Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts: code/modules/power/apc.dm
@@ -95,6 +95,7 @@
|
||||
#define FILE_DIR "code/modules/clothing/uniforms"
|
||||
#define FILE_DIR "code/modules/critters"
|
||||
#define FILE_DIR "code/modules/critters/hivebots"
|
||||
#define FILE_DIR "code/modules/flufftext"
|
||||
#define FILE_DIR "code/modules/food"
|
||||
#define FILE_DIR "code/modules/mining"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
@@ -450,6 +451,7 @@
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||||
#include "code\game\machinery\autolathe.dm"
|
||||
#include "code\game\machinery\biogenerator.dm"
|
||||
#include "code\game\machinery\camera.dm"
|
||||
#include "code\game\machinery\camera_monitor.dm"
|
||||
#include "code\game\machinery\cell_charger.dm"
|
||||
#include "code\game\machinery\cloning.dm"
|
||||
#include "code\game\machinery\constructable_frame.dm"
|
||||
@@ -509,6 +511,7 @@
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||||
#include "code\game\machinery\computer\crew.dm"
|
||||
#include "code\game\machinery\computer\explosive.dm"
|
||||
#include "code\game\machinery\computer\hologram.dm"
|
||||
#include "code\game\machinery\computer\lockdown.dm"
|
||||
#include "code\game\machinery\computer\medical.dm"
|
||||
#include "code\game\machinery\computer\Operating.dm"
|
||||
#include "code\game\machinery\computer\power.dm"
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||||
@@ -658,7 +661,6 @@
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||||
#include "code\game\objects\items\weapons\cigs_lighters.dm"
|
||||
#include "code\game\objects\items\weapons\clown_items.dm"
|
||||
#include "code\game\objects\items\weapons\dna_injector.dm"
|
||||
#include "code\game\objects\items\weapons\evidence.dm"
|
||||
#include "code\game\objects\items\weapons\explosives.dm"
|
||||
#include "code\game\objects\items\weapons\flamethrower.dm"
|
||||
#include "code\game\objects\items\weapons\grenades.dm"
|
||||
@@ -677,6 +679,7 @@
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||||
#include "code\game\objects\items\weapons\stungloves.dm"
|
||||
#include "code\game\objects\items\weapons\surgery_tools.dm"
|
||||
#include "code\game\objects\items\weapons\swords_axes_etc.dm"
|
||||
#include "code\game\objects\items\weapons\syndie.dm"
|
||||
#include "code\game\objects\items\weapons\table_rack_parts.dm"
|
||||
#include "code\game\objects\items\weapons\teleportation.dm"
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||||
#include "code\game\objects\items\weapons\tiles_wires.dm"
|
||||
@@ -795,6 +798,8 @@
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||||
#include "code\modules\critters\critter_defenses.dm"
|
||||
#include "code\modules\critters\critters.dm"
|
||||
#include "code\modules\critters\hivebots\hivebot.dm"
|
||||
#include "code\modules\flufftext\Dreaming.dm"
|
||||
#include "code\modules\flufftext\TextFilters.dm"
|
||||
#include "code\modules\food\food.dm"
|
||||
#include "code\modules\food\recipes_microwave.dm"
|
||||
#include "code\modules\mining\datum_processing_recipe.dm"
|
||||
@@ -828,6 +833,7 @@
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||||
#include "code\modules\mob\living\say.dm"
|
||||
#include "code\modules\mob\living\blob\blob.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon.dm"
|
||||
#include "code\modules\mob\living\carbon\give.dm"
|
||||
#include "code\modules\mob\living\carbon\shock.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\alien.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\say.dm"
|
||||
@@ -1027,6 +1033,7 @@
|
||||
#include "code\WorkInProgress\Ported\ZeroPoint\LaserComputer.dm"
|
||||
#include "code\WorkInProgress\Ported\ZeroPoint\SuperMatter.dm"
|
||||
#include "code\WorkInProgress\SkyMarshal\coatrack.dm"
|
||||
#include "code\WorkInProgress\SkyMarshal\evidence.dm"
|
||||
#include "code\WorkInProgress\SkyMarshal\traitoritems.dm"
|
||||
#include "code\WorkInProgress\SkyMarshal\wardrobes.dm"
|
||||
#include "code\WorkInProgress\Tastyfish\Eliza.dm"
|
||||
|
||||
@@ -31,6 +31,55 @@
|
||||
|
||||
/obj/multiz/ladder/attack_hand(var/mob/M)
|
||||
M.Move(locate(src.x, src.y, targetZ()))
|
||||
|
||||
|
||||
/obj/multiz/ladder/hatch
|
||||
icon_state = "hatchdown"
|
||||
name = "hatch"
|
||||
desc = "A Hatch. You climb down it, and it will automatically seal against pressure loss behind you."
|
||||
|
||||
/obj/multiz/ladder/hatch/New()
|
||||
..()
|
||||
if(istop == 1)
|
||||
icon_state = "hatchdown"
|
||||
|
||||
/obj/multiz/ladder/hatch/hatchbottom
|
||||
icon_state = "hatchdown"
|
||||
|
||||
/obj/multiz/ladder/hatch/hatchbottom/New()
|
||||
istop = 0
|
||||
..()
|
||||
|
||||
/obj/multiz/ladder/hatch/attack_hand(var/mob/M)
|
||||
var/obj/multiz/ladder/hatch/Htop
|
||||
var/obj/multiz/ladder/hatch/Hbottom
|
||||
if(!istop && src.z > 1)
|
||||
Htop = locate(/obj/multiz/ladder/hatch, locate(src.x, src.y, src.z-1))
|
||||
Hbottom = src
|
||||
else
|
||||
Hbottom = locate(/obj/multiz/ladder/hatch, locate(src.x, src.y, src.z + 1))
|
||||
Htop = src
|
||||
|
||||
if(!Htop)
|
||||
//world << "Htop == null"
|
||||
return
|
||||
if(!Hbottom)
|
||||
//world << "Hbottom == null"
|
||||
return
|
||||
|
||||
if(Htop.icon_state == "hatchdown")
|
||||
flick("hatchdown-open",Htop)
|
||||
Hbottom.overlays += "green-ladderlight"
|
||||
spawn(7)
|
||||
if(M.z == src.z && get_dist(src,M) <= 1)
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||||
M.Move(locate(src.x, src.y, targetZ()))
|
||||
flick("hatchdown-close",Htop)
|
||||
Hbottom.overlays -= "green-ladderlight"
|
||||
Hbottom.overlays += "red-ladderlight"
|
||||
spawn(7)
|
||||
Htop.icon_state = "hatchdown"
|
||||
Hbottom.overlays -= "red-ladderlight"
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||||
|
||||
/*
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||||
/obj/multiz/ladder/blob_act()
|
||||
var/newblob = 1
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||||
@@ -81,7 +130,7 @@
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||||
/turf/simulated/floor/open
|
||||
name = "open space"
|
||||
intact = 0
|
||||
icon_state = "open"
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||||
icon_state = "black"
|
||||
pathweight = 100000 //Seriously, don't try and path over this one numbnuts
|
||||
var/icon/darkoverlays = null
|
||||
var/turf/floorbelow
|
||||
@@ -115,10 +164,22 @@
|
||||
spawn(1)
|
||||
if(AM)
|
||||
AM.Move(locate(x, y, z + 1))
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||||
if (istype(AM, /mob))
|
||||
AM:bruteloss += 20 //You were totally doin it wrong. 5 damage? Really? - Aryn
|
||||
AM:weakened = max(AM:weakened,5)
|
||||
AM:updatehealth()
|
||||
if (istype(AM, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
var/damage = rand(5,15)
|
||||
H.apply_damage(2*damage, BRUTE, "head")
|
||||
H.apply_damage(2*damage, BRUTE, "chest")
|
||||
H.apply_damage(0.5*damage, BRUTE, "l_leg")
|
||||
H.apply_damage(0.5*damage, BRUTE, "r_leg")
|
||||
H.apply_damage(0.5*damage, BRUTE, "l_arm")
|
||||
H.apply_damage(0.5*damage, BRUTE, "r_arm")
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/B = new(src.loc)
|
||||
B.blood_DNA = H.dna.unique_enzymes
|
||||
B.blood_type = H.b_type
|
||||
|
||||
H:weakened = max(H:weakened,2)
|
||||
H:updatehealth()
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||||
return ..()
|
||||
|
||||
attackby()
|
||||
@@ -137,8 +198,8 @@
|
||||
I.layer = TURF_LAYER + 0.2
|
||||
src.addoverlay(I)*/
|
||||
|
||||
var/maxZ = 1
|
||||
var/minZ = 1
|
||||
var/maxZ = 6
|
||||
var/minZ = 2
|
||||
|
||||
// Maybe it's best to have this hardcoded for whatever we'd add to the map, in order to avoid exploits
|
||||
// (such as mining base => admin station)
|
||||
|
||||
|
After Width: | Height: | Size: 8.9 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 17 KiB |
@@ -19,5 +19,5 @@
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||||
user << "The [src] is empty."
|
||||
return
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||||
var/obj/item/weapon/paper/P = input(user,"Choose a sheet to take out.","[src]", "Cancel") as null|obj in src.contents
|
||||
if(in_range(src,user))
|
||||
if(!isnull(P) && in_range(src,user))
|
||||
P.loc = user.loc
|
||||
@@ -16,8 +16,6 @@
|
||||
*/
|
||||
|
||||
/obj/item/weapon/evidencebag/afterattack(obj/item/O, mob/user as mob)
|
||||
|
||||
//Now you can put it into a briefcase, if it is in your hand. Otherwise, if it is evidence on the ground, it picks it up.
|
||||
if(istype(O, /obj/item/weapon/storage) && O in user)
|
||||
user << "You put the evidence bag into the [O]."
|
||||
return ..()
|
||||
@@ -30,19 +28,17 @@
|
||||
if(src.contents.len > 0)
|
||||
user << "The [src] already has something inside it."
|
||||
return ..()
|
||||
if(istype(O.loc, /obj/item/weapon/storage))
|
||||
user << "This is broke as hell."
|
||||
return
|
||||
/* var/obj/item/weapon/storage/U = O.loc
|
||||
w_class = O.w_class
|
||||
for(var/i, i < U.contents.len, i++)
|
||||
if(O in U.contents[i])
|
||||
U.contents[i] = null
|
||||
O.loc = src
|
||||
continue*/
|
||||
if(istype(O.loc,/obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/U = O.loc
|
||||
user.client.screen -= O
|
||||
U.contents.Remove(O)
|
||||
if(istype(O.loc,/obj/item/clothing/suit/storage/))
|
||||
var/obj/item/clothing/suit/storage/U = O.loc
|
||||
user.client.screen -= O
|
||||
U.contents.Remove(O)
|
||||
user << "You put the [O] inside the [src]."
|
||||
icon_state = "evidence"
|
||||
src.underlays += O
|
||||
src.overlays += O
|
||||
desc = "An evidence bag containing \a [O]. [O.desc]"
|
||||
O.loc = src
|
||||
w_class = O.w_class
|
||||
@@ -53,7 +49,7 @@
|
||||
if (src.contents.len > 0)
|
||||
var/obj/item/I = src.contents[1]
|
||||
user << "You take the [I] out of the [src]."
|
||||
src.underlays -= I
|
||||
src.overlays -= I
|
||||
I.loc = get_turf(user.loc)
|
||||
w_class = 1
|
||||
src.icon_state = "evidenceobj"
|
||||
@@ -72,7 +68,7 @@
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
..()
|
||||
return
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "wardrobe"
|
||||
item_state = "wardrobe"
|
||||
w_class = 4
|
||||
layer = 2.9
|
||||
var
|
||||
descriptor = "various clothing."
|
||||
|
||||
@@ -34,7 +35,7 @@
|
||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
usr << "It claims to contain [contents.len ? descriptor : descriptor + "...but it looks empty"]"
|
||||
usr << "It claims to contain [contents.len ? descriptor : descriptor + "... but it looks empty"]"
|
||||
return
|
||||
|
||||
update_icon()
|
||||
@@ -481,7 +482,6 @@
|
||||
new /obj/item/weapon/pen(src)
|
||||
new /obj/item/weapon/clipboard(src)
|
||||
new /obj/item/device/pda/quartermaster(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
new /obj/item/device/radio/headset/heads/qm(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
@@ -497,7 +497,6 @@
|
||||
new /obj/item/weapon/storage/box(BPK)
|
||||
new /obj/item/weapon/pen(src)
|
||||
new /obj/item/device/pda/quartermaster(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/device/radio/headset/headset_cargo(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/under/rank/cargo(src)
|
||||
@@ -518,7 +517,6 @@
|
||||
new /obj/item/weapon/pickaxe(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/device/radio/headset/headset_mine(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/under/rank/miner(src)
|
||||
|
||||
@@ -49,24 +49,42 @@ atom/proc/add_fibers(mob/living/carbon/human/M)
|
||||
suit_fibers += "Material from a pair of [M.gloves.name]."
|
||||
if(!suit_fibers.len) del suit_fibers
|
||||
|
||||
#define FINGERPRINT_COMPLETE 6 //This is the output of the stringpercent(print) proc, and means about 80% of
|
||||
//the print must be there for it to be complete. (Prints are 32 digits)
|
||||
|
||||
obj/machinery/computer/forensic_scanning
|
||||
name = "High-Res Forensic Scanning Computer"
|
||||
icon_state = "forensic"
|
||||
var/obj/item/scanning
|
||||
var/temp = ""
|
||||
var/canclear = 1
|
||||
var/authenticated = 0
|
||||
var
|
||||
obj/item/scanning
|
||||
temp = ""
|
||||
canclear = 1
|
||||
authenticated = 0
|
||||
|
||||
var/scan_data = ""
|
||||
var/scan_name = ""
|
||||
var/scan_process = 0
|
||||
//Here's the structure for files: each entry is a list, and entry one in that list is the string of their
|
||||
//full and scrambled fingerprint. This acts as the method to arrange evidence. Each subsequent entry is list
|
||||
//in the form (from entries):
|
||||
// 1: Object
|
||||
// 2: All prints on the object
|
||||
// 3: All fibers on the object
|
||||
// 4: All blood on the object
|
||||
//This is then used to show what objects were used to "find" the full print, as well as the fibers on it.
|
||||
list/files
|
||||
//This holds objects (1) without prints, and their fibers(2) and blood(3).
|
||||
list/misc
|
||||
obj/item/weapon/f_card/card
|
||||
|
||||
scan_data = ""
|
||||
scan_name = ""
|
||||
scan_process = 0
|
||||
|
||||
req_access = list(access_forensics_lockers)
|
||||
|
||||
|
||||
attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
@@ -86,22 +104,217 @@ obj/machinery/computer/forensic_scanning
|
||||
if(scanning)
|
||||
if(scan_process)
|
||||
dat += "Scan Object: {[scanning.name]}<br>"
|
||||
dat += "<a href='?src=\ref[src];operation=cancel'>{Cancel Scan}</a> {Print}<br><br>"
|
||||
dat += "<a href='?src=\ref[src];operation=cancel'>{Cancel Scan}</a> {Print}<br>"
|
||||
else
|
||||
if(isai) dat += "Scan Object: {[scanning.name]}<br>"
|
||||
else dat += "Scan Object: <a href='?src=\ref[src];operation=eject'>{[scanning.name]}</a><br>"
|
||||
dat += "<a href='?src=\ref[src];operation=scan'>{Scan}</a> <a href='?src=\ref[src];operation=print'>{Print}</a><br><br>"
|
||||
dat += "<a href='?src=\ref[src];operation=scan'>{Scan}</a> <a href='?src=\ref[src];operation=print'>{Print}</a><br>"
|
||||
else
|
||||
if(isai) dat += "{No Object Inserted}<br>"
|
||||
else dat += "<a href='?src=\ref[src];operation=insert'>{No Object Inserted}</a><br>"
|
||||
dat += "{Scan} <a href='?src=\ref[src];operation=print'>{Print}</a><br><br>"
|
||||
dat += "{Scan} <a href='?src=\ref[src];operation=print'>{Print}</a><br>"
|
||||
dat += "<a href='?src=\ref[src];operation=database'>{Access Database}</a><br><br>"
|
||||
dat += "<tt>[scan_data]</tt>"
|
||||
if(scan_data && !scan_process)
|
||||
dat += "<br><a href='?src=\ref[src];operation=erase'>{Erase Data}</a>"
|
||||
user << browse(dat,"window=scanner")
|
||||
onclose(user,"scanner")
|
||||
|
||||
|
||||
ex_act()
|
||||
return
|
||||
|
||||
|
||||
proc/add_data_scanner(var/obj/item/device/detective_scanner/W)
|
||||
for(var/i = 1, i < (W.stored.len + 1), i++)
|
||||
var/list/data = W.stored[i]
|
||||
add_data(data[1],1,data[2],data[3],data[4])
|
||||
|
||||
|
||||
proc/add_data(var/atom/A, var/override = 0, var/tempfingerprints, var/tempsuit_fibers,var/tempblood_DNA)
|
||||
//What follows is massive. It cross references all stored data in the scanner with the other stored data,
|
||||
//and what is already in the computer. Not sure how bad the lag may/may not be.
|
||||
var
|
||||
backup_prints
|
||||
backup_fibers
|
||||
backup_DNA
|
||||
if(override)
|
||||
backup_prints = A.fingerprints
|
||||
A.fingerprints = tempfingerprints
|
||||
backup_fibers = A.suit_fibers
|
||||
A.suit_fibers = tempsuit_fibers
|
||||
backup_DNA = A.blood_DNA
|
||||
A.blood_DNA = tempblood_DNA
|
||||
if((!A.fingerprints || !length(A.fingerprints))) //No prints
|
||||
var/merged = 0
|
||||
if(!misc)
|
||||
misc = list()
|
||||
if(misc)
|
||||
for(var/i = 1, i < (misc.len + 1), i++) //Lets see if we can find it.
|
||||
var/list/templist = misc[i]
|
||||
var/check = templist[1]
|
||||
if(check == A) //There it is!
|
||||
merged = 1
|
||||
var/list/fibers = templist[2]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(A.suit_fibers)
|
||||
for(var/j = 1, j < (A.suit_fibers.len + 1), j++) //Fibers~~~
|
||||
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
|
||||
fibers += A.suit_fibers[j]
|
||||
var/list/blood = templist[3]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(A.blood_DNA)
|
||||
for(var/j = 1, j < (A.blood_DNA.len + 1), j++) //Blood~~~
|
||||
if(!blood.Find(A.blood_DNA[j])) //It isn't! Add!
|
||||
blood += A.blood_DNA[j]
|
||||
var/list/sum_list[3] //Pack it back up!
|
||||
sum_list[1] = A
|
||||
sum_list[2] = fibers
|
||||
sum_list[3] = blood
|
||||
misc[i] = sum_list //Store it!
|
||||
break //We found it, we're done here.
|
||||
if(!merged) //Nope! Guess we have to add it!
|
||||
var/list/templist[3]
|
||||
templist[1] = A
|
||||
templist[2] = A.suit_fibers
|
||||
templist[3] = A.blood_DNA
|
||||
misc.len++
|
||||
misc[misc.len] = templist //Store it!
|
||||
return !merged
|
||||
else //Has prints.
|
||||
var/list/found_prints[A.fingerprints.len + 1]
|
||||
for(var/i = 1, i < (found_prints.len + 1), i++)
|
||||
found_prints[i] = 0
|
||||
if(!files)
|
||||
files = list()
|
||||
for(var/i = 1, i < (files.len + 1), i++) //Lets see if we can find the owner of the prints
|
||||
var/list/perp_list = files[i]
|
||||
var/list/perp_prints = params2list(perp_list[1])
|
||||
var/perp = perp_prints[num2text(1)]
|
||||
var/found2 = 0
|
||||
for(var/m = 1, m < (A.fingerprints.len + 1), m++) //Compare database prints with prints on object.
|
||||
var/list/test_prints_list = params2list(A.fingerprints[m])
|
||||
var/checker = test_prints_list[num2text(1)]
|
||||
if(checker == perp) //Found 'em! Merge!
|
||||
found_prints[m] = 1
|
||||
for(var/n = 2, n < (perp_list.len + 1), n++) //Lets see if it is already in the database
|
||||
var/list/target = perp_list[n]
|
||||
if(target[1] == A) //Found the original object!
|
||||
found2 = 1
|
||||
var/list/prints = target[2]
|
||||
if(!prints)
|
||||
prints = list()
|
||||
if(A.fingerprints)
|
||||
for(var/j = 1, j < (A.fingerprints.len + 1), j++) //Fingerprints~~~
|
||||
var/list/print_test1 = params2list(A.fingerprints[j])
|
||||
var/test_print1 = print_test1[num2text(1)]
|
||||
var/found = 0
|
||||
for(var/k = 1, k <= (prints.len + 1), k++) //Lets see if the print is already in there
|
||||
var/list/print_test2 = params2list(prints[k])
|
||||
var/test_print2 = print_test2[num2text(1)]
|
||||
if(test_print2 == test_print1) //It is! Merge!
|
||||
prints[k] = "1=" + test_print2 + "&2=" + stringmerge(print_test2[num2text(2)],print_test1[num2text(2)])
|
||||
found = 1
|
||||
break //We found it, we're done here.
|
||||
if(!found) //It isn't! Add!
|
||||
prints += A.fingerprints[j]
|
||||
var/list/fibers = target[3]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(A.suit_fibers)
|
||||
for(var/j = 1, j < A.suit_fibers.len, j++) //Fibers~~~
|
||||
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
|
||||
fibers += A.suit_fibers[j]
|
||||
var/list/blood = target[4]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(A.blood_DNA)
|
||||
for(var/j = 1, j < A.blood_DNA.len, j++) //Blood~~~
|
||||
if(!blood.Find(A.blood_DNA[j])) //It isn't! Add!
|
||||
blood += A.blood_DNA[j]
|
||||
var/list/sum_list[4] //Pack it back up!
|
||||
sum_list[1] = A
|
||||
sum_list[2] = prints
|
||||
sum_list[3] = fibers
|
||||
sum_list[4] = blood
|
||||
perp_list[n] = sum_list //Store it!
|
||||
files[i] = perp_list
|
||||
break //We found it, we're done here.
|
||||
if(!found2) //Add a new datapoint to this perp!
