mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Merge pull request #134 from Abi79/master
TG updates & Ultralight code cleanup
This commit is contained in:
@@ -972,6 +972,7 @@
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#include "code\modules\research\rdmachines.dm"
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#include "code\modules\research\research.dm"
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#include "code\modules\research\server.dm"
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#include "code\modules\security levels\keycard authentication.dm"
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#include "code\modules\security levels\security levels.dm"
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#include "code\WorkInProgress\AI_Visibility.dm"
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#include "code\WorkInProgress\buildmode.dm"
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@@ -42,6 +42,14 @@
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var/server
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var/banappeals
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//Alert level description
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var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
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var/alert_desc_blue_upto = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
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var/alert_desc_blue_downto = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed."
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var/alert_desc_red_upto = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
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var/alert_desc_red_downto = "The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised."
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var/alert_desc_delta = "The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
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//game_options.txt configs
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var/health_threshold_crit = 0
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@@ -220,6 +228,24 @@
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if("load_jobs_from_txt")
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load_jobs_from_txt = 1
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if("alert_red_upto")
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config.alert_desc_red_upto = value
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if("alert_red_downto")
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config.alert_desc_red_downto = value
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if("alert_blue_downto")
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config.alert_desc_blue_downto = value
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if("alert_blue_upto")
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config.alert_desc_blue_upto = value
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if("alert_green")
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config.alert_desc_green = value
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if("alert_delta")
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config.alert_desc_delta = value
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else
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diary << "Unknown setting in configuration: '[name]'"
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@@ -190,7 +190,9 @@
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// command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
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// world << sound('intercept.ogg')
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// set_security_level(1)
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// if(security_level < SEC_LEVEL_BLUE)
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// set_security_level(SEC_LEVEL_BLUE)
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/datum/game_mode/blob/proc/check_quarantine()
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var/numDead = 0
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var/numAlive = 0
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@@ -113,7 +113,8 @@
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command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
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world << sound('intercept.ogg')
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set_security_level(1)
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if(security_level < SEC_LEVEL_BLUE)
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set_security_level(SEC_LEVEL_BLUE)
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/datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=1)
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@@ -58,6 +58,7 @@
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access_hop = 57
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access_hos = 58
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access_RC_announce = 59 //Request console announcements
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access_keycard_auth = 60 //Used for events which require at least two people to confirm them
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//BEGIN CENTCOM ACCESS
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/*Should leave plenty of room if we need to add more access levels.
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@@ -200,7 +201,7 @@
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return list(access_medical, access_morgue, access_tox, access_tox_storage, access_chemistry, access_medlab, access_court,
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access_teleporter, access_heads, access_tech_storage, access_security, access_brig, access_atmospherics,
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access_maint_tunnels, access_bar, access_janitor, access_kitchen, access_robotics, access_armory, access_hydroponics,
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access_theatre, access_research, access_hos, access_RC_announce, access_forensics_lockers)
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access_theatre, access_research, access_hos, access_RC_announce, access_forensics_lockers, access_keycard_auth)
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if("Head of Personnel")
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return list(access_security, access_brig, access_court, access_forensics_lockers,
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access_tox, access_tox_storage, access_chemistry, access_medical, access_medlab, access_engine,
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@@ -208,7 +209,7 @@
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access_all_personal_lockers, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
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access_crematorium, access_kitchen, access_robotics, access_cargo, access_cargo_bot, access_hydroponics, access_lawyer,
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access_theatre, access_research, access_mining, access_heads_vault, access_mining_station,
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access_hop, access_RC_announce)
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access_hop, access_RC_announce, access_keycard_auth)
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if("Atmospheric Technician")
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return list(access_atmospherics, access_maint_tunnels, access_emergency_storage)
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if("Bartender")
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@@ -235,17 +236,19 @@
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return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
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access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
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access_heads, access_ai_upload, access_construction, access_robotics,
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access_mint, access_ce, access_RC_announce)
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access_mint, access_ce, access_RC_announce, access_keycard_auth)
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if("Research Director")
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return list(access_medlab, access_rd,
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access_maint_tunnels, access_heads, access_tox,
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access_tox_storage, access_chemistry, access_teleporter,
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access_research, access_robotics, access_xenobiology, access_RC_announce)
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access_research, access_robotics, access_xenobiology, access_RC_announce,
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access_keycard_auth)
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if("Virologist")
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return list(access_medical, access_morgue, access_virology)
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if("Chief Medical Officer")
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return list(access_medical, access_morgue, access_medlab, access_heads,
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access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce)
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access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
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access_keycard_auth)
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else
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return list()
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@@ -280,7 +283,8 @@
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access_bar, access_janitor, access_crematorium, access_robotics, access_cargo, access_cargo_bot, access_construction,
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access_hydroponics, access_library, access_manufacturing, access_lawyer, access_virology, access_cmo, access_qm, access_clown, access_mime, access_surgery,
