Styling fixes

This commit is contained in:
tigercat2000
2018-03-03 00:10:49 -08:00
parent dca16e60cf
commit c609f25a09
5 changed files with 144 additions and 108 deletions
+11
View File
@@ -607,6 +607,17 @@
if("disable_karma")
disable_karma = 1
if("tick_limit_mc_init")
tick_limit_mc_init = text2num(value)
if("base_mc_tick_rate")
base_mc_tick_rate = text2num(value)
if("high_pop_mc_tick_rate")
high_pop_mc_tick_rate = text2num(value)
if("high_pop_mc_mode_amount")
high_pop_mc_mode_amount = text2num(value)
if("disable_high_pop_mc_mode_amount")
disable_high_pop_mc_mode_amount = text2num(value)
else
diary << "Unknown setting in configuration: '[name]'"
+5 -5
View File
@@ -51,14 +51,14 @@ var/global/datum/controller/failsafe/Failsafe
if(4,5)
--defcon
if(3)
message_admins("<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks.</span>")
message_admins("<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks.</span>")
--defcon
if(2)
to_chat(admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>")
to_chat(admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>")
--defcon
if(1)
to_chat(admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting...</span>")
to_chat(admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5 - defcon) * processing_interval] ticks. Killing and restarting...</span>")
--defcon
var/rtn = Recreate_MC()
if(rtn > 0)
@@ -79,8 +79,8 @@ var/global/datum/controller/failsafe/Failsafe
else
defcon = min(defcon + 1,5)
master_iteration = Master.iteration
if (defcon <= 1)
sleep(processing_interval*2)
if(defcon <= 1)
sleep(processing_interval * 2)
else
sleep(processing_interval)
else
+71 -70
View File
@@ -72,8 +72,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/list/_subsystems = list()
subsystems = _subsystems
if (Master != src)
if (istype(Master))
if(Master != src)
if(istype(Master))
Recover()
qdel(Master)
else
@@ -104,9 +104,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// -1 if we encountered a runtime trying to recreate it
/proc/Recreate_MC()
. = -1 //so if we runtime, things know we failed
if (world.time < Master.restart_timeout)
if(world.time < Master.restart_timeout)
return 0
if (world.time < Master.restart_clear)
if(world.time < Master.restart_clear)
Master.restart_count *= 0.5
var/delay = 50 * ++Master.restart_count
@@ -122,13 +122,13 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
/datum/controller/master/Recover()
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
for (var/varname in Master.vars)
for(var/varname in Master.vars)
switch (varname)
if("name", "tag", "bestF", "type", "parent_type", "vars", "statclick") // Built-in junk.
continue
else
var/varval = Master.vars[varname]
if (istype(varval, /datum)) // Check if it has a type var.
if(istype(varval, /datum)) // Check if it has a type var.
var/datum/D = varval
msg += "\t [varname] = [D]([D.type])\n"
else
@@ -151,7 +151,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
to_chat(admins, "<span class='boldannounce'>[msg]</span>")
log_to_dd(msg)
if (istype(Master.subsystems))
if(istype(Master.subsystems))
if(FireHim)
Master.subsystems += new BadBoy.type //NEW_SS_GLOBAL will remove the old one
subsystems = Master.subsystems
@@ -181,8 +181,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/start_timeofday = REALTIMEOFDAY
// Initialize subsystems.
current_ticklimit = config.tick_limit_mc_init
for (var/datum/controller/subsystem/SS in subsystems)
if (SS.flags & SS_NO_INIT)
for(var/datum/controller/subsystem/SS in subsystems)
if(SS.flags & SS_NO_INIT)
continue
SS.Initialize(REALTIMEOFDAY)
CHECK_TICK
@@ -193,7 +193,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
to_chat(world, "<span class='boldannounce'>[msg]</span>")
log_to_dd(msg)
if (!current_runlevel)
if(!current_runlevel)
SetRunLevel(1)
// Sort subsystems by display setting for easy access.
@@ -226,13 +226,13 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
sleep(delay)
testing("Master starting processing")
var/rtn = Loop()
if (rtn > 0 || processing < 0)
if(rtn > 0 || processing < 0)
return //this was suppose to happen.