|
||||
var/list/sum_list[4]
|
||||
sum_list[1] = A
|
||||
sum_list[2] = A.fingerprints
|
||||
sum_list[3] = A.suit_fibers
|
||||
sum_list[4] = A.blood_DNA
|
||||
perp_list.len++
|
||||
perp_list[perp_list.len] = sum_list
|
||||
files[i] = perp_list
|
||||
for(var/m = 1, m < found_prints.len, m++) //Uh Oh! A print wasn't used! New datapoint!
|
||||
if(found_prints[m] == 0)
|
||||
var/list/newperp[2]
|
||||
var/list/sum_list[4]
|
||||
sum_list[1] = A
|
||||
sum_list[2] = A.fingerprints
|
||||
sum_list[3] = A.suit_fibers
|
||||
sum_list[4] = A.blood_DNA
|
||||
newperp[2] = sum_list
|
||||
newperp[1] = A.fingerprints[m]
|
||||
if(!files)
|
||||
files = newperp
|
||||
else
|
||||
files.len++
|
||||
files[files.len] = newperp
|
||||
update_fingerprints() //Lets update the calculated sum of the stored prints.
|
||||
if(override)
|
||||
A.fingerprints = backup_prints
|
||||
A.suit_fibers = backup_fibers
|
||||
A.blood_DNA = backup_DNA
|
||||
return
|
||||
|
||||
|
||||
proc/update_fingerprints() //I am tired, but this updates the master print, which is used to determine completion of a print.
|
||||
for(var/k = 1, k < (files.len + 1), k++)
|
||||
var/list/perp_list = files[k]
|
||||
var/list/perp_prints = params2list(perp_list[1])
|
||||
var/perp = perp_prints[num2text(1)]
|
||||
var/list/found_prints = list()
|
||||
for(var/i = 2, i < (perp_list.len + 1), i++)
|
||||
var/list/test_list = perp_list[i]
|
||||
var/list/test_prints = test_list[2]
|
||||
for(var/j = 1, j < (test_prints.len + 1), j++)
|
||||
var/list/test_list_2 = params2list(test_prints[j])
|
||||
var/test_prints_2 = test_list_2[num2text(1)]
|
||||
if(test_prints_2 == perp)
|
||||
found_prints += test_list_2[num2text(2)]
|
||||
break
|
||||
for(var/prints in found_prints)
|
||||
perp_prints[num2text(2)] = stringmerge(perp_prints[num2text(2)],prints)
|
||||
perp_list[1] = "1=" + perp + "&2=" + perp_prints[num2text(2)]
|
||||
files[k] = perp_list
|
||||
return
|
||||
|
||||
proc/process_card() //I am tired, but this updates the master print from a fingerprint card
|
||||
//which is used to determine completion of a print.
|
||||
if(card.fingerprints)
|
||||
for(var/k = 1, k < (card.fingerprints.len + 1), k++)
|
||||
var/list/test_prints = params2list(card.fingerprints[k])
|
||||
var/print = test_prints[num2text(1)]
|
||||
for(var/i = 1, i < (files.len + 1), i++)
|
||||
var/list/test_list = files[i]
|
||||
var/list/perp_prints = params2list(test_list[1])
|
||||
var/perp = perp_prints[num2text(1)]
|
||||
if(perp == print)
|
||||
test_list[1] = "1=" + print + "&2=" + print
|
||||
files[i] = test_list
|
||||
break
|
||||
del(card)
|
||||
return
|
||||
|
||||
proc/get_name(var/atom/A)
|
||||
return A.name
|
||||
|
||||
Topic(href,href_list)
|
||||
switch(href_list["operation"])
|
||||
if("login")
|
||||
@@ -135,7 +348,7 @@ obj/machinery/computer/forensic_scanning
|
||||
if(istype(I, /obj/item/weapon/evidencebag))
|
||||
scanning = I.contents[1]
|
||||
scanning.loc = src
|
||||
I.underlays = null
|
||||
I.overlays -= scanning
|
||||
I.icon_state = "evidenceobj"
|
||||
else
|
||||
scanning = I
|
||||
@@ -143,6 +356,141 @@ obj/machinery/computer/forensic_scanning
|
||||
I.loc = src
|
||||
else
|
||||
temp = "Invalid Object Rejected."
|
||||
if("card")
|
||||
var/mob/M = usr
|
||||
var/obj/item/I = M.equipped()
|
||||
if(I && istype(I,/obj/item/weapon/f_card))
|
||||
card = I
|
||||
M.drop_item()
|
||||
I.loc = src
|
||||
process_card()
|
||||
usr << "You insert the card, and it is destroyed by the machinery in the process of comparing prints."
|
||||
else
|
||||
usr << "\red Invalid Object Rejected."
|
||||
if("database")
|
||||
canclear = 1
|
||||
if(!misc && !files)
|
||||
temp = "Database is empty."
|
||||
else
|
||||
if(files)
|
||||
temp = "<b>Criminal Evidence Database</b><br><br>"
|
||||
temp += "Consolidated data points:<br>"
|
||||
for(var/i = 1, i < (files.len + 1), i++)
|
||||
temp += "<a href='?src=\ref[src];operation=record;identifier=[i]'>{Dossier [i]}</a><br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=card'>{Insert Finger Print Card}</a><br><br><br>"
|
||||
else
|
||||
temp = ""
|
||||
if(misc)
|
||||
temp += "<b>Auxiliary Evidence Database</b><br><br>"
|
||||
temp += "This is where anything without fingerprints goes.<br><br>"
|
||||
for(var/i = 1, i < (misc.len + 1), i++)
|
||||
var/list/temp_list = misc[i]
|
||||
var/item_name = get_name(temp_list[1])
|
||||
temp += "<a href='?src=\ref[src];operation=auxiliary;identifier=[i]'>{[item_name]}</a><br>"
|
||||
if("record")
|
||||
canclear = 0
|
||||
if(files)
|
||||
temp = "<b>Criminal Evidence Database</b><br><br>"
|
||||
temp += "Consolidated data points: Dossier [href_list["identifier"]]<br>"
|
||||
var/identifier = text2num(href_list["identifier"])
|
||||
var/list/dossier = files[identifier]
|
||||
var/list/prints = params2list(dossier[1])
|
||||
var/print_string = "Fingerprints: Print not complete!<br>"
|
||||
if(stringpercent(prints[num2text(2)]) <= FINGERPRINT_COMPLETE)
|
||||
print_string = "Fingerprints: (80% or higher completion reached)<br>" + prints[num2text(2)] + "<br>"
|
||||
temp += print_string
|
||||
for(var/i = 2, i < (dossier.len + 1), i++)
|
||||
var/list/outputs = dossier[i]
|
||||
var/item_name = get_name(outputs[1])
|
||||
var/list/prints_len = outputs[2]
|
||||
temp += "Object: [item_name]<br>"
|
||||
temp += " [prints_len.len] Unique fingerprints found.<br>"
|
||||
var/list/fibers = outputs[3]
|
||||
if(fibers)
|
||||
var/dat = "[fibers[1]]"
|
||||
for(var/j = 2, j < (fibers.len + 1), j++)
|
||||
dat += ",<br> [fibers[j]]"
|
||||
temp += " Fibers: [dat]<br>"
|
||||
else
|
||||
temp += " No fibers found.<br>"
|
||||
var/list/blood = outputs[4]
|
||||
if(blood)
|
||||
var/dat = "[blood[1]]"
|
||||
if(blood.len > 1)
|
||||
for(var/j = 2, j < (blood.len + 1), j++)
|
||||
dat += ",<br> [blood[j]]"
|
||||
temp += " Blood: [dat]<br>"
|
||||
else
|
||||
temp += " No blood found.<br>"
|
||||
else
|
||||
temp = "ERROR. Database not found!<br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=databaseprint;identifier=[href_list["identifier"]]'>{Print}</a>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=database'>{Return}</a>"
|
||||
if("databaseprint")
|
||||
if(files)
|
||||
var/obj/item/weapon/paper/P = new(loc)
|
||||
P.name = "Database File (Dossier [href_list["identifier"]])"
|
||||
P.overlays += "paper_words"
|
||||
P.info = "<b>Criminal Evidence Database</b><br><br>"
|
||||
P.info += "Consolidated data points: Dossier [href_list["identifier"]]<br>"
|
||||
var/list/dossier = files[text2num(href_list["identifier"])]
|
||||
var/list/prints = params2list(dossier[1])
|
||||
var/print_string = "Fingerprints: Print not complete!<br>"
|
||||
if(stringpercent(prints[num2text(2)]) <= FINGERPRINT_COMPLETE)
|
||||
print_string = "Fingerprints: " + prints[num2text(2)] + "<BR>"
|
||||
P.info += print_string
|
||||
for(var/i = 2, i < (dossier.len + 1), i++)
|
||||
var/list/outputs = dossier[i]
|
||||
var/item_name = get_name(outputs[1])
|
||||
var/list/prints_len = outputs[2]
|
||||
P.info += "Object: [item_name]<br>"
|
||||
P.info += " [prints_len.len] Unique fingerprints found.<br>"
|
||||
var/list/fibers = outputs[3]
|
||||
if(fibers)
|
||||
var/dat = "[fibers[1]]"
|
||||
for(var/j = 2, j < (fibers.len + 1), j++)
|
||||
dat += ",<br> [fibers[j]]"
|
||||
P.info += " Fibers: [dat]<br>"
|
||||
else
|
||||
P.info += " No fibers found.<br>"
|
||||
var/list/blood = outputs[4]
|
||||
if(blood)
|
||||
var/dat = "[blood[1]]"
|
||||
if(blood.len > 1)
|
||||
for(var/j = 2, j < (blood.len + 1), j++)
|
||||
dat += ",<br> [blood[j]]"
|
||||
P.info += " Blood: [dat]<br>"
|
||||
else
|
||||
P.info += " No blood found."
|
||||
else
|
||||
usr << "ERROR. Database not found!<br>"
|
||||
if("auxiliary")
|
||||
canclear = 0
|
||||
if(misc)
|
||||
temp = "<b>Auxiliary Evidence Database</b><br><br>"
|
||||
var/identifier = text2num(href_list["identifier"])
|
||||
var/list/outputs = misc[identifier]
|
||||
var/item_name = get_name(outputs[1])
|
||||
temp += "Consolidated data points: [item_name]<br>"
|
||||
var/list/fibers = outputs[2]
|
||||
if(fibers)
|
||||
var/dat = "[fibers[1]]"
|
||||
for(var/j = 2, j < (fibers.len + 1), j++)
|
||||
dat += ",<br> [fibers[j]]"
|
||||
temp += " Fibers: [dat]<br>"
|
||||
else
|
||||
temp += " No fibers found."
|
||||
var/list/blood = outputs[3]
|
||||
if(blood)
|
||||
var/dat = "[blood[1]]"
|
||||
for(var/j = 2, j < (blood.len + 1), j++)
|
||||
dat += ",<br> [blood[j]]"
|
||||
temp += " Blood: [dat]<br>"
|
||||
else
|
||||
temp += " No blood found.<br>"
|
||||
else
|
||||
temp = "ERROR. Database not found!<br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=database'>{Return}</a>"
|
||||
if("scan")
|
||||
if(scanning)
|
||||
scan_process = 3
|
||||
@@ -174,20 +522,20 @@ obj/machinery/computer/forensic_scanning
|
||||
scan_data = "<u>[scanning]</u><br><br>"
|
||||
if (scanning.blood_DNA)
|
||||
scan_data += "Blood Found:<br>"
|
||||
scan_data += "-Blood type: [scanning.blood_type]\nDNA: [scanning.blood_DNA]<br><br>"
|
||||
for(var/i = 1, i < (scanning.blood_DNA.len + 1), i++)
|
||||
var/list/templist = scanning.blood_DNA[i]
|
||||
scan_data += "-Blood type: [templist[2]]\nDNA: [templist[1]]<br><br>"
|
||||
else
|
||||
scan_data += "No Blood Found<br><br>"
|
||||
if (!( scanning.fingerprints ))
|
||||
if (!length(scanning.fingerprints))
|
||||
scan_data += "No Fingerprints Found<br><br>"
|
||||
else
|
||||
var/list/L = params2list(scanning.fingerprints)
|
||||
scan_data += "Isolated [L.len] Fingerprints:<br>"
|
||||
for(var/i in L)
|
||||
scan_data += "#[L.Find(i)] - [i]<br>"
|
||||
scan_data += "<br>"
|
||||
var/list/L = scanning.fingerprints
|
||||
scan_data += "Isolated [L.len] Fingerprints. Loaded into database.<br>"
|
||||
add_data(scanning)
|
||||
|
||||
if(!scanning.suit_fibers)
|
||||
if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
/*if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
var/obj/item/device/detective_scanner/scanner = scanning
|
||||
if(scanner.stored_name)
|
||||
scan_data += "Fibers/Materials Data - [scanner.stored_name]:<br>"
|
||||
@@ -195,21 +543,26 @@ obj/machinery/computer/forensic_scanning
|
||||
scan_data += "- [data]<br>"
|
||||
else
|
||||
scan_data += "No Fibers/Materials Data<br>"
|
||||
else
|
||||
scan_data += "No Fibers/Materials Located<br>"
|
||||
else*/
|
||||
scan_data += "No Fibers/Materials Located<br>"
|
||||
else
|
||||
if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
/*if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
var/obj/item/device/detective_scanner/scanner = scanning
|
||||
if(scanner.stored_name)
|
||||
scan_data += "Fibers/Materials Data - [scanner.stored_name]:<br>"
|
||||
for(var/data in scanner.stored_fibers)
|
||||
scan_data += "- [data]<br>"
|
||||
else
|
||||
scan_data += "No Fibers/Materials Data<br>"
|
||||
scan_data += "No Fibers/Materials Data<br>"*/
|
||||
|
||||
scan_data += "Fibers/Materials Found:<br>"
|
||||
for(var/data in scanning.suit_fibers)
|
||||
scan_data += "- [data]<br>"
|
||||
if(istype(scanning,/obj/item/device/detective_scanner))
|
||||
scan_data += "<br><b>Data transfered from Scanner to Database.</b><br>"
|
||||
add_data_scanner(scanning)
|
||||
else if(!length(scanning.fingerprints))
|
||||
scan_data += "<br><b><a href='?src=\ref[src];operation=add'>Add to Database?</a></b><br>"
|
||||
else
|
||||
temp = "Scan Failed: No Object"
|
||||
|
||||
@@ -227,6 +580,11 @@ obj/machinery/computer/forensic_scanning
|
||||
scan_data = ""
|
||||
if("cancel")
|
||||
scan_process = 0
|
||||
if("add")
|
||||
if(scanning)
|
||||
add_data(scanning)
|
||||
else
|
||||
temp = "Data Transfer Failed: No Object."
|
||||
updateUsrDialog()
|
||||
|
||||
detective
|
||||
@@ -244,10 +602,12 @@ mob/var
|
||||
obj/item/clothing/gloves/var
|
||||
transfer_blood = 0
|
||||
mob/living/carbon/human/bloody_hands_mob
|
||||
/*
|
||||
obj/decal/cleanable/blood/var/track_amt = 3
|
||||
|
||||
|
||||
obj/effect/decal/cleanable/blood/var
|
||||
track_amt = 3
|
||||
mob/blood_owner
|
||||
|
||||
turf/Exited(mob/living/carbon/human/M)
|
||||
if(istype(M,/mob/living))
|
||||
if(!istype(src, /turf/space)) // Bloody tracks code starts here
|
||||
@@ -271,9 +631,9 @@ turf/Entered(mob/living/carbon/human/M)
|
||||
M.shoes.track_blood--
|
||||
src.add_bloody_footprints(M.shoes.track_blood_mob,0,M.dir,M.shoes.name)
|
||||
|
||||
for(var/obj/decal/cleanable/blood/B in src)
|
||||
for(var/obj/effect/decal/cleanable/blood/B in src)
|
||||
if(B.track_amt <= 0) continue
|
||||
if(B.type != /obj/decal/cleanable/blood/tracks && B.type != /obj/decal/cleanable/blood/drip)
|
||||
if(B.type != /obj/effect/decal/cleanable/blood/tracks)
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
if(M.shoes)
|
||||
M.shoes.add_blood(B.blood_owner)
|
||||
@@ -282,30 +642,31 @@ turf/Entered(mob/living/carbon/human/M)
|
||||
else
|
||||
M.add_blood(B.blood_owner)
|
||||
M.track_blood_mob = B.blood_owner
|
||||
M.track_blood = max(M.track_blood,8)
|
||||
M.track_blood = max(M.track_blood,rand(4,8))
|
||||
B.track_amt--
|
||||
break
|
||||
. = ..()
|
||||
|
||||
turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info)
|
||||
for(var/obj/decal/cleanable/blood/tracks/T in src)
|
||||
for(var/obj/effect/decal/cleanable/blood/tracks/T in src)
|
||||
if(T.dir == d)
|
||||
if((leaving && T.icon_state == "steps2") || (!leaving && T.icon_state == "steps1"))
|
||||
T.desc = "These bloody footprints appear to have been made by [info]."
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
T.blood_DNA = M.dna.unique_enzymes
|
||||
T.blood_type = M.b_type
|
||||
T.blood_DNA.len++
|
||||
T.blood_DNA[T.blood_DNA.len] = list(M.dna.unique_enzymes,M.b_type)
|
||||
return
|
||||
var/obj/decal/cleanable/blood/tracks/this = new(src)
|
||||
var/obj/effect/decal/cleanable/blood/tracks/this = new(src)
|
||||
this.icon = 'footprints.dmi'
|
||||
if(leaving)
|
||||
this.icon_state = "steps2"
|
||||
this.icon_state = "blood2"
|
||||
else
|
||||
this.icon_state = "steps1"
|
||||
this.icon_state = "blood1"
|
||||
this.dir = d
|
||||
this.desc = "These bloody footprints appear to have been made by [info]."
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
this.blood_DNA = M.dna.unique_enzymes
|
||||
this.blood_type = M.b_type
|
||||
this.blood_DNA.len++
|
||||
this.blood_DNA[this.blood_DNA.len] = list(M.dna.unique_enzymes,M.b_type)
|
||||
|
||||
proc/get_tracks(mob/M)
|
||||
if(istype(M,/mob/living))
|
||||
@@ -320,8 +681,8 @@ proc/get_tracks(mob/M)
|
||||
|
||||
proc/blood_incompatible(donor,receiver)
|
||||
var
|
||||
donor_antigen = copytext(donor,1,2)
|
||||
receiver_antigen = copytext(receiver,1,2)
|
||||
donor_antigen = copytext(donor,1,lentext(donor))
|
||||
receiver_antigen = copytext(receiver,1,lentext(receiver))
|
||||
donor_rh = findtext("+",donor)
|
||||
receiver_rh = findtext("+",receiver)
|
||||
if(donor_rh && !receiver_rh) return 1
|
||||
@@ -333,5 +694,4 @@ proc/blood_incompatible(donor,receiver)
|
||||
if("O")
|
||||
if(donor_antigen != "O") return 1
|
||||
//AB is a universal receiver.
|
||||
return 0
|
||||
*/
|
||||
return 0
|
||||
@@ -0,0 +1,154 @@
|
||||
#define METEOR_TEMPERATURE
|
||||
|
||||
/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds
|
||||
//set to at least 100 unless you want evarr ruining every round
|
||||
|
||||
/var/const/meteors_in_wave = 20
|
||||
/var/const/meteors_in_small_wave = 10
|
||||
|
||||
/proc/meteor_wave(var/number = meteors_in_wave)
|
||||
if(!ticker || wavesecret)
|
||||
return
|
||||
|
||||
var/startx
|
||||
var/starty
|
||||
var/endx
|
||||
var/endy
|
||||
var/turf/pickedstart
|
||||
var/turf/pickedgoal
|
||||
switch(pick(1,2,3,4))
|
||||
if(1) //NORTH
|
||||
starty = world.maxy-3
|
||||
startx = rand(1, world.maxx-1)
|
||||
endy = 1
|
||||
endx = rand(1, world.maxx-1)
|
||||
if(2) //EAST
|
||||
starty = rand(1,world.maxy-1)
|
||||
startx = world.maxx-3
|
||||
endy = rand(1, world.maxy-1)
|
||||
endx = 1
|
||||
if(3) //SOUTH
|
||||
starty = 3
|
||||
startx = rand(1, world.maxx-1)
|
||||
endy = world.maxy-1
|
||||
endx = rand(1, world.maxx-1)
|
||||
if(4) //WEST
|
||||
starty = rand(1, world.maxy-1)
|
||||
startx = 3
|
||||
endy = rand(1,world.maxy-1)
|
||||
endx = world.maxx-1
|
||||
pickedstart = locate(startx, starty, 1)
|
||||
pickedgoal = locate(endx, endy, 1)
|
||||
wavesecret = 1
|
||||
for(var/i = 0 to number)
|
||||
spawn(rand(10,100))
|
||||
spawn_meteor(pickedstart, pickedgoal)
|
||||
spawn(meteor_wave_delay)
|
||||
wavesecret = 0
|
||||
|
||||
/proc/spawn_meteors(var/turf/pickedstart, var/turf/pickedgoal, var/number = meteors_in_small_wave)
|
||||
for(var/i = 0; i < number; i++)
|
||||
spawn(0)
|
||||
spawn_meteor(pickedstart, pickedgoal)
|
||||
|
||||
/proc/spawn_meteor(var/turf/pickedstart, var/turf/pickedgoal)
|
||||
|
||||
var/route = rand(1,5)
|
||||
var/turf/tempgoal = pickedgoal
|
||||
for(var/i, i < route, i++)
|
||||
tempgoal = get_step(tempgoal,rand(1,8))
|
||||
|
||||
var/obj/effect/meteor/M
|
||||
switch(rand(1, 100))
|
||||
if(1 to 15)
|
||||
M = new /obj/effect/meteor/big(pickedstart)
|
||||
if(16 to 75)
|
||||
M = new /obj/effect/meteor( pickedstart )
|
||||
if(76 to 100)
|
||||
M = new /obj/effect/meteor/small( pickedstart )
|
||||
|
||||
M.dest = tempgoal
|
||||
|
||||
do
|
||||
sleep(1)
|
||||
walk_towards(M, M.dest, 1)
|
||||
while (!istype(M.loc, /turf/space) || pickedstart.loc.name != "Space" ) //FUUUCK, should never happen.
