mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Replaces info class with notice and purges info (#26421)
This commit is contained in:
@@ -34,7 +34,7 @@
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/obj/effect/step_trigger/message/Trigger(mob/M)
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if(M.client)
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to_chat(M, "<span class='info'>[message]</span>")
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to_chat(M, "<span class='notice'>[message]</span>")
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if(once)
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qdel(src)
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@@ -116,12 +116,12 @@
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temp = "letter"
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else if(graffiti.Find(drawtype))
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temp = "graffiti"
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to_chat(user, "<span class='info'>You start drawing a [temp] on the [target.name].</span>")
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to_chat(user, "<span class='notice'>You start drawing a [temp] on the [target.name].</span>")
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busy = TRUE
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if(instant || do_after(user, 50 * toolspeed, target = target))
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var/obj/effect/decal/cleanable/crayon/C = new /obj/effect/decal/cleanable/crayon(target,colour,drawtype,temp)
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C.add_hiddenprint(user)
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to_chat(user, "<span class='info'>You finish drawing [temp].</span>")
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to_chat(user, "<span class='notice'>You finish drawing [temp].</span>")
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if(preset_message_index > 0)
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preset_message_index++
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@@ -125,7 +125,7 @@
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if(!GetComponent(/datum/component/ducttape) && AI.builtInCamera)
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. += "<span class='notice'>You see a small [AI]'s camera staring at you.</span>"
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. += "<span class='info'>You can use a <b>tape roll</b> on [src] to tape the camera lens.</span>"
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. += "<span class='notice'>You can use a <b>tape roll</b> on [src] to tape the camera lens.</span>"
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/obj/item/aicard/proc/wipe_ai()
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var/mob/living/silicon/ai/AI = locate() in src
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@@ -61,7 +61,7 @@
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. = ..()
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if(!scanning)
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return
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. += "<span class='info'>Alt-click it to clear stored radiation levels.</span>"
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. += "<span class='notice'>Alt-click it to clear stored radiation levels.</span>"
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if(emagged)
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. += "<span class='warning'>The display seems to be incomprehensible.</span>"
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return
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@@ -136,7 +136,7 @@
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user.create_attack_log("[key_name(user)] EMPd a camera with a laser pointer")
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add_attack_logs(user, C, "EMPd with [src]", ATKLOG_ALL)
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else
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outmsg = "<span class='info'>You missed the lens of [C] with [src].</span>"
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outmsg = "<span class='notice'>You missed the lens of [C] with [src].</span>"
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//laser pointer image
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icon_state = "pointer_[pointer_icon_state]"
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@@ -158,7 +158,7 @@
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if(outmsg)
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to_chat(user, outmsg)
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else
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to_chat(user, "<span class='info'>You point [src] at [target].</span>")
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to_chat(user, "<span class='notice'>You point [src] at [target].</span>")
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energy -= 1
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if(energy <= max_energy)
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@@ -123,7 +123,7 @@ SLIME SCANNER
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/obj/item/healthanalyzer/examine(mob/user)
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. = ..()
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. += "<span class='info'>Use [src] in hand to toggle showing localised damage.</span>"
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. += "<span class='notice'>Use [src] in hand to toggle showing localised damage.</span>"
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/obj/item/healthanalyzer/attack_self(mob/user)
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mode = !mode
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@@ -137,10 +137,10 @@ SLIME SCANNER
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if((HAS_TRAIT(user, TRAIT_CLUMSY) || user.getBrainLoss() >= 60) && prob(50))
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var/list/msgs = list()
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user.visible_message("<span class='warning'>[user] analyzes the floor's vitals!</span>", "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
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msgs += "<span class='info'>Analyzing results for The floor:\nOverall status: Healthy</span>"