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access_theatre, access_research, access_mining, access_mailsorting, access_mint_vault, access_mint,
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access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce)
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access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce,
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access_keycard_auth)
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/proc/get_all_centcom_access()
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return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_medical, access_cent_living, access_cent_storage, access_cent_teleporter, access_cent_creed, access_cent_captain)
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@@ -301,7 +305,7 @@
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if(4) //engineering and maintenance
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return list(access_engine, access_engine_equip, access_maint_tunnels, access_external_airlocks, access_emergency_storage, access_tech_storage, access_atmospherics, access_construction, access_robotics, access_ce)
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if(5) //command
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return list(access_change_ids, access_ai_upload, access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers, access_mint_vault, access_heads_vault, access_hop, access_RC_announce)
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return list(access_change_ids, access_ai_upload, access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers, access_mint_vault, access_heads_vault, access_hop, access_RC_announce, access_keycard_auth)
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if(6) //station general
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return list(access_chapel_office, access_kitchen,access_bar, access_janitor, access_crematorium, access_library, access_theatre, access_lawyer, access_clown, access_mime)
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if(7) //supply
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@@ -447,6 +451,8 @@
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return "CE Private"
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if(access_RC_announce)
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return "RC announcements"
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if(access_keycard_auth)
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return "Keycode auth. device"
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/proc/get_centcom_access_desc(A)
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switch(A)
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@@ -79,6 +79,11 @@
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//Only notify the admins if an actual change happened
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log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
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message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].", 1)
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switch(get_security_level())
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if(SEC_LEVEL_GREEN)
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feedback_inc("alert_comms_green",1)
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if(SEC_LEVEL_GREEN)
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feedback_inc("alert_comms_blue",1)
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tmp_alertlevel = 0
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else:
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usr << "You are not authorized to do this."
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@@ -255,8 +255,9 @@
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on = 0
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continue
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_adamantine == 0)
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if (ore_glass > 0)
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if (ore_glass > 0 && ore_iron > 0)
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ore_glass--;
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ore_iron--;
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new /obj/item/stack/sheet/rglass(output.loc)
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else
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on = 0
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@@ -304,8 +305,9 @@
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_adamantine == 0)
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if (ore_iron > 0)
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if (ore_iron > 0 && ore_plasma > 0)
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ore_iron--;
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ore_plasma--;
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new /obj/item/stack/sheet/r_metal(output.loc)
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else
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on = 0
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@@ -20,7 +20,7 @@ obj/item/weapon/gun/energy/laser/retro
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icon_state = "caplaser"
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desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding."
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force = 10
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origin_tech = "combat=5;magnets=4"
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origin_tech = null
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var/charge_tick = 0
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@@ -0,0 +1,144 @@
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/obj/machinery/keycard_auth
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name = "Keycard Authentication Device"
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desc = "This device is used to trigger station functions, which require more than one ID card to authenticate."
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icon = 'monitors.dmi'
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icon_state = "auth_off"
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var/active = 0 //This gets set to 1 on all devices except the one where the initial request was made.
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var/event = ""
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var/screen = 1
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var/confirmed = 0 //This variable is set by the device that confirms the request.
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var/confirm_delay = 20 //(2 seconds)
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var/busy = 0 //Busy when waiting for authentication or an event request has been sent from this device.
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var/obj/machinery/keycard_auth/event_source
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var/mob/event_triggered_by
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var/mob/event_confirmed_by
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//1 = select event
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//2 = authenticate
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anchored = 1.0
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 6
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power_channel = ENVIRON
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/obj/machinery/keycard_auth/attack_ai(mob/user as mob)
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user << "The station AI is not to interact with these devices"
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return
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/obj/machinery/keycard_auth/attack_paw(mob/user as mob)
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user << "You are too primitive to use this device"
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return
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/obj/machinery/keycard_auth/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(stat & (NOPOWER|BROKEN))
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user << "This device is not powered."
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return
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if(istype(W,/obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/ID = W
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if(access_keycard_auth in ID.access)
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if(active == 1)
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//This is not the device that made the initial request. It is the device confirming the request.
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if(event_source)
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event_source.confirmed = 1
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event_source.event_confirmed_by = usr
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else if(screen == 2)
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event_triggered_by = usr
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broadcast_request() //This is the device making the initial event request. It needs to broadcast to other devices
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/obj/machinery/keycard_auth/power_change()
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if(powered(ENVIRON))
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stat &= ~NOPOWER
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icon_state = "auth_off"
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else
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stat |= NOPOWER
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/obj/machinery/keycard_auth/attack_hand(mob/user as mob)
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if(user.stat || stat & (NOPOWER|BROKEN))
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user << "This device is not powered."