|
||||
|
||||
return
|
||||
|
||||
/obj/effect/meteor
|
||||
name = "meteor"
|
||||
icon = 'meteor.dmi'
|
||||
icon_state = "flaming"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
var/hits = 1
|
||||
var/dest
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
/obj/effect/meteor/small
|
||||
name = "small meteor"
|
||||
icon_state = "smallf"
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
|
||||
/obj/effect/meteor/Move()
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
T.hotspot_expose(METEOR_TEMPERATURE, 1000)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/effect/meteor/Bump(atom/A)
|
||||
spawn(0)
|
||||
for(var/mob/M in range(10, src))
|
||||
if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
|
||||
shake_camera(M, 3, 1)
|
||||
if (A)
|
||||
A.meteorhit(src)
|
||||
playsound(src.loc, 'meteorimpact.ogg', 40, 1)
|
||||
if (--src.hits <= 0)
|
||||
if(prob(15))// && !istype(A, /obj/structure/grille))
|
||||
explosion(src.loc, 4, 5, 6, 7, 0)
|
||||
playsound(src.loc, "explosion", 50, 1)
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/effect/meteor/ex_act(severity)
|
||||
|
||||
if (severity < 4)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/meteor/big
|
||||
name = "big meteor"
|
||||
hits = 5
|
||||
|
||||
ex_act(severity)
|
||||
return
|
||||
|
||||
Bump(atom/A)
|
||||
spawn(0)
|
||||
for(var/mob/M in range(10, src))
|
||||
if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
|
||||
shake_camera(M, 3, 1)
|
||||
if (A)
|
||||
if(isobj(A))
|
||||
del(A)
|
||||
else
|
||||
A.meteorhit(src)
|
||||
src.hits--
|
||||
return
|
||||
playsound(src.loc, 'meteorimpact.ogg', 40, 1)
|
||||
if (--src.hits <= 0)
|
||||
if(prob(15) && !istype(A, /obj/structure/grille))
|
||||
explosion(src.loc, 1, 2, 3, 4, 0)
|
||||
playsound(src.loc, "explosion", 50, 1)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/meteor/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/pickaxe))
|
||||
del(src)
|
||||
return
|
||||
..()
|
||||
@@ -309,13 +309,13 @@ datum/mind
|
||||
if(!def_value)//If it's a custom objective, it will be an empty string.
|
||||
def_value = "custom"
|
||||
|
||||
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "debrain", "protect", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "custom")
|
||||
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate","decapitate", "debrain", "protect", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "custom")
|
||||
if (!new_obj_type) return
|
||||
|
||||
var/datum/objective/new_objective = null
|
||||
|
||||
switch (new_obj_type)
|
||||
if ("assassinate","protect","debrain")
|
||||
if ("assassinate","protect","debrain","decapitate")
|
||||
//To determine what to name the objective in explanation text.
|
||||
var/objective_type_capital = uppertext(copytext(new_obj_type, 1,2))//Capitalize first letter.
|
||||
var/objective_type_text = copytext(new_obj_type, 2)//Leave the rest of the text.
|
||||
@@ -327,7 +327,7 @@ datum/mind
|
||||
possible_targets += possible_target.current
|
||||
|
||||
var/mob/def_target = null
|
||||
var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain)
|
||||
var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/decapitate)
|
||||
if (objective&&(objective.type in objective_list) && objective:target)
|
||||
def_target = objective:target.current
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
|
||||
for(var/obj/machinery/power/tracker/T in machines)
|
||||
T.set_angle()
|
||||
T.set_angle(angle)
|
||||
|
||||
for(var/obj/machinery/power/solar/S in machines)
|
||||
if(S.control)
|
||||
|
||||
@@ -100,6 +100,8 @@ proc/process_ghost_teleport_locs()
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
||||
/area/engine/
|
||||
name = "Engineering"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/turret_protected/
|
||||
|
||||
@@ -671,23 +673,73 @@ proc/process_ghost_teleport_locs()
|
||||
//Engineering
|
||||
|
||||
/area/engine
|
||||
engineering
|
||||
|
||||
engine_smes
|
||||
name = "Engineering SMES"
|
||||
icon_state = "engine_smes"
|
||||
requires_power = 0//This area only covers the batteries and they deal with their own power
|
||||
|
||||
engineering
|
||||
name = "Engineering"
|
||||
icon_state = "engine"
|
||||
|
||||
particle_accelerator
|
||||
name = "Particle Accelerator"
|
||||
icon_state = "engine_smes" // not really, but it's some way to distinguish
|
||||
icon_state = "engine_pa"
|
||||
|
||||
chiefs_office
|
||||
name = "Chief Engineers office"
|
||||
icon_state = "engine_ce"
|
||||
|
||||
//new engine areas
|
||||
control
|
||||
name = "Engineering Control"
|
||||
icon_state = "engine_control"
|
||||
|
||||
port
|
||||
name = "Engineering Port"
|
||||
icon_state = "engine_port"
|
||||
|
||||
starboard
|
||||
name = "Engineering Starboard"
|
||||
icon_state = "engine_starboard"
|
||||
|
||||
fore
|
||||
name = "Engineering Fore"
|
||||
icon_state = "engine_fore"
|
||||
|
||||
aft
|
||||
name = "Engineering Aft"
|
||||
icon_state = "engine_aft"
|
||||
|
||||
locker
|
||||
name = "Engineering Locker Room"
|
||||
icon_state = "engine_locker"
|
||||
|
||||
construction_storage
|
||||
name = "Engineering Construction Storage"
|
||||
icon_state = "engine_construction"
|
||||
|
||||
atmos_storage
|
||||
name = "Engineering Atmos Storage"
|
||||
icon_state = "engine_atmos"
|
||||
|
||||
electrical_storage
|
||||
name = "Engineering Electrical Storage"
|
||||
icon_state = "engine_electrical"
|
||||
|
||||
secure_storage
|
||||
name = "Engineering Secure Storage"
|
||||
icon_state = "engine_secure"
|
||||
|
||||
foyer
|
||||
name = "Engineering Foyer"
|
||||
icon_state = "engine_foyer"
|
||||
|
||||
breakroom
|
||||
name = "Engineering Break Room"
|
||||
icon_state = "engine_breakroom"
|
||||
|
||||
core
|
||||
name = "Engineering Core"
|
||||
icon_state = "engine_core"
|
||||
|
||||
//Solars
|
||||
|
||||
|
||||
@@ -2,11 +2,10 @@
|
||||
layer = 2
|
||||
var/level = 2
|
||||
var/flags = FPRINT
|
||||
var/fingerprints = null
|
||||
var/list/fingerprints = list()
|
||||
var/list/fingerprintshidden = new/list()
|
||||
var/fingerprintslast = null
|
||||
var/blood_DNA = null
|
||||
var/blood_type = null
|
||||
var/list/blood_DNA = null
|
||||
var/last_bumped = 0
|
||||
var/pass_flags = 0
|
||||
|
||||
|
||||
@@ -169,6 +169,7 @@ var
|
||||
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
|
||||
const/MAX_MESSAGE_LEN = 1024
|
||||
const/MAX_PAPER_MESSAGE_LEN = 3072
|
||||
const/MAX_BOOK_MESSAGE_LEN = 9216
|
||||
|
||||
list/paper_blacklist = list("script","frame","iframe","input","button","a","embed","object")
|
||||
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
var/logged_in = 0
|
||||
|
||||
var/underwear = 1//Human
|
||||
var/be_syndicate = 0//This really should be a client variable.
|
||||
var/be_syndicate = 0 //This really should be a client variable. EDIT: Hijacked for my own nefarious purposes! --SkyMarshal
|
||||
var/be_random_name = 0
|
||||
var/const/blindness = 1//Carbon
|
||||
var/const/deafness = 2//Carbon
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/health = 100 //Might be a bit much, dono can always change later //Nerfed -Pete
|
||||
var/lastbang //
|
||||
var/lasttry = 0
|
||||
layer = 2.8
|
||||
|
||||
/obj/structure/closet/acloset
|
||||
name = "Strange closet"
|
||||
|
||||
@@ -237,6 +237,23 @@
|
||||
network = "MINE"
|
||||
circuit = "/obj/item/weapon/circuitboard/mining"
|
||||
|
||||
/obj/machinery/computer/security/engineering
|
||||
name = "Engineering Cameras"
|
||||
desc = "Used to access the various cameras in engineering."
|
||||
icon_state = "engineeringcameras"
|
||||
network = "ENGINEERING"
|
||||
circuit = "/obj/item/weapon/circuitboard/engineeringcam"
|
||||
|
||||
/obj/machinery/computer/lockdown
|
||||
/*
|
||||
name = "Lockdown Control"
|
||||
desc = "Used to control blast doors."
|
||||
icon_state = "lockdown"
|
||||
circuit = "/obj/item/weapon/circuitboard/lockdown"
|
||||
var/connectedDoorIds[0]
|
||||
var/department = ""
|
||||
var/connected_doors[0][0]
|
||||
*/
|
||||
|
||||
/obj/machinery/computer/crew
|
||||
name = "Crew monitoring computer"
|
||||
|
||||
@@ -49,9 +49,9 @@
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
var/list/viruses = list()
|
||||
blood_DNA = null
|
||||
blood_type = null
|
||||
blood_DNA = list()
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/OriginalMob = null
|
||||
|
||||
Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
icon = 'rapid_pdoor.dmi'
|
||||
icon_state = "pdoor1"
|
||||
var/id = 1.0
|
||||
var/networkTag = ""
|
||||
|
||||
/obj/machinery/door/poddoor/two_tile_hor
|
||||
var/obj/machinery/door/poddoor/filler_object/f1
|
||||
|
||||
@@ -337,6 +337,13 @@
|
||||
icon_state = "yellow"
|
||||
item_state = "toolbox_yellow"
|
||||
|
||||
/obj/item/weapon/storage/PCMBox
|
||||
name = "spare power control modules"
|
||||
desc = "A box of spare power control module circuit boards."
|
||||
icon = 'storage.dmi'
|
||||
icon_state = "circuit"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/toolbox/syndicate
|
||||
name = "Suspicious looking toolbox"
|
||||
icon_state = "syndicate"
|
||||
|
||||
@@ -31,6 +31,14 @@
|
||||
containertype = "/obj/structure/closet/crate"
|
||||
containername = "Empty Box crate"
|
||||
|
||||
/datum/supply_packs/pcm
|
||||
name = "Power Control Module supplies"
|
||||
contains = list("/obj/item/weapon/storage/PCMBox",
|
||||
"/obj/item/weapon/storage/PCMBox")
|
||||
cost = 25
|
||||
containertype = "/obj/structure/closet/crate"
|
||||
containername = "Power Control Module crate"
|
||||
|
||||
/datum/supply_packs/body_bags
|
||||
name = "Body Bag supplies"
|
||||
contains = list(
|
||||
|
||||
@@ -122,7 +122,7 @@ proc
|
||||
var/closed[] = new()
|
||||
var/path[]
|
||||
start = get_turf(start)
|
||||
if(!start) return 0
|
||||
if(!start || !end) return 0
|
||||
|
||||
open.Enqueue(new /PathNode(start,null,0,call(start,dist)(end)))
|
||||
|
||||
|
||||
@@ -187,4 +187,107 @@
|
||||
var/dy = T.y - centerturf.y
|
||||
if(dx*dx + dy*dy <= rsq)
|
||||
turfs += T
|
||||
return turfs
|
||||
return turfs
|
||||
|
||||
proc/check_can_reach(atom/user, atom/target)
|
||||
var/direct = get_dir(user, target)
|
||||
var/obj/item/weapon/dummy/D = new /obj/item/weapon/dummy( user.loc )
|
||||
var/ok = 0
|
||||
if ( (direct - 1) & direct)
|
||||
|
||||
// ------- CLICKED OBJECT IS LOCATED IN A DIAGONAL POSITION FROM THE PERSON -------
|
||||
|
||||
var/turf/Step_1
|
||||
var/turf/Step_2
|
||||
switch(direct)
|
||||
if(5.0)
|
||||
Step_1 = get_step(user, NORTH)
|
||||
Step_2 = get_step(user, EAST)
|
||||
|
||||
if(6.0)
|
||||
Step_1 = get_step(user, SOUTH)
|
||||
Step_2 = get_step(user, EAST)
|
||||
|
||||
if(9.0)
|
||||
Step_1 = get_step(user, NORTH)
|
||||
Step_2 = get_step(user, WEST)
|
||||
|
||||
if(10.0)
|
||||
Step_1 = get_step(user, SOUTH)
|
||||
Step_2 = get_step(user, WEST)
|
||||
|
||||
else
|
||||
if(Step_1 && Step_2)
|
||||
|
||||
// ------- BOTH CARDINAL DIRECTIONS OF THE DIAGONAL EXIST IN THE GAME WORLD -------
|
||||
|
||||
var/check_1 = 0
|
||||
var/check_2 = 0
|
||||
if(step_to(D, Step_1))
|
||||
check_1 = 1
|
||||
for(var/obj/border_obstacle in Step_1)
|
||||
if(border_obstacle.flags & ON_BORDER)
|
||||
if(!border_obstacle.CheckExit(D, target))
|
||||
check_1 = 0
|
||||
// ------- YOU TRIED TO CLICK ON AN ITEM THROUGH A WINDOW (OR SIMILAR THING THAT LIMITS ON BORDERS) ON ONE OF THE DIRECITON TILES -------
|
||||
for(var/obj/border_obstacle in get_turf(target))
|
||||
if((border_obstacle.flags & ON_BORDER) && (target != border_obstacle))
|
||||
if(!border_obstacle.CanPass(D, D.loc, 1, 0))
|
||||
// ------- YOU TRIED TO CLICK ON AN ITEM THROUGH A WINDOW (OR SIMILAR THING THAT LIMITS ON BORDERS) ON THE TILE YOU'RE ON -------
|
||||
check_1 = 0
|
||||
|
||||
D.loc = user.loc
|
||||
if(step_to(D, Step_2))
|
||||
check_2 = 1
|
||||
|
||||
for(var/obj/border_obstacle in Step_2)
|
||||
if(border_obstacle.flags & ON_BORDER)
|
||||
if(!border_obstacle.CheckExit(D, target))
|
||||
check_2 = 0
|
||||
for(var/obj/border_obstacle in get_turf(target))
|
||||
if((border_obstacle.flags & ON_BORDER) && (target != border_obstacle))
|
||||
if(!border_obstacle.CanPass(D, D.loc, 1, 0))
|
||||
check_2 = 0
|
||||
|
||||
|
||||
if(check_1 || check_2)
|
||||
ok = 1
|
||||
// ------- YOU CAN REACH THE ITEM THROUGH AT LEAST ONE OF THE TWO DIRECTIONS. GOOD. -------
|
||||
|
||||
/*
|
||||
More info:
|
||||
If you're trying to click an item in the north-east of your mob, the above section of code will first check if tehre's a tile to the north or you and to the east of you
|
||||
These two tiles are Step_1 and Step_2. After this, a new dummy object is created on your location. It then tries to move to Step_1, If it succeeds, objects on the turf you're on and
|
||||
the turf that Step_1 is are checked for items which have the ON_BORDER flag set. These are itmes which limit you on only one tile border. Windows, for the most part.
|
||||
CheckExit() and CanPass() are use to determine this. The dummy object is then moved back to your location and it tries to move to Step_2. Same checks are performed here.
|
||||
If at least one of the two checks succeeds, it means you can reach the item and ok is set to 1.
|
||||
*/
|
||||
else
|
||||
// ------- OBJECT IS ON A CARDINAL TILE (NORTH, SOUTH, EAST OR WEST OR THE TILE YOU'RE ON) -------
|
||||
if(target.loc == user.loc)
|
||||
ok = 1
|
||||
// ------- OBJECT IS ON THE SAME TILE AS YOU -------
|
||||
else
|
||||
ok = 1
|
||||
|
||||
//Now, check objects to block exit that are on the border
|
||||
for(var/obj/border_obstacle in user.loc)
|
||||
if(border_obstacle.flags & ON_BORDER)
|
||||
if(!border_obstacle.CheckExit(D, target))
|
||||
ok = 0
|
||||
|
||||
//Next, check objects to block entry that are on the border
|
||||
for(var/obj/border_obstacle in get_turf(target))
|
||||
if((border_obstacle.flags & ON_BORDER) && (target != border_obstacle))
|
||||
if(!border_obstacle.CanPass(D, D.loc, 1, 0))
|
||||
ok = 0
|
||||
/*
|
||||
See the previous More info, for... more info...
|
||||
*/
|
||||
|
||||
if(get_dist(user, target) > 1)
|
||||
return 0
|
||||
|
||||
del(D)
|
||||
// ------- DUMMY OBJECT'S SERVED IT'S PURPOSE, IT'S REWARDED WITH A SWIFT DELETE -------
|
||||
return ok
|
||||
@@ -1254,7 +1254,7 @@ proc/listclearnulls(list/list)
|
||||
return 0
|
||||
|
||||
/proc/do_after(mob/M as mob, time as num)
|
||||
var/turf/T = M.loc
|
||||
var/turf/T = get_turf(M)
|
||||
var/holding = M.equipped()
|
||||
sleep(time)
|
||||
if(M)
|
||||
@@ -1490,4 +1490,37 @@ proc/get_opposite(var/checkdir)
|
||||
list += found_string
|
||||
found_char = findtext(cur_text,character,last_found)
|
||||
list += copytext(cur_text,last_found,length(cur_text)+1)
|
||||
return list
|
||||
return list
|
||||
|
||||
/proc/stringmerge(var/text,var/compare,replace = "*")
|
||||
//This proc fills in all spaces with the "replace" var (* by default) with whatever
|
||||
//is in the other string at the same spot (assuming it is not a replace char).
|
||||
//This is used for fingerprints
|
||||
var/newtext = text
|
||||
if(lentext(text) != lentext(compare))
|
||||
return 0
|
||||
for(var/i = 1, i < lentext(text), i++)
|
||||
var/a = copytext(text,i,i+1)
|
||||
var/b = copytext(compare,i,i+1)
|
||||
//if it isn't both the same letter, or if they are both the replacement character
|
||||
//(no way to know what it was supposed to be)
|
||||
if(a != b)
|
||||
if(a == replace) //if A is the replacement char
|
||||
newtext = copytext(newtext,1,i) + b + copytext(newtext, i+1)
|
||||
else if(b == replace) //if B is the replacement char
|
||||
newtext = copytext(newtext,1,i) + a + copytext(newtext, i+1)
|
||||
else //The lists disagree, Uh-oh!
|
||||
return 0
|
||||
return newtext
|
||||
|
||||
/proc/stringpercent(var/text,character = "*")
|
||||
//This proc returns the number of chars of the string that is the character
|
||||
//This is used for detective work to determine fingerprint completion.
|
||||
if(!text || !character)
|
||||
return 0
|
||||
var/count = 0
|
||||
for(var/i = 1, i < lentext(text), i++)
|
||||
var/a = copytext(text,i,i+1)
|
||||
if(a == character)
|
||||
count++
|
||||
return count
|
||||
@@ -146,7 +146,11 @@
|
||||
return get_dist(src,t)
|
||||
|
||||
Distance_ortho(turf/t)
|
||||
return abs(src.x - t.x) + abs(src.y - t.y)
|
||||
if(t != null && src != null)
|
||||
return abs(src.x - t.x) + abs(src.y - t.y)
|
||||
|
||||
else
|
||||
return 99999
|
||||
|
||||
AdjacentTurfsSpace()
|
||||
var/L[] = new()
|
||||
|
||||
@@ -93,22 +93,31 @@
|
||||
src.fingerprintshidden += text("(Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
|
||||
src.fingerprintslast = H.key
|
||||
return 0
|
||||
if (!( src.fingerprints ))
|
||||
src.fingerprints = text("[]", md5(H.dna.uni_identity))
|
||||
if(src.fingerprintslast != H.key)
|
||||
src.fingerprintshidden += text("Real name: [], Key: []",H.real_name, H.key)
|
||||
src.fingerprintslast = H.key
|
||||
return 1
|
||||
else
|
||||
var/list/L = params2list(src.fingerprints)
|
||||
L -= md5(H.dna.uni_identity)
|
||||
while(L.len >= 3)
|
||||
L -= L[1]
|
||||
L += md5(H.dna.uni_identity)
|
||||
src.fingerprints = list2params(L)
|
||||
if(src.fingerprintslast != H.key)
|
||||
src.fingerprintshidden += text("Real name: [], Key: []",H.real_name, H.key)
|
||||
src.fingerprintslast = H.key
|
||||
var/new_prints = 0
|
||||
var/prints
|
||||
for(var/i = 1, i < (src.fingerprints.len + 1), i++)
|
||||
var/list/L = params2list(src.fingerprints[i])
|
||||
if(L.len > 1)
|
||||
if(L[num2text(1)] == md5(H.dna.uni_identity))
|
||||
new_prints = i
|
||||
prints = L[num2text(2)]
|
||||
break
|
||||
else
|
||||
src.fingerprints[i] = "1=" + L[num2text(1)] + "&2=" + stars(L[num2text(2)], rand(80,90))
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
for (var/mob/N in world)
|
||||
if (N.client && N.client.holder)
|
||||
N << "<span class=\"gfartadmin\"><span class=\"prefix\">ERROR:</span><span class=\"message\">Fingerprint application failed! Important data: [src.name] at [T.x], [T.y], [T.z] with the print string [L[1]]</span></span>"
|
||||
if(new_prints)
|
||||
src.fingerprints[new_prints] = text("1=[]&2=[]", md5(H.dna.uni_identity), stringmerge(prints,stars(md5(H.dna.uni_identity), rand(15,30))))
|
||||
else if(new_prints == 0)
|
||||
src.fingerprints += text("1=[]&2=[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), rand(15,30)))
|
||||
return 1
|
||||
else
|
||||
if(src.fingerprintslast != M.key)
|
||||
src.fingerprintshidden += text("Real name: [], Key: []",M.real_name, M.key)
|
||||
@@ -130,26 +139,37 @@
|
||||
I.Blend(new /icon('blood.dmi', "itemblood"),ICON_MULTIPLY)
|
||||
I.Blend(new /icon(src.icon, src.icon_state),ICON_UNDERLAY)
|
||||
src.icon = I
|
||||
src.blood_DNA = M.dna.unique_enzymes
|
||||
src.blood_type = M.b_type
|
||||
if(src.blood_DNA)
|
||||
src.blood_DNA.len++
|
||||
src.blood_DNA[src.blood_DNA.len] = list(M.dna.unique_enzymes,M.b_type)
|
||||
else
|
||||
var/list/blood_DNA_temp[1]
|
||||
blood_DNA_temp[1] = list(M.dna.unique_enzymes, M.b_type)
|
||||
src.blood_DNA = blood_DNA_temp
|
||||
else if (istype(src, /turf/simulated))
|
||||
var/turf/simulated/source2 = src
|
||||
var/list/objsonturf = range(0,src)
|
||||
var/i
|
||||
for(i=1, i<=objsonturf.len, i++)
|
||||
if(istype(objsonturf[i],/obj/effect/decal/cleanable/blood))
|
||||
return
|
||||
if(objsonturf)
|
||||
for(var/i=1, i<=objsonturf.len, i++)
|
||||
if(istype(objsonturf[i],/obj/effect/decal/cleanable/blood))
|
||||
return
|
||||
var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(source2)
|
||||
this.blood_DNA = M.dna.unique_enzymes
|
||||
this.blood_type = M.b_type
|
||||
var/list/blood_DNA_temp[1]
|
||||
blood_DNA_temp[1] = list(M.dna.unique_enzymes, M.b_type)
|
||||
this.blood_DNA = blood_DNA_temp
|
||||
this.virus2 = M.virus2
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
var/datum/disease/newDisease = new D.type
|
||||
this.viruses += newDisease
|
||||
newDisease.holder = this
|
||||
else if (istype(src, /mob/living/carbon/human))
|
||||
src.blood_DNA = M.dna.unique_enzymes
|
||||
src.blood_type = M.b_type
|
||||
if(src.blood_DNA)
|
||||
src.blood_DNA.len++
|
||||
src.blood_DNA[src.blood_DNA.len] = list(M.dna.unique_enzymes,M.b_type)
|
||||
else
|
||||
var/list/blood_DNA_temp[1]
|
||||
blood_DNA_temp[1] = list(M.dna.unique_enzymes, M.b_type)
|
||||
src.blood_DNA = blood_DNA_temp
|
||||
else
|
||||
return
|
||||
else
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
var/struc_enzymes = null
|
||||
var/uni_identity = null
|
||||
var/original_name = "Unknown"
|
||||
var/b_type = "A+"
|
||||
|
||||
/datum/dna/proc/check_integrity()
|
||||
//Lazy.