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msgs += "<span class='info'>Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FFA500'>Burn</font>/<font color='red'>Brute</font></span>"
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msgs += "<span class='info'>Damage specifics: <font color='blue'>0</font> - <font color='green'>0</font> - <font color='#FFA500'>0</font> - <font color='red'>0</font></span>"
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msgs += "<span class='info'>Body temperature: ???</span>"
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msgs += "<span class='notice'>Analyzing results for The floor:\nOverall status: Healthy</span>"
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msgs += "<span class='notice'>Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FFA500'>Burn</font>/<font color='red'>Brute</font></span>"
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msgs += "<span class='notice'>Damage specifics: <font color='blue'>0</font> - <font color='green'>0</font> - <font color='#FFA500'>0</font> - <font color='red'>0</font></span>"
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msgs += "<span class='notice'>Body temperature: ???</span>"
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to_chat(user, chat_box_healthscan(msgs.Join("<br>")))
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return
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@@ -210,7 +210,7 @@ SLIME SCANNER
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if(length(damaged))
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msgs += "<span class='notice'>Localized Damage, Brute/Burn:</span>"
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for(var/obj/item/organ/external/org in damaged)
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msgs += "<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]"
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msgs += "<span class='notice'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]"
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if(advanced)
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msgs.Add(get_chemscan_results(user, H))
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@@ -235,7 +235,7 @@ SLIME SCANNER
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msgs += "<span class='notice'><font color='red'><b>Subject has no heart.</b></font>"
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if(H.getStaminaLoss())
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msgs += "<span class='info'>Subject appears to be suffering from fatigue.</span>"
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msgs += "<span class='notice'>Subject appears to be suffering from fatigue.</span>"
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if(H.getCloneLoss())
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msgs += "<span class='warning'>Subject appears to have [H.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>"
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@@ -290,11 +290,11 @@ SLIME SCANNER
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else
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blood_type = blood_id
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if(H.blood_volume <= BLOOD_VOLUME_SAFE && H.blood_volume > BLOOD_VOLUME_OKAY)
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msgs += "<span class='danger'>LOW blood level [blood_percent] %, [blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>"
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msgs += "<span class='danger'>LOW blood level [blood_percent] %, [blood_volume] cl,</span> <span class='notice'>type: [blood_type]</span>"
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else if(H.blood_volume <= BLOOD_VOLUME_OKAY)
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msgs += "<span class='danger'>CRITICAL blood level [blood_percent] %, [blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>"
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msgs += "<span class='danger'>CRITICAL blood level [blood_percent] %, [blood_volume] cl,</span> <span class='notice'>type: [blood_type]</span>"
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else
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msgs += "<span class='info'>Blood level [blood_percent] %, [blood_volume] cl, type: [blood_type]</span>"
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msgs += "<span class='notice'>Blood level [blood_percent] %, [blood_volume] cl, type: [blood_type]</span>"
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msgs += "<span class='notice'>Body Temperature: [round(H.bodytemperature-T0C, 0.01)]°C ([round(H.bodytemperature*1.8-459.67, 0.01)]°F)</span>"
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msgs += "<span class='notice'>Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse()] bpm.</font></span>"
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@@ -382,10 +382,10 @@ SLIME SCANNER
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/obj/item/robotanalyzer/proc/handle_clumsy(mob/living/user)
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var/list/msgs = list()
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user.visible_message("<span class='warning'>[user] has analyzed the floor's components!</span>", "<span class='warning'>You try to analyze the floor's vitals!</span>")
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msgs += "<span class='info'>Analyzing Results for The floor:\n\t Overall Status: Unknown</span>"
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msgs += "<span class='info'>\t Damage Specifics: <font color='#FFA500'>[0]</font>/<font color='red>[0]</font></span>"
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msgs += "<span class='info'>Key: <font color='#FFA500'>Burns</font><font color ='red'>/Brute</font></span>"
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msgs += "<span class='info'>Chassis Temperature: ???</span>"
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msgs += "<span class='notice'>Analyzing Results for The floor:\n\t Overall Status: Unknown</span>"
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msgs += "<span class='notice'>\t Damage Specifics: <font color='#FFA500'>[0]</font>/<font color='red>[0]</font></span>"
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msgs += "<span class='notice'>Key: <font color='#FFA500'>Burns</font><font color ='red'>/Brute</font></span>"