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return
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if (busy)
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user << "This device is busy"
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return
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user.machine = src
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var/dat = "<h1>Keycard Authentication Device</h1>"
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dat += "This device is used to trigger some high security events. It requires the simultaneous swipe of two high-level ID cards"
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dat += "<br><hr><br>"
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if ( screen == 1 )
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dat += "Select an event to trigger:<ul>"
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dat += "<li><A href='?src=\ref[src];triggerevent=Red alert'>Red alert</A></li>"
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dat += "</ul>"
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user << browse(dat, "window=keycard_auth;size=500x250")
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if ( screen == 2 )
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dat += "Please swipe your card to authorize the following event: <b>[event]</b>"
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dat += "<p><A href='?src=\ref[src];reset=1'>Back</A>"
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user << browse(dat, "window=keycard_auth;size=500x250")
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return
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/obj/machinery/keycard_auth/Topic(href, href_list)
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..()
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if (busy)
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usr << "This device is busy"
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return
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if (usr.stat || stat & (BROKEN|NOPOWER))
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usr << "This device is without power"
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return
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if (href_list["triggerevent"])
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event = href_list["triggerevent"]
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screen = 2
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if (href_list["reset"])
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reset()
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src.updateUsrDialog()
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src.add_fingerprint(usr)
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return
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/obj/machinery/keycard_auth/proc/reset()
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active = 0
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event = ""
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screen = 1
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confirmed = 0
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event_source = null
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icon_state = "auth_off"
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event_triggered_by = null
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event_confirmed_by = null
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/obj/machinery/keycard_auth/proc/broadcast_request()
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icon_state = "auth_on"
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for(var/obj/machinery/keycard_auth/KA in world)
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if(KA == src) continue
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KA.reset()
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spawn()
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KA.receive_request(src)
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sleep(confirm_delay)
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if(confirmed)
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confirmed = 0
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trigger_event(event)
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log_game("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event]")
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message_admins("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event]", 1)
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reset()
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/obj/machinery/keycard_auth/proc/receive_request(var/obj/machinery/keycard_auth/source)
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if(stat & (BROKEN|NOPOWER))
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return
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event_source = source
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busy = 1
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active = 1
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icon_state = "auth_on"
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sleep(confirm_delay)
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event_source = null
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icon_state = "auth_off"
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active = 0
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busy = 0
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/obj/machinery/keycard_auth/proc/trigger_event()
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switch(event)
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if("Red alert")
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set_security_level(SEC_LEVEL_RED)
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feedback_inc("alert_keycard_auth_red",1)
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@@ -4,6 +4,8 @@
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//2 = code red
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//3 = code delta
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//config.alert_desc_blue_downto
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/proc/set_security_level(var/level)
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switch(level)
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if("green")
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@@ -20,7 +22,7 @@
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switch(level)
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if(SEC_LEVEL_GREEN)
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world << "<font size=4 color='red'>Attention! security level lowered to green</font>"
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world << "<font color='red'>All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced.</font>"
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world << "<font color='red'>[config.alert_desc_green]</font>"
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security_level = SEC_LEVEL_GREEN
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for(var/obj/machinery/firealarm/FA in world)
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if(FA.z == 1)
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@@ -29,10 +31,10 @@
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if(SEC_LEVEL_BLUE)
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if(security_level < SEC_LEVEL_BLUE)
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world << "<font size=4 color='red'>Attention! security level elevated to blue</font>"
|
||||
world << "<font color='red'>The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted.</font>"
|
||||
world << "<font color='red'>[config.alert_desc_blue_upto]</font>"
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else
|
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world << "<font size=4 color='red'>Attention! security level lowered to blue</font>"
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world << "<font color='red'>The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed.</font>"
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world << "<font color='red'>[config.alert_desc_blue_downto]</font>"
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security_level = SEC_LEVEL_BLUE
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for(var/obj/machinery/firealarm/FA in world)
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||||
if(FA.z == 1)
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||||
@@ -41,10 +43,10 @@
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||||
if(SEC_LEVEL_RED)
|
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if(security_level < SEC_LEVEL_RED)
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||||
world << "<font size=4 color='red'>Attention! Code red!</font>"
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||||
world << "<font color='red'>There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised.</font>"
|
||||
world << "<font color='red'>[config.alert_desc_red_upto]</font>"
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||||
else
|
||||
world << "<font size=4 color='red'>Attention! Code red!</font>"
|
||||
world << "<font color='red'>The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised.</font>"
|
||||
world << "<font color='red'>[config.alert_desc_red_downto]</font>"
|
||||
security_level = SEC_LEVEL_RED
|
||||
|
||||
/* - At the time of commit, setting status displays didn't work properly
|
||||
@@ -58,7 +60,7 @@
|
||||
FA.overlays += image('monitors.dmi', "overlay_red")
|
||||
if(SEC_LEVEL_DELTA)
|
||||
world << "<font size=4 color='red'>Attention! Delta security level reached!</font>"
|
||||
world << "<font color='red'>The ship's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill.</font>"
|
||||
world << "<font color='red'>[config.alert_desc_delta]</font>"
|
||||
security_level = SEC_LEVEL_DELTA
|
||||
for(var/obj/machinery/firealarm/FA in world)
|
||||
if(FA.z == 1)
|
||||
|
||||
+248
-254
@@ -2,18 +2,9 @@
|
||||
|
||||
var
|
||||
const
|
||||
UL_LUMINOSITY = 0
|
||||
UL_SQUARELIGHT = 0
|
||||
|
||||
UL_RGB = 1
|
||||
UL_ROUNDLIGHT = 2
|
||||
|
||||
UL_I_FALLOFF_SQUARE = 0
|
||||
UL_I_FALLOFF_ROUND = 1
|
||||
|
||||
UL_I_LUMINOSITY = 0
|
||||
UL_I_RGB = 1
|
||||
|
||||
UL_I_LIT = 0
|
||||
UL_I_EXTINGUISHED = 1
|
||||
UL_I_ONZERO = 2
|
||||
@@ -21,8 +12,7 @@ var
|
||||
ul_LightingEnabled = 1
|
||||
ul_LightingResolution = 1
|
||||
ul_Steps = 7
|
||||
ul_LightingModel = UL_I_RGB
|
||||
ul_FalloffStyle = UL_I_FALLOFF_ROUND
|
||||
ul_FalloffStyle = UL_I_FALLOFF_ROUND // Sets the lighting falloff to be either squared or circular.
