Improved body scanner printouts (#21280)

* QoL Printout update - first pass

* Progress update on formatting

* internal and external organs divided to two tables

* missing carrot

* table formatting

* internal list and moved sight check
This commit is contained in:
Burzah
2023-06-21 22:42:12 +01:00
committed by GitHub
parent e6f8b543ae
commit c5d07af4ea
+106 -115
View File
@@ -360,8 +360,8 @@
var/obj/item/paper/P = new /obj/item/paper(loc)
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, TRUE)
var/name = occupant ? occupant.name : "Unknown"
P.info = "<CENTER><B>Body Scan - [name]</B></CENTER><BR>"
P.info += "<b>Time of scan:</b> [station_time_timestamp()]<br><br>"
P.info = "<center><b>Patient: [name]</b></center>"
P.info += "<center><b>Time of scan:</b> [station_time_timestamp()]</center><br>"
P.info += "[generate_printing_text()]"
P.info += "<br><br><b>Notes:</b><br>"
P.name = "Body Scan - [name]"
@@ -380,8 +380,39 @@
if(1)
t1 = "Unconscious"
else
t1 = "*dead*"
dat += "[occupant.health > 50 ? "<font color='blue'>" : "<font color='red'>"]\tHealth %: [occupant.health], ([t1])</font><br>"
t1 = "*Dead*"
dat += "[occupant.health > 50 ? "<font color='blue'>" : "<font color='red'>"]\tHealth: [occupant.health]% ([t1])</font><br>"
var/extra_font = null
var/blood_percent = round((occupant.blood_volume / BLOOD_VOLUME_NORMAL) * 100, 1)
extra_font = (occupant.blood_volume > 448 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tBlood Level: [blood_percent]% ([occupant.blood_volume] units)</font><br>"
extra_font = (occupant.bodytemperature < BODYTEMP_HEAT_DAMAGE_LIMIT && occupant.bodytemperature > BODYTEMP_COLD_DAMAGE_LIMIT ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tBody Temperature: [occupant.bodytemperature-T0C]&deg;C ([occupant.bodytemperature*1.8-459.67]&deg;F)</font><br>"
extra_font = (occupant.getBruteLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tBrute Damage: [occupant.getBruteLoss()]</font><br>"
extra_font = (occupant.getOxyLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tRespiratory Damage: [occupant.getOxyLoss()]</font><br>"
extra_font = (occupant.getToxLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tToxin Damage: [occupant.getToxLoss()]</font><br>"
extra_font = (occupant.getFireLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tBurn Severity: [occupant.getFireLoss()]</font><br>"
extra_font = (occupant.radiation < 10 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tRadiation Level: [occupant.radiation] rads</font><br>"
extra_font = (occupant.getCloneLoss() < 1 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tCellular Tissue Damage: [occupant.getCloneLoss()]</font><br>"
extra_font = (occupant.getBrainLoss() < 1 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tApprox. Brain Damage: [occupant.getBrainLoss()]</font><br>"
var/found_disease = FALSE
for(var/thing in occupant.viruses)
@@ -391,151 +422,111 @@
found_disease = TRUE
break
if(found_disease)
dat += "<font color='red'>Disease detected in occupant.</font><BR>"
dat += "<font color='red'>Disease detected in occupant.</font><br>"
var/extra_font = null
extra_font = (occupant.getBruteLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\t-Brute Damage %: [occupant.getBruteLoss()]</font><br>"
extra_font = (occupant.getOxyLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\t-Respiratory Damage %: [occupant.getOxyLoss()]</font><br>"
extra_font = (occupant.getToxLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\t-Toxin Content %: [occupant.getToxLoss()]</font><br>"
extra_font = (occupant.getFireLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\t-Burn Severity %: [occupant.getFireLoss()]</font><br>"
