mirror of
https://github.com/ParadiseSS13/Paradise.git
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abductor stuff
This commit is contained in:
+16
-18
@@ -61,7 +61,6 @@
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var/linglink
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var/datum/vampire/vampire //vampire holder
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var/datum/nations/nation //nation holder
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var/datum/abductor/abductor //abductor holder
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var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
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var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
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@@ -1132,14 +1131,17 @@
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log_admin("[key_name(usr)] turned [current] into abductor.")
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ticker.mode.update_abductor_icons_added(src)
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if("equip")
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if(!ishuman(current))
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to_chat(usr, "<span class='warning'>This only works on humans!</span>")
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return
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var/mob/living/carbon/human/H = current
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var/gear = alert("Agent or Scientist Gear","Gear","Agent","Scientist")
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if(gear)
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var/datum/game_mode/abduction/temp = new
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temp.equip_common(current)
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if(gear=="Agent")
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temp.equip_agent(current)
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H.equipOutfit(/datum/outfit/abductor/agent)
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else
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temp.equip_scientist(current)
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H.equipOutfit(/datum/outfit/abductor/scientist)
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else if(href_list["silicon"])
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switch(href_list["silicon"])
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@@ -1425,35 +1427,31 @@
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var/mob/living/carbon/human/H = current
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H.set_species(/datum/species/abductor)
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var/datum/species/abductor/S = H.dna.species
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switch(role)
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if("Agent")
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H.mind.abductor.agent = 1
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if("Scientist")
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H.mind.abductor.scientist = 1
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H.mind.abductor.team = team
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if(role == "Scientist")
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S.scientist = TRUE
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S.team = team
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var/list/obj/effect/landmark/abductor/agent_landmarks = new
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var/list/obj/effect/landmark/abductor/scientist_landmarks = new
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agent_landmarks.len = 4
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scientist_landmarks.len = 4
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for(var/obj/effect/landmark/abductor/A in landmarks_list)
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if(istype(A,/obj/effect/landmark/abductor/agent))
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if(istype(A, /obj/effect/landmark/abductor/agent))
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agent_landmarks[text2num(A.team)] = A
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else if(istype(A,/obj/effect/landmark/abductor/scientist))
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else if(istype(A, /obj/effect/landmark/abductor/scientist))
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scientist_landmarks[text2num(A.team)] = A
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var/obj/effect/landmark/L
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if(teleport=="Yes")
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if(teleport == "Yes")
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switch(role)
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if("Agent")
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H.mind.abductor.agent = 1
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L = agent_landmarks[team]
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H.loc = L.loc
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if("Scientist")
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H.mind.abductor.scientist = 1
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L = agent_landmarks[team]
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H.loc = L.loc
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H.forceMove(L.loc)
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// check whether this mind's mob has been brigged for the given duration
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@@ -201,6 +201,7 @@
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increment = 5
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max = 40
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prefix = "darkened"
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claw_damage_increase = 2
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/obj/item/whetstone/cult/update_icon()
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icon_state = "cult_sharpener[used ? "_used" : ""]"
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@@ -0,0 +1,147 @@
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/datum/objective/abductee
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completed = 1
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/datum/objective/abductee/steal
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explanation_text = "Steal all"
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/datum/objective/abductee/steal/New()
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var/target = pick(list("pets","lights","monkeys","fruits","shoes","bars of soap", "weapons", "computers", "organs"))
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explanation_text+=" [target]."
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/datum/objective/abductee/paint
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explanation_text = "The station is hideous. You must color it all"
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/datum/objective/abductee/paint/New()
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var/color = pick(list("red", "blue", "green", "yellow", "orange", "purple", "black", "in rainbows", "in blood"))
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explanation_text+= " [color]!"
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/datum/objective/abductee/speech
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explanation_text = "Your brain is broken... you can only communicate in"
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/datum/objective/abductee/speech/New()
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var/style = pick(list("pantomime", "rhyme", "haiku", "extended metaphors", "riddles", "extremely literal terms", "sound effects", "military jargon"))
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explanation_text+= " [style]."
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/datum/objective/abductee/capture
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explanation_text = "Capture"
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/datum/objective/abductee/capture/New()
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var/list/jobs = job_master.occupations.Copy()
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for(var/datum/job/J in jobs)
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if(J.current_positions < 1)
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jobs -= J
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if(jobs.len > 0)
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var/datum/job/target = pick(jobs)
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explanation_text += " a [target.title]."
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else
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explanation_text += " someone."
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/datum/objective/abductee/shuttle
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explanation_text = "You must escape the station! Get the shuttle called!"