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msgs += "<span class='notice'>Chassis Temperature: ???</span>"
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to_chat(user, chat_box_healthscan(msgs.Join("<br>")))
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/obj/item/robotanalyzer/attack_obj(obj/machinery/M, mob/living/user) // Scanning a machine object
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@@ -398,9 +398,9 @@ SLIME SCANNER
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/obj/item/robotanalyzer/proc/machine_scan(mob/user, obj/machinery/M)
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if(M.obj_integrity == M.max_integrity)
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to_chat(user, "<span class='info'>[M] is at full integrity.</span>")
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to_chat(user, "<span class='notice'>[M] is at full integrity.</span>")
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return
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to_chat(user, "<span class='info'>Structural damage detected! [M]'s overall estimated integrity is [round((M.obj_integrity / M.max_integrity) * 100)]%.</span>")
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to_chat(user, "<span class='notice'>Structural damage detected! [M]'s overall estimated integrity is [round((M.obj_integrity / M.max_integrity) * 100)]%.</span>")
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if(M.stat & BROKEN) // Displays alongside above message. Machines with a "broken" state do not become broken at 0% HP - anything that reaches that point is destroyed
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to_chat(user, "<span class='warning'>Further analysis: Catastrophic component failure detected! [M] requires reconstruction to fully repair.</span>")
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@@ -531,7 +531,7 @@ SLIME SCANNER
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/obj/item/analyzer/examine(mob/user)
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. = ..()
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. += "<span class='info'>Alt-click [src] to activate the barometer function.</span>"
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. += "<span class='notice'>Alt-click [src] to activate the barometer function.</span>"
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/obj/item/analyzer/attack_self(mob/user as mob)
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@@ -658,7 +658,7 @@ SLIME SCANNER
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var/thermal_energy = air.thermal_energy()
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if(total_moles)
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message += "<span class='info'>Total: [round(total_moles, 0.01)] moles</span>"
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message += "<span class='notice'>Total: [round(total_moles, 0.01)] moles</span>"
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if(air.oxygen() && (milla_turf_details || air.oxygen() / total_moles > 0.01))
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message += " <span class='oxygen'>Oxygen: [round(air.oxygen(), 0.01)] moles ([round(air.oxygen() / total_moles * 100, 0.01)] %)</span>"
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if(air.nitrogen() && (milla_turf_details || air.nitrogen() / total_moles > 0.01))
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@@ -671,36 +671,36 @@ SLIME SCANNER
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message += " <span class='sleeping_agent'>Nitrous Oxide: [round(air.sleeping_agent(), 0.01)] moles ([round(air.sleeping_agent() / total_moles * 100, 0.01)] %)</span>"
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if(air.agent_b() && (milla_turf_details || air.agent_b() / total_moles > 0.01))
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message += " <span class='agent_b'>Agent B: [round(air.agent_b(), 0.01)] moles ([round(air.agent_b() / total_moles * 100, 0.01)] %)</span>"
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message += "<span class='info'>Temperature: [round(air.temperature()-T0C)] °C ([round(air.temperature())] K)</span>"
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message += "<span class='info'>Volume: [round(volume)] Liters</span>"
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message += "<span class='info'>Pressure: [round(pressure, 0.1)] kPa</span>"
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message += "<span class='info'>Heat Capacity: [DisplayJoules(heat_capacity)] / K</span>"
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message += "<span class='info'>Thermal Energy: [DisplayJoules(thermal_energy)]</span>"
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message += "<span class='notice'>Temperature: [round(air.temperature()-T0C)] °C ([round(air.temperature())] K)</span>"
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message += "<span class='notice'>Volume: [round(volume)] Liters</span>"
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message += "<span class='notice'>Pressure: [round(pressure, 0.1)] kPa</span>"
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message += "<span class='notice'>Heat Capacity: [DisplayJoules(heat_capacity)] / K</span>"
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message += "<span class='notice'>Thermal Energy: [DisplayJoules(thermal_energy)]</span>"
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else
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message += length(airs) > 1 ? "<span class='info'>This node is empty!</span>" : "<span class='info'>[target] is empty!</span>"
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message += "<span class='info'>Volume: [round(volume)] Liters</span>" // don't want to change the order volume appears in, suck it
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message += length(airs) > 1 ? "<span class='notice'>This node is empty!</span>" : "<span class='notice'>[target] is empty!</span>"
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message += "<span class='notice'>Volume: [round(volume)] Liters</span>" // don't want to change the order volume appears in, suck it
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if(milla)
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// Values from milla/src/lib.rs, +1 due to array indexing difference.