extra_font = (occupant.radiation < 10 ?"<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tRadiation Level %: [occupant.radiation]</font><br>"
extra_font = (occupant.getCloneLoss() < 1 ?"<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tGenetic Tissue Damage %: [occupant.getCloneLoss()]<br>"
extra_font = (occupant.getBrainLoss() < 1 ?"<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tApprox. Brain Damage %: [occupant.getBrainLoss()]<br>"
dat += "Inebriation Severity: [round(occupant.get_drunkenness() / 10)] seconds<br>"
dat += "Body Temperature: [occupant.bodytemperature-T0C]&deg;C ([occupant.bodytemperature*1.8-459.67]&deg;F)<br>"
if(HAS_TRAIT(occupant, TRAIT_BLIND))
dat += "<font color='red'>Cataracts detected.</font><br>"
if(HAS_TRAIT(occupant, TRAIT_COLORBLIND))
dat += "<font color='red'>Photoreceptor abnormalities detected.</font><br>"
if(HAS_TRAIT(occupant, TRAIT_NEARSIGHT))
dat += "<font color='red'>Retinal misalignment detected.</font><br>"
dat += "<hr>"
var/blood_percent = round((occupant.blood_volume / BLOOD_VOLUME_NORMAL) * 100, 1)
extra_font = (occupant.blood_volume > 448 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tBlood Level %: [blood_percent] ([occupant.blood_volume] units)</font><br>"
if(occupant.reagents)
dat += "Epinephrine units: [occupant.reagents.get_reagent_amount("Epinephrine")] units<BR>"
dat += "Ether: [occupant.reagents.get_reagent_amount("ether")] units<BR>"
extra_font = (occupant.reagents.get_reagent_amount("silver_sulfadiazine") < 30 ? "<font color='black'>" : "<font color='red'>")
dat += "[extra_font]\tSilver Sulfadiazine: [occupant.reagents.get_reagent_amount("silver_sulfadiazine")]</font><br>"
extra_font = (occupant.reagents.get_reagent_amount("styptic_powder") < 30 ? "<font color='black'>" : "<font color='red'>")
dat += "[extra_font]\tStyptic Powder: [occupant.reagents.get_reagent_amount("styptic_powder")] units<BR>"
extra_font = (occupant.reagents.get_reagent_amount("salbutamol") < 30 ? "<font color='black'>" : "<font color='red'>")
dat += "[extra_font]\tSalbutamol: [occupant.reagents.get_reagent_amount("salbutamol")] units<BR>"
dat += "<hr><table border='1'>"
dat += "<table border='1' style='width:100%'>"
dat += "<tr>"
dat += "<th>Organ</th>"
dat += "<th>Burn Damage</th>"
dat += "<th>Brute Damage</th>"
dat += "<th>Other Wounds</th>"
dat += "<th style='width:30%'>Body Part</th>"
dat += "<th style='width:10%'>Burn Damage</th>"
dat += "<th style='width:10%'>Brute Damage</th>"
dat += "<th>Injuries</th>"
dat += "</tr>"
for(var/obj/item/organ/external/e in occupant.bodyparts)
dat += "<tr>"
var/AN = ""
var/open = ""
var/infected = ""
var/dead = ""
var/robot = ""
var/imp = ""
var/bled = ""
var/splint = ""
var/internal_bleeding = ""
var/burn_wound = ""
var/ointment = ""
var/lung_ruptured = ""
var/list/ailments = list()
if(e.status & ORGAN_INT_BLEEDING)
internal_bleeding = "<br>Internal bleeding"
ailments |= "Internal Bleeding"
if(istype(e, /obj/item/organ/external/chest) && occupant.is_lung_ruptured())
lung_ruptured = "Lung ruptured:"
ailments |= "Lung Ruptured"
if(e.status & ORGAN_SPLINTED)
splint = "Splinted:"
ailments |= "Splinted"
if(e.status & ORGAN_BROKEN)
AN = "[e.broken_description]:"
ailments |= "[e.broken_description]"
if(e.status & ORGAN_SALVED)
ointment = "Salved:"
ailments |= "Salved"
if(e.status & ORGAN_BURNT)
burn_wound = "Critical Burn:"
ailments |= "Critical Burn"
if(e.status & ORGAN_DEAD)
dead = "DEAD:"
ailments |= "Dead"
if(e.is_robotic())
robot = "Robotic:"
ailments |= "Robotic"
if(e.open)
open = "Open:"
ailments |= "Open"
switch(e.germ_level)