//loop ended, restart the mc
log_game("MC crashed or runtimed, restarting")
message_admins("MC crashed or runtimed, restarting")
var/rtn2 = Recreate_MC()
if (rtn2 <= 0)
if(rtn2 <= 0)
log_game("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
message_admins("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
Failsafe.defcon = 2
@@ -247,15 +247,15 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/list/tickersubsystems = list()
var/list/runlevel_sorted_subsystems = list(list(), list(), list(), list(), list(), list(), list(), list()) //ensure we always have as many runlevels as we need to operate with no subsystems (8 currently)
var/timer = world.time
for (var/thing in subsystems)
for(var/thing in subsystems)
var/datum/controller/subsystem/SS = thing
if (SS.flags & SS_NO_FIRE)
if(SS.flags & SS_NO_FIRE)
continue
SS.queued_time = 0
SS.queue_next = null
SS.queue_prev = null
SS.state = SS_IDLE
if (SS.flags & SS_TICKER)
if(SS.flags & SS_TICKER)
tickersubsystems += SS
timer += world.tick_lag * rand(1, 5)
SS.next_fire = timer
@@ -293,10 +293,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/list/subsystems_to_check
//the actual loop.
while (1)
while(1)
tickdrift = max(0, MC_AVERAGE_FAST(tickdrift, (((REALTIMEOFDAY - init_timeofday) - (world.time - init_time)) / world.tick_lag)))
var/starting_tick_usage = TICK_USAGE
if (processing <= 0)
if(processing <= 0)
current_ticklimit = TICK_LIMIT_RUNNING
sleep(10)
continue
@@ -304,31 +304,31 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//Anti-tick-contention heuristics:
//if there are mutiple sleeping procs running before us hogging the cpu, we have to run later.
// (because sleeps are processed in the order received, longer sleeps are more likely to run first)
if (starting_tick_usage > TICK_LIMIT_MC) //if there isn't enough time to bother doing anything this tick, sleep a bit.
if(starting_tick_usage > TICK_LIMIT_MC) //if there isn't enough time to bother doing anything this tick, sleep a bit.
sleep_delta *= 2
current_ticklimit = TICK_LIMIT_RUNNING * 0.5
sleep(world.tick_lag * (processing * sleep_delta))
continue
//Byond resumed us late. assume it might have to do the same next tick
if (last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time)
if(last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time)
sleep_delta += 1
sleep_delta = MC_AVERAGE_FAST(sleep_delta, 1) //decay sleep_delta
if (starting_tick_usage > (TICK_LIMIT_MC*0.75)) //we ran 3/4 of the way into the tick
if(starting_tick_usage > (TICK_LIMIT_MC * 0.75)) //we ran 3/4 of the way into the tick
sleep_delta += 1
//debug
if (make_runtime)
if(make_runtime)
var/datum/controller/subsystem/SS
SS.can_fire = 0
if (!Failsafe || (Failsafe.processing_interval > 0 && (Failsafe.lasttick+(Failsafe.processing_interval*5)) < world.time))
if(!Failsafe || (Failsafe.processing_interval > 0 && (Failsafe.lasttick + (Failsafe.processing_interval * 5)) < world.time))
new/datum/controller/failsafe() // (re)Start the failsafe.
