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Fixed the TG update not compiling
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+10
-10
@@ -983,16 +983,16 @@
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#include "code\WorkInProgress\mapload\reader.dm"
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#include "code\WorkInProgress\Mini\customitems.dm"
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#include "code\WorkInProgress\SkyMarshal\policetape.dm"
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#include "code\WorkInProgress\virus2\Prob.dm"
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#include "code\WorkInProgress\virus2\Disease2\analyser.dm"
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#include "code\WorkInProgress\virus2\Disease2\base.dm"
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#include "code\WorkInProgress\virus2\Disease2\biohazard destroyer.dm"
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#include "code\WorkInProgress\virus2\Disease2\cureimplanter.dm"
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#include "code\WorkInProgress\virus2\Disease2\curer.dm"
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#include "code\WorkInProgress\virus2\Disease2\diseasesplicer.dm"
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#include "code\WorkInProgress\virus2\Disease2\dishincubator.dm"
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#include "code\WorkInProgress\virus2\Disease2\isolator.dm"
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#include "code\WorkInProgress\virus2\Disease2\monkeydispensor.dm"
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#include "code\WorkInProgress\virus2\analyser.dm"
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#include "code\WorkInProgress\virus2\antibodies.dm"
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#include "code\WorkInProgress\virus2\base.dm"
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#include "code\WorkInProgress\virus2\biohazard destroyer.dm"
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#include "code\WorkInProgress\virus2\cureimplanter.dm"
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#include "code\WorkInProgress\virus2\curer.dm"
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#include "code\WorkInProgress\virus2\diseasesplicer.dm"
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#include "code\WorkInProgress\virus2\dishincubator.dm"
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#include "code\WorkInProgress\virus2\isolator.dm"
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#include "code\WorkInProgress\virus2\monkeydispensor.dm"
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#include "interface\skin.dmf"
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#include "maps\tgstation.2.0.8.dmm"
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// END_INCLUDE
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@@ -84,7 +84,7 @@
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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ng/suit/armor/reactive/IsShield()
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/obj/item/clothing/suit/armor/reactive/IsShield()
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if(active)
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return 1
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return 0
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