|
||||
ul_TopLuminosity = 0
|
||||
ul_Layer = 10
|
||||
ul_SuppressLightLevelChanges = 0
|
||||
@@ -32,9 +22,8 @@ var
|
||||
7, 7)
|
||||
|
||||
|
||||
proc
|
||||
ul_Clamp(var/Value)
|
||||
return min(max(Value, 0), ul_Steps)
|
||||
proc/ul_Clamp(var/Value)
|
||||
return min(max(Value, 0), ul_Steps)
|
||||
|
||||
atom
|
||||
var
|
||||
@@ -44,200 +33,205 @@ atom
|
||||
|
||||
ul_Extinguished = UL_I_ONZERO
|
||||
|
||||
proc
|
||||
ul_SetLuminosity(var/Red, var/Green = Red, var/Blue = Red)
|
||||
atom/proc/ul_SetLuminosity(var/Red, var/Green = Red, var/Blue = Red)
|
||||
|
||||
if(LuminosityRed == Red && LuminosityGreen == Green && LuminosityBlue == Blue)
|
||||
return //No point doing all that work if it won't have any effect anyways...
|
||||
if(LuminosityRed == Red && LuminosityGreen == Green && LuminosityBlue == Blue)
|
||||
return //No point doing all that work if it won't have any effect anyways...
|
||||
|
||||
if (ul_Extinguished == UL_I_EXTINGUISHED)
|
||||
LuminosityRed = Red
|
||||
LuminosityGreen = Green
|
||||
LuminosityBlue = Blue
|
||||
if (ul_Extinguished == UL_I_EXTINGUISHED)
|
||||
LuminosityRed = Red
|
||||
LuminosityGreen = Green
|
||||
LuminosityBlue = Blue
|
||||
|
||||
return
|
||||
|
||||
if (ul_IsLuminous())
|
||||
ul_Extinguish()
|
||||
|
||||
LuminosityRed = Red
|
||||
LuminosityGreen = Green
|
||||
LuminosityBlue = Blue
|
||||
|
||||
ul_Extinguished = UL_I_ONZERO
|
||||
|
||||
if (ul_IsLuminous())
|
||||
ul_Illuminate()
|
||||
|
||||
return
|
||||
|
||||
ul_Illuminate()
|
||||
if (ul_Extinguished == UL_I_LIT)
|
||||
return
|
||||
|
||||
ul_Extinguished = UL_I_LIT
|
||||
|
||||
ul_UpdateTopLuminosity()
|
||||
luminosity = ul_Luminosity()
|
||||
|
||||
for(var/turf/Affected in view(ul_Luminosity(), src))
|
||||
var/Falloff = src.ul_FalloffAmount(Affected)
|
||||
|
||||
var/DeltaRed = LuminosityRed - Falloff
|
||||
var/DeltaGreen = LuminosityGreen - Falloff
|
||||
var/DeltaBlue = LuminosityBlue - Falloff
|
||||
|
||||
if(ul_IsLuminous(DeltaRed, DeltaGreen, DeltaBlue))
|
||||
|
||||
Affected.LightLevelRed += max(DeltaRed, 0)
|
||||
Affected.LightLevelGreen += max(DeltaGreen, 0)
|
||||
Affected.LightLevelBlue += max(DeltaBlue, 0)
|
||||
|
||||
Affected.MaxRed += LuminosityRed
|
||||
Affected.MaxGreen += LuminosityGreen
|
||||
Affected.MaxBlue += LuminosityBlue
|
||||
|
||||
Affected.ul_UpdateLight()
|
||||
|
||||
if (ul_SuppressLightLevelChanges == 0)
|
||||
Affected.ul_LightLevelChanged()
|
||||
|
||||
for(var/atom/AffectedAtom in Affected)
|
||||
AffectedAtom.ul_LightLevelChanged()
|
||||
return
|
||||
return
|
||||
|
||||
if (ul_IsLuminous())
|
||||
ul_Extinguish()
|
||||
|
||||
if (ul_Extinguished != UL_I_LIT)
|
||||
return
|
||||
LuminosityRed = Red
|
||||
LuminosityGreen = Green
|
||||
LuminosityBlue = Blue
|
||||
|
||||
ul_Extinguished = UL_I_EXTINGUISHED
|
||||
ul_Extinguished = UL_I_ONZERO
|
||||
|
||||
for(var/turf/Affected in view(ul_Luminosity(), src))
|
||||
if (ul_IsLuminous())