//now do the actual stuff
if (!queue_head || !(iteration % 3))
if(!queue_head || !(iteration % 3))
var/checking_runlevel = current_runlevel
if(cached_runlevel != checking_runlevel)
//resechedule subsystems
@@ -345,30 +345,30 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
else
subsystems_to_check = tickersubsystems
if (CheckQueue(subsystems_to_check) <= 0)
if (!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
if(CheckQueue(subsystems_to_check) <= 0)
if(!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
log_to_dd("MC: SoftReset() failed, crashing")
return
if (!error_level)
if(!error_level)
iteration++
error_level++
current_ticklimit = TICK_LIMIT_RUNNING
sleep(10)
continue
if (queue_head)
if (RunQueue() <= 0)
if (!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
if(queue_head)
if(RunQueue() <= 0)
if(!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
log_to_dd("MC: SoftReset() failed, crashing")
return
if (!error_level)
if(!error_level)
iteration++
error_level++
current_ticklimit = TICK_LIMIT_RUNNING
sleep(10)
continue
error_level--
if (!queue_head) //reset the counts if the queue is empty, in the off chance they get out of sync
if(!queue_head) //reset the counts if the queue is empty, in the off chance they get out of sync
queue_priority_count = 0
queue_priority_count_bg = 0
@@ -376,7 +376,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
last_run = world.time
src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta)
current_ticklimit = TICK_LIMIT_RUNNING
if (processing * sleep_delta <= world.tick_lag)
if(processing * sleep_delta <= world.tick_lag)
current_ticklimit -= (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc if we plan on running next tick
sleep(world.tick_lag * (processing * sleep_delta))
@@ -391,21 +391,21 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/datum/controller/subsystem/SS
var/SS_flags
for (var/thing in subsystemstocheck)
if (!thing)
for(var/thing in subsystemstocheck)
if(!thing)
subsystemstocheck -= thing
SS = thing
if (SS.state != SS_IDLE)
if(SS.state != SS_IDLE)
continue
if (SS.can_fire <= 0)
if(SS.can_fire <= 0)
continue
if (SS.next_fire > world.time)
if(SS.next_fire > world.time)
continue
SS_flags = SS.flags
if (SS_flags & SS_NO_FIRE)
if(SS_flags & SS_NO_FIRE)
subsystemstocheck -= SS
continue
if (!(SS_flags & SS_TICKER) && (SS_flags & SS_KEEP_TIMING) && SS.last_fire + (SS.wait * 0.75) > world.time)
if(!(SS_flags & SS_TICKER) && (SS_flags & SS_KEEP_TIMING) && SS.last_fire + (SS.wait * 0.75) > world.time)
continue
SS.enqueue()
. = 1
@@ -429,13 +429,13 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//keep running while we have stuff to run and we haven't gone over a tick
// this is so subsystems paused eariler can use tick time that later subsystems never used
while (ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
while(ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
ran = FALSE
bg_calc = FALSE
current_tick_budget = queue_priority_count
queue_node = queue_head
while (queue_node)
if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
while(queue_node)
if(ran && TICK_USAGE > TICK_LIMIT_RUNNING)
break
queue_node_flags = queue_node.flags
@@ -446,8 +446,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//we bump up their priority and attempt to run them next tick
//(unless we haven't even ran anything this tick, since its unlikely they will ever be able run
// in those cases, so we just let them run)
if (queue_node_flags & SS_NO_TICK_CHECK)
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
if(queue_node_flags & SS_NO_TICK_CHECK)
if(queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
queue_node.queued_priority += queue_priority_count * 0.1
queue_priority_count -= queue_node_priority
queue_priority_count += queue_node.queued_priority
@@ -455,22 +455,22 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
queue_node = queue_node.queue_next
continue
if ((queue_node_flags & SS_BACKGROUND) && !bg_calc)
if((queue_node_flags & SS_BACKGROUND) && !bg_calc)
current_tick_budget = queue_priority_count_bg
bg_calc = TRUE
tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE
if (current_tick_budget > 0 && queue_node_priority > 0)
if(current_tick_budget > 0 && queue_node_priority > 0)
tick_precentage = tick_remaining / (current_tick_budget / queue_node_priority)
else
tick_precentage = tick_remaining
tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun)
tick_precentage = max(tick_precentage*0.5, tick_precentage - queue_node.tick_overrun)
current_ticklimit = round(TICK_USAGE + tick_precentage)
if (!(queue_node_flags & SS_TICKER))
if(!(queue_node_flags & SS_TICKER))
ran_non_ticker = TRUE
ran = TRUE
@@ -483,17 +483,17 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/state = queue_node.ignite(queue_node_paused)
tick_usage = TICK_USAGE - tick_usage
if (state == SS_RUNNING)
if(state == SS_RUNNING)
state = SS_IDLE
current_tick_budget -= queue_node_priority
if (tick_usage < 0)
if(tick_usage < 0)
tick_usage = 0
queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage-tick_precentage))
queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage - tick_precentage))
queue_node.state = state
if (state == SS_PAUSED)
if(state == SS_PAUSED)
queue_node.paused_ticks++
queue_node.paused_tick_usage += tick_usage
queue_node = queue_node.queue_next
@@ -508,7 +508,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
queue_node.paused_ticks = 0
queue_node.paused_tick_usage = 0
if (queue_node_flags & SS_BACKGROUND) //update our running total
if(queue_node_flags & SS_BACKGROUND) //update our running total
queue_priority_count_bg -= queue_node_priority
else
queue_priority_count -= queue_node_priority
@@ -516,14 +516,14 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
queue_node.last_fire = world.time
queue_node.times_fired++
if (queue_node_flags & SS_TICKER)
if(queue_node_flags & SS_TICKER)
queue_node.next_fire = world.time + (world.tick_lag * queue_node.wait)
else if (queue_node_flags & SS_POST_FIRE_TIMING)
queue_node.next_fire = world.time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun/100))
else if (queue_node_flags & SS_KEEP_TIMING)
else if(queue_node_flags & SS_POST_FIRE_TIMING)
queue_node.next_fire = world.time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun / 100))
else if(queue_node_flags & SS_KEEP_TIMING)
queue_node.next_fire += queue_node.wait
else
queue_node.next_fire = queue_node.queued_time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun/100))
queue_node.next_fire = queue_node.queued_time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun / 100))
queue_node.queued_time = 0
@@ -539,16 +539,16 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
/datum/controller/master/proc/SoftReset(list/ticker_SS, list/runlevel_SS)
. = 0
log_to_dd("MC: SoftReset called, resetting MC queue state.")
