Merge pull request #5447 from Crazylemon64/serialization_eyes_fix

Improves Serialization
This commit is contained in:
Fox McCloud
2016-08-17 20:10:24 -04:00
committed by GitHub
21 changed files with 238 additions and 197 deletions
+7 -1
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@@ -129,6 +129,7 @@
proc/get_id_photo(var/mob/living/carbon/human/H)
var/icon/preview_icon = null
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
var/obj/item/organ/internal/eyes/eyes_organ = H.get_int_organ(/obj/item/organ/internal/eyes)
var/g = "m"
if(H.gender == FEMALE)
@@ -170,7 +171,12 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
var/icon/face_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "bald_s")
if(!(H.species.bodyflags & NO_EYES))
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = H.species ? H.species.eyes : "eyes_s")
eyes_s.Blend(rgb(H.r_eyes, H.g_eyes, H.b_eyes), ICON_ADD)
if(!eyes_organ)
return
var/eye_red = eyes_organ.eye_colour[1]
var/eye_green = eyes_organ.eye_colour[2]
var/eye_blue = eyes_organ.eye_colour[3]
eyes_s.Blend(rgb(eye_red, eye_green, eye_blue), ICON_ADD)
face_s.Blend(eyes_s, ICON_OVERLAY)
var/datum/sprite_accessory/hair_style = hair_styles_list[head_organ.h_style]
+3 -31
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@@ -134,19 +134,8 @@ var/global/list/bad_blocks[0]
// Hair
// FIXME: Species-specific defaults pls
var/obj/item/organ/external/head/H = character.get_organ("head")
if(!H.h_style)
H.h_style = "Skinhead"
var/hair = hair_styles_list.Find(H.h_style)
var/obj/item/organ/internal/eyes/eyes_organ = character.get_int_organ(/obj/item/organ/internal/eyes)
// Facial Hair
if(!H.f_style)
H.f_style = "Shaved"
var/beard = facial_hair_styles_list.Find(H.f_style)
// Head Accessory
if(!H.ha_style)
H.ha_style = "None"
var/headacc = head_accessory_styles_list.Find(H.ha_style)
/*// Body Accessory
if(!character.body_accessory)
@@ -158,26 +147,13 @@ var/global/list/bad_blocks[0]
character.m_style = "None"
var/marks = marking_styles_list.Find(character.m_style)
SetUIValueRange(DNA_UI_HAIR_R, H.r_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_G, H.g_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_B, H.b_hair, 255, 1)
SetUIValueRange(DNA_UI_BEARD_R, H.r_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_G, H.g_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_B, H.b_facial, 255, 1)
SetUIValueRange(DNA_UI_EYES_R, character.r_eyes, 255, 1)
SetUIValueRange(DNA_UI_EYES_G, character.g_eyes, 255, 1)
SetUIValueRange(DNA_UI_EYES_B, character.b_eyes, 255, 1)
head_traits_to_dna(H)
eye_color_to_dna(eyes_organ)
SetUIValueRange(DNA_UI_SKIN_R, character.r_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_G, character.g_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_B, character.b_skin, 255, 1)
SetUIValueRange(DNA_UI_HACC_R, H.r_headacc, 255, 1)
SetUIValueRange(DNA_UI_HACC_G, H.g_headacc, 255, 1)
SetUIValueRange(DNA_UI_HACC_B, H.b_headacc, 255, 1)
SetUIValueRange(DNA_UI_MARK_R, character.r_markings, 255, 1)
SetUIValueRange(DNA_UI_MARK_G, character.g_markings, 255, 1)
SetUIValueRange(DNA_UI_MARK_B, character.b_markings, 255, 1)
@@ -185,11 +161,7 @@ var/global/list/bad_blocks[0]
SetUIValueRange(DNA_UI_SKIN_TONE, 35-character.s_tone, 220, 1) // Value can be negative.