|
||||
|
||||
@@ -59,9 +59,6 @@
|
||||
|
||||
/datum/game_mode/traitor/autotraitor/post_setup()
|
||||
..()
|
||||
for(var/mob/T in world)
|
||||
if(T.mind in possible_traitors)
|
||||
T.be_syndicate = 1
|
||||
abandon_allowed = 1
|
||||
traitorcheckloop()
|
||||
|
||||
@@ -79,7 +76,7 @@
|
||||
playercount += 1
|
||||
if (player.client && player.mind && player.mind.special_role && player.stat != 2)
|
||||
traitorcount += 1
|
||||
if (player.client && player.mind && !player.mind.special_role && player.stat != 2 && player.be_syndicate && !jobban_isbanned(player, "Syndicate"))
|
||||
if (player.client && player.mind && !player.mind.special_role && player.stat != 2 && (player.be_syndicate & BE_TRAITOR) && !jobban_isbanned(player, "Syndicate"))
|
||||
possible_traitors += player
|
||||
//message_admins("Live Players: [playercount]")
|
||||
//message_admins("Live Traitors: [traitorcount]")
|
||||
@@ -162,7 +159,7 @@
|
||||
if(emergency_shuttle.departed)
|
||||
return
|
||||
//message_admins("Late Join Check")
|
||||
if(character.be_syndicate == 1 && !jobban_isbanned(character, "Syndicate"))
|
||||
if((character.be_syndicate & BE_TRAITOR) && !jobban_isbanned(character, "Syndicate"))
|
||||
//message_admins("Late Joiner has Be Syndicate")
|
||||
//message_admins("Checking number of players")
|
||||
var/playercount = 0
|
||||
|
||||
@@ -53,7 +53,9 @@ Devices and Tools;
|
||||
/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
|
||||
/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
|
||||
/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
|
||||
/obj/item/weapon/plastique:2:C-4;
|
||||
/obj/item/weapon/plastique:2:C-4 (Destroys walls);
|
||||
/obj/item/weapon/syndie/c4explosive:4:Low Power Explosive Charge, with Detonator;
|
||||
/obj/item/weapon/syndie/c4explosive/heavy:7:High (!) Power Explosive Charge, with Detonator;
|
||||
/obj/item/device/powersink:5:Powersink (DANGER!);
|
||||
/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
|
||||
Whitespace:Seperator;
|
||||
@@ -64,7 +66,8 @@ Implants;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
|
||||
Whitespace:Seperator;
|
||||
Badassery;
|
||||
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
|
||||
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);
|
||||
Whitespace:Seperator;"}
|
||||
|
||||
/datum/game_mode/proc/announce() //to be calles when round starts
|
||||
world << "<B>Notice</B>: [src] did not define announce()"
|
||||
|
||||
@@ -29,6 +29,39 @@ datum/objective
|
||||
|
||||
|
||||
|
||||
datum/objective/decapitate
|
||||
find_target()
|
||||
..()
|
||||
if(target && target.current)
|
||||
explanation_text = "[target.current.real_name], the [target.assigned_role], has defied us for the last time. Make an example of him, and bring us his severed head."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
|
||||
find_target_by_role(role, role_type=0)
|
||||
..(role, role_type)
|
||||
if(target && target.current)
|
||||
explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role], has defied us for the last time. Make an example of him, and bring us his severed head."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
|
||||
check_completion()
|
||||
if(target && target.current)
|
||||
if(!owner.current||owner.current.stat==2)//If you're otherwise dead.
|
||||
return 0
|
||||
var/list/all_items = owner.current.get_contents()
|
||||
for(var/obj/item/weapon/organ/head/mmi in all_items)
|
||||
if(mmi.brainmob&&mmi.brainmob.mind==target)
|
||||
return 1
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
datum/objective/assassinate
|
||||
find_target()
|
||||
..()
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
|
||||
for(var/mob/living/carbon/human/player in world)
|
||||
if(player.client)
|
||||
if(player.be_syndicate)
|
||||
if(player.be_syndicate & BE_REV)
|
||||
candidates += player.mind
|
||||
|
||||
if(candidates.len < 1)
|
||||
|
||||
@@ -88,34 +88,86 @@
|
||||
traitor.objectives += block_objective
|
||||
|
||||
else
|
||||
var/list/target = traitor.objectives
|
||||
for(var/i = 1, i <= rand(1,3), i++)
|
||||
var/datum/objective/objective
|
||||
switch(rand(1,100))
|
||||
if(1 to 30)
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = traitor
|
||||
kill_objective.find_target()
|
||||
objective = kill_objective
|
||||
if(!locate(/datum/objective/assassinate) in traitor.objectives && !locate(/datum/objective/protect) in traitor.objectives)
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = traitor
|
||||
kill_objective.find_target()
|
||||
traitor.objectives += kill_objective
|
||||
else
|
||||
var/works = 1
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = traitor
|
||||
kill_objective.find_target()
|
||||
for(var/j, j < traitor.objectives.len, j++)
|
||||
var/compare = istype(traitor.objectives[j],/datum/objective/assassinate)
|
||||
if(compare)
|
||||
var/datum/objective/assassinate/test = traitor.objectives[j]
|
||||
if(test.target == kill_objective.target)
|
||||
works = 0
|
||||
break
|
||||
compare = istype(traitor.objectives[j],/datum/objective/protect)
|
||||
if(compare)
|
||||
var/datum/objective/protect/test = traitor.objectives[j]
|
||||
if(test.target == kill_objective.target)
|
||||
works = 0
|
||||
break
|
||||
if(works)
|
||||
traitor.objectives += kill_objective
|
||||
else
|
||||
i -= 1
|
||||
if(31 to 40)
|
||||
var/datum/objective/protect/protect_objective = new
|
||||
protect_objective.owner = traitor
|
||||
protect_objective.find_target()
|
||||
objective = protect_objective
|
||||
if(!locate(/datum/objective/assassinate) in traitor.objectives && !locate(/datum/objective/protect) in traitor.objectives)
|
||||
var/datum/objective/protect/protect_objective = new
|
||||
protect_objective.owner = traitor
|
||||
protect_objective.find_target()
|
||||
traitor.objectives += protect_objective
|
||||
else
|
||||
var/works = 1
|
||||
var/datum/objective/protect/protect_objective = new
|
||||
protect_objective.owner = traitor
|
||||
protect_objective.find_target()
|
||||
for(var/j, j < traitor.objectives.len, j++)
|
||||
var/compare = istype(traitor.objectives[j],/datum/objective/assassinate)
|
||||
if(compare)
|
||||
var/datum/objective/assassinate/test = traitor.objectives[j]
|
||||
if(test.target == protect_objective.target)
|
||||
works = 0
|
||||
break
|
||||
compare = istype(traitor.objectives[j],/datum/objective/protect)
|
||||
if(compare)
|
||||
var/datum/objective/protect/test = traitor.objectives[j]
|
||||
if(test.target == protect_objective.target)
|
||||
works = 0
|
||||
break
|
||||
if(works)
|
||||
traitor.objectives += protect_objective
|
||||
else
|
||||
i -= 1
|
||||
else
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = traitor
|
||||
steal_objective.find_target()
|
||||
objective = steal_objective
|
||||
var/inthere = 0
|
||||
for(var/j, j<= target.len, j++)
|
||||
if(target[j] == objective)
|
||||
inthere = 1
|
||||
break
|
||||
if(!inthere)
|
||||
traitor.objectives += objective
|
||||
else
|
||||
i -= 1
|
||||
if(!locate(/datum/objective/steal) in traitor.objectives)
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = traitor
|
||||
steal_objective.find_target()
|
||||
traitor.objectives += steal_objective
|
||||
else
|
||||
var/works = 1
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = traitor
|
||||
steal_objective.find_target()
|
||||
for(var/j, j < traitor.objectives.len, j++)
|
||||
var/compare = istype(traitor.objectives[j],/datum/objective/steal)
|
||||
if(compare)
|
||||
var/datum/objective/steal/test = traitor.objectives[j]
|
||||
if(test.target_name == steal_objective.target_name)
|
||||
works = 0
|
||||
break
|
||||
if(works)
|
||||
traitor.objectives += steal_objective
|
||||
else
|
||||
i -= 1
|
||||
if (!(locate(/datum/objective/escape) in traitor.objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = traitor
|
||||
@@ -137,6 +189,10 @@
|
||||
|
||||
/datum/game_mode/proc/greet_traitor(var/datum/mind/traitor)
|
||||
traitor.current << "<B><font size=3 color=red>You are the traitor.</font></B>"
|
||||
traitor.current << "\red <B>REPEAT</B>"
|
||||
traitor.current << "\red <B>You are the traitor.</B>"
|
||||
spawn(rand(600,1800)) //Strumpetplaya - Just another friendly reminder so people don't forget they're the traitor.
|
||||
traitor.current << "\red <B>In case you missed it the first time - YOU ARE THE TRAITOR!</B>"
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/objective in traitor.objectives)
|
||||
traitor.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
|
||||
@@ -175,6 +231,8 @@
|
||||
else
|
||||
killer << "Unfortunately, the Syndicate did not provide you with a code response."
|
||||
killer << "Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe."
|
||||
spawn(30)
|
||||
killer << sound('AISyndiHack.ogg',volume=50)
|
||||
//End code phrase.
|
||||
|
||||
|
||||
@@ -318,4 +376,6 @@
|
||||
else
|
||||
traitor_mob << "Unfortunately, the Syndicate did not provide you with a code response."
|
||||
traitor_mob << "Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe."
|
||||
spawn(30)
|
||||
traitor_mob << sound('syndicate intro.ogg',volume=50)
|
||||
//End code phrase.
|
||||
|
||||
@@ -82,7 +82,6 @@
|
||||
H.equip_if_possible(new /obj/item/clothing/under/rank/cargo(H), H.slot_w_uniform)
|
||||
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
|
||||
H.equip_if_possible(new /obj/item/device/pda/quartermaster(H), H.slot_belt)
|
||||
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
|
||||
H.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(H), H.slot_glasses)
|
||||
H.equip_if_possible(new /obj/item/weapon/clipboard(H), H.slot_r_store)
|
||||
return 1
|
||||
@@ -104,7 +103,6 @@
|
||||
H.equip_if_possible(new /obj/item/clothing/under/rank/cargo(H), H.slot_w_uniform)
|
||||
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
|
||||
H.equip_if_possible(new /obj/item/device/pda/quartermaster(H), H.slot_belt)
|
||||
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -124,7 +122,6 @@
|
||||
H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back)
|
||||
H.equip_if_possible(new /obj/item/clothing/under/rank/miner(H), H.slot_w_uniform)
|
||||
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
|
||||
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
|
||||
H.equip_if_possible(new /obj/item/weapon/crowbar(H), H.slot_in_backpack)
|
||||
H.equip_if_possible(new /obj/item/weapon/satchel(H), H.slot_in_backpack)
|
||||
return 1
|
||||
|
||||
@@ -171,20 +171,20 @@
|
||||
if((!( istype(G, /obj/item/weapon/grab)) || !( ismob(G.affecting))))
|
||||
return
|
||||
if(src.occupant)
|
||||
user << "\blue <B>The sleeper is already occupied!</B>"
|
||||
user << "\blue <B>The [src.name] is already occupied!</B>"
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/metroid/M in range(1,G.affecting))
|
||||
if(M.Victim == G.affecting)
|
||||
usr << "[G.affecting.name] will not fit into the sleeper because they have a Metroid latched onto their head."
|
||||
usr << "[G.affecting.name] will not fit into the [src.name] because they have a Metroid latched onto their head."
|
||||
return
|
||||
|
||||
for (var/mob/V in viewers(user))
|
||||
V.show_message("[user] starts putting [G.affecting.name] into the sleeper.", 3)
|
||||
V.show_message("[user] starts putting [G.affecting.name] into the [src.name].", 3)
|
||||
|
||||
if(do_after(user, 20))
|
||||
if(src.occupant)
|
||||
user << "\blue <B>The sleeper is already occupied!</B>"
|
||||
user << "\blue <B>The [src.name] is already occupied!</B>"
|
||||
return
|
||||
if(!G || !G.affecting) return
|
||||
var/mob/M = G.affecting
|
||||
@@ -259,7 +259,7 @@
|
||||
src.occupant.client.perspective = MOB_PERSPECTIVE
|
||||
src.occupant.loc = src.loc
|
||||
src.occupant = null
|
||||
if(orient == "RIGHT")
|
||||
if(orient == "RIGHT" && !istype(src,/obj/machinery/sleeper/syndicate))
|
||||
icon_state = "sleeper_0-r"
|
||||
return
|
||||
|
||||
@@ -345,9 +345,12 @@
|
||||
set src in oview(1)
|
||||
if(usr.stat != 0)
|
||||
return
|
||||
if(orient == "RIGHT")
|
||||
icon_state = "sleeper_0-r"
|
||||
src.icon_state = "sleeper_0"
|
||||
if(!istype(src,/obj/machinery/sleeper/syndicate))
|
||||
if(orient == "RIGHT")
|
||||
icon_state = "sleeper_0-r"
|
||||
src.icon_state = "sleeper_0"
|
||||
else
|
||||
src.icon_state = "syndi_0"
|
||||
src.go_out()
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
@@ -360,8 +363,11 @@
|
||||
|
||||
if(usr.stat != 0)
|
||||
return
|
||||
if(istype(src,/obj/machinery/sleeper/syndicate))
|
||||
usr << "\red You really want to get into an illegal stasis pod? Are you dumb?"
|
||||
return
|
||||
if(src.occupant)
|
||||
usr << "\blue <B>The sleeper is already occupied!</B>"
|
||||
usr << "\blue <B>The [src.name] is already occupied!</B>"
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/metroid/M in range(1,usr))
|
||||
@@ -369,22 +375,40 @@
|
||||
usr << "You're too busy getting your life sucked out of you."
|
||||
return
|
||||
for(var/mob/V in viewers(usr))
|
||||
V.show_message("[usr] starts climbing into the sleeper.", 3)
|
||||
V.show_message("[usr] starts climbing into the [src.name].", 3)
|
||||
if(do_after(usr, 20))
|
||||
if(src.occupant)
|
||||
usr << "\blue <B>The sleeper is already occupied!</B>"
|
||||
usr << "\blue <B>The [src.name] is already occupied!</B>"
|
||||
return
|
||||
usr.pulling = null
|
||||
usr.client.perspective = EYE_PERSPECTIVE
|
||||
usr.client.eye = src
|
||||
usr.loc = src
|
||||
src.occupant = usr
|
||||
src.icon_state = "sleeper_1"
|
||||
if(orient == "RIGHT")
|
||||
icon_state = "sleeper_1-r"
|
||||
if(!istype(src,/obj/machinery/sleeper/syndicate))
|
||||
src.icon_state = "sleeper_1"
|
||||
if(orient == "RIGHT")
|
||||
icon_state = "sleeper_1-r"
|
||||
else
|
||||
src.icon_state = "syndi_1"
|
||||
|
||||
for(var/obj/O in src)
|
||||
del(O)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/machinery/sleeper/syndicate
|
||||
name = "Illegal Stasis Pod"
|
||||
icon = 'Cryogenic2.dmi'
|
||||
icon_state = "syndi_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
process()
|
||||
if(src.occupant)
|
||||
src.occupant.sleeping = 5
|
||||
return
|
||||
|
||||
|
||||
@@ -89,8 +89,8 @@
|
||||
"carbon dioxide" = new/datum/tlv(-1.0, -1.0, 5, 10), // Partial pressure, kpa
|
||||
"plasma" = new/datum/tlv(-1.0, -1.0, 0.2, 0.5), // Partial pressure, kpa
|
||||
"other" = new/datum/tlv(-1.0, -1.0, 0.5, 1.0), // Partial pressure, kpa
|
||||
"pressure" = new/datum/tlv(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.40,ONE_ATMOSPHERE*1.60), /* kpa */
|
||||
"temperature" = new/datum/tlv(40, 60, 100, 120), // K
|
||||
"pressure" = new/datum/tlv(ONE_ATMOSPHERE*0.20,ONE_ATMOSPHERE*0.35,ONE_ATMOSPHERE*0.8,ONE_ATMOSPHERE*0.9), /* kpa */
|
||||
"temperature" = new/datum/tlv(40, 60, 150, 160), // K
|
||||
)
|
||||
|
||||
//all air alarms in area are connected via magic
|
||||
|
||||
@@ -698,8 +698,13 @@
|
||||
// calculates a path to the current destination
|
||||
// given an optional turf to avoid
|
||||
/obj/machinery/bot/mulebot/proc/calc_path(var/turf/avoid = null)
|
||||
src.path = AStar(src.loc, src.target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance_ortho, 0, 250, id=botcard, exclude=avoid)
|
||||
src.path = reverselist(src.path)
|
||||
if(src.target)
|
||||
src.path = AStar(src.loc, src.target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance_ortho, 0, 250, id=botcard, exclude=avoid)
|
||||
src.path = reverselist(src.path)
|
||||
else
|
||||
for (var/mob/M in world)
|
||||
if (M.client && M.client.holder)
|
||||
M << "<span class=\"gfartadmin\"><span class=\"prefix\">ERROR:</span><span class=\"message\">A Mulebot has attempted to path to a null target! This is a bug!</span></span>"
|
||||
|
||||
|
||||
// sets the current destination
|
||||
@@ -805,8 +810,8 @@
|
||||
H.apply_damage(0.5*damage, BRUTE, "r_arm")
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/B = new(src.loc)
|
||||
B.blood_DNA = H.dna.unique_enzymes
|
||||
B.blood_type = H.b_type
|
||||
B.blood_DNA.len++
|
||||
B.blood_DNA[B.blood_DNA.len] = list(H.dna.unique_enzymes, H.b_type)
|
||||
|
||||
bloodiness += 4
|
||||
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
|
||||
//the researchable camera circuit that can connect to any camera network
|
||||
|
||||
/obj/item/weapon/circuitboard/camera
|
||||
//name = "Circuit board (Camera)"
|
||||
var/secured = 1
|
||||
var/authorised = 0
|
||||
var/possibleNets[0]
|
||||
var/network = ""
|
||||
build_path = 0
|
||||
|
||||
//when adding a new camera network, you should only need to update these two procs
|
||||
New()
|
||||
possibleNets["Engineering"] = access_engine
|
||||
possibleNets["SS13"] = access_security
|
||||
possibleNets["Outpost"] = access_mining
|
||||
|
||||
proc/updateBuildPath()
|
||||
build_path = ""
|
||||
if(authorised && secured)
|
||||
switch(network)
|
||||
if("SS13")
|
||||
build_path = "/obj/machinery/computer/security"
|
||||
if("Engineering")
|
||||
build_path = "/obj/machinery/computer/security/engineeringcam"
|
||||
if("Outpost")
|
||||
build_path = "/obj/machinery/computer/security/mining"
|
||||
|
||||
attackby(var/obj/item/I, var/mob/user)//if(health > 50)
|
||||
..()
|
||||
if(istype(I,/obj/item/weapon/card/emag))
|
||||
if(network)
|
||||
authorised = 1
|
||||
user << "\blue You authorised the circuit network!"
|
||||
updateDialog()
|
||||
else
|
||||
user << "\blue You must select a camera network circuit!"
|
||||
else if(istype(I,/obj/item/weapon/screwdriver))
|
||||
secured = !secured
|
||||
user.visible_message("\blue The [src] can [secured ? "no longer" : "now"] be modified.")
