mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
+11
-1
@@ -220,4 +220,14 @@
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#define R_HAND_LAYER 28
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#define TARGETED_LAYER 29 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 30 //If you're on fire
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#define TOTAL_LAYERS 30
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#define TOTAL_LAYERS 30
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///Access Region Codes///
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#define REGION_ALL 0
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#define REGION_GENERAL 1
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#define REGION_SECURITY 2
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#define REGION_MEDBAY 3
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#define REGION_RESEARCH 4
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#define REGION_ENGINEERING 5
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#define REGION_SUPPLY 6
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#define REGION_COMMAND 7
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+23
-23
@@ -249,43 +249,43 @@
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/proc/get_absolutely_all_accesses()
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return (get_all_accesses() | get_all_centcom_access() | get_all_syndicate_access() | get_all_misc_access())
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/proc/get_region_accesses(var/code)
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/proc/get_region_accesses(code)
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switch(code)
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if(0)
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if(REGION_ALL)
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return get_all_accesses()
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if(1) //security
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if(REGION_GENERAL) //station general
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return list(access_kitchen, access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer, access_magistrate, access_clown, access_mime)
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if(REGION_SECURITY) //security
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return list(access_sec_doors, access_weapons, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_pilot, access_hos)
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if(2) //medbay
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if(REGION_MEDBAY) //medbay
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return list(access_medical, access_genetics, access_morgue, access_chemistry, access_psychiatrist, access_virology, access_surgery, access_cmo, access_paramedic)
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if(3) //research
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return list(access_research, access_tox, access_tox_storage, access_robotics, access_xenobiology, access_xenoarch, access_minisat, access_rd)
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if(4) //engineering and maintenance
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if(REGION_RESEARCH) //research
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return list(access_research, access_tox, access_tox_storage, access_genetics, access_robotics, access_xenobiology, access_xenoarch, access_minisat, access_rd)
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if(REGION_ENGINEERING) //engineering and maintenance
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return list(access_construction, access_maint_tunnels, access_engine, access_engine_equip, access_external_airlocks, access_tech_storage, access_atmospherics, access_minisat, access_ce, access_mechanic)
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if(5) //command
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return list(access_heads, access_RC_announce, access_keycard_auth, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_tcomsat, access_gateway, access_all_personal_lockers, access_heads_vault, access_blueshield, access_ntrep, access_hop, access_captain)
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if(6) //station general
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return list(access_kitchen,access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer, access_magistrate, access_clown, access_mime)
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if(7) //supply
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if(REGION_SUPPLY) //supply
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return list(access_mailsorting, access_mining, access_mining_station, access_mineral_storeroom, access_cargo, access_qm)
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if(REGION_COMMAND) //command
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return list(access_heads, access_RC_announce, access_keycard_auth, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_tcomsat, access_gateway, access_all_personal_lockers, access_heads_vault, access_blueshield, access_ntrep, access_hop, access_captain)
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/proc/get_region_accesses_name(var/code)
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/proc/get_region_accesses_name(code)
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switch(code)
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if(0)
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if(REGION_ALL)
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return "All"
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if(1) //security
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if(REGION_GENERAL) //station general
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return "General"
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if(REGION_SECURITY) //security
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return "Security"
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if(2) //medbay
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if(REGION_MEDBAY) //medbay
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return "Medbay"
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if(3) //research
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if(REGION_RESEARCH) //research
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return "Research"
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if(4) //engineering and maintenance
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if(REGION_ENGINEERING) //engineering and maintenance
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return "Engineering"
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if(5) //command
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return "Command"
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if(6) //station general
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return "Station General"
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if(7) //supply
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if(REGION_SUPPLY) //supply
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return "Supply"
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if(REGION_COMMAND) //command
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return "Command"
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/proc/get_access_desc(A)
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@@ -0,0 +1,104 @@
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#define WAND_OPEN "Open Door"
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#define WAND_BOLT "Toggle Bolts"
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#define WAND_EMERGENCY "Toggle Emergency Access"
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/obj/item/weapon/door_remote
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icon_state = "gangtool-white"
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item_state = "electronic"
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icon = 'icons/obj/device.dmi'
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name = "control wand"
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desc = "Remotely controls airlocks."
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w_class = 1
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var/mode = WAND_OPEN
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var/region_access = 1 //See access.dm
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var/obj/item/weapon/card/id/ID
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/obj/item/weapon/door_remote/New()
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..()
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ID = new /obj/item/weapon/card/id
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ID.access = get_region_accesses(region_access)
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/obj/item/weapon/door_remote/attack_self(mob/user)
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switch(mode)
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if(WAND_OPEN)
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mode = WAND_BOLT
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if(WAND_BOLT)
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mode = WAND_EMERGENCY
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if(WAND_EMERGENCY)
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mode = WAND_OPEN
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to_chat(user, "Now in mode: [mode].")