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/datum/objective/abductee/noclone
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explanation_text = "Don't allow anyone to be cloned."
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/datum/objective/abductee/oxygen
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explanation_text = "The oxygen is killing them all and they don't even know it. Make sure no oxygen is on the station."
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/datum/objective/abductee/blazeit
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explanation_text = "Your body must be improved. Ingest as many drugs as you can."
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/datum/objective/abductee/yumyum
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explanation_text = "You are hungry. Eat as much food as you can find."
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/datum/objective/abductee/insane
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explanation_text = "You see you see what they cannot you see the open door you seeE you SEeEe you SEe yOU seEee SHOW THEM ALL"
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/datum/objective/abductee/cannotmove
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explanation_text = "Convince the crew that you are a paraplegic."
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/datum/objective/abductee/deadbodies
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explanation_text = "Start a collection of corpses. Don't kill people to get these corpses."
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/datum/objective/abductee/floors
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explanation_text = "Replace all the floor tiles with wood, carpeting, grass or bling."
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/datum/objective/abductee/POWERUNLIMITED
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explanation_text = "Flood the station's powernet with as much electricity as you can."
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/datum/objective/abductee/pristine
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explanation_text = "The CEO of Nanotrasen is coming! Ensure the station is in absolutely pristine condition."
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/datum/objective/abductee/nowalls
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explanation_text = "The crew must get to know one another better. Break down the walls inside the station!"
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/datum/objective/abductee/nations
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explanation_text = "Ensure your department prospers over all else."
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/datum/objective/abductee/abductception
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explanation_text = "You have been changed forever. Find the ones that did this to you and give them a taste of their own medicine."
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/datum/objective/abductee/summon
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explanation_text = "The elder gods hunger. Gather a cult and conduct a ritual to summon one."
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/datum/objective/abductee/machine
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explanation_text = "You are secretly an android. Interface with as many machines as you can to boost your own power so the AI may acknowledge you at last."
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/datum/objective/abductee/calling
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explanation_text = "Call forth a spirit from the other side."
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/datum/objective/abductee/calling/New()
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var/mob/dead/D = pick(dead_mob_list)
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if(D)
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explanation_text = "You know that [D] has perished. Hold a seance to call them from the spirit realm."
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/datum/objective/abductee/social_experiment
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explanation_text = "This is a secret social experiment conducted by Nanotrasen. Convince the crew that this is the truth."
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/datum/objective/abductee/vr
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explanation_text = "It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR."
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/datum/objective/abductee/pets
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explanation_text = "Nanotrasen is abusing the animals! Save as many as you can!"
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/datum/objective/abductee/defect
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explanation_text = "Fuck the system! Defect from the station and start an independent colony in space, Mining Outpost or the derelict. Recruit crewmates if you can."
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/datum/objective/abductee/promote
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explanation_text = "Climb the corporate ladder all the way to the top!"
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/datum/objective/abductee/science
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explanation_text = "So much lies undiscovered. Look deeper into the machinations of the universe."
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/datum/objective/abductee/build
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explanation_text = "Expand the station."
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/datum/objective/abductee/pragnant
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explanation_text = "You are pregnant and soon due. Find a safe place to deliver your baby."
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/datum/objective/abductee/engine
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explanation_text = "Go have a good conversation with the singularity/tesla/supermatter crystal. Bonus points if it responds."
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/datum/objective/abductee/music
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explanation_text = "You burn with passion for music. Share your vision. If anyone hates it, beat them on the head with your instrument!"
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/datum/objective/abductee/clown
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explanation_text = "The clown is not funny. You can do better! Steal his audience and make the crew laugh!"
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/datum/objective/abductee/party
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explanation_text = "You're throwing a huge rager. Make it as awesome as possible so the whole crew comes... OR ELSE!"
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/datum/objective/abductee/pets
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explanation_text = "All the pets around here suck. You need to make them cooler. Replace them with exotic beasts!"
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/datum/objective/abductee/conspiracy
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explanation_text = "The leaders of this station are hiding a grand, evil conspiracy. Only you can learn what it is, and expose it to the people!"
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/datum/objective/abductee/stalker
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explanation_text = "The Syndicate has hired you to compile dossiers on all important members of the crew. Be sure they don't know you're doing it."
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/datum/objective/abductee/narrator
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explanation_text = "You're the narrator of this tale. Follow around the protagonists to tell their story."
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/datum/objective/abductee/lurve
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explanation_text = "You are doomed to feel woefully incomplete forever... until you find your true love on this station. They're waiting for you!"