if(INFECTION_LEVEL_ONE to INFECTION_LEVEL_ONE + 200)
infected = "Mild Infection:"
ailments |= "Mild Infection"
if(INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infected = "Mild Infection+:"
ailments |= "Mild Infection+"
if(INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infected = "Mild Infection++:"
ailments |= "Mild Infection++"
if(INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infected = "Acute Infection:"
ailments |= "Acute Infection"
if(INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infected = "Acute Infection+:"
ailments |= "Acute Infection+"
if(INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 399)
infected = "Acute Infection++:"
ailments |= "Acute Infection++"
if(INFECTION_LEVEL_TWO + 400 to INFINITY)
infected = "Septic:"
ailments |= "Septic"
var/unknown_body = 0
for(var/I in e.embedded_objects)
unknown_body++
if(unknown_body || e.hidden)
imp += "Unknown body present:"
if(!AN && !open && !infected && !imp)
AN = "None:"
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][burn_wound][ointment][open][infected][imp][internal_bleeding][lung_ruptured][dead]</td>"
dat += "</tr>"
for(var/obj/item/organ/internal/i in occupant.internal_organs)
var/mech = i.desc
var/infection = "None"
var/dead = ""
if(i.status & ORGAN_DEAD)
dead = "DEAD:"
switch(i.germ_level)
if(1 to INFECTION_LEVEL_ONE + 200)
infection = "Mild Infection:"
if(INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infection = "Mild Infection+:"
if(INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infection = "Mild Infection++:"
if(INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infection = "Acute Infection:"
if(INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infection = "Acute Infection+:"
if(INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 399)
infection = "Acute Infection++:"
if(INFECTION_LEVEL_TWO + 400 to INFINITY)
infection = "Septic:"
ailments |= "Unknown body present"
dat += "<tr>"
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mech][dead]</td><td></td>"
dat += "<td>[e.name]</td>"
dat += "<td>[e.burn_dam]</td>"
dat += "<td>[e.brute_dam]</td>"
dat += "<td>[jointext(ailments, "<br>")]</td>"
dat += "</tr>"
dat += "</table>"
if(HAS_TRAIT(occupant, TRAIT_BLIND))
dat += "<font color='red'>Cataracts detected.</font><BR>"
if(HAS_TRAIT(occupant, TRAIT_COLORBLIND))
dat += "<font color='red'>Photoreceptor abnormalities detected.</font><BR>"
if(HAS_TRAIT(occupant, TRAIT_NEARSIGHT))
dat += "<font color='red'>Retinal misalignment detected.</font><BR>"
dat += "<br>"
dat += "<table border='1' style='width:100%'>"
dat += "<tr>"
dat += "<th style='width:30%'>Organ</th>"
dat += "<th style='width:10%'>Damage</th>"
dat += "<th>Injuries</th>"
dat += "</tr>"
for(var/obj/item/organ/internal/i in occupant.internal_organs)
var/list/ailments = list()
if(i.status & ORGAN_DEAD)
ailments |= "Dead"
switch(i.germ_level)
if(1 to INFECTION_LEVEL_ONE + 200)
ailments |= "Mild Infection"
if(INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
ailments |= "Mild Infection+"
if(INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
ailments |= "Mild Infection++"
if(INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
ailments |= "Acute Infection"
if(INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
ailments |= "Acute Infection+"
if(INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 399)
ailments |= "Acute Infection++"
if(INFECTION_LEVEL_TWO + 400 to INFINITY)
ailments |= "Septic"
dat += "<tr>"
dat += "<td>[i.name]</td>"
dat += "<td>[i.damage]</td>"
dat += "<td>[jointext(ailments, "<br>")]</td>"
dat += "</tr>"
dat += "</table>"
else
dat += "[src] is empty."