SetUIState(DNA_UI_GENDER, character.gender!=MALE, 1)
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_list.len, 1)
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len, 1)
/*SetUIValueRange(DNA_UI_BACC_STYLE, bodyacc, facial_hair_styles_list.len, 1)*/
SetUIValueRange(DNA_UI_HACC_STYLE, headacc, head_accessory_styles_list.len, 1)
SetUIValueRange(DNA_UI_MARK_STYLE, marks, marking_styles_list.len, 1)
+96 -33
View File
@@ -132,33 +132,16 @@
dna.check_integrity()
var/mob/living/carbon/human/H = src
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
head_organ.r_hair = dna.GetUIValueRange(DNA_UI_HAIR_R, 255)
head_organ.g_hair = dna.GetUIValueRange(DNA_UI_HAIR_G, 255)
head_organ.b_hair = dna.GetUIValueRange(DNA_UI_HAIR_B, 255)
head_organ.r_facial = dna.GetUIValueRange(DNA_UI_BEARD_R, 255)
head_organ.g_facial = dna.GetUIValueRange(DNA_UI_BEARD_G, 255)
head_organ.b_facial = dna.GetUIValueRange(DNA_UI_BEARD_B, 255)
dna.write_head_attributes(head_organ)
H.r_skin = dna.GetUIValueRange(DNA_UI_SKIN_R, 255)
H.g_skin = dna.GetUIValueRange(DNA_UI_SKIN_G, 255)
H.b_skin = dna.GetUIValueRange(DNA_UI_SKIN_B, 255)
H.r_eyes = dna.GetUIValueRange(DNA_UI_EYES_R, 255)
H.g_eyes = dna.GetUIValueRange(DNA_UI_EYES_G, 255)
H.b_eyes = dna.GetUIValueRange(DNA_UI_EYES_B, 255)
head_organ.r_headacc = dna.GetUIValueRange(DNA_UI_HACC_R, 255)
head_organ.g_headacc = dna.GetUIValueRange(DNA_UI_HACC_G, 255)
head_organ.b_headacc = dna.GetUIValueRange(DNA_UI_HACC_B, 255)
H.r_markings = dna.GetUIValueRange(DNA_UI_MARK_R, 255)
H.g_markings = dna.GetUIValueRange(DNA_UI_MARK_G, 255)
H.b_markings = dna.GetUIValueRange(DNA_UI_MARK_B, 255)
H.update_eyes()
H.s_tone = 35 - dna.GetUIValueRange(DNA_UI_SKIN_TONE, 220) // Value can be negative.
if(dna.GetUIState(DNA_UI_GENDER))
@@ -166,21 +149,6 @@
else
H.change_gender(MALE, 0)
//Hair
var/hair = dna.GetUIValueRange(DNA_UI_HAIR_STYLE,hair_styles_list.len)
if((0 < hair) && (hair <= hair_styles_list.len))
head_organ.h_style = hair_styles_list[hair]
//Facial Hair
var/beard = dna.GetUIValueRange(DNA_UI_BEARD_STYLE,facial_hair_styles_list.len)
if((0 < beard) && (beard <= facial_hair_styles_list.len))
head_organ.f_style = facial_hair_styles_list[beard]
//Head Accessories
var/headacc = dna.GetUIValueRange(DNA_UI_HACC_STYLE,head_accessory_styles_list.len)
if((0 < headacc) && (headacc <= head_accessory_styles_list.len))
head_organ.ha_style = head_accessory_styles_list[headacc]
//Markings
var/marks = dna.GetUIValueRange(DNA_UI_MARK_STYLE,marking_styles_list.len)
if((0 < marks) && (marks <= marking_styles_list.len))
@@ -196,3 +164,98 @@
return 1
else
return 0
/*
ORGAN WRITING PROCS
*/
// I'm putting this here because nothing outside the DNA module should ever have
// to directly mess with the guts of DNA code
// This proc applies the DNA's information to the given head
/datum/dna/proc/write_head_attributes(obj/item/organ/external/head/head_organ)
//Hair
var/hair = GetUIValueRange(DNA_UI_HAIR_STYLE,hair_styles_list.len)
if((0 < hair) && (hair <= hair_styles_list.len))