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/datum/objective/abductee/sixthsense
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explanation_text = "You died back there and went to heaven... or is it hell? No one here seems to know they're dead. Convince them, and maybe you can escape this limbo."
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@@ -89,62 +89,14 @@
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return 1
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/datum/game_mode/abduction/post_setup()
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//Spawn Team
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var/list/obj/effect/landmark/abductor/agent_landmarks = new
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var/list/obj/effect/landmark/abductor/scientist_landmarks = new
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agent_landmarks.len = max_teams
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scientist_landmarks.len = max_teams
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for(var/obj/effect/landmark/abductor/A in landmarks_list)
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if(istype(A,/obj/effect/landmark/abductor/agent))
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agent_landmarks[text2num(A.team)] = A
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else if(istype(A,/obj/effect/landmark/abductor/scientist))
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scientist_landmarks[text2num(A.team)] = A
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var/datum/mind/agent
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var/obj/effect/landmark/L
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var/datum/mind/scientist
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var/team_name
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var/mob/living/carbon/human/H
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for(var/team_number=1,team_number<=abductor_teams,team_number++)
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team_name = team_names[team_number]
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agent = agents[team_number]
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H = agent.current
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L = agent_landmarks[team_number]
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H.forceMove(get_turf(L))
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H.body_accessory = null
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H.set_species(/datum/species/abductor)
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H.mind.abductor.agent = 1
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H.mind.abductor.team = team_number
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H.real_name = team_name + " Agent"
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H.reagents.add_reagent("mutadone", 1) //No fat/blind/colourblind/epileptic/whatever ayys.
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H.overeatduration = 0
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equip_common(H,team_number)
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equip_agent(H,team_number)
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greet_agent(agent,team_number)
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update_abductor_icons_added(agent)
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scientist = scientists[team_number]
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H = scientist.current
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L = scientist_landmarks[team_number]
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H.forceMove(get_turf(L))
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H.body_accessory = null
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H.set_species(/datum/species/abductor)
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H.mind.abductor.scientist = 1
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H.mind.abductor.team = team_number
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H.real_name = team_name + " Scientist"
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H.reagents.add_reagent("mutadone", 1) //No fat/blind/colourblind/epileptic/whatever ayys.
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H.overeatduration = 0
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equip_common(H,team_number)
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equip_scientist(H,team_number)
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greet_scientist(scientist,team_number)
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update_abductor_icons_added(scientist)
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post_setup_team(team_number)
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return ..()
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//Used for create antag buttons
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/datum/game_mode/abduction/proc/post_setup_team(team_number)
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var/list/obj/effect/landmark/abductor/agent_landmarks = new
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var/list/obj/effect/landmark/abductor/scientist_landmarks = new
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var/list/obj/effect/landmark/abductor/agent_landmarks = list()
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var/list/obj/effect/landmark/abductor/scientist_landmarks = list()
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agent_landmarks.len = max_teams
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scientist_landmarks.len = max_teams
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for(var/obj/effect/landmark/abductor/A in landmarks_list)
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@@ -153,11 +105,13 @@
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else if(istype(A,/obj/effect/landmark/abductor/scientist))
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scientist_landmarks[text2num(A.team)] = A
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var/team_name = team_names[team_number]
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var/datum/mind/agent
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var/obj/effect/landmark/L
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var/datum/mind/scientist
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var/team_name
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var/mob/living/carbon/human/H
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var/datum/species/abductor/S
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team_name = team_names[team_number]
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agent = agents[team_number]
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@@ -166,11 +120,12 @@
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H.forceMove(get_turf(L))
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H.body_accessory = null
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H.set_species(/datum/species/abductor)
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H.mind.abductor.agent = 1
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H.mind.abductor.team = team_number
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S = H.dna.species
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S.team = team_number
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H.real_name = team_name + " Agent"
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equip_common(H,team_number)
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equip_agent(H,team_number)
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H.reagents.add_reagent("mutadone", 1) //No fat/blind/colourblind/epileptic/whatever ayys.
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H.overeatduration = 0
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H.equipOutfit(/datum/outfit/abductor/agent)
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greet_agent(agent,team_number)
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update_abductor_icons_added(agent)
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@@ -180,20 +135,16 @@
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H.forceMove(get_turf(L))
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H.body_accessory = null
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H.set_species(/datum/species/abductor)
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H.mind.abductor.scientist = 1
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H.mind.abductor.team = team_number
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S = H.dna.species
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S.scientist = TRUE
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S.team = team_number
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H.real_name = team_name + " Scientist"
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equip_common(H,team_number)
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equip_scientist(H,team_number)
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H.reagents.add_reagent("mutadone", 1) //No fat/blind/colourblind/epileptic/whatever ayys.
