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Fixes issue #1959
Crew transfer shuttles now force the mode to finish, even if the mode has other finish conditions.
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@@ -300,7 +300,8 @@ var/global/datum/controller/gameticker/ticker
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emergency_shuttle.process()
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if(!mode.explosion_in_progress && mode.check_finished())
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var/mode_finished = mode.check_finished() || (emergency_shuttle.location == 2 && emergency_shuttle.alert == 1)
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if(!mode.explosion_in_progress && mode_finished)
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current_state = GAME_STATE_FINISHED
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spawn
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