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message += "<span class='info'>Airtight North: [(milla[MILLA_INDEX_AIRTIGHT_DIRECTIONS] & MILLA_NORTH) ? "yes" : "no"]</span>"
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message += "<span class='info'>Airtight East: [(milla[MILLA_INDEX_AIRTIGHT_DIRECTIONS] & MILLA_EAST) ? "yes" : "no"]</span>"
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message += "<span class='info'>Airtight South: [(milla[MILLA_INDEX_AIRTIGHT_DIRECTIONS] & MILLA_SOUTH) ? "yes" : "no"]</span>"
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message += "<span class='info'>Airtight West: [(milla[MILLA_INDEX_AIRTIGHT_DIRECTIONS] & MILLA_WEST) ? "yes" : "no"]</span>"
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message += "<span class='notice'>Airtight North: [(milla[MILLA_INDEX_AIRTIGHT_DIRECTIONS] & MILLA_NORTH) ? "yes" : "no"]</span>"
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message += "<span class='notice'>Airtight East: [(milla[MILLA_INDEX_AIRTIGHT_DIRECTIONS] & MILLA_EAST) ? "yes" : "no"]</span>"
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message += "<span class='notice'>Airtight South: [(milla[MILLA_INDEX_AIRTIGHT_DIRECTIONS] & MILLA_SOUTH) ? "yes" : "no"]</span>"
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message += "<span class='notice'>Airtight West: [(milla[MILLA_INDEX_AIRTIGHT_DIRECTIONS] & MILLA_WEST) ? "yes" : "no"]</span>"
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switch(milla[MILLA_INDEX_ATMOS_MODE])
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// These are enum values, so they don't get increased.
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if(0)
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message += "<span class='info'>Atmos Mode: Space</span>"
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message += "<span class='notice'>Atmos Mode: Space</span>"
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if(1)
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message += "<span class='info'>Atmos Mode: Sealed</span>"
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message += "<span class='notice'>Atmos Mode: Sealed</span>"
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if(2)
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message += "<span class='info'>Atmos Mode: Exposed to Environment (ID: [milla[MILLA_INDEX_ENVIRONMENT_ID]])</span>"
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message += "<span class='notice'>Atmos Mode: Exposed to Environment (ID: [milla[MILLA_INDEX_ENVIRONMENT_ID]])</span>"
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else
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message += "<span class='info'>Atmos Mode: Unknown ([milla[MILLA_INDEX_ATMOS_MODE]]), contact a coder.</span>"
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message += "<span class='info'>Superconductivity North: [milla[MILLA_INDEX_SUPERCONDUCTIVITY_NORTH]]</span>"
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message += "<span class='info'>Superconductivity East: [milla[MILLA_INDEX_SUPERCONDUCTIVITY_EAST]]</span>"
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message += "<span class='info'>Superconductivity South: [milla[MILLA_INDEX_SUPERCONDUCTIVITY_SOUTH]]</span>"
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message += "<span class='info'>Superconductivity West: [milla[MILLA_INDEX_SUPERCONDUCTIVITY_WEST]]</span>"
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message += "<span class='info'>Turf's Innate Heat Capacity: [milla[MILLA_INDEX_INNATE_HEAT_CAPACITY]]</span>"
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message += "<span class='notice'>Atmos Mode: Unknown ([milla[MILLA_INDEX_ATMOS_MODE]]), contact a coder.</span>"
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message += "<span class='notice'>Superconductivity North: [milla[MILLA_INDEX_SUPERCONDUCTIVITY_NORTH]]</span>"
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message += "<span class='notice'>Superconductivity East: [milla[MILLA_INDEX_SUPERCONDUCTIVITY_EAST]]</span>"
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message += "<span class='notice'>Superconductivity South: [milla[MILLA_INDEX_SUPERCONDUCTIVITY_SOUTH]]</span>"
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message += "<span class='notice'>Superconductivity West: [milla[MILLA_INDEX_SUPERCONDUCTIVITY_WEST]]</span>"
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message += "<span class='notice'>Turf's Innate Heat Capacity: [milla[MILLA_INDEX_INNATE_HEAT_CAPACITY]]</span>"
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to_chat(user, chat_box_examine(message.Join("\n")))
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return TRUE
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@@ -15,7 +15,7 @@
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/obj/structure/roulette/examine(mob/user)
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. = ..()
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. += "<span class='info'>Interact to customise it and spin with <b>Alt-Click</b>.</span>"
