
"tricordrazine", "amatoxin", "adminordrazine", "neurotoxin", "zombiepowder", "synaptizine")
var/datum/reagents/R = new/datum/reagents(50)
R.my_atom = vent
+6 -3
View File
@@ -1684,6 +1684,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(decaytime > 18000 && decaytime <= 27000)//45 minutes for decaylevel4 -- skeleton
decaylevel = 3
if(decaytime > 27000)
decaylevel = 4
makeSkeleton()
@@ -1693,9 +1694,11 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
for(var/mob/living/carbon/human/H in range(decaylevel, src))
if(prob(5))
if(airborne_can_reach(get_turf(src), get_turf(H)))
if(istype(loc,/obj/item/bodybag)) return
if(H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/surgical)) return
if(H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/breath/medical)) return
if(istype(loc,/obj/item/bodybag))
return
var/obj/item/clothing/mask/M = H.wear_mask
if(M && (M.flags & MASKCOVERSMOUTH))
return
H << "<spawn class='warning'>You smell something foul..."
H.vomit()
+15 -27
View File
@@ -20,7 +20,7 @@
if (src.stat == 2)
return src.say_dead(message)
if (src.stat && said_last_words) // TIME TO WHISPER WHILE IN CRIT
if (src.stat)
return
var/alt_name = ""
@@ -31,9 +31,6 @@
if (src.sdisabilities & MUTE)
return
if(M_WHISPER in src.mutations)
src.say(message)
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
return
@@ -52,12 +49,12 @@
temp_message[H] = ninjaspeak(temp_message[H])
pick_list -= H
message = list2text(temp_message, " ")
message = replacetext(message, "o", "¤")
message = replacetext(message, "p", "þ")
message = replacetext(message, "l", "£")
message = replacetext(message, "s", "§")
message = replacetext(message, "u", "µ")
message = replacetext(message, "b", "ß")
message = replacetext(message, "o", "?")
message = replacetext(message, "p", "?")
message = replacetext(message, "l", "?")
message = replacetext(message, "s", "?")
message = replacetext(message, "u", "?")
message = replacetext(message, "b", "?")
if (src.stuttering)
message = stutter(message)
@@ -87,11 +84,6 @@
var/list/heard_a = list() // understood us
var/list/heard_b = list() // didn't understand us
var/and_passes_on=""
if(!said_last_words && src.isInCrit())
and_passes_on=" - and passes on"
said_last_words=src.stat
for (var/mob/M in listening)
if (M.say_understands(src))
@@ -103,9 +95,9 @@
for (var/mob/M in watching)
if (M.say_understands(src))
rendered = "<span class='game say'><span class='name'>[src.name]</span> whispers something[and_passes_on].</span>"
rendered = "<span class='game say'><span class='name'>[src.name]</span> whispers something.</span>"
else
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something[and_passes_on].</span>"
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
M.show_message(rendered, 2)
if (length(heard_a))
@@ -114,7 +106,8 @@
if (italics)
message_a = "<i>[message_a]</i>"
//This appears copied from carbon/living say.dm so the istype check for mob is probably not needed. Appending for src is also not needed as the game will check that automatically.