|
||||
updateBuildPath()
|
||||
return
|
||||
|
||||
attack_self(var/mob/user)
|
||||
if(!secured && ishuman(user))
|
||||
user.machine = src
|
||||
interact(user, 0)
|
||||
|
||||
proc/interact(var/mob/user, var/ai=0)
|
||||
if(secured)
|
||||
return
|
||||
if (!ishuman(user))
|
||||
return ..(user)
|
||||
var/t = "<B>Circuitboard Console - Camera Monitoring Computer</B><BR>"
|
||||
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
t += "<hr> Please select a camera network:<br>"
|
||||
|
||||
for(var/curNet in possibleNets)
|
||||
if(network == curNet)
|
||||
t += "- [curNet]<br>"
|
||||
else
|
||||
t += "- <A href='?src=\ref[src];net=[curNet]'>[curNet]</A><BR>"
|
||||
t += "<hr>"
|
||||
if(network)
|
||||
if(authorised)
|
||||
t += "Authenticated <A href='?src=\ref[src];removeauth=1'>(Clear Auth)</A><BR>"
|
||||
else
|
||||
t += "<A href='?src=\ref[src];auth=1'><b>*Authenticate*</b></A> (Requires an appropriate access ID)<br>"
|
||||
else
|
||||
t += "<A href='?src=\ref[src];auth=1'>*Authenticate*</A> (Requires an appropriate access ID)<BR>"
|
||||
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
user << browse(t, "window=camcircuit;size=500x400")
|
||||
onclose(user, "camcircuit")
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if( href_list["close"] )
|
||||
usr << browse(null, "window=camcircuit")
|
||||
usr.machine = null
|
||||
return
|
||||
else if(href_list["net"])
|
||||
network = href_list["net"]
|
||||
authorised = 0
|
||||
else if( href_list["auth"] )
|
||||
var/mob/M = usr
|
||||
var/obj/item/weapon/card/id/I = M.equipped()
|
||||
if (istype(I, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/pda = I
|
||||
I = pda.id
|
||||
if (I && istype(I))
|
||||
if(access_captain in I.access)
|
||||
authorised = 1
|
||||
else if (possibleNets[network] in I.access)
|
||||
authorised = 1
|
||||
if(istype(I,/obj/item/weapon/card/emag))
|
||||
if(network)
|
||||
authorised = 1
|
||||
usr << "\blue You authorised the circuit network!"
|
||||
updateDialog()
|
||||
else
|
||||
usr << "\blue You must select a camera network circuit!"
|
||||
else if( href_list["removeauth"] )
|
||||
authorised = 0
|
||||
updateDialog()
|
||||
|
||||
updateDialog()
|
||||
if(istype(src.loc,/mob))
|
||||
attack_self(src.loc)
|
||||
@@ -32,7 +32,7 @@
|
||||
<B>Patient Information:</B><BR>
|
||||
<BR>
|
||||
<B>Name:</B> [src.victim.real_name]<BR>
|
||||
<B>Age:</B> [src.victim.age]<BR>
|
||||
<B>Age:</B> [!isnull(src.victim.age) ? src.victim.age : "Undetermined"]<BR>
|
||||
<B>Blood Type:</B> [src.victim.b_type]<BR>
|
||||
<BR>
|
||||
<B>Health:</B> [src.victim.health]<BR>
|
||||
|
||||
@@ -28,9 +28,6 @@
|
||||
frame_desc = null
|
||||
contain_parts = 1
|
||||
|
||||
/obj/item/weapon/circuitboard/security
|
||||
name = "Circuit board (Security)"
|
||||
build_path = "/obj/machinery/computer/security"
|
||||
/obj/item/weapon/circuitboard/aicore
|
||||
name = "Circuit board (AI core)"
|
||||
origin_tech = "programming=4;biotech=2"
|
||||
@@ -154,10 +151,22 @@
|
||||
name = "Circuit board (Operating Computer)"
|
||||
build_path = "/obj/machinery/computer/operating"
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
/obj/item/weapon/circuitboard/mining
|
||||
name = "Circuit board (Outpost Status Display)"
|
||||
build_path = "/obj/machinery/computer/security/mining"
|
||||
/obj/item/weapon/circuitboard/camera
|
||||
name = "Circuit board (Camera)"
|
||||
origin_tech = "programming=2"
|
||||
build_path = "" //build path has to be manually set
|
||||
/obj/item/weapon/circuitboard/security
|
||||
name = "Circuit board (Security Monitoring)"
|
||||
origin_tech = "" //unresearchable
|
||||
build_path = "/obj/machinery/computer/security"
|
||||
/obj/item/weapon/circuitboard/security/engineering
|
||||
name = "Circuit board (Engineering Monitoring)"
|
||||
origin_tech = "" //unresearchable
|
||||
build_path = "/obj/machinery/computer/security/engineering"
|
||||
/obj/item/weapon/circuitboard/security/mining
|
||||
name = "Circuit board (Mining Outpost Monitoring)"
|
||||
origin_tech = "" //unresearchable
|
||||
build_path = "/obj/machinery/computer/security/mining"
|
||||
/obj/item/weapon/circuitboard/comm_monitor
|
||||
name = "Circuit board (Telecommunications Monitor)"
|
||||
build_path = "/obj/machinery/computer/telecomms/monitor"
|
||||
@@ -204,12 +213,15 @@
|
||||
if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
|
||||
var/obj/item/weapon/circuitboard/B = P
|
||||
if(B.board_type == "computer")
|
||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||
user << "\blue You place the circuit board inside the frame."
|
||||
src.icon_state = "1"
|
||||
src.circuit = P
|
||||
user.drop_item()
|
||||
P.loc = src
|
||||
if(B.build_path != "")
|
||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||
user << "\blue You place the circuit board inside the frame."
|
||||
src.icon_state = "1"
|
||||
src.circuit = P
|
||||
user.drop_item()
|
||||
P.loc = src
|
||||
else
|
||||
user << "\red That circuit board requires additional modifications before it can be used."
|
||||
else
|
||||
user << "\red This frame does not accept circuit boards of this type!"
|
||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
||||
|
||||
@@ -0,0 +1,132 @@
|
||||
//this computer displays status and remotely activates multiple shutters / blast doors
|
||||
//might even make it able to lock / electrify area doors, later
|
||||
|
||||
/obj/machinery/computer/lockdown
|
||||
name = "Lockdown Control"
|
||||
desc = "Used to control blast doors."
|
||||
icon_state = "lockdown"
|
||||
circuit = "/obj/item/weapon/circuitboard/lockdown"
|
||||
var/connectedDoorIds[0][0]
|
||||
var/department = ""
|
||||
var/connected_doors[0][0]
|
||||
///obj/machinery/door/poddoor
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
//only load blast doors for map-defined departments for the moment
|
||||
switch(department)
|
||||
if("Engineering")
|
||||
connectedDoorIds.Add("Engineering Primary Access")
|
||||
connectedDoorIds.Add("Engineering Secondary Access")
|
||||
connectedDoorIds.Add("Fore Maintenance Access")
|
||||
connectedDoorIds.Add("Aft Maintenance Access")
|
||||
connectedDoorIds.Add("Particle Accelerator Rad Shielding")
|
||||
connectedDoorIds.Add("Foreward Emitter Array Rad Shielding")
|
||||
connectedDoorIds.Add("Aftward Emitter Array Rad Shielding")
|
||||
connectedDoorIds.Add("Starboard Observation Rad Shielding")
|
||||
connectedDoorIds.Add("Atmospheric Storage Rad Shielding")
|
||||
connectedDoorIds.Add("Construction Storage Rad Shielding")
|
||||
connectedDoorIds.Add("Engineering Secure Storage")
|
||||
|
||||
//loop through the world, grabbing all the relevant doors
|
||||
spawn(1)
|
||||
for(var/networkId in connectedDoorIds)
|
||||
//world << "\blue Creating [networkId]"
|
||||
for(var/obj/machinery/door/poddoor/D in world)
|
||||
if(D.id == networkId)
|
||||
connected_doors.Add(D)
|
||||
//world << "\blue Added [D]"
|
||||
|
||||
attack_ai(mob/user)
|
||||
attack_hand(user)
|
||||
|
||||
attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
interact(user)
|
||||
|
||||
power_change()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "broken"
|
||||
else
|
||||
if( powered() )
|
||||
icon_state = initial(icon_state)
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
src.icon_state = "c_unpowered"
|
||||
stat |= NOPOWER
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if( href_list["close"] )
|
||||
usr << browse(null, "window=lockdown")
|
||||
usr.machine = null
|
||||
return
|
||||
|
||||
if( href_list["openDoor"] )
|
||||
var/obj/machinery/door/poddoor/D = href_list["door"]
|
||||
if(D.density)
|
||||
D.open()
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
if( href_list["closeDoor"] )
|
||||
var/obj/machinery/door/poddoor/D = href_list["door"]
|
||||
if(!D.density)
|
||||
D.close()
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
if( href_list["close_all"] )
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors)
|
||||
if(D.id == href_list["netId"])
|
||||
if(!D.density)
|
||||
spawn(0)
|
||||
D.close()
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
if( href_list["open_all"] )
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors)
|
||||
if(D.id == href_list["netId"])
|
||||
if(D.density)
|
||||
spawn(0)
|
||||
D.open()
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
if(href_list["update"])
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
proc
|
||||
interact(mob/user)
|
||||
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
|
||||
if (!istype(user, /mob/living/silicon))
|
||||
user.machine = null
|
||||
user << browse(null, "window=lockdown")
|
||||
return
|
||||
var/t = "<B>Lockdown Control</B><BR>"
|
||||
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
t += "<table border=1>"
|
||||
for(var/curNetId in connectedDoorIds)
|
||||
t += "<tr>"
|
||||
t += "<td><b>" + curNetId + "<b></td>"
|
||||
t += "<td><b><a href='?src=\ref[src];open_all=1;netId=[curNetId]'>Open All</a> / <a href='?src=\ref[src];close_all=0;netId=[curNetId]'>Close All</a></b></td>"
|
||||
t += "</tr>"
|
||||
for(var/obj/machinery/door/poddoor/D in connected_doors)
|
||||
if(D.id == curNetId )
|
||||
t += "<tr>"
|
||||
t += "<td> [D.networkTag]</td>"
|
||||
if(D.density)
|
||||
t += "<td><a href='?src=\ref[D];open=1'>Open</a> - Close</td>"
|
||||
else
|
||||
t += "<td>Open - <a href='?src=\ref[D];close=1'>Close</a></td>"
|
||||
t += "</tr>"
|
||||
t += "</table>"
|
||||
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
user << browse(t, "window=lockdown;size=500x800")
|
||||
onclose(user, "lockdown")
|
||||
@@ -429,6 +429,8 @@ About the new airlock wires panel:
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0 //you lucked out, no shock for you
|
||||
if(istype(usr.equipped(),/obj/item/weapon/shard))
|
||||
return 0
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start() //sparks always.
|
||||
@@ -817,10 +819,10 @@ About the new airlock wires panel:
|
||||
usr.machine = src
|
||||
if (href_list["wires"])
|
||||
var/t1 = text2num(href_list["wires"])
|
||||
if (!( istype(usr.equipped(), /obj/item/weapon/wirecutters) ))
|
||||
if (!istype(usr.equipped(), /obj/item/weapon/wirecutters) || !istype(usr.equipped(),/obj/item/weapon/shard))
|
||||
usr << "You need wirecutters!"
|
||||
return
|
||||
if (src.isWireColorCut(t1))
|
||||
if (src.isWireColorCut(t1) && istype(usr.equipped(), /obj/item/weapon/wirecutters))
|
||||
src.mend(t1)
|
||||
else
|
||||
src.cut(t1)
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
//cael - added this for the lockdown computer
|
||||
/obj/machinery/door/poddoor/Topic(href, href_list)
|
||||
if(href_list["close"])
|
||||
close()
|
||||
if(href_list["open"])
|
||||
open()
|
||||
|
||||
/obj/machinery/door/poddoor/Bumped(atom/AM)
|
||||
if(!density)
|
||||
return ..()
|
||||
|
||||
@@ -555,8 +555,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
R.word2 = w2
|
||||
R.word3 = w3
|
||||
R.check_icon()
|
||||
R.blood_DNA = H.dna.unique_enzymes
|
||||
R.blood_type = H.b_type
|
||||
R.blood_DNA.len++
|
||||
R.blood_DNA[R.blood_DNA.len] = list(H.dna.unique_enzymes, H.b_type)
|
||||
return
|
||||
else
|
||||
user << "The book seems full of illegible scribbles. Is this a joke?"
|
||||
@@ -601,8 +601,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
var/obj/effect/rune/R = new /obj/effect/rune
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
R.blood_DNA = H.dna.unique_enzymes
|
||||
R.blood_type = H.b_type
|
||||
R.blood_DNA.len++
|
||||
R.blood_DNA[R.blood_DNA.len] = list(H.dna.unique_enzymes, H.b_type)
|
||||
switch(r)
|
||||
if("teleport")
|
||||
var/list/words = list("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")
|
||||
|
||||
@@ -898,7 +898,7 @@ var/list/sacrificed = list()
|
||||
culcount++
|
||||
if(culcount >= 5)
|
||||
for(var/obj/effect/rune/R in world)
|
||||
if(R.blood_DNA == src.blood_DNA && R.blood_type == src.blood_type)
|
||||
if(R.blood_DNA == src.blood_DNA)
|
||||
for(var/mob/living/M in orange(2,R))
|
||||
M.take_overall_damage(0,15)
|
||||
if (R.invisibility>M.see_invisible)
|
||||
@@ -908,7 +908,7 @@ var/list/sacrificed = list()
|
||||
var/turf/T = get_turf(R)
|
||||
T.hotspot_expose(700,125)
|
||||
for(var/obj/effect/decal/cleanable/blood/B in world)
|
||||
if(B.blood_DNA == src.blood_DNA && B.blood_type == src.blood_type)
|
||||
if(B.blood_DNA == src.blood_DNA)
|
||||
for(var/mob/living/M in orange(1,B))
|
||||
M.take_overall_damage(0,5)
|
||||
M << "\red Blood suddenly ignites, burning you!"
|
||||
|
||||
@@ -232,11 +232,11 @@
|
||||
if ((!in_range(src, usr) && src.loc != user && src.loc.loc != user && user.equipped() != W))
|
||||
return
|
||||
|
||||
if(lentext(t) >= MAX_PAPER_MESSAGE_LEN)
|
||||
if(lentext(t) >= MAX_BOOK_MESSAGE_LEN)
|
||||
var/cont = input(user, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(lentext(t) > MAX_PAPER_MESSAGE_LEN)
|
||||
while(lentext(t) > MAX_BOOK_MESSAGE_LEN)
|
||||
|
||||
if ((!in_range(src, usr) && src.loc != user && src.loc.loc != user && user.equipped() != W))
|
||||
return
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
|
||||
b.blood_DNA = blood_DNA
|
||||
b.OriginalMob = OriginalMob
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
b.viruses += D
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
/obj/structure/closet/secure_closet/detective
|
||||
name = "Detective"
|
||||
req_access = list(access_forensics_lockers)
|
||||
icon_state = "cabinetdetective"
|
||||
icon_state = "cabinetdetective_locked"
|
||||
icon_closed = "cabinetdetective"
|
||||
icon_locked = "cabinetdetective_locked"
|
||||
icon_opened = "cabinetdetective_open"
|
||||
|
||||
@@ -743,7 +743,9 @@
|
||||
else
|
||||
user << "\blue Blood found on [C]. Analysing..."
|
||||
spawn(15)
|
||||
user << "\blue Blood type: [C:blood_type]\nDNA: [C:blood_DNA]"
|
||||
for(var/i = 1, i < C:blood_DNA.len, i++)
|
||||
var/list/templist = C:blood_DNA[i]
|
||||
user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
|
||||
|
||||
if(4)
|
||||
for (var/mob/O in viewers(C, null))
|
||||
@@ -761,10 +763,9 @@
|
||||
if (!A.fingerprints)
|
||||
user << "\blue Unable to locate any fingerprints on [A]!"
|
||||
else
|
||||
var/list/L = params2list(A:fingerprints)
|
||||
user << "\blue Isolated [L.len] fingerprints."
|
||||
for(var/i in L)
|
||||
user << "\blue \t [i]"
|
||||
user << "\blue Isolated [A:fingerprints.len] fingerprints."
|
||||
// for(var/i in L)
|
||||
// user << "\blue \t [i]"
|
||||
|
||||
if(3)
|
||||
if(!isnull(A.reagents))
|
||||
|
||||
@@ -65,107 +65,189 @@ MASS SPECTROMETER
|
||||
icon_state = "forensic0"
|
||||
var/amount = 20.0
|
||||
var/printing = 0.0
|
||||
var/list/stored_fibers = null
|
||||
var/stored_name = null
|
||||
var/list/stored = list()
|
||||
w_class = 3.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | ONBELT | CONDUCT | USEDELAY
|
||||
|
||||
|
||||
/obj/item/device/detective_scanner/attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
|
||||
..()
|
||||
attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/f_card))
|
||||
if (W.fingerprints)
|
||||
return
|
||||
if (src.amount == 20)
|
||||
return
|
||||
if (W.amount + src.amount > 20)
|
||||
src.amount = 20
|
||||
W.amount = W.amount + src.amount - 20
|
||||
else
|
||||
src.amount += W.amount
|
||||
//W = null
|
||||
del(W)
|
||||
src.add_fingerprint(user)
|
||||
if (W)
|
||||
W.add_fingerprint(user)
|
||||
return
|
||||
|
||||
if (istype(W, /obj/item/weapon/f_card))
|
||||
if (W.fingerprints)
|
||||
return
|
||||
if (src.amount == 20)
|
||||
return
|
||||
if (W.amount + src.amount > 20)
|
||||
src.amount = 20
|
||||
W.amount = W.amount + src.amount - 20
|
||||
attack_self(mob/user as mob)
|
||||
src.printing = !( src.printing )
|
||||
if(src.printing)
|
||||
user << "\blue Printing turned on"
|
||||
else
|
||||
src.amount += W.amount
|
||||
//W = null
|
||||
del(W)
|
||||
src.add_fingerprint(user)
|
||||
if (W)
|
||||
W.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/device/detective_scanner/attack_self(mob/user as mob)
|
||||
|
||||
src.printing = !( src.printing )
|
||||
if(src.printing)
|
||||
user << "\blue Printing turned on"
|
||||
else
|
||||
user << "\blue Printing turned off"
|
||||
src.icon_state = text("forensic[]", src.printing)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/device/detective_scanner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
|
||||
if (!ishuman(M))
|
||||
user << "\red [M] is not humas and cannot have the fingerprints."
|
||||
return 0
|
||||
if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
|
||||
user << "\blue No fingerprints found on [M]"
|
||||
return 0
|
||||
else
|
||||
if ((src.amount < 1 && src.printing))
|
||||
user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
|
||||
src.printing = 0
|
||||
user << "\blue Printing turned off"
|
||||
src.icon_state = text("forensic[]", src.printing)
|
||||
if (src.printing)
|
||||
src.amount--
|
||||
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
|
||||
F.amount = 1
|
||||
F.fingerprints = md5(M.dna.uni_identity)
|
||||
F.icon_state = "fingerprint1"
|
||||
F.name = text("FPrintC- '[M.name]'")
|
||||
user << "\blue Done printing."
|
||||
user << text("\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]")
|
||||
if ( !(M.blood_DNA) )
|
||||
user << "\blue No blood found on [M]"
|
||||
else
|
||||
user << "\blue Blood found on [M]. Analysing..."
|
||||
spawn(15)
|
||||
user << "\blue Blood type: [M.blood_type]\nDNA: [M.blood_DNA]"
|
||||
return
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/device/detective_scanner/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
|
||||
attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if (!ishuman(M))
|
||||
user << "\red [M] is not human and cannot have the fingerprints."
|
||||
return 0
|
||||
if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
|
||||
user << "\blue No fingerprints found on [M]"
|
||||
return 0
|
||||
else
|
||||
if ((src.amount < 1 && src.printing))
|
||||
user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
|
||||
src.printing = 0
|
||||
src.icon_state = text("forensic[]", src.printing)
|
||||
if (src.printing)
|
||||
src.amount--
|
||||
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
|
||||
F.amount = 1
|
||||
F.fingerprints = md5(M.dna.uni_identity)
|
||||
F.icon_state = "fingerprint1"
|
||||
F.name = text("FPrintC- '[M.name]'")
|
||||
user << "\blue Done printing."
|
||||
user << text("\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]")
|
||||
if ( !(M.blood_DNA) )
|
||||
user << "\blue No blood found on [M]"
|
||||
else
|
||||
user << "\blue Blood found on [M]. Analysing..."
|
||||
spawn(15)
|
||||
for(var/i = 1, i < M.blood_DNA.len, i++)
|
||||
var/list/templist = M.blood_DNA[i]
|
||||
user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
|
||||
return
|
||||
|
||||
src.add_fingerprint(user)
|
||||
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
|
||||
if(A.blood_DNA)
|
||||
user << "\blue Blood type: [A.blood_type]\nDNA: [A.blood_DNA]"
|
||||
else if (A.blood_DNA)
|
||||
user << "\blue Blood found on [A]. Analysing..."
|
||||
sleep(15)
|
||||
user << "\blue Blood type: [A.blood_type]\nDNA: [A.blood_DNA]"
|
||||
else
|
||||
user << "\blue No blood found on [A]."
|
||||
if (!( A.fingerprints ))
|
||||
user << "\blue Unable to locate any fingerprints on [A]!"
|
||||
return 0
|
||||
else
|
||||
if ((src.amount < 1 && src.printing))
|
||||
user << "\blue Fingerprints found. Need more cards to print."
|
||||
src.printing = 0
|
||||
src.icon_state = text("forensic[]", src.printing)
|
||||
if (src.printing)
|
||||
src.amount--
|
||||
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
|
||||
F.amount = 1
|
||||
F.fingerprints = A.fingerprints
|
||||
F.icon_state = "fingerprint1"
|
||||
user << "\blue Done printing."
|
||||
var/list/L = params2list(A.fingerprints)
|
||||
user << text("\blue Isolated [L.len] fingerprints.")
|
||||
for(var/i in L)
|
||||
user << text("\blue \t [i]")
|
||||
//Foreach goto(186)
|
||||
return
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(src.loc != user)
|
||||
return 0
|
||||
src.add_fingerprint(user)
|
||||
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
|
||||
if(!isnull(A.blood_DNA.len))
|
||||
for(var/i = 1, i < A.blood_DNA.len, i++)
|
||||
var/list/templist = A.blood_DNA[i]
|
||||
user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
|
||||
return
|
||||
var/duplicate = 0
|
||||
if ((!A.fingerprints || A.fingerprints.len == 0) && !(A.suit_fibers) && !(A.blood_DNA))
|
||||
user << "\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!"
