Merge pull request #13558 from SteelSlayer/slippery-component

Adds the slippery component
This commit is contained in:
Fox McCloud
2020-06-09 23:12:59 -04:00
committed by GitHub
14 changed files with 113 additions and 90 deletions
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/**
* # Slip Component
*
* This is a component that can be applied to any movable atom (mob or obj).
*
* While the atom has this component, any human mob that walks over it will have a chance to slip.
* Duration, tiles moved, and so on, depend on what variables are passed in when the component is added.
*
*/
/datum/component/slippery
/// Text that gets displayed in the slip proc, i.e. "user slips on [description]"
var/description
/// The amount of stun to apply after slip.
var/stun
/// The amount of weaken to apply after slip.
var/weaken
/// The chance that walking over the parent will slip you.
var/slip_chance
/// The amount of tiles someone will be moved after slip.
var/slip_tiles
/// TRUE If this slip can be avoided by walking.
var/walking_is_safe
/// TRUE if having no slip shoes makes you immune to this slip.
var/noslip_is_immune
/// The verb that players will see when someone slips on the parent. In the form of "You [slip_verb]ped on".
var/slip_verb
/datum/component/slippery/Initialize(_description, _stun = 0, _weaken = 0, _slip_chance = 100, _slip_tiles = 0, _walking_is_safe = TRUE, _noslip_is_immune = TRUE, _slip_verb = "slip")
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
description = _description
stun = max(0, _stun)
weaken = max(0, _weaken)
slip_chance = max(0, _slip_chance)
slip_tiles = max(0, _slip_tiles)
walking_is_safe = _walking_is_safe
noslip_is_immune = _noslip_is_immune
slip_verb = _slip_verb
/datum/component/slippery/RegisterWithParent()
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
/datum/component/slippery/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED))
/**
Called whenever the parent recieves either the `MOVABLE_CROSSED` signal or the `ATOM_ENTERED` signal.
Calls the `victim`'s `slip()` proc with the component's variables as arguments.
Additionally calls the parent's `after_slip()` proc on the `victim`.
*/
/datum/component/slippery/proc/Slip(datum/source, mob/living/carbon/human/victim)
if(istype(victim) && prob(slip_chance) && victim.slip(description, stun, weaken, slip_tiles, walking_is_safe, noslip_is_immune, slip_verb))
var/atom/movable/owner = parent
owner.after_slip(victim)