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span>[and_passes_on]</span>"
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span></span>"
for (var/mob/M in heard_a)
M.show_message(rendered, 2)
@@ -126,7 +119,7 @@
if (italics)
message_b = "<i>[message_b]</i>"
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers, <span class='message'>\"[message_b]\"</span>[and_passes_on]</span>"
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers, <span class='message'>\"[message_b]\"</span></span>"
for (var/mob/M in heard_b)
M.show_message(rendered, 2)
@@ -135,23 +128,18 @@
if (M.say_understands(src))
var/message_c
message_c = stars(message)
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span>[and_passes_on]</span>"
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span></span>"
M.show_message(rendered, 2)
else
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something[and_passes_on].</span>"
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
M.show_message(rendered, 2)
if (italics)
message = "<i>[message]</i>"
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span>[and_passes_on]</span>"
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span></span>"
for (var/mob/M in dead_mob_list)
if (!(M.client))
continue
if (M.stat > 1 && !(M in heard_a) && (M.client.prefs.toggles & CHAT_GHOSTEARS))
M.show_message(rendered, 2)
if(said_last_words)
src.stat = 2
src.death(0)
src.regenerate_icons()
@@ -84,5 +84,6 @@
icon_living = "Syndicat"
icon_dead = "Syndicat_dead"
gender = FEMALE
flags = IS_SYNTHETIC|NO_BREATHE
var/turns_since_scan = 0
var/mob/living/simple_animal/mouse/movement_target
@@ -153,6 +153,6 @@
for(counter=0, counter<=powerlevel, counter++)
var/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice/S = new /obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice(src.loc)
S.reagents.add_reagent("mushroomhallucinogen", powerlevel)
S.reagents.add_reagent("alchdranine", powerlevel)
S.reagents.add_reagent("doctorsdelight", powerlevel)
S.reagents.add_reagent("synaptizine", powerlevel)
del(src)
@@ -161,7 +161,7 @@
if( abs(Environment.temperature - bodytemperature) > 40 )
bodytemperature += ((Environment.temperature - bodytemperature) / 5)
if(min_oxy)
if(Environment.oxygen < min_oxy)
atmos_suitable = 0
@@ -186,7 +186,9 @@
if(max_co2)
if(Environment.carbon_dioxide > max_co2)
atmos_suitable = 0
if(flags & NO_BREATHE || flags & IS_SYNTHETIC)
atmos_suitable = 1
//Atmos effect
if(bodytemperature < minbodytemp)
adjustBruteLoss(cold_damage_per_tick)
+2
View File
@@ -196,6 +196,8 @@ var/list/slot_equipment_priority = list( \
if(!istype(W)) return 0
for(var/slot in slot_equipment_priority)
if(istype(W,/obj/item/weapon/storage/) && slot == slot_head) // Storage items should be put on the belt before the head
continue
if(equip_to_slot_if_possible(W, slot, 0, 1, 1)) //del_on_fail = 0; disable_warning = 0; redraw_mob = 1
return 1
@@ -529,6 +529,27 @@ datum/preferences
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(PSYCHIATRIST)
clothes_s = new /icon(uniform_dmi, "psych_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(PARAMEDIC)
clothes_s = new /icon(uniform_dmi, "paramedic_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigoff"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "bluesoft"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
if(ROBOTICIST)
clothes_s = new /icon(uniform_dmi, "robotics_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
@@ -676,7 +697,98 @@ datum/preferences
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
else if(backbag == 3 || backbag == 4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
else if(job_karma_high)
switch(job_karma_high)
if(MECHANIC)
clothes_s = new /icon(uniform_dmi, "mechanic_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(CUSTOMS)
clothes_s = new /icon(uniform_dmi, "milohachert_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "customshelm"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(PILOT)
clothes_s = new /icon(uniform_dmi, "secred_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bomber"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(BRIGDOC)
clothes_s = new /icon(uniform_dmi, "medical_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "fr_jacket_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(NANO)
clothes_s = new /icon(uniform_dmi, "officer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(NANOREC)
clothes_s = new /icon(uniform_dmi, "officer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(BLUESHIELD)
clothes_s = new /icon(uniform_dmi, "officer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "deus_blueshield"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(JUDGE)
clothes_s = new /icon(uniform_dmi, "really_black_suit_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "mercy_hood"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "judge"), ICON_UNDERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(disabilities & NEARSIGHTED)
preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
+98 -29
View File
@@ -1717,8 +1717,6 @@ datum
description = "Alchdranine is an extremely strange chemical substance that can be used to treat almost any injury with a high level of effectiveness "
reagent_state = LIQUID
color = "#07a4d1" // rgb: 7, 164, 209
toxod = OVERDOSE/3
burnod = OVERDOSE/3
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0)
@@ -1913,6 +1911,21 @@ datum
..()
return
inacusiate
name = "Inacusiate"
id = "inacusiate"
description = "Heals ear damage."