|
||||
return 0
|
||||
else if (A.blood_DNA)
|
||||
user << "\blue Blood found on [A]. Analysing..."
|
||||
sleep(15)
|
||||
if(!duplicate)
|
||||
duplicate = 1
|
||||
var/i = add_data(A)
|
||||
if(i)
|
||||
user << "\blue Blood already in memory."
|
||||
for(var/i = 1, i < (A.blood_DNA.len + 1), i++)
|
||||
var/list/templist = A.blood_DNA[i]
|
||||
user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
|
||||
else
|
||||
user << "\blue No Blood Located"
|
||||
if(!A.fingerprints || A.fingerprints.len == 0)
|
||||
user << "\blue No Fingerprints Located."
|
||||
else
|
||||
user << text("\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve.")
|
||||
if(!duplicate)
|
||||
duplicate = 1
|
||||
var/i = add_data(A)
|
||||
if(i)
|
||||
user << "\blue Fingerprints already in memory."
|
||||
if(!A.suit_fibers)
|
||||
user << "\blue No Fibers/Materials Located."
|
||||
else
|
||||
user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
|
||||
if(!duplicate)
|
||||
duplicate = 1
|
||||
var/i = add_data(A)
|
||||
if(i)
|
||||
user << "\blue Fibers/Materials already in memory."
|
||||
// else
|
||||
// if ((src.amount < 1 && src.printing))
|
||||
// user << "\blue Fingerprints found. Need more cards to print."
|
||||
// src.printing = 0
|
||||
// src.icon_state = text("forensic[]", src.printing)
|
||||
// if (src.printing)
|
||||
// src.amount--
|
||||
// var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
|
||||
// F.amount = 1
|
||||
// F.fingerprints = A.fingerprints
|
||||
// F.icon_state = "fingerprint1"
|
||||
// user << "\blue Done printing."
|
||||
// for(var/i in L)
|
||||
// user << text("\blue \t [i]")
|
||||
// //Foreach goto(186)
|
||||
return
|
||||
|
||||
proc/add_data(atom/A as mob|obj|turf|area)
|
||||
var/merged = 0
|
||||
for(var/i = 1, i < (stored.len + 1), i++) //Lets see if the object is already in there!
|
||||
var/list/temp = stored[i]
|
||||
var/checker = temp[1]
|
||||
if(checker == A) //It is! Merge!
|
||||
merged = 1
|
||||
var/list/prints = temp[2]
|
||||
if(!prints)
|
||||
prints = list()
|
||||
if(A.fingerprints)
|
||||
for(var/j = 1, j < (A.fingerprints.len + 1), j++) //Fingerprints~~~
|
||||
var/list/print_test1 = params2list(A.fingerprints[j])
|
||||
var/test_print1 = print_test1[num2text(1)]
|
||||
var/found = 0
|
||||
for(var/k = 1, k < (prints.len + 1), k++) //Lets see if the print is already in there
|
||||
var/list/print_test2 = params2list(prints[k])
|
||||
var/test_print2 = print_test2[num2text(1)]
|
||||
if(test_print2 == test_print1) //It is! Merge!
|
||||
prints[k] = test_print2 + "&" + stringmerge(print_test2[num2text(2)],print_test1[num2text(2)])
|
||||
found = 1
|
||||
break //We found it, we're done here.
|
||||
if(!found) //It isn't! Add!
|
||||
prints += A.fingerprints[j]
|
||||
var/list/fibers = temp[3]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(A.suit_fibers)
|
||||
for(var/j = 1, j < (A.suit_fibers.len + 1), j++) //Fibers~~~
|
||||
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
|
||||
fibers += A.suit_fibers[j]
|
||||
var/list/blood = temp[4]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(A.blood_DNA)
|
||||
for(var/j = 1, j < (A.blood_DNA.len + 1), j++) //Blood~~~
|
||||
if(!blood.Find(A.blood_DNA[j])) //It isn't! Add!
|
||||
blood += A.blood_DNA[j]
|
||||
var/list/sum_list[4] //Pack it back up!
|
||||
sum_list[1] = A
|
||||
sum_list[2] = prints
|
||||
sum_list[3] = fibers
|
||||
sum_list[4] = blood
|
||||
stored[i] = sum_list //Store it!
|
||||
break //We found it, we're done here.
|
||||
if(!merged) //Uh, oh! New data point!
|
||||
var/list/sum_list[4] //Pack it back up!
|
||||
sum_list[1] = A
|
||||
sum_list[2] = A.fingerprints
|
||||
sum_list[3] = A.suit_fibers
|
||||
sum_list[4] = A.blood_DNA
|
||||
stored.len++
|
||||
stored[stored.len] = sum_list
|
||||
return merged
|
||||
|
||||
|
||||
/obj/item/device/healthanalyzer
|
||||
@@ -181,50 +263,50 @@ MASS SPECTROMETER
|
||||
m_amt = 200
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
|
||||
/obj/item/device/healthanalyzer/attack(mob/M as mob, mob/user as mob)
|
||||
if ((user.mutations & CLUMSY || user.getBrainLoss() >= 60) && prob(50))
|
||||
user << text("\red You try to analyze the floor's vitals!")
|
||||
attack(mob/M as mob, mob/user as mob)
|
||||
if ((user.mutations & CLUMSY || user.getBrainLoss() >= 60) && prob(50))
|
||||
user << text("\red You try to analyze the floor's vitals!")
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red [user] has analyzed the floor's vitals!"), 1)
|
||||
user.show_message(text("\blue Analyzing Results for The floor:\n\t Overall Status: Healthy"), 1)
|
||||
user.show_message(text("\blue \t Damage Specifics: [0]-[0]-[0]-[0]"), 1)
|
||||
user.show_message("\blue Key: Suffocation/Toxin/Burns/Brute", 1)
|
||||
user.show_message("\blue Body Temperature: ???", 1)
|
||||
return
|
||||
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
||||
usr << "\red You don't have the dexterity to do this!"
|
||||
return
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red [user] has analyzed the floor's vitals!"), 1)
|
||||
user.show_message(text("\blue Analyzing Results for The floor:\n\t Overall Status: Healthy"), 1)
|
||||
user.show_message(text("\blue \t Damage Specifics: [0]-[0]-[0]-[0]"), 1)
|
||||
O.show_message(text("\red [] has analyzed []'s vitals!", user, M), 1)
|
||||
//Foreach goto(67)
|
||||
var/fake_oxy = max(rand(1,40), M.getOxyLoss(), (300 - (M.getToxLoss() + M.getFireLoss() + M.getBruteLoss())))
|
||||
if((M.reagents && M.reagents.has_reagent("zombiepowder")) || (M.changeling && M.changeling.changeling_fakedeath))
|
||||
user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, "dead"), 1)
|
||||
user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", fake_oxy < 50 ? "\red [fake_oxy]" : fake_oxy , M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1)
|
||||
else
|
||||
user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, (M.stat > 1 ? "dead" : text("[]% healthy", M.health))), 1)
|
||||
user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", M.getOxyLoss() > 50 ? "\red [M.getOxyLoss()]" : M.getOxyLoss(), M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1)
|
||||
user.show_message("\blue Key: Suffocation/Toxin/Burns/Brute", 1)
|
||||
user.show_message("\blue Body Temperature: ???", 1)
|
||||
user.show_message("\blue Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)", 1)
|
||||
if((M.changeling && M.changeling.changeling_fakedeath) || (M.reagents && M.reagents.has_reagent("zombiepowder")))
|
||||
user.show_message(text("\blue [] | [] | [] | []", fake_oxy > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1)
|
||||
else
|
||||
user.show_message(text("\blue [] | [] | [] | []", M.getOxyLoss() > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1)
|
||||
if (M.getCloneLoss())
|
||||
user.show_message(text("\red Subject appears to have been imperfectly cloned."), 1)
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(!D.hidden[SCANNER])
|
||||
user.show_message(text("\red <b>Warning: [D.form] Detected</b>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]"))
|
||||
if (M.reagents && M.reagents.get_reagent_amount("inaprovaline"))
|
||||
user.show_message(text("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals."), 1)
|
||||
if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
|
||||
user.show_message(text("\red Subject is brain dead."), 1)
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
user.show_message(text("\red Severe brain damage detected. Subject likely to have mental retardation."), 1)
|
||||
else if (M.getBrainLoss() >= 10)
|
||||
user.show_message(text("\red Significant brain damage detected. Subject may have had a concussion."), 1)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
||||
usr << "\red You don't have the dexterity to do this!"
|
||||
return
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red [] has analyzed []'s vitals!", user, M), 1)
|
||||
//Foreach goto(67)
|
||||
var/fake_oxy = max(rand(1,40), M.getOxyLoss(), (300 - (M.getToxLoss() + M.getFireLoss() + M.getBruteLoss())))
|
||||
if((M.reagents && M.reagents.has_reagent("zombiepowder")) || (M.changeling && M.changeling.changeling_fakedeath))
|
||||
user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, "dead"), 1)
|
||||
user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", fake_oxy < 50 ? "\red [fake_oxy]" : fake_oxy , M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1)
|
||||
else
|
||||
user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, (M.stat > 1 ? "dead" : text("[]% healthy", M.health))), 1)
|
||||
user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", M.getOxyLoss() > 50 ? "\red [M.getOxyLoss()]" : M.getOxyLoss(), M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1)
|
||||
user.show_message("\blue Key: Suffocation/Toxin/Burns/Brute", 1)
|
||||
user.show_message("\blue Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)", 1)
|
||||
if((M.changeling && M.changeling.changeling_fakedeath) || (M.reagents && M.reagents.has_reagent("zombiepowder")))
|
||||
user.show_message(text("\blue [] | [] | [] | []", fake_oxy > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1)
|
||||
else
|
||||
user.show_message(text("\blue [] | [] | [] | []", M.getOxyLoss() > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1)
|
||||
if (M.getCloneLoss())
|
||||
user.show_message(text("\red Subject appears to have been imperfectly cloned."), 1)
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(!D.hidden[SCANNER])
|
||||
user.show_message(text("\red <b>Warning: [D.form] Detected</b>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]"))
|
||||
if (M.reagents && M.reagents.get_reagent_amount("inaprovaline"))
|
||||
user.show_message(text("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals."), 1)
|
||||
if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
|
||||
user.show_message(text("\red Subject is brain dead."), 1)
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
user.show_message(text("\red Severe brain damage detected. Subject likely to have mental retardation."), 1)
|
||||
else if (M.getBrainLoss() >= 10)
|
||||
user.show_message(text("\red Significant brain damage detected. Subject may have had a concussion."), 1)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/analyzer
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//HUMANS
|
||||
|
||||
/proc/gibs(atom/location, var/list/viruses)
|
||||
new /obj/effect/gibspawner/human(get_turf(location),viruses)
|
||||
/proc/gibs(atom/location, var/list/viruses, var/datum/dna/MobDNA)
|
||||
new /obj/effect/gibspawner/human(get_turf(location),viruses,MobDNA)
|
||||
|
||||
/proc/xgibs(atom/location, var/list/viruses)
|
||||
new /obj/effect/gibspawner/xeno(get_turf(location),viruses)
|
||||
@@ -16,13 +16,13 @@
|
||||
var/list/gibamounts = list()
|
||||
var/list/gibdirections = list() //of lists
|
||||
|
||||
New(location, var/list/viruses)
|
||||
New(location, var/list/viruses, var/datum/dna/MobDNA)
|
||||
..()
|
||||
|
||||
if(istype(loc,/turf)) //basically if a badmin spawns it
|
||||
Gib(loc,viruses)
|
||||
Gib(loc,viruses,MobDNA)
|
||||
|
||||
proc/Gib(atom/location, var/list/viruses = list())
|
||||
proc/Gib(atom/location, var/list/viruses = list(), var/datum/dna/MobDNA = null)
|
||||
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
|
||||
world << "\red Gib list length mismatch!"
|
||||
return
|
||||
@@ -50,6 +50,11 @@
|
||||
gib.viruses += viruus
|
||||
viruus.holder = gib
|
||||
viruus.spread_type = CONTACT_FEET
|
||||
if(MobDNA)
|
||||
gib.blood_DNA.len++
|
||||
gib.blood_DNA[gib.blood_DNA.len] = list(MobDNA.unique_enzymes, MobDNA.b_type)
|
||||
if(MobDNA.original_name != "Unknown")
|
||||
gib.OriginalMob = MobDNA.original_name
|
||||
var/list/directions = gibdirections[i]
|
||||
if(directions.len)
|
||||
gib.streak(directions)
|
||||
|
||||
@@ -162,7 +162,7 @@
|
||||
if(isalien(user)) // -- TLE
|
||||
var/mob/living/carbon/alien/A = user
|
||||
|
||||
if(!A.has_fine_manipulation || w_class >= 4)
|
||||
if(!A.has_fine_manipulation || w_class <= 4)
|
||||
user << "Your claws aren't capable of such fine manipulation."
|
||||
return
|
||||
|
||||
@@ -196,20 +196,23 @@
|
||||
|
||||
/obj/item/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/packageWrap))
|
||||
var/location = get_turf(src.loc)
|
||||
if(istype(src,/obj/item/weapon/storage) && istype(src.loc, /mob)) //Put it into the bag
|
||||
return
|
||||
if(istype(src.loc,/obj/item/weapon/storage) || istype(src.loc,/obj/item/clothing/suit/storage/)) //Taking stuff out of storage duplicates it.
|
||||
user << "\blue Do not do this, it is broken as all hell. Take it out of the container first."
|
||||
return
|
||||
for(var/obj/item/T in user) //Lets remove it from their inventory
|
||||
if(T == src)
|
||||
user.remove_from_mob(T)
|
||||
break
|
||||
if(istype(src.loc,/obj/item/weapon/storage)) //Taking stuff out of storage duplicates it.
|
||||
var/obj/item/weapon/storage/U = src.loc
|
||||
user.client.screen -= src
|
||||
U.contents.Remove(src)
|
||||
if(istype(src.loc,/obj/item/clothing/suit/storage/))
|
||||
var/obj/item/clothing/suit/storage/X = src.loc
|
||||
user.client.screen -= src
|
||||
X.contents.Remove(src)
|
||||
if(src in user)
|
||||
user.remove_from_mob(src)
|
||||
var/obj/item/weapon/packageWrap/O = W
|
||||
if (O.amount > 1)
|
||||
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(src.loc))
|
||||
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(location)
|
||||
P.wrapped = src
|
||||
|
||||
src.loc = P
|
||||
O.amount -= 1
|
||||
else if(istype(W,/obj/item/wardrobe))
|
||||
@@ -218,13 +221,14 @@
|
||||
if (I.contents.len < 20)
|
||||
if(istype(O,/obj/item/wardrobe))
|
||||
continue
|
||||
if(O.anchored || O.density)
|
||||
if(O.anchored || O.density || istype(O,/obj/structure))
|
||||
continue
|
||||
I.contents += O;
|
||||
else
|
||||
user << "\blue The wardrobe is full."
|
||||
return
|
||||
user << "\blue You pick up all the items."
|
||||
user.visible_message("\blue [user] gathers up the pile of stuff, and puts it into \the [W]")
|
||||
I.update_icon()
|
||||
|
||||
/obj/item/attack_self(mob/user as mob)
|
||||
|
||||
@@ -201,11 +201,11 @@ FINGERPRINT CARD
|
||||
|
||||
/obj/item/weapon/f_card/proc/display()
|
||||
|
||||
if (src.fingerprints)
|
||||
if (length(src.fingerprints))
|
||||
var/dat = "<B>Fingerprints on Card</B><HR>"
|
||||
var/L = params2list(src.fingerprints)
|
||||
for(var/i in L)
|
||||
dat += text("[]<BR>", i)
|
||||
for(var/i = 1, i < (src.fingerprints.len + 1), i++)
|
||||
var/list/L = params2list(src.fingerprints[i])
|
||||
dat += text("[]<BR>", L[1])
|
||||
//Foreach goto(41)
|
||||
return dat
|
||||
else
|
||||
@@ -270,7 +270,7 @@ FINGERPRINT CARD
|
||||
|
||||
..()
|
||||
if (!istype(usr, /mob/living/silicon))
|
||||
if (src.fingerprints)
|
||||
if (length(src.fingerprints))
|
||||
if (src.amount > 1)
|
||||
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( (ismob(src.loc) ? src.loc.loc : src.loc) )
|
||||
F.amount = --src.amount
|
||||
|
||||
@@ -533,8 +533,9 @@ CIRCULAR SAW
|
||||
|
||||
else
|
||||
// bone surgery doable?
|
||||
if(!try_bone_surgery(M, user))
|
||||
return ..()
|
||||
try_bone_surgery(M, user)
|
||||
// if(!try_bone_surgery(M, user))
|
||||
// return ..()
|
||||
|
||||
/obj/item/weapon/cautery/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
|
||||
if(!istype(H))
|
||||
@@ -575,6 +576,8 @@ CIRCULAR SAW
|
||||
S.open = 0
|
||||
if(S.display_name == "chest" && H:embryo_op_stage == 1.0)
|
||||
H:embryo_op_stage = 0.0
|
||||
if(S.display_name == "groin" && H:appendix_op_stage == 1.0)
|
||||
H:appendix_op_stage = 0.0
|
||||
|
||||
H.updatehealth()
|
||||
H.UpdateDamageIcon()
|
||||
@@ -630,13 +633,13 @@ CIRCULAR SAW
|
||||
if(user.zone_sel.selecting == "groin")
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
switch(M:appendix_op_stage)
|
||||
if(0.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have \his abdomen cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your abdomen with [src]!"
|
||||
user << "\red You cut [M]'s abdomen open with [src]!"
|
||||
M:appendix_op_stage = 1.0
|
||||
// if(0.0)
|
||||
// if(M != user)
|
||||
// for(var/mob/O in (viewers(M) - user - M))
|
||||
// O.show_message("\red [M] is beginning to have \his abdomen cut open with [src] by [user].", 1)
|
||||
// M << "\red [user] begins to cut open your abdomen with [src]!"
|
||||
// user << "\red You cut [M]'s abdomen open with [src]!"
|
||||
// M:appendix_op_stage = 1.0
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
@@ -644,7 +647,7 @@ CIRCULAR SAW
|
||||
M << "\red [user] begins to seperate your appendix with [src]!"
|
||||
user << "\red You seperate [M]'s appendix with [src]!"
|
||||
M:appendix_op_stage = 4.0
|
||||
return
|
||||
return
|
||||
|
||||
if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/metroid))
|
||||
|
||||
@@ -857,6 +860,8 @@ CIRCULAR SAW
|
||||
S.bleeding = 1
|
||||
if(S.display_name == "chest")
|
||||
H:embryo_op_stage = 1.0
|
||||
if(S.display_name == "groin")
|
||||
H:appendix_op_stage = 1.0
|
||||
|
||||
H.updatehealth()
|
||||
H.UpdateDamageIcon()
|
||||
@@ -925,7 +930,7 @@ CIRCULAR SAW
|
||||
return
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red [H] gets \his [S.display_name] sawed at with [src] by [user].... It looks like [user] is trying to cut it off!"), 1)
|
||||
if(!do_after(rand(50,70)))
|
||||
if(!do_after(user,rand(50,70)))
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red [user] tried to cut [H]'s [S.display_name] off with [src], but failed."), 1)
|
||||
return
|
||||
@@ -1009,14 +1014,14 @@ CIRCULAR SAW
|
||||
..()
|
||||
return
|
||||
|
||||
else if(user.zone_sel.selecting != "chest" && user.zone_sel.selecting != "groin" && istype(M, /mob/living/carbon/human))
|
||||
else if(user.zone_sel.selecting != "chest" && istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(S.destroyed)
|
||||
return
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red [H] gets \his [S.display_name] sawed at with [src] by [user].... It looks like [user] is trying to cut it off!"), 1)
|
||||
if(!do_after(rand(20,80)))
|
||||
if(!do_after(user, rand(20,80)))
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red [user] tried to cut [H]'s [S.display_name] off with [src], but failed."), 1)
|
||||
return
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
/obj/item/weapon/syndie
|
||||
icon = 'syndieweapons.dmi'
|
||||
|
||||
/*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/
|
||||
|
||||
|
||||
/*The explosive charge itself. Flashes for five seconds before exploding.*/
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive
|
||||
icon_state = "c-4small_0"
|
||||
item_state = "c-4small"
|
||||
name = "mysterious package"
|
||||
desc = "A mysterious package."
|
||||
w_class = 3
|
||||
|
||||
var/power = 1 /*Size of the explosion.*/
|
||||
var/size = "small" /*Used for the icon, this one will make c-4small_0 for the off state.*/
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive/heavy
|
||||
icon_state = "c-4large_0"
|
||||
item_state = "c-4large"
|
||||
desc = "A mysterious package, it's quite heavy."
|
||||
power = 2
|
||||
size = "large"
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive/New()
|
||||
var/K = rand(1,2000)
|
||||
K = md5(num2text(K)+name)
|
||||
K = copytext(K,1,7)
|
||||
src.desc += "\n You see [K] engraved on \the [src]"
|
||||
var/obj/item/weapon/syndie/c4detonator/detonator = new(src.loc)
|
||||
detonator.desc += "\n You see [K] engraved on \the [src]"
|
||||
detonator.bomb = src
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive/proc/detonate()
|
||||
icon_state = "c-4[size]_1"
|
||||
spawn(50)
|
||||
explosion(get_turf(src), power, power*2, power*3, power*4, power*4)
|
||||
for(var/dirn in cardinal) //This is to guarantee that C4 at least breaks down all immediately adjacent walls and doors.
|
||||
var/turf/simulated/wall/T = get_step(src,dirn)
|
||||
if(locate(/obj/machinery/door/airlock) in T)
|
||||
var/obj/machinery/door/airlock/D = locate() in T
|
||||
if(D.density)
|
||||
D.open()
|
||||
if(istype(T,/turf/simulated/wall))
|
||||
T.dismantle_wall(1)
|
||||
del(src)
|
||||
|
||||
|
||||
/*Detonator, disguised as a lighter*/
|
||||
/*Click it when closed to open, when open to bring up a prompt asking you if you want to close it or press the button.*/
|
||||
|
||||
/obj/item/weapon/syndie/c4detonator
|
||||
icon_state = "c-4detonator_0"
|
||||
item_state = "c-4detonator"
|
||||
name = "lighter" /*Sneaky, thanks Dreyfus.*/
|
||||
desc = "A disposable lighter, it's quite heavy."
