Crew transfer shuttles now force the mode to finish, even if the mode has other finish conditions.
This commit is contained in:
cib
2012-11-19 12:24:14 +01:00
parent 7b74e199c5
commit c5d35839ba
+2 -1
View File
@@ -300,7 +300,8 @@ var/global/datum/controller/gameticker/ticker
emergency_shuttle.process()
if(!mode.explosion_in_progress && mode.check_finished())
var/mode_finished = mode.check_finished() || (emergency_shuttle.location == 2 && emergency_shuttle.alert == 1)
if(!mode.explosion_in_progress && mode_finished)
current_state = GAME_STATE_FINISHED
spawn