reagent_state = LIQUID
color = "#6600FF" // rgb: 100, 165, 255
toxod = OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.ear_damage = 0
M.ear_deaf = 0
..()
return
peridaxon
name = "Peridaxon"
@@ -1986,9 +1999,9 @@ datum
if(!M) M = holder.my_atom
if(M.bodytemperature < 170)
M.adjustCloneLoss(-1)
M.adjustOxyLoss(-2)
M.heal_organ_damage(2,2)
M.adjustToxLoss(-2)
M.adjustOxyLoss(-3)
M.heal_organ_damage(3,3)
M.adjustToxLoss(-3)
..()
return
@@ -2003,7 +2016,11 @@ datum
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.bodytemperature < 170)
M.adjustCloneLoss(-4)
M.adjustCloneLoss(-3)
M.adjustOxyLoss(-3)
M.heal_organ_damage(3,3)
M.adjustToxLoss(-3)
M.status_flags &= ~DISFIGURED
..()
return
@@ -2272,6 +2289,7 @@ datum
M.drowsyness = 0
M.stuttering = 0
M.confused = 0
M.reagents.remove_all_type(/datum/reagent/ethanol, 1*REM, 0, 1)
..()
return
@@ -2309,9 +2327,9 @@ datum
M.sleeping += 1
if(51 to INFINITY)
M.sleeping += 1
M:toxloss += (data - 50)
M.adjustToxLoss((data - 50)*REM)
holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM)
..()
return
beer2 //copypasta of chloral hydrate, disguised as normal beer for use by emagged brobots
@@ -2515,27 +2533,37 @@ datum
return
else if ( mouth_covered ) // Reduced effects if partially protected
victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
victim.eye_blurry = max(M.eye_blurry, 15)
victim.eye_blind = max(M.eye_blind, 5)
victim.Stun(5)
victim.Weaken(5)
//victim.Paralyse(10)
//victim.drop_item()
if(prob(5))
victim.emote("scream")
victim.eye_blurry = max(M.eye_blurry, 3)
victim.eye_blind = max(M.eye_blind, 1)
victim.confused = max(M.confused, 3)
victim.damageoverlaytemp = 60
victim.Weaken(3)
victim.drop_item()
return
else if ( eyes_covered ) // Eye cover is better than mouth cover
victim << "\red Your [safe_thing] protects your eyes from the pepperspray!"
victim.emote("scream")
victim.eye_blurry = max(M.eye_blurry, 5)
victim.eye_blurry = max(M.eye_blurry, 3)
victim.damageoverlaytemp = 30
return
else // Oh dear :D
victim.emote("scream")
if(prob(5))
victim.emote("scream")
victim << "\red You're sprayed directly in the eyes with pepperspray!"
victim.eye_blurry = max(M.eye_blurry, 25)
victim.eye_blind = max(M.eye_blind, 10)
victim.Stun(5)
victim.eye_blurry = max(M.eye_blurry, 5)
victim.eye_blind = max(M.eye_blind, 2)
victim.confused = max(M.confused, 6)
victim.damageoverlaytemp = 75
victim.Weaken(5)
//victim.Paralyse(10)
//victim.drop_item()
victim.drop_item()
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(prob(5))
M.visible_message("<span class='warning'>[M] [pick("dry heaves!","coughs!","splutters!")]</span>")
..()
return
frostoil
name = "Frost Oil"
@@ -2917,7 +2945,7 @@ datum
on_mob_life(var/mob/living/M as mob)
..()
if(M.getToxLoss() && prob(20)) M.adjustToxLoss(-1*REM)
if(M.getOxyLoss() && prob(30)) M.adjustOxyLoss(-1*REM)
return
tomatojuice
@@ -2967,15 +2995,16 @@ datum
id = "doctorsdelight"
description = "A gulp a day keeps the MediBot away. That's probably for the best."