head_organ.h_style = hair_styles_list[hair]
head_organ.r_hair = GetUIValueRange(DNA_UI_HAIR_R, 255)
head_organ.g_hair = GetUIValueRange(DNA_UI_HAIR_G, 255)
head_organ.b_hair = GetUIValueRange(DNA_UI_HAIR_B, 255)
//Facial Hair
var/beard = GetUIValueRange(DNA_UI_BEARD_STYLE,facial_hair_styles_list.len)
if((0 < beard) && (beard <= facial_hair_styles_list.len))
head_organ.f_style = facial_hair_styles_list[beard]
head_organ.r_facial = GetUIValueRange(DNA_UI_BEARD_R, 255)
head_organ.g_facial = GetUIValueRange(DNA_UI_BEARD_G, 255)
head_organ.b_facial = GetUIValueRange(DNA_UI_BEARD_B, 255)
//Head Accessories
var/headacc = GetUIValueRange(DNA_UI_HACC_STYLE,head_accessory_styles_list.len)
if((0 < headacc) && (headacc <= head_accessory_styles_list.len))
head_organ.ha_style = head_accessory_styles_list[headacc]
head_organ.r_headacc = GetUIValueRange(DNA_UI_HACC_R, 255)
head_organ.g_headacc = GetUIValueRange(DNA_UI_HACC_G, 255)
head_organ.b_headacc = GetUIValueRange(DNA_UI_HACC_B, 255)
// This proc gives the DNA info for eye color to the given eyes
/datum/dna/proc/write_eyes_attributes(obj/item/organ/internal/eyes/eyes_organ)
eyes_organ.eye_colour = list(
GetUIValueRange(DNA_UI_EYES_R, 255),
GetUIValueRange(DNA_UI_EYES_G, 255),
GetUIValueRange(DNA_UI_EYES_B, 255)
)
/*
TRAIT CHANGING PROCS
*/
/datum/dna/proc/eye_color_to_dna(obj/item/organ/internal/eyes/eyes_organ)
if(!eyes_organ)
// In absence of eyes, possibly randomize the eye color DNA?
return
var/eye_red = eyes_organ.eye_colour[1]
var/eye_green = eyes_organ.eye_colour[2]
var/eye_blue = eyes_organ.eye_colour[3]
SetUIValueRange(DNA_UI_EYES_R, eye_red, 255, 1)
SetUIValueRange(DNA_UI_EYES_G, eye_green, 255, 1)
SetUIValueRange(DNA_UI_EYES_B, eye_blue, 255, 1)
/datum/dna/proc/head_traits_to_dna(obj/item/organ/external/head/H)
if(!H)
log_debug("Attempting to reset DNA from a missing head!")
return
if(!H.h_style)
H.h_style = "Skinhead"
var/hair = hair_styles_list.Find(H.h_style)
// Facial Hair
if(!H.f_style)
H.f_style = "Shaved"
var/beard = facial_hair_styles_list.Find(H.f_style)
// Head Accessory
if(!H.ha_style)
H.ha_style = "None"
var/headacc = head_accessory_styles_list.Find(H.ha_style)
SetUIValueRange(DNA_UI_HAIR_R, H.r_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_G, H.g_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_B, H.b_hair, 255, 1)
SetUIValueRange(DNA_UI_BEARD_R, H.r_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_G, H.g_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_B, H.b_facial, 255, 1)
SetUIValueRange(DNA_UI_HACC_R, H.r_headacc, 255, 1)
SetUIValueRange(DNA_UI_HACC_G, H.g_headacc, 255, 1)
SetUIValueRange(DNA_UI_HACC_B, H.b_headacc, 255, 1)
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_list.len, 1)
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len, 1)
SetUIValueRange(DNA_UI_HACC_STYLE, headacc, head_accessory_styles_list.len, 1)
+13 -5
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@@ -36,6 +36,7 @@
return
var/mob/living/carbon/human/M=usr
var/obj/item/organ/external/head/head_organ = M.get_organ("head")
