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TG: Adds a message to corpses that have had their ghosts leave the server/become
something else Readds the ablative vest's reflect chance at a considerably lower percentage Fixes a bug where ghosts couldn't examine human bodies. Fixes a bug where tensioner-spawned deathsquads would be braindead. Revision: r3314 Author: VivianFoxfoot
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@@ -243,7 +243,7 @@ var/syndicate_elite_shuttle_timeleft = 0
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elite_squad.readyalert()//Trigger alarm for the spec ops area.
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syndicate_elite_shuttle_moving_to_station = 1
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syndicate_elite_shuttle_time = world.timeofday
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syndicate_elite_shuttle_time = world.timeofday + SYNDICATE_ELITE_MOVETIME
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spawn(0)
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syndicate_elite_process()
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+1
-1
@@ -1323,7 +1323,7 @@ turf/simulated/floor/return_siding_icon_state()
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spawn (0)
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if ((A && A.loc))
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A.loc.Entered(A)
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/*
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/turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj)
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var/cur_x
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var/cur_y
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@@ -195,7 +195,17 @@
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for(var/mob/O in viewers(usr.loc, null))
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O.show_message("[usr] checks [src]'s pulse.", 1)
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spawn(15)
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usr << "\red [t_He] has no pulse!"
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usr << "\red [t_He] has no pulse"
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if(!src.client)
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var/foundghost = 0
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for(var/mob/dead/observer/G in world)
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if(G.client)
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if(G.corpse == src)
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foundghost++
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break
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if(!foundghost)
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msg += " and [t_his] soul has departed"
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msg += "...</span>\n"
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/* if (src.getBruteLoss())
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if (src.getBruteLoss() < 30)
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