no eyes no problem

This commit is contained in:
Alexshreds
2017-06-07 13:59:16 -05:00
parent 3c76b48241
commit c0e435d8d3
@@ -28,25 +28,26 @@ Bonus
/datum/symptom/visionloss/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
var/mob/living/carbon/M = A.affected_mob
var/obj/item/organ/internal/eyes/eyes = M.get_int_organ(/obj/item/organ/internal/eyes)
if(!eyes) //NO EYES, NO PROBLEM! Rip out your eyes today to prevent future blindness!
return
switch(A.stage)
if(1, 2)
to_chat(M, "<span class='warning'>Your eyes itch.</span>")
if(3, 4)
to_chat(M, "<span class='warning'><b>Your eyes burn!</b></span>")
M.SetEyeBlurry(20)
M.EyeBlurry(20)
eyes.take_damage(1)
else
to_chat(M, "<span class='userdanger'>Your eyes burn horrificly!</span>")
M.SetEyeBlurry(30)
M.EyeBlurry(30)
eyes.take_damage(5)
if(eyes.damage >= 10)
M.BecomeNearsighted()
if(prob(eyes.damage - 10 + 1))
if(M.BecomeBlind())
to_chat(M, "<span class='userdanger'>You go blind!</span>")
return
/*