mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Added the pirate captain stuff for HG
Changelings can now regen from death Loyalty implants are now orderable from QM Repair bot is now adminspawn only Added the mech ion cannon, which is adminspawn for now Tweaked highlander a bit Updated the changelog git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2499 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -306,11 +306,25 @@
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icon_state = "pirate"
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item_state = "pirate"
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/obj/item/clothing/suit/pirate
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name = "pirate coat"
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/obj/item/clothing/head/piratecaptain
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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/obj/item/clothing/suit/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "hoscap"
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item_state = "pirate_cap"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/piratecaptain
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name = "pirate captain coat"
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desc = "Yarr."
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icon_state = "jensencoat"
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item_state = "piratecap"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/glasses/eyepatch
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@@ -471,6 +471,14 @@
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containername = "Riot gear crate"
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access = access_armory
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/datum/supply_packs/loyalty
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name = "Loyalty implant crate"
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contains = list ("obj/item/storage/lockbox/loyalty")
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cost = 60
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containertype = "/obj/structure/crate/secure"
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containername = "Loyalty implant crate"
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access = access_armory
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/datum/supply_packs/ballistic
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name = "Ballistic gear crate"
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contains = list("/obj/item/clothing/suit/armor/bulletproof",
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@@ -353,10 +353,6 @@
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usr << "\red You're not a changeling, something's wrong!"
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return
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if(usr.stat == 2)
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usr << "\red We are dead."
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return
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if(usr.changeling.chem_charges < 20)
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usr << "\red We don't have enough stored chemicals to do that!"
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return
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@@ -372,25 +368,25 @@
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usr.emote("gasp")
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spawn(550)
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if (usr.stat != 2)
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//usr.fireloss = 0
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usr.toxloss = 0
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//usr.bruteloss = 0
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usr.oxyloss = 0
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usr.paralysis = 0
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usr.stunned = 0
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usr.weakened = 0
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usr.radiation = 0
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//usr.health = 100
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//usr.updatehealth()
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var/mob/living/M = src
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M.heal_overall_damage(1000, 1000)
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usr.reagents.clear_reagents()
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usr.lying = 0
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usr.canmove = 1
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usr << "\blue We have regenerated."
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usr.visible_message(text("\red <B>[usr] appears to wake from the dead, having healed all wounds.</B>"))
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spawn(1200)
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usr.stat = 0
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//usr.fireloss = 0
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usr.toxloss = 0
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//usr.bruteloss = 0
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usr.oxyloss = 0
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usr.paralysis = 0
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usr.stunned = 0
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usr.weakened = 0
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usr.radiation = 0
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//usr.health = 100
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//usr.updatehealth()
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var/mob/living/M = src
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M.heal_overall_damage(1000, 1000)
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usr.reagents.clear_reagents()
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usr.lying = 0
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usr.canmove = 1
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usr << "\blue We have regenerated."
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usr.visible_message(text("\red <B>[usr] appears to wake from the dead, having healed all wounds.</B>"))
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usr.changeling.changeling_fakedeath = 0
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if (usr.changeling.changeling_level == 1)
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@@ -55,9 +55,9 @@
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fire_sound = 'lasercannonfire.ogg'
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
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equip_cooldown = 7
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name = "mkIV Ion Heavy Repeater"
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icon_state = "mecha_laser"
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equip_cooldown = 40
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name = "mkIV Ion Heavy Cannon"
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icon_state = "mecha_ion"
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energy_drain = 120
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projectile = /obj/item/projectile/ion
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fire_sound = 'Laser.ogg'
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@@ -92,7 +92,6 @@
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/obj/item/mecha_parts/mecha_equipment/weapon/honker,
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/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster,
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/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster,
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/obj/item/mecha_parts/mecha_equipment/repair_droid,
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/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay,
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/obj/item/mecha_parts/mecha_equipment/plasma_generator
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),
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@@ -7,6 +7,7 @@
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return
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if(alert("BEGIN THE TOURNAMENT?",,"Yes","No")=="No")
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return
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for(var/mob/living/carbon/human/H in world)
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if(H.stat == 2 || !(H.client)) continue
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if(is_special_character(H)) continue
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@@ -28,19 +29,18 @@
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for(var/datum/objective/OBJ in H.mind.objectives)
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H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
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obj_count++
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new /obj/item/weapon/pinpointer(H.loc)
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for (var/obj/item/I in H)
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if (istype(I, /obj/item/weapon/implant))
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continue
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del(I)
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H.equip_if_possible(new /obj/item/clothing/under/kilt(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/clothing/head/beret(H), H.slot_head)
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H.equip_if_possible(new /obj/item/weapon/claymore(H), H.slot_l_hand)
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H.equip_if_possible(new /obj/item/clothing/shoes/combat(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/weapon/pinpointer(H.loc), H.slot_l_store)
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var/obj/item/weapon/card/id/W = new(H)
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W.name = "[H.real_name]'s ID Card"
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@@ -654,14 +654,14 @@ datum
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req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
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build_path = "/obj/item/mecha_parts/mecha_equipment/gravcatapult"
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mech_repair_droid
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/*mech_repair_droid
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name = "Exosuit Module Design (Repair Droid Module)"
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desc = "Automated Repair Droid. BEEP BOOP"
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id = "mech_repair_droid"
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build_type = MECHFAB
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req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
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build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid"
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*/
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mech_plasma_generator
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name = "Exosuit Module Design (Plasma Converter Module)"
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desc = "Exosuit-mounted plasma converter."
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@@ -54,6 +54,17 @@ Stuff which is in development and not yet visible to players or just code relate
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(ie. code improvements for expandability, etc.) should not be listed here. They
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should be listed in the changelog upon commit tho. Thanks. -->
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<b><font color='blue'>7 November 2011</font><b>
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<ul>
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<li><b>Kor updated:</b>
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<ul>
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<li>Repair bots (mechs) are now adminspawn only</li>
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<li>Extra loyalty implants are now orderable via cargo bay (60 points for 4 implants)</li>
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<li>Changeling regen stasis now takes two full minutes to use, but can be used while dead. Burning and gibbing are the only way to keep them dead now.</li>
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</ul>
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</li>
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</ul>
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<b><font color='blue'>29 October 2011</font><b>
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<ul>
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<li><b>ConstantA updated:</b>
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