Switches reset_view to reset_perspective

This commit is contained in:
Crazylemon64
2016-11-03 15:34:38 -07:00
parent 6d3e66f41c
commit c0cd2c263f
30 changed files with 65 additions and 65 deletions
@@ -62,7 +62,7 @@
/obj/structure/closet/proc/moveMob(var/mob/M, var/atom/destination)
loc.Exited(M)
M.loc = destination
M.reset_view(destination)
M.reset_perspective(destination)
if(isturf(loc))
loc.Entered(M, src, ignoreRest = 1)
else
@@ -147,7 +147,7 @@
if(!(locate(/obj/structure/transit_tube) in loc))
mob.loc = loc
mob.client.Move(get_step(loc, direction), direction)
mob.reset_view(null)
mob.reset_perspective(null)
//if(moving && istype(loc, /turf/space))
// Todo: If you get out of a moving pod in space, you should move as well.
@@ -161,7 +161,7 @@
if(station.icon_state == "open")
mob.loc = loc
mob.client.Move(get_step(loc, direction), direction)
mob.reset_view(null)
mob.reset_perspective(null)
else
station.open_animation()