var/obj/item/organ/internal/eyes/eyes_organ = M.get_int_organ(/obj/item/organ/internal/eyes)
var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
if(new_gender)
@@ -44,12 +45,19 @@
else
M.change_gender(FEMALE)
var/new_eyes = input("Please select eye color.", "Character Generation", rgb(M.r_eyes,M.g_eyes,M.b_eyes)) as null|color
var/eyes_red = 0
var/eyes_green = 0
var/eyes_blue = 0
if(eyes_organ)
eyes_red = eyes_organ.eye_colour[1]
eyes_green = eyes_organ.eye_colour[2]
eyes_blue = eyes_organ.eye_colour[3]
var/new_eyes = input("Please select eye color.", "Character Generation", rgb(eyes_red,eyes_green,eyes_blue)) as null|color
if(new_eyes)
M.r_eyes = hex2num(copytext(new_eyes, 2, 4))
M.g_eyes = hex2num(copytext(new_eyes, 4, 6))
M.b_eyes = hex2num(copytext(new_eyes, 6, 8))
M.change_eye_color(M.r_eyes, M.g_eyes, M.b_eyes)
eyes_red = hex2num(copytext(new_eyes, 2, 4))
eyes_green = hex2num(copytext(new_eyes, 4, 6))
eyes_blue = hex2num(copytext(new_eyes, 6, 8))
M.change_eye_color(eyes_red, eyes_green, eyes_blue)
// hair
var/list/valid_hairstyles = M.generate_valid_hairstyles()
+5 -4
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@@ -154,9 +154,10 @@ proc/issyndicate(mob/living/M as mob)
head_organ.r_hair = hex2num(copytext(hair_c, 2, 4))
head_organ.g_hair = hex2num(copytext(hair_c, 4, 6))
head_organ.b_hair = hex2num(copytext(hair_c, 6, 8))
M.r_eyes = hex2num(copytext(eye_c, 2, 4))
M.g_eyes = hex2num(copytext(eye_c, 4, 6))
M.b_eyes = hex2num(copytext(eye_c, 6, 8))
var/eyes_red = hex2num(copytext(eye_c, 2, 4))
var/eyes_green = hex2num(copytext(eye_c, 4, 6))
var/eyes_blue = hex2num(copytext(eye_c, 6, 8))
M.change_eye_color(eyes_red, eyes_green, eyes_blue)
M.s_tone = skin_tone
head_organ.h_style = hair_style
head_organ.f_style = facial_hair_style
@@ -517,4 +518,4 @@ proc/issyndicate(mob/living/M as mob)
dat += "<b>Station Destroyed:</b> [score_nuked ? "Yes" : "No"] (-[score_nuked_penalty] Points)<br>"
dat += "<hr>"
return dat
return dat
+4 -3
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@@ -173,9 +173,10 @@ var/ert_request_answered = 0
head_organ.r_hair = hex2num(copytext(hair_c, 2, 4))
head_organ.g_hair = hex2num(copytext(hair_c, 4, 6))
head_organ.b_hair = hex2num(copytext(hair_c, 6, 8))
M.r_eyes = hex2num(copytext(eye_c, 2, 4))
M.g_eyes = hex2num(copytext(eye_c, 4, 6))
M.b_eyes = hex2num(copytext(eye_c, 6, 8))
var/eyes_red = hex2num(copytext(eye_c, 2, 4))
var/eyes_green = hex2num(copytext(eye_c, 4, 6))
var/eyes_blue = hex2num(copytext(eye_c, 6, 8))
M.change_eye_color(eyes_red, eyes_green, eyes_blue)
M.s_tone = skin_tone
head_organ.h_style = hair_style
head_organ.f_style = facial_hair_style
@@ -0,0 +1,29 @@
// This one's for you, SDQL fans
// Give this a string and a location to create the object. Examples of using
// this function:
/*
CALL global.json_to_object_arbitrary_vars("{'type':'/obj/item/weapon/crowbar', 'color':'#FF0000','force':5000,'name':'Greytides Gravedigger'}", loc) ON /mob/living/carbon/human WHERE ckey == 'crazylemon'".
