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Switches reset_view to reset_perspective
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@@ -147,7 +147,7 @@
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if(!(locate(/obj/structure/transit_tube) in loc))
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mob.loc = loc
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mob.client.Move(get_step(loc, direction), direction)
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mob.reset_view(null)
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mob.reset_perspective(null)
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//if(moving && istype(loc, /turf/space))
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// Todo: If you get out of a moving pod in space, you should move as well.
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@@ -161,7 +161,7 @@
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if(station.icon_state == "open")
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mob.loc = loc
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mob.client.Move(get_step(loc, direction), direction)
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mob.reset_view(null)
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mob.reset_perspective(null)
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else
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station.open_animation()
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