|
||||
ul_Illuminate()
|
||||
|
||||
var/Falloff = ul_FalloffAmount(Affected)
|
||||
return
|
||||
|
||||
var/DeltaRed = LuminosityRed - Falloff
|
||||
var/DeltaGreen = LuminosityGreen - Falloff
|
||||
var/DeltaBlue = LuminosityBlue - Falloff
|
||||
|
||||
if(ul_IsLuminous(DeltaRed, DeltaGreen, DeltaBlue))
|
||||
|
||||
Affected.LightLevelRed -= max(DeltaRed, 0)
|
||||
Affected.LightLevelGreen -= max(DeltaGreen, 0)
|
||||
Affected.LightLevelBlue -= max(DeltaBlue, 0)
|
||||
|
||||
Affected.MaxRed -= LuminosityRed
|
||||
Affected.MaxGreen -= LuminosityGreen
|
||||
Affected.MaxBlue -= LuminosityBlue
|
||||
|
||||
Affected.ul_UpdateLight()
|
||||
|
||||
if (ul_SuppressLightLevelChanges == 0)
|
||||
Affected.ul_LightLevelChanged()
|
||||
|
||||
for(var/atom/AffectedAtom in Affected)
|
||||
AffectedAtom.ul_LightLevelChanged()
|
||||
|
||||
luminosity = 0
|
||||
|
||||
return
|
||||
|
||||
ul_FalloffAmount(var/atom/ref)
|
||||
if (ul_FalloffStyle == UL_I_FALLOFF_ROUND)
|
||||
var/x = (ref.x - src.x)
|
||||
var/y = (ref.y - src.y)
|
||||
if ((x*x + y*y) > ul_FastRoot.len)
|
||||
for(var/i = ul_FastRoot.len, i <= x*x+y*y, i++)
|
||||
ul_FastRoot += round(sqrt(x*x+y*y))
|
||||
return round(ul_LightingResolution * ul_FastRoot[x*x + y*y + 1], 1)
|
||||
|
||||
else if (ul_FalloffStyle == UL_I_FALLOFF_SQUARE)
|
||||
return get_dist(src, ref)
|
||||
|
||||
return 0
|
||||
|
||||
ul_SetOpacity(var/NewOpacity)
|
||||
if(opacity != NewOpacity)
|
||||
|
||||
var/list/Blanked = ul_BlankLocal()
|
||||
var/atom/T = src
|
||||
while(T && !isturf(T))
|
||||
T = T.loc
|
||||
|
||||
opacity = NewOpacity
|
||||
|
||||
if(T)
|
||||
T:LightLevelRed = 0
|
||||
T:LightLevelGreen = 0
|
||||
T:LightLevelBlue = 0
|
||||
|
||||
ul_UnblankLocal(Blanked)
|
||||
|
||||
return
|
||||
|
||||
ul_UnblankLocal(var/list/ReApply = view(ul_TopLuminosity, src))
|
||||
for(var/atom/Light in ReApply)
|
||||
if(Light.ul_IsLuminous())
|
||||
Light.ul_Illuminate()
|
||||
|
||||
return
|
||||
|
||||
ul_BlankLocal()
|
||||
var/list/Blanked = list( )
|
||||
var/TurfAdjust = isturf(src) ? 1 : 0
|
||||
|
||||
for(var/atom/Affected in view(ul_TopLuminosity, src))
|
||||
if(Affected.ul_IsLuminous() && Affected.ul_Extinguished == UL_I_LIT && (ul_FalloffAmount(Affected) <= Affected.luminosity + TurfAdjust))
|
||||
Affected.ul_Extinguish()
|
||||
Blanked += Affected
|
||||
|
||||
return Blanked
|
||||
|
||||
ul_UpdateTopLuminosity()
|
||||
|
||||
if (ul_TopLuminosity < LuminosityRed)
|
||||
ul_TopLuminosity = LuminosityRed
|
||||
|
||||
if (ul_TopLuminosity < LuminosityGreen)
|
||||
ul_TopLuminosity = LuminosityGreen
|
||||
|
||||
if (ul_TopLuminosity < LuminosityBlue)
|
||||
ul_TopLuminosity = LuminosityBlue
|
||||
|
||||
return
|
||||
|
||||
ul_Luminosity()
|
||||
return max(LuminosityRed, LuminosityGreen, LuminosityBlue)
|
||||
|
||||
ul_IsLuminous(var/Red = LuminosityRed, var/Green = LuminosityGreen, var/Blue = LuminosityBlue)
|
||||
return (Red > 0 || Green > 0 || Blue > 0)