*/
// This is a bit more flexible than the serialization interface because that interface
// expects a rigid structure for the data
/proc/json_to_object_arbitrary_vars(json_data, position)
var/data = json_decode(json_data)
return list_to_object_arbitrary_vars(data, position)
/proc/list_to_object_arbitrary_vars(list/data, position)
if(!islist(data))
throw EXCEPTION("Not a list.")
if(!("type" in data))
throw EXCEPTION("No 'type' field in the data")
var/path = text2path(data["type"])
if(!path)
throw EXCEPTION("Path not found: [path]")
var/atom/movable/thing = new path(position)
data -= "type"
for(var/attribute in data)
thing.vars[attribute] = data[attribute]
return thing
@@ -1850,9 +1850,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
character.age = age
character.b_type = b_type
character.r_eyes = r_eyes
character.g_eyes = g_eyes
character.b_eyes = b_eyes
character.change_eye_color(r_eyes, g_eyes, b_eyes)
//Head-specific
var/obj/item/organ/external/head/H = character.get_organ("head")
@@ -2015,4 +2013,4 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
popup.open(0)
/datum/preferences/proc/close_load_dialog(mob/user)
user << browse(null, "window=saves")
user << browse(null, "window=saves")
@@ -170,14 +170,24 @@
H.ha_style = "None"
update_head_accessory()
/mob/living/carbon/human/proc/change_eye_color(var/red, var/green, var/blue)
if(red == r_eyes && green == g_eyes && blue == b_eyes)
return
/mob/living/carbon/human/proc/change_eye_color(var/red, var/green, var/blue, update_dna = 1)
// Update the main DNA datum, then sync the change across the organs
var/obj/item/organ/internal/eyes/eyes_organ = get_int_organ(/obj/item/organ/internal/eyes)
if(eyes_organ)
var/eyes_red = eyes_organ.eye_colour[1]
var/eyes_green = eyes_organ.eye_colour[2]
var/eyes_blue = eyes_organ.eye_colour[3]
if(red == eyes_red && green == eyes_green && blue == eyes_blue)
return
r_eyes = red
g_eyes = green
b_eyes = blue
eyes_organ.eye_colour[1] = red
eyes_organ.eye_colour[2] = green
eyes_organ.eye_colour[3] = blue
dna.eye_color_to_dna(eyes_organ)
if(update_dna)
update_dna()
sync_organ_dna(assimilate=0)
update_eyes()
update_body()
return 1
@@ -2081,7 +2081,6 @@
dna.deserialize(data["dna"])
real_name = dna.real_name
name = real_name
UpdateAppearance()
set_species(dna.species)
age = data["age"]
undershirt = data["ushirt"]
@@ -2105,6 +2104,7 @@
// As above, "New" code handles insertion, DNA sync
list_to_object(organs_list[organ], src)
UpdateAppearance()
// De-serialize equipment
// #1: Jumpsuit
@@ -9,11 +9,6 @@ var/global/default_martial_art = new/datum/martial_art
var/b_markings = 0
var/m_style = "None"
//Eye colour
var/r_eyes = 0
var/g_eyes = 0
var/b_eyes = 0
var/s_tone = 0 //Skin tone
//Skin colour
@@ -1301,43 +1301,6 @@ var/global/list/damage_icon_parts = list()
if(update_icons) update_icons()
// Used mostly for creating head items
/mob/living/carbon/human/proc/generate_head_icon()
//gender no longer matters for the mouth, although there should probably be seperate base head icons.