reagent_state = LIQUID
nutriment_factor = 1 * FOOD_METABOLISM
color = "#664300" // rgb: 102, 67, 0
color = "#FF8CFF" // rgb: 255, 140, 255
on_mob_life(var/mob/living/M as mob)
M:nutrition += nutriment_factor
holder.remove_reagent(src.id, FOOD_METABOLISM)
if(!M) M = holder.my_atom
if(M:getToxLoss() && prob(80)) M:adjustToxLoss(-1)
if(M.getOxyLoss() && prob(80)) M.adjustOxyLoss(-2)
if(M.getBruteLoss() && prob(80)) M.heal_organ_damage(2,0)
if(M.getFireLoss() && prob(80)) M.heal_organ_damage(0,2)
if(M.getToxLoss() && prob(80)) M.adjustToxLoss(-2)
if(M.dizziness !=0) M.dizziness = max(0,M.dizziness-15)
if(M.confused !=0) M.confused = max(0,M.confused - 5)
..()
return
@@ -3014,11 +3043,31 @@ datum
description = "The raw essence of a banana."
color = "#863333" // rgb: 175, 175, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if(istype(M, /mob/living/carbon/human) && M.job in list("Clown"))
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
..()
nothing
name = "Nothing"
id = "nothing"
description = "Absolutely nothing."
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if(istype(M, /mob/living/carbon/human) && M.job in list("Mime"))
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
..()
potato_juice
name = "Potato Juice"
id = "potato"
@@ -3938,6 +3987,16 @@ datum
nutriment_factor = 1 * FOOD_METABOLISM
color = "#664300" // rgb: 102, 67, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if(istype(M, /mob/living/carbon/human) && M.job in list("Clown"))
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
..()
silencer
name = "Silencer"
id = "silencer"
@@ -3945,6 +4004,16 @@ datum
nutriment_factor = 1 * FOOD_METABOLISM
color = "#664300" // rgb: 102, 67, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if(istype(M, /mob/living/carbon/human) && M.job in list("Mime"))
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
..()
changelingsting
name = "Changeling Sting"
id = "changelingsting"
+80 -1
View File
@@ -319,6 +319,13 @@ datum
required_reagents = list("carbon" = 1, "hydrogen" = 1, "anti_toxin" = 1)
result_amount = 2
inacusiate
name = "inacusiate"
id = "inacusiate"
result = "inacusiate"
required_reagents = list("water" = 1, "carbon" = 1, "anti_toxin" = 1)
result_amount = 2
ethylredoxrazine
name = "Ethylredoxrazine"
id = "ethylredoxrazine"
@@ -1397,6 +1404,78 @@ datum
var/obj/effect/golem_rune/Z = new /obj/effect/golem_rune
Z.loc = get_turf(holder.my_atom)
Z.announce_to_ghosts()
//Bluespace
slimecrystal
name = "Slime Crystal"
id = "m_crystal"
result = null
required_reagents = list("blood" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/bluespace
required_other = 1
on_reaction(var/datum/reagents/holder, var/created_volume)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
if(holder.my_atom)
var/obj/item/bluespace_crystal/BC = new(get_turf(holder.my_atom))
BC.visible_message("<span class='notice'>The [BC.name] appears out of thin air!</span>")
//Cerulean
slimepsteroid2
name = "Slime Steroid 2"
id = "m_steroid2"
result = null
required_reagents = list("plasma" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/cerulean
required_other = 1
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
var/obj/item/weapon/slimesteroid2/P = new /obj/item/weapon/slimesteroid2
P.loc = get_turf(holder.my_atom)
//Sepia
slimecamera
name = "Slime Camera"
id = "m_camera"
result = null
required_reagents = list("plasma" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/sepia
required_other = 1
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
var/obj/item/device/camera/P = new /obj/item/device/camera
P.loc = get_turf(holder.my_atom)
slimefilm
name = "Slime Film"
id = "m_film"
result = null
required_reagents = list("blood" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/sepia
required_other = 1
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
var/obj/item/device/camera_film/P = new /obj/item/device/camera_film
P.loc = get_turf(holder.my_atom)
//Pyrite
slimepaint
name = "Slime Paint"
id = "s_paint"
result = null
required_reagents = list("plasma" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/pyrite
required_other = 1
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
var/list/paints = typesof(/obj/item/weapon/reagent_containers/glass/paint) - /obj/item/weapon/reagent_containers/glass/paint
var/chosen = pick(paints)
var/obj/P = new chosen
if(P)
P.loc = get_turf(holder.my_atom)
//////////////////////////////////////////FOOD MIXTURES////////////////////////////////////
tofu
@@ -1697,7 +1776,7 @@ datum
name = "The Doctor's Delight"
id = "doctordelight"
result = "doctorsdelight"
required_reagents = list("limejuice" = 1, "tomatojuice" = 1, "orangejuice" = 1, "cream" = 1)
required_reagents = list("limejuice" = 1, "tomatojuice" = 1, "orangejuice" = 1, "cream" = 1, "tricordrazine" = 1)
result_amount = 5
irish_cream
@@ -15,14 +15,14 @@
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
var/list/datum/reagents/reagent_list = list()
var/list/reagent_ids = list("tricordrazine", "inaprovaline", "spaceacillin")
var/list/reagent_ids = list("doctorsdelight", "inaprovaline", "spaceacillin")
//var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "anti_toxin", "inaprovaline", "spaceacillin")
/obj/item/weapon/reagent_containers/borghypo/surgeon
reagent_ids = list("bicaridine", "inaprovaline", "dexalin")
/obj/item/weapon/reagent_containers/borghypo/crisis
reagent_ids = list("tricordrazine", "inaprovaline", "tramadol")
reagent_ids = list("doctorsdelight", "inaprovaline", "tramadol")
/obj/item/weapon/reagent_containers/borghypo/New()
..()
@@ -1276,7 +1276,7 @@
New()
..()
reagents.add_reagent("nutriment", 4)
reagents.add_reagent("alchdranine", 5)
reagents.add_reagent("doctorsdelight", 5)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato
@@ -2205,7 +2205,7 @@
New()
..()
reagents.add_reagent("nutriment", 8)
reagents.add_reagent("alchdranine", 5)
reagents.add_reagent("doctorsdelight", 5)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/appletart
@@ -20,7 +20,7 @@
/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
..()
reagents.add_reagent("tricordrazine", 30)
reagents.add_reagent("doctorsdelight", 30)
return
/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob)
@@ -64,7 +64,7 @@
/obj/item/weapon/reagent_containers/hypospray/combat/New()
..()
reagents.remove_reagent("tricordrazine", 30)
reagents.remove_reagent("doctorsdelight", 30)
reagents.add_reagent("synaptizine", 30)
@@ -76,10 +76,11 @@
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5)
volume = 5
var/emagged = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/New()
..()
reagents.remove_reagent("tricordrazine", 30)
reagents.remove_reagent("doctorsdelight", 30)
reagents.add_reagent("tramadol", 4)
reagents.add_reagent("hyperzine", 1)
update_icon()
@@ -87,8 +88,9 @@
/obj/item/weapon/reagent_containers/hypospray/autoinjector/attack(mob/M as mob, mob/user as mob)
..()
if(reagents.total_volume <= 0) //Prevents autoinjectors to be refilled.
flags &= ~OPENCONTAINER
if(!emagged)
if(reagents.total_volume <= 0) //Prevents autoinjectors to be refilled.
flags &= ~OPENCONTAINER
update_icon()
return
@@ -105,6 +107,13 @@
else
usr << "\blue It is spent."
/obj/item/weapon/reagent_containers/hypospray/autoinjector/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
if(istype(D, /obj/item/weapon/card/emag) && !emagged)
emagged = 1
user << "<span class='notice'>You bypass the electronic child-safety lock on the reagent storage.</span>"
else
..()
return
/obj/item/weapon/reagent_containers/hypospray/hyperzine
name = "emergency stimulant autoinjector"
+1 -1
View File
@@ -207,7 +207,7 @@ datum/tech/bluespace
name = "'Blue-space' Research"
desc = "Research into the sub-reality known as 'blue-space'"
id = "bluespace"
max_level=4
max_level=6
datum/tech/biotech
name = "Biological Technology"