|
||||
|
||||
ul_LightLevelChanged()
|
||||
//Designed for client projects to use. Called on items when the turf they are in has its light level changed
|
||||
return
|
||||
|
||||
New()
|
||||
..()
|
||||
if(ul_IsLuminous())
|
||||
spawn(1)
|
||||
ul_Illuminate()
|
||||
atom/proc/ul_Illuminate()
|
||||
if (ul_Extinguished == UL_I_LIT)
|
||||
return
|
||||
|
||||
Del()
|
||||
if(ul_IsLuminous())
|
||||
ul_Extinguish()
|
||||
ul_Extinguished = UL_I_LIT
|
||||
|
||||
..()
|
||||
ul_UpdateTopLuminosity()
|
||||
luminosity = ul_Luminosity()
|
||||
|
||||
for(var/turf/Affected in view(ul_Luminosity(), src))
|
||||
var/Falloff = src.ul_FalloffAmount(Affected)
|
||||
|
||||
var/DeltaRed = LuminosityRed - Falloff
|
||||
var/DeltaGreen = LuminosityGreen - Falloff
|
||||
var/DeltaBlue = LuminosityBlue - Falloff
|
||||
|
||||
if(ul_IsLuminous(DeltaRed, DeltaGreen, DeltaBlue))
|
||||
|
||||
Affected.LightLevelRed += max(DeltaRed, 0)
|
||||
Affected.LightLevelGreen += max(DeltaGreen, 0)
|
||||
Affected.LightLevelBlue += max(DeltaBlue, 0)
|
||||
|
||||
Affected.MaxRed += LuminosityRed
|
||||
Affected.MaxGreen += LuminosityGreen
|
||||
Affected.MaxBlue += LuminosityBlue
|
||||
|
||||
Affected.ul_UpdateLight()
|
||||
|
||||
if (ul_SuppressLightLevelChanges == 0)
|
||||
Affected.ul_LightLevelChanged()
|
||||
|
||||
for(var/atom/AffectedAtom in Affected)
|
||||
AffectedAtom.ul_LightLevelChanged()
|
||||
return
|
||||
|
||||
atom/proc/ul_Extinguish()
|
||||
|
||||
if (ul_Extinguished != UL_I_LIT)
|
||||
return
|
||||
|
||||
movable
|
||||
Move()
|
||||
ul_Extinguish()
|
||||
..()
|
||||
ul_Extinguished = UL_I_EXTINGUISHED
|
||||
|
||||
for(var/turf/Affected in view(ul_Luminosity(), src))
|
||||
|
||||
var/Falloff = ul_FalloffAmount(Affected)
|
||||
|
||||
var/DeltaRed = LuminosityRed - Falloff
|
||||
var/DeltaGreen = LuminosityGreen - Falloff
|
||||
var/DeltaBlue = LuminosityBlue - Falloff
|
||||
|
||||
if(ul_IsLuminous(DeltaRed, DeltaGreen, DeltaBlue))
|
||||
|
||||
Affected.LightLevelRed -= max(DeltaRed, 0)
|
||||
Affected.LightLevelGreen -= max(DeltaGreen, 0)
|
||||
Affected.LightLevelBlue -= max(DeltaBlue, 0)
|
||||
|
||||
Affected.MaxRed -= LuminosityRed
|
||||
Affected.MaxGreen -= LuminosityGreen
|
||||
Affected.MaxBlue -= LuminosityBlue
|
||||
|
||||
Affected.ul_UpdateLight()
|
||||
|
||||
if (ul_SuppressLightLevelChanges == 0)
|
||||
Affected.ul_LightLevelChanged()
|
||||
|
||||
for(var/atom/AffectedAtom in Affected)
|
||||
AffectedAtom.ul_LightLevelChanged()
|
||||
|
||||
luminosity = 0
|
||||
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
Calculates the correct lighting falloff value (used to calculate what brightness to set the turf to) to use,
|
||||
when called on a luminous atom and passed an atom in the turf to be lit.
|
||||
|
||||
Supports multiple configurations, BS12 uses the circular falloff setting. This setting uses an array lookup
|
||||
to avoid the cost of the square root function.