// var/g = "m"
// if(gender == FEMALE) g = "f"
var/obj/item/organ/external/head/H = get_organ("head")
//base icons
var/icon/face_lying = new /icon('icons/mob/human_face.dmi',"bald_l")
if(H.f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]
if(facial_hair_style)
var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
facial_l.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
face_lying.Blend(facial_l, ICON_OVERLAY)
if(H.h_style)
var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style]
if(hair_style)
var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
hair_l.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
face_lying.Blend(hair_l, ICON_OVERLAY)
//Eyes
// Note: These used to be in update_face(), and the fact they're here will make it difficult to create a disembodied head
var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
face_lying.Blend(eyes_l, ICON_OVERLAY)
if(lip_style)
face_lying.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
var/image/face_lying_image = new /image(icon = face_lying)
return face_lying_image
/mob/living/carbon/human/proc/force_update_limbs()
for(var/obj/item/organ/external/O in organs)
O.sync_colour_to_human(src)
@@ -215,9 +215,8 @@
head_organ.h_style = "Bald"
head_organ.f_style = "Shaved"
target.s_tone = 35
target.r_eyes = 1
target.b_eyes = 1
target.g_eyes = 1
// No `update_dna=0` here because the character is being over-written
target.change_eye_color(1,1,1)
for(var/obj/item/W in target)
if(istype(W,/obj/item/organ)) continue
target.unEquip(W)
@@ -233,4 +232,3 @@
target.equip_to_slot_or_del(W, slot_wear_id)
target.equip_to_slot_or_del(new /obj/item/device/radio/headset(target), slot_l_ear)
target.regenerate_icons()
+1 -1
View File
@@ -213,4 +213,4 @@
var/list/permanent_huds = list()
var/list/actions = list()
var/list/actions = list()
+18 -5
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@@ -30,6 +30,8 @@
if(can_change(APPEARANCE_RACE) && (href_list["race"] in valid_species))
if(owner.change_species(href_list["race"]))
cut_and_generate_data()
// Species change creates new organs - runtimes ahoy if we forget this
head_organ = owner.get_organ("head")
return 1
if(href_list["gender"])
if(can_change(APPEARANCE_GENDER))
@@ -102,7 +104,15 @@
return 1
if(href_list["eye_color"])
if(can_change(APPEARANCE_EYE_COLOR))
var/new_eyes = input("Please select eye color.", "Eye Color", rgb(owner.r_eyes, owner.g_eyes, owner.b_eyes)) as color|null
var/obj/item/organ/internal/eyes/eyes_organ = owner.get_int_organ(/obj/item/organ/internal/eyes)
var/eyes_red = 0
var/eyes_green = 0
var/eyes_blue = 0
if(eyes_organ)
eyes_red = eyes_organ.eye_colour[1]
eyes_green = eyes_organ.eye_colour[2]
eyes_blue = eyes_organ.eye_colour[3]
var/new_eyes = input("Please select eye color.", "Eye Color", rgb(eyes_red, eyes_green, eyes_blue)) as color|null
if(new_eyes && can_still_topic(state))
var/r_eyes = hex2num(copytext(new_eyes, 2, 4))
var/g_eyes = hex2num(copytext(new_eyes, 4, 6))
@@ -158,7 +168,7 @@
if(data["change_race"])
var/species[0]
for(var/specimen in valid_species)
species[++species.len] = list("specimen" = specimen)
species[++species.len] = list("specimen" = specimen)
data["species"] = species
data["change_gender"] = can_change(APPEARANCE_GENDER)
@@ -171,7 +181,7 @@
for(var/head_accessory_style in valid_head_accessories)
head_accessory_styles[++head_accessory_styles.len] = list("headaccessorystyle" = head_accessory_style)
data["head_accessory_styles"] = head_accessory_styles
data["head_accessory_style"] = head_organ.ha_style
data["head_accessory_style"] = (head_organ ? head_organ.ha_style : "None")
data["change_hair"] = can_change(APPEARANCE_HAIR)
if(data["change_hair"])
@@ -179,7 +189,7 @@
for(var/hair_style in valid_hairstyles)
hair_styles[++hair_styles.len] = list("hairstyle" = hair_style)
data["hair_styles"] = hair_styles
data["hair_style"] = head_organ.h_style
data["hair_style"] = (head_organ ? head_organ.h_style : "Skinhead")
data["change_facial_hair"] = can_change(APPEARANCE_FACIAL_HAIR)
if(data["change_facial_hair"])
@@ -187,7 +197,7 @@
for(var/facial_hair_style in valid_facial_hairstyles)
facial_hair_styles[++facial_hair_styles.len] = list("facialhairstyle" = facial_hair_style)
data["facial_hair_styles"] = facial_hair_styles
data["facial_hair_style"] = head_organ.f_style
data["facial_hair_style"] = (head_organ ? head_organ.f_style : "Shaved")
data["change_markings"] = can_change_markings()
if(data["change_markings"])
@@ -233,6 +243,9 @@
return owner && (flags & APPEARANCE_SKIN) && (owner.species.bodyflags & HAS_SKIN_COLOR)
/datum/nano_module/appearance_changer/proc/can_change_head_accessory()
if(!head_organ)
log_debug("Missing head!")