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. += "<span class='notice'>Interact to customise it and spin with <b>Alt-Click</b>.</span>"
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. += "The options are: \n[options.Join(".\n")]"
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/obj/structure/roulette/AltClick()
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@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
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to_chat(user, "<span class='notice'>You dont have enough [src] for this!</span>")
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return
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C.armor = current_armor.setRating(melee_value = min(current_armor.getRating(MELEE) + 15, 75))
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to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
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to_chat(user, "<span class='notice'>You strengthen [target], improving its resistance against melee attacks.</span>")
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else
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to_chat(user, "<span class='warning'>You can't improve [C] any further!</span>")
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else if(istype(target, /obj/mecha/working/ripley))
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@@ -216,7 +216,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
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D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 10, 70))
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D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating(BULLET) + 7, 60))
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D.armor = D.armor.setRating(laser_value = min(D.armor.getRating(LASER) + 7, 60))
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to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against attacks.</span>")
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to_chat(user, "<span class='notice'>You strengthen [target], improving its resistance against attacks.</span>")
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D.update_appearance(UPDATE_DESC|UPDATE_OVERLAYS)
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else
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to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
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@@ -229,7 +229,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
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to_chat(user, "<span class='notice'>You dont have enough [src] for this!</span>")
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return
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R.armor = current_armor.setRating(melee_value = min(current_armor.getRating(MELEE) + 15, 75))
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to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
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to_chat(user, "<span class='notice'>You strengthen [target], improving its resistance against melee attacks.</span>")
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else
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to_chat(user, "<span class='warning'>You can't improve [R] any further!</span>")
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else
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@@ -259,7 +259,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
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D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 7, 60))
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D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating(BULLET) + 4, 50))
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D.armor = D.armor.setRating(laser_value = min(D.armor.getRating(LASER) + 4, 50))
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to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against attacks.</span>")
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to_chat(user, "<span class='notice'>You strengthen [target], improving its resistance against attacks.</span>")
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D.update_appearance(UPDATE_DESC|UPDATE_OVERLAYS)
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else
|
||||
to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
|
||||
@@ -294,7 +294,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
|
||||
D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 13, 80))
|
||||
D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating(BULLET) + 7, 60))
|
||||
D.armor = D.armor.setRating(laser_value = min(D.armor.getRating(LASER) + 7, 60))
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against attacks.</span>")
|
||||
to_chat(user, "<span class='notice'>You strengthen [target], improving its resistance against attacks.</span>")
|
||||
D.update_appearance(UPDATE_DESC|UPDATE_OVERLAYS)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
|
||||
|
||||