|
||||
*/
|
||||
atom/proc/ul_FalloffAmount(var/atom/ref)
|
||||
if (ul_FalloffStyle == UL_I_FALLOFF_ROUND)
|
||||
var/x = (ref.x - src.x)
|
||||
var/y = (ref.y - src.y)
|
||||
if ((x*x + y*y) > ul_FastRoot.len)
|
||||
for(var/i = ul_FastRoot.len, i <= x*x+y*y, i++)
|
||||
ul_FastRoot += round(sqrt(x*x+y*y))
|
||||
return round(ul_LightingResolution * ul_FastRoot[x*x + y*y + 1], 1)
|
||||
|
||||
else if (ul_FalloffStyle == UL_I_FALLOFF_SQUARE)
|
||||
return get_dist(src, ref)
|
||||
|
||||
return 0
|
||||
|
||||
atom/proc/ul_SetOpacity(var/NewOpacity)
|
||||
if(opacity != NewOpacity)
|
||||
|
||||
var/list/Blanked = ul_BlankLocal()
|
||||
var/atom/T = src
|
||||
while(T && !isturf(T))
|
||||
T = T.loc
|
||||
|
||||
opacity = NewOpacity
|
||||
|
||||
if(T)
|
||||
T:LightLevelRed = 0
|
||||
T:LightLevelGreen = 0
|
||||
T:LightLevelBlue = 0
|
||||
|
||||
ul_UnblankLocal(Blanked)
|
||||
|
||||
return
|
||||
|
||||
atom/proc/ul_UnblankLocal(var/list/ReApply = view(ul_TopLuminosity, src))
|
||||
for(var/atom/Light in ReApply)
|
||||
if(Light.ul_IsLuminous())
|
||||
Light.ul_Illuminate()
|
||||
|
||||
return
|
||||
|
||||
atom/proc/ul_BlankLocal()
|
||||
var/list/Blanked = list( )
|
||||
var/TurfAdjust = isturf(src) ? 1 : 0
|
||||
|
||||
for(var/atom/Affected in view(ul_TopLuminosity, src))
|
||||
if(Affected.ul_IsLuminous() && Affected.ul_Extinguished == UL_I_LIT && (ul_FalloffAmount(Affected) <= Affected.luminosity + TurfAdjust))
|
||||
Affected.ul_Extinguish()
|
||||
Blanked += Affected
|
||||
|
||||
return Blanked
|
||||
|
||||
atom/proc/ul_UpdateTopLuminosity()
|
||||
if (ul_TopLuminosity < LuminosityRed)
|
||||
ul_TopLuminosity = LuminosityRed
|
||||
|
||||
if (ul_TopLuminosity < LuminosityGreen)
|
||||
ul_TopLuminosity = LuminosityGreen
|
||||
|
||||
if (ul_TopLuminosity < LuminosityBlue)
|
||||
ul_TopLuminosity = LuminosityBlue
|
||||
|
||||
return
|
||||
|
||||
atom/proc/ul_Luminosity()
|
||||
return max(LuminosityRed, LuminosityGreen, LuminosityBlue)
|
||||
|
||||
atom/proc/ul_IsLuminous(var/Red = LuminosityRed, var/Green = LuminosityGreen, var/Blue = LuminosityBlue)
|
||||
return (Red > 0 || Green > 0 || Blue > 0)
|
||||
|
||||
atom/proc/ul_LightLevelChanged()
|
||||
//Designed for client projects to use. Called on items when the turf they are in has its light level changed
|
||||
return
|
||||
|
||||
atom/proc/New()
|
||||
..()
|
||||
if(ul_IsLuminous())
|
||||
spawn(1)
|
||||
ul_Illuminate()
|
||||
return
|
||||
return
|
||||
|
||||
atom/proc/Del()
|
||||
if(ul_IsLuminous())
|
||||
ul_Extinguish()
|
||||
|
||||
..()
|
||||
|
||||
return
|
||||
|
||||
atom/proc/movable/Move()
|
||||
ul_Extinguish()
|
||||
..()
|
||||
ul_Illuminate()
|
||||
return
|
||||
|
||||
turf
|
||||
var
|
||||
@@ -249,59 +243,59 @@ turf
|
||||
list/MaxGreen = list( )
|
||||
list/MaxBlue = list( )
|
||||
|
||||
proc
|
||||
|
||||
ul_GetRed()
|
||||
return ul_Clamp(min(LightLevelRed, max(MaxRed)))
|
||||
ul_GetGreen()
|
||||
return ul_Clamp(min(LightLevelGreen, max(MaxGreen)))
|
||||
ul_GetBlue()
|
||||
return ul_Clamp(min(LightLevelBlue, max(MaxBlue)))
|
||||
|
||||
ul_UpdateLight()
|
||||
|
||||
var/area/CurrentArea = loc
|
||||
|
||||
if(!isarea(CurrentArea) || !CurrentArea.ul_Lighting)
|
||||
return
|
||||
|
||||
var/LightingTag = copytext(CurrentArea.tag, 1, findtext(CurrentArea.tag, ":UL")) + ":UL[ul_GetRed()]_[ul_GetGreen()]_[ul_GetBlue()]"
|
||||
|
||||
if(CurrentArea.tag != LightingTag)
|
||||
var/area/NewArea = locate(LightingTag)
|
||||
|
||||
if(!NewArea)
|
||||
NewArea = new CurrentArea.type()
|
||||
NewArea.tag = LightingTag
|
||||
|
||||
for(var/V in CurrentArea.vars - "contents")
|
||||
if(issaved(CurrentArea.vars[V]))
|
||||
NewArea.vars[V] = CurrentArea.vars[V]
|
||||
|
||||
NewArea.tag = LightingTag
|
||||
|
||||
NewArea.ul_Light(ul_GetRed(), ul_GetGreen(), ul_GetBlue())
|
||||
|
||||
|
||||
NewArea.contents += src
|
||||
turf/proc/ul_GetRed()
|
||||