if (!istype(subsystems) || !istype(ticker_SS) || !istype(runlevel_SS))
if(!istype(subsystems) || !istype(ticker_SS) || !istype(runlevel_SS))
log_to_dd("MC: SoftReset: Bad list contents: '[subsystems]' '[ticker_SS]' '[runlevel_SS]'")
return
var/subsystemstocheck = subsystems + ticker_SS
for(var/I in runlevel_SS)
subsystemstocheck |= I
for (var/thing in subsystemstocheck)
for(var/thing in subsystemstocheck)
var/datum/controller/subsystem/SS = thing
if (!SS || !istype(SS))
if(!SS || !istype(SS))
//list(SS) is so if a list makes it in the subsystem list, we remove the list, not the contents
subsystems -= list(SS)
ticker_SS -= list(SS)
@@ -556,19 +556,19 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
I -= list(SS)
log_to_dd("MC: SoftReset: Found bad entry in subsystem list, '[SS]'")
continue
if (SS.queue_next && !istype(SS.queue_next))
if(SS.queue_next && !istype(SS.queue_next))
log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_next = '[SS.queue_next]'")
SS.queue_next = null
if (SS.queue_prev && !istype(SS.queue_prev))
if(SS.queue_prev && !istype(SS.queue_prev))
log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_prev = '[SS.queue_prev]'")
SS.queue_prev = null
SS.queued_priority = 0
SS.queued_time = 0
SS.state = SS_IDLE
if (queue_head && !istype(queue_head))
if(queue_head && !istype(queue_head))
log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_head = '[queue_head]'")
queue_head = null
if (queue_tail && !istype(queue_tail))
if(queue_tail && !istype(queue_tail))
log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_tail = '[queue_tail]'")
queue_tail = null
queue_priority_count = 0
@@ -582,9 +582,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
if(!statclick)
statclick = new/obj/effect/statclick/debug(src, "Initializing...")
stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))")
stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
stat("Byond", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))")
stat("Master Controller", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
// Currently unimplemented
/datum/controller/master/StartLoadingMap()
//disallow more than one map to load at once, multithreading it will just cause race conditions
while(map_loading)
@@ -602,10 +603,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
/datum/controller/master/proc/UpdateTickRate()
if (!processing)
if(!processing)
return
var/client_count = length(clients)
if (client_count < config.disable_high_pop_mc_mode_amount)
if(client_count < config.disable_high_pop_mc_mode_amount)
processing = config.base_mc_tick_rate
else if (client_count > config.high_pop_mc_mode_amount)
else if(client_count > config.high_pop_mc_mode_amount)
processing = config.high_pop_mc_tick_rate
+33 -33
View File
@@ -50,9 +50,9 @@
. = SS_SLEEPING
fire(resumed)
. = state
if (state == SS_SLEEPING)
if(state == SS_SLEEPING)
state = SS_IDLE
if (state == SS_PAUSING)
if(state == SS_PAUSING)
var/QT = queued_time
enqueue()
state = SS_PAUSED
@@ -82,48 +82,48 @@
var/queue_node_priority
var/queue_node_flags
for (queue_node = Master.queue_head; queue_node; queue_node = queue_node.queue_next)
for(queue_node = Master.queue_head; queue_node; queue_node = queue_node.queue_next)
queue_node_priority = queue_node.queued_priority
queue_node_flags = queue_node.flags
if (queue_node_flags & SS_TICKER)
if (!(SS_flags & SS_TICKER))
if(queue_node_flags & SS_TICKER)
if(!(SS_flags & SS_TICKER))
continue
if (queue_node_priority < SS_priority)
if(queue_node_priority < SS_priority)
break
else if (queue_node_flags & SS_BACKGROUND)
if (!(SS_flags & SS_BACKGROUND))
else if(queue_node_flags & SS_BACKGROUND)
if(!(SS_flags & SS_BACKGROUND))
break
if (queue_node_priority < SS_priority)
if(queue_node_priority < SS_priority)
break
else
if (SS_flags & SS_BACKGROUND)
if(SS_flags & SS_BACKGROUND)
continue
if (SS_flags & SS_TICKER)
if(SS_flags & SS_TICKER)
break
if (queue_node_priority < SS_priority)
if(queue_node_priority < SS_priority)
break
queued_time = world.time
queued_priority = SS_priority
state = SS_QUEUED
if (SS_flags & SS_BACKGROUND) //update our running total
if(SS_flags & SS_BACKGROUND) //update our running total
Master.queue_priority_count_bg += SS_priority
else
Master.queue_priority_count += SS_priority
queue_next = queue_node
if (!queue_node)//we stopped at the end, add to tail
if(!queue_node)//we stopped at the end, add to tail
queue_prev = Master.queue_tail
if (Master.queue_tail)
if(Master.queue_tail)
Master.queue_tail.queue_next = src
else //empty queue, we also need to set the head
Master.queue_head = src
Master.queue_tail = src
else if (queue_node == Master.queue_head)//insert at start of list
else if(queue_node == Master.queue_head)//insert at start of list
Master.queue_head.queue_prev = src
Master.queue_head = src
queue_prev = null
@@ -134,16 +134,16 @@
/datum/controller/subsystem/proc/dequeue()
if (queue_next)
if(queue_next)
queue_next.queue_prev = queue_prev
if (queue_prev)
if(queue_prev)
queue_prev.queue_next = queue_next
if (src == Master.queue_tail)
if(src == Master.queue_tail)
Master.queue_tail = queue_prev
if (src == Master.queue_head)
if(src == Master.queue_head)
Master.queue_head = queue_next
queued_time = 0
if (state == SS_QUEUED)
if(state == SS_QUEUED)
state = SS_IDLE
@@ -171,27 +171,27 @@
statclick = new/obj/effect/statclick/debug(src, "Initializing...")
if(can_fire && !(SS_NO_FIRE & flags))
msg = "[round(cost,1)]ms|[round(tick_usage,1)]%([round(tick_overrun,1)]%)|[round(ticks,0.1)]\t[msg]"
msg = "[round(cost, 1)]ms|[round(tick_usage, 1)]%([round(tick_overrun, 1)]%)|[round(ticks, 0.1)]\t[msg]"
else
msg = "OFFLINE\t[msg]"
var/title = name
if (can_fire)
if(can_fire)
title = "\[[state_letter()]][title]"
stat(title, statclick.update(msg))
/datum/controller/subsystem/proc/state_letter()
switch (state)
if (SS_RUNNING)
switch(state)
if(SS_RUNNING)
. = "R"
if (SS_QUEUED)
if(SS_QUEUED)
. = "Q"
if (SS_PAUSED, SS_PAUSING)
if(SS_PAUSED, SS_PAUSING)
. = "P"
if (SS_SLEEPING)
if(SS_SLEEPING)
. = "S"
if (SS_IDLE)
if(SS_IDLE)
. = " "
//could be used to postpone a costly subsystem for (default one) var/cycles, cycles
@@ -205,11 +205,11 @@
/datum/controller/subsystem/Recover()
/datum/controller/subsystem/vv_edit_var(var_name, var_value)
switch (var_name)
if ("can_fire")
switch(var_name)
if("can_fire")
//this is so the subsystem doesn't rapid fire to make up missed ticks causing more lag
if (var_value)
if(var_value)
next_fire = world.time + wait
if ("queued_priority") //editing this breaks things.
if("queued_priority") //editing this breaks things.
return 0
. = ..()