Merge pull request #7969 from KasparoVy/blood_god

Blood Trail Colouration is the Same as Pools, Fixes #7958
This commit is contained in:
Fox McCloud
2017-08-10 17:25:42 -04:00
committed by GitHub
@@ -15,7 +15,6 @@ var/global/list/image/splatter_cache=list()
icon_state = "mfloor1"
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
var/base_icon = 'icons/effects/blood.dmi'
appearance_flags = NO_CLIENT_COLOR
blood_DNA = list()
var/blood_state = BLOOD_STATE_HUMAN
var/bloodiness = MAX_SHOE_BLOODINESS
@@ -155,6 +154,7 @@ var/global/list/image/splatter_cache=list()
random_icon_states = null
var/list/existing_dirs = list()
blood_DNA = list()
appearance_flags = NO_CLIENT_COLOR
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
return TRUE