@@ -1193,9 +1193,9 @@
|
||||
|
||||
/obj/item/toy/russian_revolver/trick_revolver/examine(mob/user) //Sneaky sneaky
|
||||
. = ..()
|
||||
. += "<span class='info'>Use a pen on it to rename it.</span>"
|
||||
. += "<span class='notice'>Use a pen on it to rename it.</span>"
|
||||
. += "Has [fake_bullets] round\s remaining."
|
||||
. += "<span class='info'>Use in hand to empty the gun's ammo reserves.</span>"
|
||||
. += "<span class='notice'>Use in hand to empty the gun's ammo reserves.</span>"
|
||||
. += "[fake_bullets] of those are live rounds."
|
||||
. += "<span class='notice'>You can <b>Alt-Click</b> [src] to spin it's barrel.</span>"
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
/obj/item/rcl/examine(mob/user)
|
||||
. = ..()
|
||||
if(loaded)
|
||||
. += "<span class='info'>It contains [loaded.amount]/[max_amount] cables.</span>"
|
||||
. += "<span class='notice'>It contains [loaded.amount]/[max_amount] cables.</span>"
|
||||
|
||||
/obj/item/rcl/Destroy()
|
||||
QDEL_NULL(loaded)
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
mob_underlay = mutable_appearance(cached_icon, "frame1")
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
desc = initial(desc) + "<br><span class='info'>It appears to contain [target.name].</span>"
|
||||
desc = initial(desc) + "<br><span class='notice'>It appears to contain [target.name].</span>"
|
||||
START_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
/obj/item/holosign_creator/janitor/examine(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
. += "<span class='info'>Alt Click to [wet_enabled ? "deactivate" : "activate"] its built-in wet evaporation timer.</span>"
|
||||
. += "<span class='notice'>Alt Click to [wet_enabled ? "deactivate" : "activate"] its built-in wet evaporation timer.</span>"
|
||||
|
||||
|
||||
/obj/item/holosign_creator/janitor/afterattack(atom/target, mob/user, flag)
|
||||
|
||||
@@ -561,8 +561,8 @@
|
||||
to_chat(user, "<span class='notice'>You are already using [src].</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='info'>[user] kneels[M == user ? null : " next to [M]"] and begins to utter a prayer to [SSticker.Bible_deity_name].</span>",
|
||||
"<span class='info'>You kneel[M == user ? null : " next to [M]"] and begin a prayer to [SSticker.Bible_deity_name].</span>")
|
||||
user.visible_message("<span class='notice'>[user] kneels[M == user ? null : " next to [M]"] and begins to utter a prayer to [SSticker.Bible_deity_name].</span>",
|
||||
"<span class='notice'>You kneel[M == user ? null : " next to [M]"] and begin a prayer to [SSticker.Bible_deity_name].</span>")
|
||||
|
||||
praying = TRUE
|
||||
if(do_after(user, 15 SECONDS, target = M))
|
||||
@@ -614,8 +614,8 @@
|
||||
|
||||
if(!(ghostcall_CD > world.time))
|
||||
ghostcall_CD = world.time + 5 MINUTES
|
||||
user.visible_message("<span class='info'>[user] kneels and begins to utter a prayer to [SSticker.Bible_deity_name] while drawing a circle with salt!</span>",
|
||||
"<span class='info'>You kneel and begin a prayer to [SSticker.Bible_deity_name] while drawing a circle!</span>")
|
||||
user.visible_message("<span class='notice'>[user] kneels and begins to utter a prayer to [SSticker.Bible_deity_name] while drawing a circle with salt!</span>",
|
||||
"<span class='notice'>You kneel and begin a prayer to [SSticker.Bible_deity_name] while drawing a circle!</span>")
|
||||
notify_ghosts("The Chaplain is calling ghosts to [get_area(src)] with [name]!", source = src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You need to wait before using [src] again.</span>")
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
if(tank)
|
||||
. += "<span class='notice'>[bicon(tank)] It has [tank] mounted onto it.</span>"
|
||||
for(var/obj/item/I in loaded_items)
|
||||
. += "<span class='info'>[bicon(I)] It has [I] loaded.</span>"
|
||||
. += "<span class='notice'>[bicon(I)] It has [I] loaded.</span>"
|
||||
|
||||
/**
|
||||
* Arguments:
|
||||
|
||||
@@ -159,7 +159,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/structure/proc/get_climb_text()
|
||||
return "<span class='info'>You can <b>Click-Drag</b> yourself to [src] to climb on top of it after a short delay.</span>"
|
||||
return "<span class='notice'>You can <b>Click-Drag</b> yourself to [src] to climb on top of it after a short delay.</span>"
|
||||
|
||||
/obj/structure/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if(BARSIGN_WIRED)
|
||||
. += "<span class='notice'>The frame lacks a <i>glass screen</i> and is filled with wires that could be <b>cut</b>.</span>"
|
||||
if(BARSIGN_COMPLETE)
|
||||
. += "<span class='info'><b>Alt-Click</b> to toggle its power.</span>"
|
||||
. += "<span class='notice'><b>Alt-Click</b> to toggle its power.</span>"
|
||||
if(panel_open)
|
||||
. += "<span class='notice'>It is disabled by its <i>unscrewed</i> maintenance panel that exposes an area from which the screen could be <b>pried out</b>.</span>"
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
. = ..()
|
||||
if(. && M.environment_smash >= env_smash_level)
|
||||
deconstruct(FALSE)
|
||||
to_chat(M, "<span class='info'>You smash through the wall.</span>")
