Lots of fixes.

This commit is contained in:
SkyMarshal
2012-06-19 00:24:10 -07:00
parent 8f0a815eb9
commit c3d7371ccf
6 changed files with 25 additions and 20 deletions
+6 -7
View File
@@ -26,6 +26,12 @@ var
proc/ul_Clamp(var/Value)
return min(max(Value, 0), ul_Steps)
proc/ul_UnblankLocal(var/list/ReApply = view(ul_TopLuminosity, src))
for(var/atom/Light in ReApply)
if(Light.ul_IsLuminous())
Light.ul_Illuminate()
return
atom/var/LuminosityRed = 0
atom/var/LuminosityGreen = 0
atom/var/LuminosityBlue = 0
@@ -241,13 +247,6 @@ atom/proc/ul_SetOpacity(var/NewOpacity)
return
atom/proc/ul_UnblankLocal(var/list/ReApply = view(ul_TopLuminosity, src))
for(var/atom/Light in ReApply)
if(Light.ul_IsLuminous())
Light.ul_Illuminate()
return
atom/proc/ul_BlankLocal()
var/list/Blanked = list( )
var/TurfAdjust = isturf(src) ? 1 : 0
+1 -1
View File
@@ -126,7 +126,7 @@ proc/ZConnect(turf/A,turf/B)
if(C && (C.B == B || C.A == B))
return
new connection(A,B)
new /connection(A,B)
/*
proc/ZDisconnect(turf/A,turf/B)
+6
View File
@@ -1427,15 +1427,19 @@ proc/listclearnulls(list/list)
var/list/turfs_src = get_area_turfs(src.type)
var/list/turfs_trg = get_area_turfs(A.type)
var/blanked_turfs = list()
var/src_min_x = 0
var/src_min_y = 0
for (var/turf/T in turfs_src)
blanked_turfs |= T.ul_BlankLocal()
if(T.x < src_min_x || !src_min_x) src_min_x = T.x
if(T.y < src_min_y || !src_min_y) src_min_y = T.y
var/trg_min_x = 0
var/trg_min_y = 0
for (var/turf/T in turfs_trg)
blanked_turfs |= T.ul_BlankLocal()
if(T.x < trg_min_x || !trg_min_x) trg_min_x = T.x
if(T.y < trg_min_y || !trg_min_y) trg_min_y = T.y
@@ -1553,6 +1557,8 @@ proc/listclearnulls(list/list)
doors += D2
air_master.tiles_to_update |= T2
ul_UnblankLocal(blanked_turfs)
for(var/obj/O in doors)
O:update_nearby_tiles(1)
+1 -1
View File
@@ -42,7 +42,7 @@
luminosity = 1
else
luminosity = 0
area_lights_luminosity = rand(5,7)
area_lights_luminosity = rand(6,7)
if(LightLevels)
ul_Light()
//ul_SetLuminosity(0) // *DAL*
+9 -9
View File
@@ -78,16 +78,16 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
E.Stress(1)*/
if(roundExplosions)
if(/obj/effect/energy_field in range(src, max(devastation_range, heavy_impact_range, light_impact_range)))
fTurfs = circlerange(epicenter,max(devastation_range, heavy_impact_range, light_impact_range, flash_range))
dTurfs = circlerange(epicenter,devastation_range)
hTurfs = circlerange(epicenter,heavy_impact_range) - dTurfs
lTurfs = circlerange(epicenter,light_impact_range) - dTurfs - hTurfs
if(locate(/obj/effect/energy_field) in range(src, max(devastation_range, heavy_impact_range, light_impact_range)))
fTurfs = circlerangeturfs(epicenter,max(devastation_range, heavy_impact_range, light_impact_range, flash_range))
dTurfs = circlerangeturfs(epicenter,devastation_range)
hTurfs = circlerangeturfs(epicenter,heavy_impact_range) - dTurfs
lTurfs = circlerangeturfs(epicenter,light_impact_range) - dTurfs - hTurfs
else
fTurfs = circlerange(epicenter,max(devastation_range, heavy_impact_range, light_impact_range, flash_range))
dTurfs = circlerange(epicenter,devastation_range)
hTurfs = circlerange(epicenter,heavy_impact_range) - dTurfs
lTurfs = circlerange(epicenter,light_impact_range) - dTurfs - hTurfs
fTurfs = circlerangeturfs(epicenter,max(devastation_range, heavy_impact_range, light_impact_range, flash_range))
dTurfs = circlerangeturfs(epicenter,devastation_range)
hTurfs = circlerangeturfs(epicenter,heavy_impact_range) - dTurfs
lTurfs = circlerangeturfs(epicenter,light_impact_range) - dTurfs - hTurfs
//add some stress to nearby shields
for(var/obj/effect/energy_field/E in circlerange(epicenter, devastation_range))
+2 -2
View File
@@ -83,7 +83,7 @@
var/area/A = src.loc.loc
brightness = A.area_lights_luminosity
else
brightness = rand(5,7)
brightness = rand(6,7)
if(prob(5))
broken(1)
if("bulb")
@@ -123,7 +123,7 @@
var/oldlum = luminosity
//luminosity = on * brightness
ul_SetLuminosity(on * brightness, on * brightness, ( fitting != "bulb" ? on * brightness : on ) ) // *DAL*
ul_SetLuminosity(on * brightness, on * brightness, ( fitting != "bulb" ? on * brightness : round(on*brightness/2) ) ) // *DAL*
// if the state changed, inc the switching counter
if(oldlum != luminosity)