return 0
return owner && (flags & APPEARANCE_HEAD_ACCESSORY) && (head_organ.species.bodyflags & HAS_HEAD_ACCESSORY)
/datum/nano_module/appearance_changer/proc/can_change_markings()
@@ -1,3 +1,9 @@
// I'd use consts here, but our coding standard is silly and demonizes usage
// of that.
#define BOTTOM_LEFT_CHUNK 1
#define BOTTOM_RIGHT_CHUNK 2
#define TOP_LEFT_CHUNK 3
#define TOP_RIGHT_CHUNK 4
/datum/space_chunk
var/x
var/y
@@ -22,3 +28,8 @@
/datum/space_chunk/proc/return_turfs()
return
#undef BOTTOM_LEFT_CHUNK
#undef BOTTOM_RIGHT_CHUNK
#undef TOP_LEFT_CHUNK
#undef TOP_RIGHT_CHUNK
+1 -26
View File
@@ -13,28 +13,9 @@
var/flash_protect = 0
var/aug_message = "Your vision is augmented!"
/obj/item/organ/internal/cyberimp/eyes/proc/update_colour()
if(!owner)
return
eye_colour = list(
owner.r_eyes ? owner.r_eyes : 0,
owner.g_eyes ? owner.g_eyes : 0,
owner.b_eyes ? owner.b_eyes : 0
)
/obj/item/organ/internal/cyberimp/eyes/insert(var/mob/living/carbon/M, var/special = 0)
..()
if(istype(owner, /mob/living/carbon/human) && eye_colour)
var/mob/living/carbon/human/HMN = owner
old_eye_colour[1] = HMN.r_eyes
old_eye_colour[2] = HMN.g_eyes
old_eye_colour[2] = HMN.b_eyes
HMN.r_eyes = eye_colour[1]
HMN.g_eyes = eye_colour[2]
HMN.b_eyes = eye_colour[3]
HMN.update_eyes()
if(aug_message && !special)
to_chat(owner, "<span class='notice'>[aug_message]</span>")
M.sight |= vision_flags
@@ -42,12 +23,6 @@
/obj/item/organ/internal/cyberimp/eyes/remove(var/mob/living/carbon/M, var/special = 0)
..()
M.sight ^= vision_flags
if(istype(owner,/mob/living/carbon/human) && eye_colour)
var/mob/living/carbon/human/HMN = owner
HMN.r_eyes = old_eye_colour[1]
HMN.g_eyes = old_eye_colour[2]
HMN.b_eyes = old_eye_colour[3]
HMN.update_eyes()
/obj/item/organ/internal/cyberimp/eyes/on_life()
..()
@@ -132,4 +107,4 @@
// Welding with thermals will still hurt your eyes a bit.