|
||||
w_class = 1
|
||||
|
||||
var/obj/item/weapon/syndie/c4explosive/bomb
|
||||
var/pr_open = 0 /*Is the "What do you want to do?" prompt open?*/
|
||||
|
||||
/obj/item/weapon/syndie/c4detonator/attack_self(mob/user as mob)
|
||||
switch(src.icon_state)
|
||||
if("c-4detonator_0")
|
||||
src.icon_state = "c-4detonator_1"
|
||||
user << "You flick open the lighter."
|
||||
|
||||
if("c-4detonator_1")
|
||||
if(!pr_open)
|
||||
pr_open = 1
|
||||
switch(alert(user, "What would you like to do?", "Lighter", "Press the button.", "Close the lighter."))
|
||||
if("Press the button.")
|
||||
user << "\red You press the button."
|
||||
flick("c-4detonator_click", src)
|
||||
if(src.bomb)
|
||||
src.bomb.detonate()
|
||||
log_admin("[user.real_name]([user.ckey]) has triggered [src.bomb] with [src].")
|
||||
message_admins("\red [user.real_name]([user.ckey]) has triggered [src.bomb] with [src].")
|
||||
|
||||
if("Close the lighter.")
|
||||
src.icon_state = "c-4detonator_0"
|
||||
user << "You close the lighter."
|
||||
pr_open = 0
|
||||
@@ -82,7 +82,6 @@
|
||||
|
||||
/obj/item/stack/proc/copy_evidences(obj/item/stack/from as obj)
|
||||
src.blood_DNA = from.blood_DNA
|
||||
src.blood_type = from.blood_type
|
||||
src.fingerprints = from.fingerprints
|
||||
src.fingerprintshidden = from.fingerprintshidden
|
||||
src.fingerprintslast = from.fingerprintslast
|
||||
@@ -157,7 +156,7 @@
|
||||
t1 += " <A href='?src=\ref[src];make=[i];multiplier=[n]'>[n*R.res_amount]x</A>"
|
||||
if (!(max_multiplier in multipliers))
|
||||
t1 += " <A href='?src=\ref[src];make=[i];multiplier=[max_multiplier]'>[max_multiplier*R.res_amount]x</A>"
|
||||
|
||||
|
||||
t1 += "</TT></body></HTML>"
|
||||
user << browse(t1, "window=stack")
|
||||
onclose(user, "stack")
|
||||
|
||||
@@ -11,8 +11,14 @@
|
||||
src << "You can't commit suicide before the game starts!"
|
||||
return
|
||||
|
||||
var/permitted = 0
|
||||
var/list/allowed = list("Syndicate","traitor","Wizard","Head Revolutionary","Cultist","Changeling")
|
||||
if (mind.special_role in allowed)
|
||||
for(var/T in allowed)
|
||||
if(mind.special_role == T)
|
||||
permitted = 1
|
||||
break
|
||||
|
||||
if(!permitted)
|
||||
message_admins("[ckey] has tried to suicide, but they were not permitted due to not being antagonist as human.", 1)
|
||||
src << "No. Adminhelp if there is a legitimate reason."
|
||||
return
|
||||
|
||||
@@ -33,7 +33,9 @@
|
||||
if(usr.client.holder)
|
||||
usr << "[M.key] is a [M.client.holder.rank][M.client.stealth ? " <i>(as [M.client.fakekey])</i>" : ""]"
|
||||
else if(!M.client.stealth && (M.client.holder.level != -3))
|
||||
usr << "\t[M.client]"
|
||||
usr << "\t[pick(nobles)] [M.client]"
|
||||
|
||||
var/list/nobles = list("Baron","Bookkeeper","Captain of the Guard","Chief medical dwarf","Count","Dungeon master","Duke","General","Mayor","Outpost liaison","Sheriff","Champion")
|
||||
|
||||
/client/verb/active_players()
|
||||
set category = "OOC"
|
||||
|
||||
@@ -1485,17 +1485,12 @@
|
||||
else
|
||||
alert("You cannot perform this action. You must be of a higher administrative rank!")
|
||||
return
|
||||
if("schoolgirl")
|
||||
/*if("schoolgirl")
|
||||
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
|
||||
for(var/obj/item/clothing/under/W in world)
|
||||
W.icon_state = "schoolgirl"
|
||||
W.item_state = "w_suit"
|
||||
W.color = "schoolgirl"
|
||||
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
|
||||
world << sound('animes.ogg')
|
||||
alert("You cannot perform this action. It is unbelievably stupid.")
|
||||
else
|
||||
alert("You cannot perform this action. You must be of a higher administrative rank!")
|
||||
return
|
||||
return*/
|
||||
if("dorf")
|
||||
if (src.rank in list("Badmin","Game Admin", "Game Master"))
|
||||
for(var/mob/living/carbon/human/B in world)
|
||||
@@ -1695,7 +1690,7 @@
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in world)
|
||||
if(H.dna && H.ckey)
|
||||
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
|
||||
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.dna.b_type]</td></tr>"
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=DNA;size=440x410")
|
||||
if("fingerprints")
|
||||
@@ -2141,7 +2136,6 @@
|
||||
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=moveadminshuttle'>Move Administration Shuttle</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
|
||||
|
||||
@@ -19,9 +19,10 @@
|
||||
usr << "Your message has been broadcast to administrators."
|
||||
log_admin("HELP: [key_name(src)]: [msg]")
|
||||
|
||||
var/list/replacechars = list("'","\"",">","<","(",")")
|
||||
/* var/list/replacechars = list("'","\"",">","<","(",")")
|
||||
for(var/rep in replacechars)
|
||||
msg = dd_list2text((dd_text2list(msg, rep)))
|
||||
msg = dd_replacetext(msg, rep, "")
|
||||
world << msg*/
|
||||
send2adminirc("#bs12admin","HELP: [src.key]: [msg]")
|
||||
if(tension_master)
|
||||
tension_master.new_adminhelp()
|
||||
|
||||
@@ -339,7 +339,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
new_character.name = record_found.fields["name"]
|
||||
new_character.gender = record_found.fields["sex"]//Sex
|
||||
new_character.age = record_found.fields["age"]//Age
|
||||
new_character.b_type = record_found.fields["b_type"]//Blood type
|
||||
new_character.dna.b_type = record_found.fields["b_type"]//Blood type
|
||||
//We will update their appearance when determining DNA.
|
||||
else
|
||||
new_character.gender = MALE
|
||||
|
||||
@@ -196,19 +196,27 @@
|
||||
return
|
||||
|
||||
attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
|
||||
if(!istype(B, /obj/item/weapon/reagent_containers/glass))
|
||||
if(!istype(B, /obj/item/weapon/reagent_containers/glass) && !istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
return
|
||||
|
||||
if(src.beaker)
|
||||
user << "A beaker is already loaded into the machine."
|
||||
if(istype(beaker,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "A syringe is already loaded into the machine."
|
||||
else
|
||||
user << "A beaker is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
user << "You add the beaker to the machine!"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "mixer1"
|
||||
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "You add the syringe to the machine!"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "mixers"
|
||||
else
|
||||
user << "You add the beaker to the machine!"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "mixer1"
|
||||
|
||||
Topic(href, href_list)
|
||||
if(stat & BROKEN) return
|
||||
@@ -222,7 +230,18 @@
|
||||
if (href_list["analyze"])
|
||||
var/dat = ""
|
||||
if(!condi)
|
||||
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
|
||||
if(href_list["name"] == "Blood")
|
||||
var/datum/reagent/blood/G
|
||||
for(var/datum/reagent/F in R.reagent_list)
|
||||
if(F.name == href_list["name"])
|
||||
G = F
|
||||
break
|
||||
var/A = G.name
|
||||
var/B = G.data["blood_type"]
|
||||
var/C = G.data["blood_DNA"]
|
||||
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[A]<BR><BR>Description:<BR>Blood Type: [B]<br>DNA: [C]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
|
||||
else
|
||||
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
|
||||
else
|
||||
dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
|
||||
usr << browse(dat, "window=chem_master;size=575x400")
|
||||
@@ -316,7 +335,7 @@
|
||||
dat += "Add to buffer:<BR>"
|
||||
for(var/datum/reagent/G in R.reagent_list)
|
||||
dat += "[G.name] , [G.volume] Units - "
|
||||
dat += "<A href='?src=\ref[src];analyze=1;desc=[G.description];name=[G.name]'>(Analyze)</A> "
|
||||
dat += "<A href='?src=\ref[src];analyze=1;desc=[G.description];name=[G.name];reagent=[G]'>(Analyze)</A> "
|
||||
dat += "<A href='?src=\ref[src];add1=[G.id]'>(1)</A> "
|
||||
if(G.volume >= 5) dat += "<A href='?src=\ref[src];add5=[G.id]'>(5)</A> "
|
||||
if(G.volume >= 10) dat += "<A href='?src=\ref[src];add10=[G.id]'>(10)</A> "
|
||||
|
||||
@@ -101,6 +101,12 @@ datum
|
||||
id = "blood"
|
||||
reagent_state = LIQUID
|
||||
color = "#C80000" // rgb: 200, 0, 0
|
||||
on_mob_life(var/mob/living/M)
|
||||
if(istype(M, /mob/living/carbon/human) && blood_incompatible(data["blood_type"],M.dna.b_type))
|
||||
M.adjustToxLoss(rand(1.5,3))
|
||||
M.adjustOxyLoss(rand(1.5,3))
|
||||
..()
|
||||
return
|
||||
|
||||
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
|
||||
var/datum/reagent/blood/self = src
|
||||
@@ -149,8 +155,8 @@ datum
|
||||
var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T //find some blood here
|
||||
if(!blood_prop) //first blood!
|
||||
blood_prop = new(T)
|
||||
blood_prop.blood_DNA = self.data["blood_DNA"]
|
||||
blood_prop.blood_type = self.data["blood_type"]
|
||||
blood_prop.blood_DNA.len++
|
||||
blood_prop.blood_DNA[blood_prop.blood_DNA.len] = list(self.data["blood_DNA"], self.data["blood_type"])
|
||||
|
||||
for(var/datum/disease/D in self.data["viruses"])
|
||||
var/datum/disease/newVirus = new D.type
|
||||
@@ -174,7 +180,7 @@ datum
|
||||
var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T
|
||||
if(!blood_prop)
|
||||
blood_prop = new(T)
|
||||
blood_prop.blood_DNA = self.data["blood_DNA"]
|
||||
blood_prop.blood_DNA = list(self.data["blood_DNA"])
|
||||
for(var/datum/disease/D in self.data["viruses"])
|
||||
var/datum/disease/newVirus = new D.type
|
||||
blood_prop.viruses += newVirus
|
||||
@@ -191,7 +197,7 @@ datum
|
||||
var/obj/effect/decal/cleanable/xenoblood/blood_prop = locate() in T
|
||||
if(!blood_prop)
|
||||
blood_prop = new(T)
|
||||
blood_prop.blood_DNA = self.data["blood_DNA"]
|
||||
blood_prop.blood_DNA = list(self.data["blood_DNA"])
|
||||
for(var/datum/disease/D in self.data["viruses"])
|
||||
var/datum/disease/newVirus = new D.type
|
||||
blood_prop.viruses += newVirus
|
||||
|
||||
@@ -863,6 +863,7 @@
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = null //list(5,10,15)
|
||||
volume = 15
|
||||
var/has_blood = 0
|
||||
var/mode = SYRINGE_DRAW
|
||||
|
||||
on_reagent_change()
|
||||
@@ -950,8 +951,7 @@
|
||||
if(T.resistances&&T.resistances.len)
|
||||
B.data["resistances"] = T.resistances.Copy()
|
||||
if(istype(target, /mob/living/carbon/human))//I wish there was some hasproperty operation...
|
||||
var/mob/living/carbon/human/HT = target
|
||||
B.data["blood_type"] = copytext(HT.b_type,1,0)
|
||||
B.data["blood_type"] = copytext(T.dna.b_type,1,0)
|
||||
var/list/temp_chem = list()
|
||||
for(var/datum/reagent/R in target.reagents.reagent_list)
|
||||
temp_chem += R.name
|
||||
@@ -1024,6 +1024,10 @@
|
||||
|
||||
update_icon()
|
||||
var/rounded_vol = round(reagents.total_volume,5)
|
||||
has_blood = 0
|
||||
for(var/datum/reagent/blood/B in reagents.reagent_list)
|
||||
has_blood = 1
|
||||
break
|
||||
if(ismob(loc))
|
||||
var/mode_t
|
||||
switch(mode)
|
||||
@@ -1031,9 +1035,9 @@
|
||||
mode_t = "d"
|
||||
if (SYRINGE_INJECT)
|
||||
mode_t = "i"
|
||||
icon_state = "[mode_t][rounded_vol]"
|
||||
icon_state = "[mode_t][(has_blood?"b":"")][rounded_vol]"
|
||||
else
|
||||
icon_state = "[rounded_vol]"
|
||||
icon_state = "[(has_blood?"b":"")][rounded_vol]"
|
||||
item_state = "syringe_[rounded_vol]"
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
mob/living/carbon/proc/dream()
|
||||
dreaming = 1
|
||||
var/list/dreams = list(
|
||||
"an ID card","a bottle","a familiar face","a crewmember","a toolbox","a security officer","the captain",
|
||||
"voices from all around","deep space","a doctor","the engine","a traitor","an ally","darkness",
|
||||
"light","a scientist","a monkey","a catastrophe","a loved one","a gun","warmth","freezing","the sun",
|
||||
"a hat","the Luna","a ruined station","a planet","plasma","air","the medical bay","the bridge","blinking lights",
|
||||
"a blue light","an abandoned laboratory","Nanotrasen","The Syndicate","blood","healing","power","respect",
|
||||
"riches","space","a crash","happiness","pride","a fall","water","flames","ice","melons","flying"
|
||||
)
|
||||
for(var/i = rand(1,4),i > 0, i--)
|
||||
var/dream_image = pick(dreams)
|
||||
dreams -= dream_image
|
||||
src << "\blue <i>... [dream_image] ...</i>"
|
||||
sleep(rand(40,70))
|
||||
if(paralysis <= 0)
|
||||
dreaming = 0
|
||||
return 0
|
||||
dreaming = 0
|
||||
return 1
|
||||
|
||||
mob/living/carbon/proc/handle_dreams()
|
||||
if(prob(5) && !dreaming) dream()
|
||||
|
||||
mob/living/carbon/var/dreaming = 0
|
||||
@@ -0,0 +1,175 @@
|
||||
/*
|
||||
Ideas for the subtle effects of hallucination:
|
||||
|
||||
Light up oxygen/plasma indicators (done)
|
||||
Cause health to look critical/dead, even when standing (done)
|
||||
Characters silently watching you
|
||||
Brief flashes of fire/space/bombs/c4/dangerous shit (done)
|
||||
Items that are rare/traitorous/don't exist appearing in your inventory slots (done)
|
||||
Strange audio (should be rare) (done)
|
||||
Gunshots/explosions/opening doors/less rare audio (done)
|
||||
|
||||
*/
|
||||
|
||||
mob/living/carbon/var
|
||||
image/halimage
|
||||
obj/halitem
|
||||
hal_screwyhud = 0 //1 - critical, 2 - dead, 3 - oxygen indicator, 4 - toxin indicator
|
||||
handling_hal = 0
|
||||
|
||||
mob/living/carbon/proc/handle_hallucinations()
|
||||
if(handling_hal) return
|
||||
handling_hal = 1
|
||||
while(hallucination > 20)
|
||||
sleep(rand(200,500))
|
||||
var/halpick = rand(1,100)
|
||||
switch(halpick)
|
||||
if(0 to 15)
|
||||
//Screwy HUD
|
||||
//src << "Screwy HUD"
|
||||
hal_screwyhud = pick(1,2,3,3,4,4)
|
||||
spawn(rand(100,250))
|
||||
hal_screwyhud = 0
|
||||
if(16 to 25)
|
||||
//Strange items
|
||||
//src << "Traitor Items"
|
||||
halitem = new
|
||||
var/list/slots_free = list("1,1","3,1")
|
||||
if(l_hand) slots_free -= "1,1"
|
||||
if(r_hand) slots_free -= "3,1"
|
||||
if(istype(src,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(!H.belt) slots_free += "3,0"
|
||||
if(!H.l_store) slots_free += "4,0"
|
||||
if(!H.r_store) slots_free += "5,0"
|
||||
if(slots_free.len)
|
||||
halitem.screen_loc = pick(slots_free)
|
||||
halitem.layer = 50
|
||||
switch(rand(1,6))
|
||||
if(1) //revolver
|
||||
halitem.icon = 'gun.dmi'
|
||||
halitem.icon_state = "revolver"
|
||||
halitem.name = "Revolver"
|
||||
if(2) //c4
|
||||
halitem.icon = 'syndieweapons.dmi'
|
||||
halitem.icon_state = "c4small_0"
|
||||
halitem.name = "Mysterious Package"
|
||||
if(prob(25))
|
||||
halitem.icon_state = "c4small_1"
|
||||
if(3) //sword
|
||||
halitem.icon = 'weapons.dmi'
|
||||
halitem.icon_state = "sword1"
|
||||
halitem.name = "Sword"
|
||||
if(4) //stun baton
|
||||
halitem.icon = 'weapons.dmi'
|
||||
halitem.icon_state = "stunbaton"
|
||||
halitem.name = "Stun Baton"
|
||||
if(5) //emag
|
||||
halitem.icon = 'card.dmi'
|
||||
halitem.icon_state = "emag"
|
||||
halitem.name = "Cryptographic Sequencer"
|
||||
if(6) //flashbang
|
||||
halitem.icon = 'grenade.dmi'
|
||||
halitem.icon_state = "flashbang1"
|
||||
halitem.name = "Flashbang"
|
||||
if(client) client.screen += halitem
|
||||
spawn(rand(100,250))
|
||||
del halitem
|
||||
if(26 to 40)
|
||||
//Flashes of danger
|
||||
//src << "Danger Flash"
|
||||
var/possible_points = list()
|
||||
for(var/turf/simulated/floor/F in view(src,world.view))
|
||||
possible_points += F
|
||||
var/turf/simulated/floor/target = pick(possible_points)
|
||||
|
||||
switch(rand(1,3))
|
||||
if(1)
|
||||
//src << "Space"
|
||||
halimage = image('space.dmi',target,"[rand(1,25)]",TURF_LAYER)
|
||||
if(2)
|
||||
//src << "Fire"
|
||||
halimage = image('fire.dmi',target,"1",TURF_LAYER)
|
||||
if(3)
|
||||
//src << "C4"
|
||||
halimage = image('syndieweapons.dmi',target,"c4small_1",OBJ_LAYER+0.01)
|
||||
|
||||
|
||||
if(client) client.images += halimage
|
||||
spawn(rand(10,50)) //Only seen for a brief moment.
|
||||
if(client) client.images -= halimage
|
||||
halimage = null
|
||||
|
||||
|
||||
if(41 to 65)
|
||||
//Strange audio
|
||||
src << "Strange Audio"
|
||||
switch(rand(1,12))
|
||||
if(1) src << 'airlock.ogg'
|
||||
if(2)
|
||||
if(prob(50))src << 'Explosion1.ogg'
|
||||
else src << 'Explosion2.ogg'
|
||||
if(3) src << 'explosionfar.ogg'
|
||||
if(4) src << 'Glassbr1.ogg'
|
||||
if(5) src << 'Glassbr2.ogg'
|
||||
if(6) src << 'Glassbr3.ogg'
|
||||
if(7) src << 'twobeep.ogg'
|
||||
if(8) src << 'windowdoor.ogg'
|
||||
if(9)
|
||||
//To make it more realistic, I added two gunshots (enough to kill)
|
||||
src << 'Gunshot.ogg'
|
||||
spawn(rand(10,30))
|
||||
src << 'Gunshot.ogg'
|
||||
if(10) src << 'smash.ogg'
|
||||
if(11)
|
||||
//Same as above, but with tasers.
|
||||
src << 'Taser.ogg'
|
||||
spawn(rand(10,30))
|
||||
src << 'Taser.ogg'
|
||||
//Rare audio
|
||||
if(12)
|
||||
switch(rand(1,4))
|
||||
if(1) src << 'ghost.ogg'
|
||||
if(2) src << 'ghost2.ogg'
|
||||
if(3) src << 'Heart Beat.ogg'
|
||||
if(4) src << 'screech.ogg'
|
||||
handling_hal = 0
|
||||
|
||||
|
||||
|
||||
|
||||
/*obj/machinery/proc/mockpanel(list/buttons,start_txt,end_txt,list/mid_txts)
|
||||
|
||||
if(!mocktxt)
|
||||
|
||||
mocktxt = ""
|
||||
|
||||
var/possible_txt = list("Launch Escape Pods","Self-Destruct Sequence","\[Swipe ID\]","De-Monkify",\
|
||||
"Reticulate Splines","Plasma","Open Valve","Lockdown","Nerf Airflow","Kill Traitor","Nihilism",\
|
||||
"OBJECTION!","Arrest Stephen Bowman","Engage Anti-Trenna Defenses","Increase Captain IQ","Retrieve Arms",\
|
||||
"Play Charades","Oxygen","Inject BeAcOs","Ninja Lizards","Limit Break","Build Sentry")
|
||||
|
||||
if(mid_txts)
|
||||
while(mid_txts.len)
|
||||
var/mid_txt = pick(mid_txts)
|
||||
mocktxt += mid_txt
|
||||
mid_txts -= mid_txt
|
||||
|
||||
while(buttons.len)
|
||||
|
||||
var/button = pick(buttons)
|
||||
|
||||
var/button_txt = pick(possible_txt)
|
||||
|
||||
mocktxt += "<a href='?src=\ref[src];[button]'>[button_txt]</a><br>"
|
||||
|
||||
buttons -= button
|
||||
possible_txt -= button_txt
|
||||
|
||||
return start_txt + mocktxt + end_txt + "</TT></BODY></HTML>"
|
||||
|
||||
proc/check_panel(mob/M)
|
||||
if (istype(M, /mob/living/carbon/human) || istype(M, /mob/living/silicon/ai))
|
||||
if(M.hallucination < 15)
|
||||
return 1
|
||||
return 0*/
|
||||
@@ -0,0 +1,81 @@
|
||||
proc/Intoxicated(phrase)
|
||||
phrase = html_decode(phrase)
|
||||
var
|
||||
leng=lentext(phrase)
|
||||
counter=lentext(phrase)
|
||||
newphrase="";newletter=""
|
||||
while(counter>=1)
|
||||
newletter=copytext(phrase,(leng-counter)+1,(leng-counter)+2)
|
||||
if(rand(1,3)==3)
|
||||
if(lowertext(newletter)=="o") newletter="u"
|
||||
if(lowertext(newletter)=="s") newletter="ch"
|
||||
if(lowertext(newletter)=="a") newletter="ah"
|
||||
if(lowertext(newletter)=="c") newletter="k"
|
||||
switch(rand(1,7))
|
||||
if(1,3,5,8) newletter="[lowertext(newletter)]"
|
||||
if(2,4,6,15) newletter="[uppertext(newletter)]"
|
||||
if(7) newletter+="'"
|
||||
//if(9,10) newletter="<b>[newletter]</b>"
|
||||
//if(11,12) newletter="<big>[newletter]</big>"
|
||||
//if(13) newletter="<small>[newletter]</small>"
|
||||
newphrase+="[newletter]";counter-=1
|
||||
return newphrase
|
||||
|
||||
proc/NewStutter(phrase,stunned)
|
||||
phrase = html_decode(phrase)
|
||||
|
||||
var/list/split_phrase = dd_text2list(phrase," ") //Split it up into words.