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/obj/item/weapon/door_remote/afterattack(obj/machinery/door/airlock/D, mob/user)
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if(!istype(D))
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return
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if(!(D.arePowerSystemsOn()))
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to_chat(user, "<span class='danger'>[D] has no power!</span>")
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return
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if(!D.requiresID())
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to_chat(user, "<span class='danger'>[D]'s ID scan is disabled!</span>")
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return
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if(D.check_access(src.ID))
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switch(mode)
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if(WAND_OPEN)
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if(D.density)
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D.open()
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else
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D.close()
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if(WAND_BOLT)
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if(D.locked)
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D.unlock()
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else
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D.lock()
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if(WAND_EMERGENCY)
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if(D.emergency)
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D.emergency = 0
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else
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D.emergency = 1
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D.update_icon()
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else
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to_chat(user, "<span class='danger'>[src] does not have access to this door.</span>")
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/obj/item/weapon/door_remote/omni
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name = "omni door remote"
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desc = "This control wand can access any door on the station."
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icon_state = "gangtool-yellow"
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region_access = REGION_ALL
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/obj/item/weapon/door_remote/captain
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name = "command door remote"
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icon_state = "gangtool-yellow"
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region_access = REGION_COMMAND
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/obj/item/weapon/door_remote/chief_engineer
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name = "engineering door remote"
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icon_state = "gangtool-orange"
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region_access = REGION_ENGINEERING
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/obj/item/weapon/door_remote/research_director
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name = "research door remote"
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icon_state = "gangtool-purple"
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region_access = REGION_RESEARCH
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/obj/item/weapon/door_remote/head_of_security
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name = "security door remote"
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icon_state = "gangtool-red"
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region_access = REGION_SECURITY
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/obj/item/weapon/door_remote/quartermaster
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name = "supply door remote"
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icon_state = "gangtool-green"
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region_access = REGION_SUPPLY
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/obj/item/weapon/door_remote/chief_medical_officer
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name = "medical door remote"
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icon_state = "gangtool-blue"
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region_access = REGION_MEDBAY
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/obj/item/weapon/door_remote/civillian
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name = "civillian door remote"
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icon_state = "gangtool-white"
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region_access = REGION_GENERAL
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#undef WAND_OPEN
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#undef WAND_BOLT
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#undef WAND_EMERGENCY
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@@ -39,4 +39,5 @@
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new /obj/item/weapon/tank/emergency_oxygen(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/clothing/head/soft(src)
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new /obj/item/clothing/head/soft(src)
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new /obj/item/weapon/door_remote/quartermaster(src)
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@@ -31,6 +31,7 @@
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new /obj/item/device/flash(src)
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new /obj/item/taperoll/engineering(src)
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new /obj/item/clothing/head/beret/eng(src)
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new /obj/item/weapon/door_remote/chief_engineer(src)
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "electrical supplies locker"
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@@ -175,6 +175,7 @@
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new /obj/item/device/flash(src)
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new /obj/item/weapon/reagent_containers/hypospray/CMO(src)
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new /obj/item/organ/internal/cyberimp/eyes/hud/medical(src)
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new /obj/item/weapon/door_remote/chief_medical_officer(src)
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@@ -49,6 +49,7 @@
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new /obj/item/clothing/suit/armor/reactive(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/laser_pointer(src)
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new /obj/item/weapon/door_remote/research_director(src)
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/obj/structure/closet/secure_closet/research_reagents
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name = "research chemical storage closet"
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@@ -26,6 +26,7 @@
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new /obj/item/device/radio/headset/heads/captain/alt(src)
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new /obj/item/clothing/gloves/color/captain(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/door_remote/captain(src)
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@@ -52,6 +53,7 @@
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new /obj/item/device/flash(src)
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new /obj/item/weapon/mining_voucher(src)
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new /obj/item/clothing/accessory/petcollar(src)
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new /obj/item/weapon/door_remote/civillian(src)
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/obj/structure/closet/secure_closet/hop2
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name = "head of personnel's attire"
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@@ -114,6 +116,7 @@
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new /obj/item/weapon/storage/belt/security/sec(src)
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new /obj/item/taperoll/police(src)
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new /obj/item/weapon/gun/energy/hos(src)
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new /obj/item/weapon/door_remote/head_of_security(src)
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Binary file not shown.
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 33 KiB |
@@ -699,6 +699,7 @@
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#include "code\game\objects\items\candle.dm"
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#include "code\game\objects\items\changestone.dm"
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#include "code\game\objects\items\contraband.dm"
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#include "code\game\objects\items\control_wand.dm"
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#include "code\game\objects\items\crayons.dm"
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#include "code\game\objects\items\dehy_carp.dm"
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#include "code\game\objects\items\documents.dm"
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