/obj/item/organ/internal/cyberimp/eyes/shield/emp_act(severity)
return
return
+19 -17
View File
@@ -55,13 +55,15 @@ var/global/list/limb_icon_cache = list()
overlays.Cut()
if(!owner)
return
var/obj/item/organ/external/head/H = owner.get_organ("head")
if(species.has_organ["eyes"])
var/obj/item/organ/internal/eyes/eyes = owner.get_int_organ(/obj/item/organ/internal/eyes)//owner.internal_organs_by_name["eyes"]
var/obj/item/organ/internal/eyes/eyes = owner.get_int_organ(/obj/item/organ/internal/eyes)
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = owner.get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
if(species.eyes)
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
if(eyes)
if(eye_implant) // Eye implants override native DNA eye color
eyes_icon.Blend(rgb(eye_implant.eye_colour[1],eye_implant.eye_colour[2],eye_implant.eye_colour[3]), ICON_ADD)
else if(eyes)
eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
else
eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
@@ -81,32 +83,32 @@ var/global/list/limb_icon_cache = list()
markings_s.Blend(rgb(owner.r_markings, owner.g_markings, owner.b_markings), ICON_ADD)
overlays |= markings_s
if(H.ha_style)
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[H.ha_style]
if(head_accessory_style && head_accessory_style.species_allowed && (H.species.name in head_accessory_style.species_allowed))
if(ha_style)
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[ha_style]
if(head_accessory_style && head_accessory_style.species_allowed && (species.name in head_accessory_style.species_allowed))
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
if(head_accessory_style.do_colouration)
head_accessory_s.Blend(rgb(H.r_headacc, H.g_headacc, H.b_headacc), ICON_ADD)
head_accessory_s.Blend(rgb(r_headacc, g_headacc, b_headacc), ICON_ADD)
overlays |= head_accessory_s
if(H.f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]
if(facial_hair_style && ((facial_hair_style.species_allowed && (H.species.name in facial_hair_style.species_allowed)) || (src.species.flags & ALL_RPARTS)))
if(f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style && ((facial_hair_style.species_allowed && (species.name in facial_hair_style.species_allowed)) || (src.species.flags & ALL_RPARTS)))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(H.species.name == "Slime People") // I am el worstos
if(species.name == "Slime People") // I am el worstos
facial_s.Blend(rgb(owner.r_skin, owner.g_skin, owner.b_skin, 160), ICON_AND)
else if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
overlays |= facial_s
if(H.h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style]
if(hair_style && ((H.species.name in hair_style.species_allowed) || (src.species.flags & ALL_RPARTS)))
if(h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
if(hair_style && ((species.name in hair_style.species_allowed) || (src.species.flags & ALL_RPARTS)))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(H.species.name == "Slime People") // I am el worstos
if(species.name == "Slime People") // I am el worstos
hair_s.Blend(rgb(owner.r_skin, owner.g_skin, owner.b_skin, 160), ICON_AND)
else if(hair_style.do_colouration)
hair_s.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
overlays |= hair_s
return mob_icon
+5 -14
View File
@@ -335,23 +335,14 @@
var/list/eye_colour = list(0,0,0)
/obj/item/organ/internal/eyes/proc/update_colour()
if(!owner)
return
eye_colour = list(
owner.r_eyes ? owner.r_eyes : 0,
owner.g_eyes ? owner.g_eyes : 0,
owner.b_eyes ? owner.b_eyes : 0
)
dna.write_eyes_attributes(src)
/obj/item/organ/internal/eyes/insert(mob/living/carbon/M, special = 0)
// Apply our eye colour to the target.
if(istype(M) && eye_colour)
var/mob/living/carbon/human/eyes = M
eyes.r_eyes = eye_colour[1]
eyes.g_eyes = eye_colour[2]
eyes.b_eyes = eye_colour[3]
eyes.update_eyes()
..()
if(istype(M) && eye_colour)
var/mob/living/carbon/human/H = M
// Apply our eye colour to the target.
H.update_body()
/obj/item/organ/internal/eyes/surgeryize()
if(!owner)
@@ -193,3 +193,7 @@
disfigure("brute")
if(burn_dam > 40)
disfigure("burn")
/obj/item/organ/external/head/set_dna(datum/dna/new_dna)
..()
new_dna.write_head_attributes(src)
+1
View File
@@ -1041,6 +1041,7 @@
#include "code\modules\admin\verbs\vox_raiders.dm"
#include "code\modules\admin\verbs\SDQL2\SDQL_2.dm"
#include "code\modules\admin\verbs\SDQL2\SDQL_2_parser.dm"
#include "code\modules\admin\verbs\SDQL2\useful_procs.dm"
#include "code\modules\alarm\alarm.dm"
#include "code\modules\alarm\alarm_handler.dm"
#include "code\modules\alarm\atmosphere_alarm.dm"