|
||||
|
||||
var/list/unstuttered_words = split_phrase.Copy()
|
||||
var/i = rand(1,3)
|
||||
if(stunned) i = split_phrase.len
|
||||
for(,i > 0,i--) //Pick a few words to stutter on.
|
||||
|
||||
if (!unstuttered_words.len)
|
||||
break
|
||||
var/word = pick(unstuttered_words)
|
||||
unstuttered_words -= word //Remove from unstuttered words so we don't stutter it again.
|
||||
var/index = split_phrase.Find(word) //Find the word in the split phrase so we can replace it.
|
||||
|
||||
//Search for dipthongs (two letters that make one sound.)
|
||||
var/first_sound = copytext(word,1,3)
|
||||
var/first_letter = copytext(word,1,2)
|
||||
if(lowertext(first_sound) in list("ch","th","sh"))
|
||||
first_letter = first_sound
|
||||
|
||||
//Repeat the first letter to create a stutter.
|
||||
var/rnum = rand(1,3)
|
||||
switch(rnum)
|
||||
if(1)
|
||||
word = "[first_letter]-[word]"
|
||||
if(2)
|
||||
word = "[first_letter]-[first_letter]-[word]"
|
||||
if(3)
|
||||
word = "[first_letter]-[word]"
|
||||
|
||||
split_phrase[index] = word
|
||||
|
||||
return sanitize(dd_list2text(split_phrase," "))
|
||||
|
||||
proc/Stagger(mob/M,d) //Technically not a filter, but it relates to drunkenness.
|
||||
step(M, pick(d,turn(d,90),turn(d,-90)))
|
||||
|
||||
proc/Ellipsis(original_msg, chance = 50)
|
||||
if(chance <= 0) return "..."
|
||||
if(chance >= 100) return original_msg
|
||||
|
||||
var/list
|
||||
words = dd_text2list(original_msg," ")
|
||||
new_words = list()
|
||||
|
||||
var/new_msg = ""
|
||||
|
||||
for(var/w in words)
|
||||
if(prob(chance))
|
||||
new_words += "..."
|
||||
else
|
||||
new_words += w
|
||||
|
||||
new_msg = dd_list2text(new_words," ")
|
||||
|
||||
return new_msg
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
//this item is intended to give the effect of entering the mine, so that light gradually fades
|
||||
/obj/effect/light_emitter
|
||||
name = "Light-emtter"
|
||||
name = "Light-emitter"
|
||||
anchored = 1
|
||||
unacidable = 1
|
||||
luminosity = 8
|
||||
|
||||
@@ -379,7 +379,7 @@
|
||||
if (!t1)
|
||||
t1 = wear_suit.icon_state
|
||||
overlays += image("icon" = 'mob.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
if (wear_suit.blood_DNA)
|
||||
if (wear_suit.blood_DNA.len)
|
||||
if (istype(wear_suit, /obj/item/clothing/suit/armor))
|
||||
overlays += image("icon" = 'blood.dmi', "icon_state" = "armorblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
||||
else
|
||||
@@ -404,7 +404,7 @@
|
||||
if (!t1)
|
||||
t1 = head.icon_state
|
||||
overlays += image("icon" = 'mob.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
if (head.blood_DNA)
|
||||
if (head.blood_DNA.len)
|
||||
overlays += image("icon" = 'blood.dmi', "icon_state" = "helmetblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
||||
head.screen_loc = ui_oclothing
|
||||
|
||||
|
||||
@@ -280,6 +280,8 @@
|
||||
|
||||
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
|
||||
|
||||
if (!src.hud_used)
|
||||
src.hud_used = new/obj/hud(src)
|
||||
client.screen -= hud_used.blurry
|
||||
client.screen -= hud_used.druggy
|
||||
client.screen -= hud_used.vimpaired
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
mob/living/carbon/verb/give()
|
||||
set category = "IC"
|
||||
set name = "Give"
|
||||
set src in view(1)
|
||||
if(src.stat == 2 || usr.stat == 2|| src.client == null)
|
||||
return
|
||||
if(src == usr)
|
||||
usr << "I feel stupider, suddenly."
|
||||
return
|
||||
var/obj/item/I
|
||||
if(!usr.hand && usr.r_hand == null)
|
||||
usr << "You don't have anything in your right hand to give to [src.name]"
|
||||
return
|
||||
if(usr.hand && usr.l_hand == null)
|
||||
usr << "You don't have anything in your left hand to give to [src.name]"
|
||||
return
|
||||
if(usr.hand)
|
||||
I = usr.l_hand
|
||||
else if(!usr.hand)
|
||||
I = usr.r_hand
|
||||
if(!I)
|
||||
return
|
||||
var/obj/item/weapon/T = new(usr.loc)
|
||||
if(!src.loc.Enter(T))
|
||||
usr << "Can't reach him"
|
||||
del(T)
|
||||
return
|
||||
del(T)
|
||||
if(src.r_hand == null)
|
||||
switch(alert(src,"[usr.name] wants to give you \a [I.name]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!check_can_reach(usr,src))
|
||||
usr << "You need to keep in reaching distance."
|
||||
src << "[usr.name] moved too far away."
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "You need to keep the item in your active hand."
|
||||
src << "[usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
return
|
||||
if(src.r_hand != null)
|
||||
if(src.l_hand == null)
|
||||
usr.drop_item(I)
|
||||
src.l_hand = I
|
||||
else
|
||||
usr << "Their hands are full."
|
||||
return
|
||||
else
|
||||
usr.drop_item(I)
|
||||
src.r_hand = I
|
||||
I.loc = src
|
||||
I.layer = 20
|
||||
I.add_fingerprint(src)
|
||||
src.update_clothing()
|
||||
usr.update_clothing()
|
||||
action_message(src,"[usr.name] handed \the [I.name] to [src.name].")
|
||||
if("No")
|
||||
action_message(src,"[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
else if(src.l_hand == null)
|
||||
switch(alert(src,"[src.name] wants to give you \a [I.name]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!check_can_reach(usr,src))
|
||||
usr << "You need to keep in reaching distance."
|
||||
src << "[usr.name] moved too far away."
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "You need to keep the item in your active hand."
|
||||
src << "[usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
return
|
||||
if(src.l_hand != null)
|
||||
if(src.r_hand == null)
|
||||
usr.drop_item(I)
|
||||
src.r_hand = I
|
||||
else
|
||||
usr << "Their hands are full."
|
||||
return
|
||||
else
|
||||
usr.drop_item(I)
|
||||
src.l_hand = I
|
||||
I.loc = src
|
||||
I.layer = 20
|
||||
I.add_fingerprint(src)
|
||||
src.update_clothing()
|
||||
usr.update_clothing()
|
||||
action_message(src,"[usr.name] handed \the [I.name] to [src.name].")
|
||||
if("No")
|
||||
action_message(src,"[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
else
|
||||
usr << "[src.name]\s hands are full."
|
||||
|
||||
proc/action_message(var/mob/living/carbon/A,var/message)
|
||||
if (message != "")
|
||||
if (1 & 1)
|
||||
for (var/mob/O in viewers(A.loc, null))
|
||||
O.show_message(message, 1)
|
||||
else if (1 & 2)
|
||||
for (var/mob/O in hearers(A.loc, null))
|
||||
O.show_message(message, 1)
|
||||
else if (message != "")
|
||||
if (1 & 1)
|
||||
for (var/mob/O in viewers(A, null))
|
||||
O.show_message(message, 1)
|
||||
else if (1 & 2)
|
||||
for (var/mob/O in hearers(A, null))
|
||||
O.show_message(message, 1)
|
||||
@@ -21,7 +21,7 @@
|
||||
var/b_eyes = 0.0
|
||||
var/s_tone = 0.0
|
||||
var/age = 30.0
|
||||
var/b_type = "A+"
|
||||
var/b_type
|
||||
|
||||
var/obj/item/clothing/suit/wear_suit = null
|
||||
var/obj/item/clothing/under/w_uniform = null
|
||||
@@ -61,6 +61,7 @@
|
||||
/mob/living/carbon/human/dummy
|
||||
real_name = "Test Dummy"
|
||||
nodamage = 1
|
||||
universal_speak = 1
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -112,6 +112,7 @@ emp_act
|
||||
else H.add_blood(src)
|
||||
if(H.wear_suit) H.wear_suit.add_blood(src)
|
||||
else if(H.w_uniform) H.w_uniform.add_blood(src)
|
||||
if(H.shoes) H.shoes.add_blood(src)
|
||||
|
||||
switch(hit_area)
|
||||
if("head")//Harder to score a stun but if you do it lasts a bit longer
|
||||
|
||||
@@ -253,7 +253,7 @@
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/datum/air_group/breath
|
||||
// HACK NEED CHANGING LATER
|
||||
if(health < (config.health_threshold_dead + 50)) //PEOPLE ARE NOT DYING, DAMMIT
|
||||
if(health < config.health_threshold_dead)
|
||||
losebreath++
|
||||
|
||||
if(losebreath>0 && prob(90)) //Suffocating so do not take a breath
|
||||
@@ -630,7 +630,7 @@
|
||||
apply_damage(0.4*discomfort, BURN, "r_arm")
|
||||
|
||||
handle_chemicals_in_body()
|
||||
if(reagents) reagents.metabolize(src)
|
||||
if(reagents && stat != 2) reagents.metabolize(src)
|
||||
|
||||
if(mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
|
||||
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
|
||||
@@ -755,6 +755,7 @@
|
||||
lying = 1
|
||||
stat = 0
|
||||
if (paralysis > 0)
|
||||
handle_dreams()
|
||||
AdjustParalysis(-1)
|
||||
blinded = 1
|
||||
lying = 1
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/var/traumatic_shock = 0
|
||||
/mob/living/var/traumatic_shock = 0
|
||||
/mob/living/carbon/var/shock_stage = 0
|
||||
|
||||
// proc to find out in how much pain the mob is at the moment
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
if( !message_mode && (disease_symptoms & DISEASE_WHISPER))
|
||||
message_mode = "whisper"
|
||||
|
||||
if(src.stunned > 0)
|
||||
if(src.stunned > 0 && (!(traumatic_shock > 61) && prob(50)))
|
||||
message_mode = "" //Stunned people shouldn't be able to physically turn on their radio/hold down the button to speak into it
|
||||
|
||||
|
||||
|
||||
@@ -54,7 +54,11 @@
|
||||
if (!(ticker && ticker.mode && (mind in ticker.mode.malf_ai)))
|
||||
show_laws()
|
||||
src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
|
||||
|
||||
src << "<br><b><font color=red>IMPORTANT GAMEPLAY ASPECTS:</font></b>"
|
||||
src << "1.) Act like an AI. If someone is breaking into your upload, say something like \"Alert. Unauthorised Access Detected: AI Upload.\" not \"Help! Urist is trying to subvert me!\""
|
||||
src << "2.) Do not watch the traitor like a hawk alerting the station to his/her every move. This relates to 1."
|
||||
src << "3.) You are theoretically omniscient, but you should not be Beepsky 5000, laying down the law left and right. That is security's job. Instead, try to keep the station productive and effective. (Feel free to report the location of major violence and crimes and all that, just do not be the evil thing looking over peoples shoulders)"
|
||||
src << "<br>We want everyone to have a good time, so we, the admins, will try to correct you if you stray from these rules. Just try to keep it sensible."
|
||||
job = "AI"
|
||||
|
||||
spawn(0)
|
||||
|
||||
@@ -797,7 +797,7 @@
|
||||
else if (istype(src, /mob/living/carbon/alien))
|
||||
xgibs(loc, viruses)
|
||||
else
|
||||
gibs(loc, viruses)
|
||||
gibs(loc, viruses, dna)
|
||||
|
||||
else
|
||||
if(istype(src, /mob/living/silicon))
|
||||
@@ -805,7 +805,7 @@
|
||||
else if(istype(src, /mob/living/carbon/alien))
|
||||
xgibs(loc, viruses)
|
||||
else
|
||||
gibs(loc, viruses)
|
||||
gibs(loc, viruses, dna)
|
||||
sleep(15)
|
||||
for(var/obj/item/I in src.contents)
|
||||
I.loc = get_turf(src)
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
job_master.EquipRank(character, rank, 1)
|
||||
EquipCustomItems(character)
|
||||
character.loc = pick(latejoin)
|
||||
character.be_syndicate = src.preferences.be_special & BE_TRAITOR
|
||||
character.be_syndicate = src.preferences.be_special
|
||||
ticker.mode.latespawn(character)
|
||||
AnnounceArrival(character, rank)
|
||||
|
||||
@@ -303,7 +303,7 @@
|
||||
G.fields["fingerprint"] = text("[]", md5(H.dna.uni_identity))
|
||||
G.fields["p_stat"] = "Active"
|
||||
G.fields["m_stat"] = "Stable"
|
||||
M.fields["b_type"] = text("[]", H.b_type)
|
||||
M.fields["b_type"] = text("[]", H.dna.b_type)
|
||||
M.fields["b_dna"] = H.dna.unique_enzymes
|
||||
M.fields["mi_dis"] = "None"
|
||||
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
|
||||
@@ -327,7 +327,7 @@
|
||||
L.fields["age"] = H.age
|
||||
L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
|
||||
L.fields["rank"] = H.mind.assigned_role
|
||||
L.fields["b_type"] = H.b_type
|
||||
L.fields["b_type"] = H.dna.b_type
|
||||
L.fields["b_dna"] = H.dna.unique_enzymes
|
||||
L.fields["enzymes"] = H.dna.struc_enzymes
|
||||
L.fields["identity"] = H.dna.uni_identity
|
||||
|
||||
@@ -669,7 +669,8 @@ datum/preferences
|
||||
character.gender = gender
|
||||
|
||||
character.age = age
|
||||
character.b_type = b_type
|
||||
character.dna.b_type = b_type
|
||||
character.be_syndicate = be_special
|
||||
|
||||
character.r_eyes = r_eyes
|
||||
character.g_eyes = g_eyes
|
||||
|
||||
@@ -92,8 +92,13 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return
|
||||
if(H.dna)
|
||||
blood_DNA = H.dna.unique_enzymes
|
||||
blood_type = H.b_type
|
||||
if(blood_DNA)
|
||||
blood_DNA.len++
|
||||
blood_DNA[blood_DNA.len] = list(H.dna.unique_enzymes, H.dna.b_type)
|
||||
else
|
||||
var/templist[1]
|
||||
templist[1] = list(H.dna.unique_enzymes, H.dna.b_type)
|
||||
blood_DNA = templist
|
||||
|
||||
var/icon/I = new /icon(icon, icon_state)
|
||||
|
||||
|
||||
@@ -429,6 +429,11 @@
|
||||
O.show_message(text("\red <B>[] resists!</B>", usr), 1)
|
||||
|
||||
if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
|
||||
var/breakouttime = 1200
|
||||
var/displaytime = 2
|
||||
if(!usr:canmove)
|
||||
breakouttime = 2400
|
||||
displaytime = 4
|
||||
usr.next_move = world.time + 100
|
||||
usr.last_special = world.time + 100
|
||||
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
||||
@@ -444,17 +449,31 @@
|
||||
del(usr:handcuffed)
|
||||
usr:handcuffed = null
|
||||
else
|
||||
usr << "\red You attempt to remove your handcuffs. (This will take around 2 minutes and you need to stand still)"
|
||||
usr << "\red You attempt to remove your handcuffs. (This will take around [displaytime] minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] attempts to remove the handcuffs!</B>", usr), 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 1200))
|
||||
if(!usr:handcuffed) return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to remove the handcuffs!</B>", usr), 1)
|
||||
usr << "\blue You successfully remove your handcuffs."
|
||||
usr:handcuffed:loc = usr:loc
|
||||
usr:handcuffed = null
|
||||
var/increment = 150
|
||||
for(var/i = 0, i < breakouttime, i += increment)
|
||||
if(!do_after(usr, increment))
|
||||
return
|
||||
|
||||
else
|
||||
usr << pick("You hear something click, but it doesn't open yet.", // - Uristqwerty
|
||||
"The latch resists!", // - IRC: BowlSoldier
|
||||
"The chain is starting to give!", // - IRC: BowlSoldier
|
||||
"The chain bends a little.", // - IRC: STALKER
|
||||
"Your wrist hurts.", // - IRC: STALKER
|
||||
"Unnng", // - IRC: Doug_H_Nuts
|
||||
"The chain jangles a bit.", // - SkyMarshal
|
||||
"\red Hurry up, dammit!", // - SkyMarshal
|
||||
"This is exhausting!") // - SkyMarshal
|
||||
if(!usr:handcuffed) return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to remove the handcuffs!</B>", usr), 1)
|
||||
usr << "\blue You successfully remove your handcuffs."
|
||||
usr:handcuffed:loc = usr:loc
|
||||
usr:handcuffed = null
|
||||
|
||||
if(istype(usr, /mob/living/carbon/human) && istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket) && usr:canmove && (usr.last_special <= world.time))
|
||||
usr.next_move = world.time + 200
|
||||
|
||||
@@ -873,18 +873,23 @@
|
||||
/obj/machinery/power/apc/proc/malfoccupy(var/mob/living/silicon/ai/malf)
|
||||
if(!istype(malf))
|
||||
return
|
||||
if(src.z != 1)
|
||||
return
|
||||
if(src.z != 1)
|
||||
return
|
||||
|
||||
src.occupant = new /mob/living/silicon/ai(src,malf.laws,null,1)
|
||||
src.occupant.adjustOxyLoss(malf.getOxyLoss())
|
||||
src.occupant.name = "[malf.name] APC Copy"
|
||||
|
||||
if(malf.parent)
|
||||
src.occupant.parent = malf.parent
|
||||
else
|
||||
src.occupant.parent = malf
|
||||
|
||||
malf.mind.transfer_to(src.occupant)
|
||||
|
||||
if(malf.parent)
|
||||
del(malf)
|
||||
|
||||
src.occupant.verbs += /mob/living/silicon/ai/proc/corereturn
|
||||
src.occupant.cancel_camera()
|
||||
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
|
||||
|
||||
// called by datum/sun/calc_position() as sun's angle changes
|
||||
proc/set_angle()
|
||||
var/angle = sun.angle
|
||||
proc/set_angle(angle)
|
||||
|
||||
//set icon dir to show sun illumination
|
||||
dir = turn(NORTH, -angle - 22.5) // 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST
|
||||
|
||||
@@ -67,14 +67,14 @@ datum
|
||||
|
||||
///////////////////Computer Boards///////////////////////////////////
|
||||
|
||||
seccamera
|
||||
name = "Circuit Design (Security)"
|
||||
desc = "Allows for the construction of circuit boards used to build security camera computers."
|
||||
id = "seccamera"
|
||||
camera
|
||||
name = "Circuit Design (Camera)"
|
||||
desc = "Allows for the construction of circuit boards used to build camera network computers."
|
||||
id = "camera"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/security"
|
||||
build_path = "/obj/item/weapon/circuitboard/camera"
|
||||
|
||||
aicore
|
||||
name = "Circuit Design (AI Core)"
|
||||
|
||||
@@ -65,7 +65,9 @@
|
||||
if ( !(H.blood_DNA) )
|
||||
dat += "\blue No blood found on [H]\n"
|
||||
else
|
||||
dat += "\blue Blood type: [H.blood_type]\nDNA: [H.blood_DNA]\n"
|
||||
for(var/i = 1, i < H.blood_DNA.len, i++)
|
||||
var/list/templist = H.blood_DNA[i]
|
||||
user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
|
||||
|
||||
if (!A.fingerprints)
|
||||
dat += "\blue Unable to locate any fingerprints on [A]!\n"
|
||||
|
||||
@@ -41,7 +41,7 @@ SQL_ENABLED 0
|
||||
## set to 0 to disable that mode
|
||||
## Cult mode is in alpha test, enable at your own risk
|
||||
PROBABILITY EXTENDED 0
|
||||
PROBABILITY TRAITOR 4
|
||||
PROBABILITY TRAITOR 3
|
||||
PROBABILITY METEOR 0
|
||||
PROBABILITY MALFUNCTION 0
|
||||
PROBABILITY BLOB 1
|
||||
@@ -54,6 +54,7 @@ PROBABILITY CHANGELING 0
|
||||
PROBABILITY CULT 1
|
||||
PROBABILITY MONKEY 0
|
||||
PROBABILITY TRAITORCHAN 0
|
||||
PROBABILITY EXTEND-A-TRAITORMONGOUS 3
|
||||
## if amount of traitors scales or not
|
||||
TRAITOR_SCALING
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 69 KiB |
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 895 B |
|
Before Width: | Height: | Size: 947 B After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |