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fixes some examine issues (#22852)
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@@ -19,7 +19,6 @@
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/obj/machinery/atmospherics/pipe/cap/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Largely cosmetic as pipes automatically seal themselves off from leaking gases if not connected to another pipe. Will prevent a nasty ventcrawler from paying you a visit however.</span>"
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return "This is a cosmetic attachment, as pipes currently do not spill their contents into the air."
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/obj/machinery/atmospherics/pipe/cap/hide(i)
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if(level == 1 && issimulatedturf(loc))
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@@ -296,7 +296,7 @@
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mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage
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/obj/item/gun/projectile/shotgun/boltaction/enchanted/arcane_barrage/examine(mob/user)
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. = desc // Override since magical hand lasers don't have chambers or bolts
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return build_base_description() // Override since magical hand lasers don't have chambers or bolts
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/obj/item/gun/projectile/shotgun/boltaction/enchanted/arcane_barrage/discard_gun(mob/living/user)
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qdel(src)
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@@ -25,6 +25,8 @@
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/obj/effect/clockwork/overlay/examine(mob/user)
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if(linked)
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return linked.examine(user)
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else
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. = ..()
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/obj/effect/clockwork/overlay/ex_act()
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return FALSE
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