return ul_Clamp(min(LightLevelRed, max(MaxRed)))
|
||||
turf/proc/ul_GetGreen()
|
||||
return ul_Clamp(min(LightLevelGreen, max(MaxGreen)))
|
||||
turf/proc/ul_GetBlue()
|
||||
return ul_Clamp(min(LightLevelBlue, max(MaxBlue)))
|
||||
|
||||
return
|
||||
turf/proc/ul_UpdateLight()
|
||||
|
||||
ul_Recalculate()
|
||||
var/area/CurrentArea = loc
|
||||
|
||||
ul_SuppressLightLevelChanges++
|
||||
if(!isarea(CurrentArea) || !CurrentArea.ul_Lighting)
|
||||
return
|
||||
|
||||
var/list/Lights = ul_BlankLocal()
|
||||
var/LightingTag = copytext(CurrentArea.tag, 1, findtext(CurrentArea.tag, ":UL")) + ":UL[ul_GetRed()]_[ul_GetGreen()]_[ul_GetBlue()]"
|
||||
|
||||
LightLevelRed = 0
|
||||
LightLevelGreen = 0
|
||||
LightLevelBlue = 0
|
||||
if(CurrentArea.tag != LightingTag)
|
||||
var/area/NewArea = locate(LightingTag)
|
||||
|
||||
ul_UnblankLocal(Lights)
|
||||
if(!NewArea)
|
||||
NewArea = new CurrentArea.type()
|
||||
NewArea.tag = LightingTag
|
||||
|
||||
ul_SuppressLightLevelChanges--
|
||||
for(var/V in CurrentArea.vars - "contents")
|
||||
if(issaved(CurrentArea.vars[V]))
|
||||
NewArea.vars[V] = CurrentArea.vars[V]
|
||||
|
||||
return
|
||||
NewArea.tag = LightingTag
|
||||
|
||||
NewArea.ul_Light(ul_GetRed(), ul_GetGreen(), ul_GetBlue())
|
||||
|
||||
|
||||
NewArea.contents += src
|
||||
|
||||
return
|
||||
|
||||
turf/proc/ul_Recalculate()
|
||||
|
||||
ul_SuppressLightLevelChanges++
|
||||
|
||||
var/list/Lights = ul_BlankLocal()
|
||||
|
||||
LightLevelRed = 0
|
||||
LightLevelGreen = 0
|
||||
LightLevelBlue = 0
|
||||
|
||||
ul_UnblankLocal(Lights)
|
||||
|
||||
ul_SuppressLightLevelChanges--
|
||||
|
||||
return
|
||||
|
||||
area
|
||||
var
|
||||
@@ -312,33 +306,33 @@ area
|
||||
LightLevelGreen = 0
|
||||
LightLevelBlue = 0
|
||||
|
||||
proc
|
||||
ul_Light(var/Red = LightLevelRed, var/Green = LightLevelGreen, var/Blue = LightLevelBlue)
|
||||
|
||||
if(!src || !src.ul_Lighting)
|
||||
return
|
||||
area/proc/ul_Light(var/Red = LightLevelRed, var/Green = LightLevelGreen, var/Blue = LightLevelBlue)
|
||||
|
||||
overlays -= ul_Overlay
|
||||
if(!src || !src.ul_Lighting)
|
||||
return
|
||||
|
||||
LightLevelRed = Red
|
||||
LightLevelGreen = Green
|
||||
LightLevelBlue = Blue
|
||||
overlays -= ul_Overlay
|
||||
|
||||
luminosity = ul_IsLuminous(LightLevelRed, LightLevelGreen, LightLevelBlue)
|
||||
LightLevelRed = Red
|
||||
LightLevelGreen = Green
|
||||
LightLevelBlue = Blue
|
||||
|
||||
ul_Overlay = image('ULIcons.dmi', , num2text(LightLevelRed) + "-" + num2text(LightLevelGreen) + "-" + num2text(LightLevelBlue), ul_Layer)
|
||||
luminosity = ul_IsLuminous(LightLevelRed, LightLevelGreen, LightLevelBlue)
|
||||
|
||||
overlays += ul_Overlay
|
||||
ul_Overlay = image('ULIcons.dmi', , num2text(LightLevelRed) + "-" + num2text(LightLevelGreen) + "-" + num2text(LightLevelBlue), ul_Layer)
|
||||
|
||||
return
|
||||
overlays += ul_Overlay
|
||||
|
||||
ul_Prep()
|
||||
return
|
||||
|
||||
if(!tag)
|
||||
tag = "[type]"
|
||||
if(ul_Lighting)
|
||||
if(!findtext(tag,":UL"))
|
||||
ul_Light()
|
||||
//world.log << tag
|
||||
area/proc/ul_Prep()
|
||||
|
||||
return
|
||||
if(!tag)
|
||||
tag = "[type]"
|
||||
if(ul_Lighting)
|
||||
if(!findtext(tag,":UL"))
|
||||
ul_Light()
|
||||
//world.log << tag
|
||||
|
||||
return
|
||||
@@ -1,3 +1,11 @@
|
||||
## Alert levels
|
||||
ALERT_GREEN All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced.
|
||||
ALERT_BLUE_UPTO The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted.
|
||||
ALERT_BLUE_DOWNTO The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed.
|
||||
ALERT_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised.
|
||||
ALERT_RED_DOWNTO The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised.
|
||||
ALERT_DELTA The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill.
|
||||
|
||||
## log OOC channel
|
||||
LOG_OOC
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user