|
||||
to_chat(M, "<span class='notice'>You smash through the wall.</span>")
|
||||
|
||||
/obj/structure/falsewall/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(opening)
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
"<span class='warning'>You start dismantling [src] with [W].</span>")
|
||||
if(W.use_tool(src, user, FULL_CUT_TIME, volume = W.tool_volume))
|
||||
user.visible_message("<span class='notice'>[user] completely dismantles [src].</span>",\
|
||||
"<span class='info'>You completely dismantle [src].</span>")
|
||||
"<span class='notice'>You completely dismantle [src].</span>")
|
||||
qdel(src)
|
||||
return
|
||||
var/current_stage = hole_size
|
||||
@@ -108,15 +108,15 @@
|
||||
switch(hole_size)
|
||||
if(NO_HOLE)
|
||||
user.visible_message("<span class='notice'>[user] cuts into [src] some more.</span>",\
|
||||
"<span class='info'>You could probably fit yourself through that hole now. Although climbing through would be much faster if you made it even bigger.</span>")
|
||||
"<span class='notice'>You could probably fit yourself through that hole now. Although climbing through would be much faster if you made it even bigger.</span>")
|
||||
hole_size = MEDIUM_HOLE
|
||||
if(MEDIUM_HOLE)
|
||||
user.visible_message("<span class='notice'>[user] completely cuts through [src].</span>",\
|
||||
"<span class='info'>The hole in [src] is now big enough to walk through.</span>")
|
||||
"<span class='notice'>The hole in [src] is now big enough to walk through.</span>")
|
||||
hole_size = LARGE_HOLE
|
||||
if(LARGE_HOLE)
|
||||
user.visible_message("<span class='notice'>[user] completely dismantles [src].</span>",\
|
||||
"<span class='info'>You completely take apart [src].</span>")
|
||||
"<span class='notice'>You completely take apart [src].</span>")
|
||||
qdel(src)
|
||||
return
|
||||
update_cut_status()
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/mover_dir = null
|
||||
|
||||
/obj/structure/railing/get_climb_text()
|
||||
return "<span class='info'>You can <b>Click-Drag</b> yourself to [src] to climb over it after a short delay.</span>"
|
||||
return "<span class='notice'>You can <b>Click-Drag</b> yourself to [src] to climb over it after a short delay.</span>"
|
||||
|
||||
/// aesthetic corner sharp edges hurt oof ouch
|
||||
/obj/structure/railing/corner
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
|
||||
/obj/item/roller_holder/attack_self(mob/user as mob)
|
||||
if(!held)
|
||||
to_chat(user, "<span class='info'>The rack is empty.</span>")
|
||||
to_chat(user, "<span class='notice'>The rack is empty.</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You deploy the roller bed.</span>")
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/structure/chair/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='info'>You can <b>Alt-Click</b> [src] to rotate it.</span>"
|
||||
. += "<span class='notice'>You can <b>Alt-Click</b> [src] to rotate it.</span>"
|
||||
|
||||
/obj/structure/chair/narsie_act()
|
||||
if(prob(20))
|
||||
@@ -585,7 +585,7 @@
|
||||
|
||||
/obj/item/chair/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='info'>You can <b>Alt-Click</b> [src] to place it down.</span>"
|
||||
. += "<span class='notice'>You can <b>Alt-Click</b> [src] to place it down.</span>"
|
||||
|
||||
/obj/item/chair/wood
|
||||
name = "wooden chair"
|
||||
|
||||
@@ -54,9 +54,9 @@
|
||||
. += deconstruction_hints(user)
|
||||
if(can_be_flipped)
|
||||
if(flipped)
|
||||
. += "<span class='info'><b>Alt-Shift-Click</b> to right the table again.</span>"
|
||||
. += "<span class='notice'><b>Alt-Shift-Click</b> to right the table again.</span>"
|
||||
else
|
||||
. += "<span class='info'><b>Alt-Shift-Click</b> to flip over the table.</span>"
|
||||
. += "<span class='notice'><b>Alt-Shift-Click</b> to flip over the table.</span>"
|
||||
|
||||
/obj/structure/table/proc/deconstruction_hints(mob/user)
|
||||
return "<span class='notice'>The top is <b>screwed</b> on, but the main <b>bolts</b> are also visible.</span>"
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/obj/structure/transit_tube_construction/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='info'><b>Alt-Click</b> to rotate it, <b>Alt-Shift-Click</b> to flip it.</span>"
|
||||
. += "<span class='notice'><b>Alt-Click</b> to rotate it, <b>Alt-Shift-Click</b> to flip it.</span>"
|
||||
|
||||
/obj/structure/transit_tube_construction/AltClick(mob/user)
|
||||
if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
|
||||
|
||||
@@ -47,8 +47,8 @@
|
||||
else
|
||||
. += "<span class='notice'>The maintenance panel is <b>wired</b>, but the circuit slot is <i>empty</i>.</span>"
|
||||
|
||||
. += "<span class='info'><b>Alt-Click</b> to rotate it.</span>"
|
||||
. += "<span class='info'><b>Alt-Shift-Click</b> to flip it.</span>"
|
||||
. += "<span class='notice'><b>Alt-Click</b> to rotate it.</span>"
|
||||
. += "<span class='notice'><b>Alt-Shift-Click</b> to flip it.</span>"
|
||||
|
||||
/obj/structure/windoor_assembly/Initialize(mapload, set_dir)
|
||||
. = ..()
|
||||
|
||||
Reference in New Issue
Block a user