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H.overeatduration = 0
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H.equipOutfit(/datum/outfit/abductor/scientist)
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greet_scientist(scientist,team_number)
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update_abductor_icons_added(scientist)
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/datum/abductor //stores abductor's team and whether they're a scientist or agent; since species datums are global, we have to use this, instead.
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var/scientist = 0
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var/agent = 0
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var/team = 1
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/datum/game_mode/abduction/proc/greet_agent(datum/mind/abductor,team_number)
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abductor.objectives += team_objectives[team_number]
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var/team_name = team_names[team_number]
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@@ -202,11 +153,7 @@
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to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
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to_chat(abductor.current, "<span class='notice'>Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve.</span>")
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var/obj_count = 1
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for(var/datum/objective/objective in abductor.objectives)
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to_chat(abductor.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
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obj_count++
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return
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abductor.announce_objectives()
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/datum/game_mode/abduction/proc/greet_scientist(datum/mind/abductor,team_number)
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abductor.objectives += team_objectives[team_number]
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@@ -216,64 +163,12 @@
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to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
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to_chat(abductor.current, "<span class='notice'>Use your tool and ship consoles to support the agent and retrieve human specimens.</span>")
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var/obj_count = 1
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for(var/datum/objective/objective in abductor.objectives)
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to_chat(abductor.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
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obj_count++
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return
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/datum/game_mode/abduction/proc/equip_common(mob/living/carbon/human/agent,team_number)
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var/radio_freq = SYND_FREQ
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var/obj/item/radio/R = new /obj/item/radio/headset/syndicate/alt(agent)
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R.set_frequency(radio_freq)
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R.name = "alien headset"
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agent.equip_to_slot_or_del(R, slot_l_ear)
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agent.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(agent), slot_shoes)
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agent.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(agent), slot_w_uniform) //they're greys gettit
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agent.equip_to_slot_or_del(new /obj/item/storage/backpack(agent), slot_back)
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/datum/game_mode/abduction/proc/get_team_console(team)
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||||
var/obj/machinery/abductor/console/console
|
||||
for(var/obj/machinery/abductor/console/c in abductor_equipment)
|
||||
if(c.team == team)
|
||||
console = c
|
||||
break
|
||||
return console
|
||||
|
||||
/datum/game_mode/abduction/proc/equip_agent(mob/living/carbon/human/agent,team_number)
|
||||
if(!team_number)
|
||||
team_number = agent.mind.abductor.team
|
||||
|
||||
var/obj/machinery/abductor/console/console = get_team_console(team_number)
|
||||
var/obj/item/clothing/suit/armor/abductor/vest/V = new /obj/item/clothing/suit/armor/abductor/vest(agent)
|
||||
if(console!=null)
|
||||
console.vest = V
|
||||
V.flags |= NODROP
|
||||
agent.equip_to_slot_or_del(V, slot_wear_suit)
|
||||
agent.equip_to_slot_or_del(new /obj/item/abductor_baton(agent), slot_in_backpack)
|
||||
agent.equip_to_slot_or_del(new /obj/item/gun/energy/alien(agent), slot_in_backpack)
|
||||
agent.equip_to_slot_or_del(new /obj/item/abductor/silencer(agent), slot_in_backpack)
|
||||
agent.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/abductor(agent), slot_head)
|
||||
agent.equip_to_slot_or_del(new /obj/item/storage/belt/military/abductor/full(agent), slot_belt)
|
||||
agent.update_icons()
|
||||
|
||||
|
||||
/datum/game_mode/abduction/proc/equip_scientist(var/mob/living/carbon/human/scientist,var/team_number)
|
||||
if(!team_number)
|
||||
team_number = scientist.mind.abductor.team
|
||||
|
||||
var/obj/machinery/abductor/console/console = get_team_console(team_number)
|
||||
var/obj/item/abductor/gizmo/G = new /obj/item/abductor/gizmo(scientist)
|
||||
if(console!=null)
|
||||
console.gizmo = G
|
||||
G.console = console
|
||||
scientist.equip_to_slot_or_del(G, slot_in_backpack)
|
||||
|
||||
var/obj/item/implant/abductor/beamplant = new /obj/item/implant/abductor(scientist)
|
||||
beamplant.implant(scientist)
|
||||
scientist.update_icons()
|
||||
abductor.announce_objectives()
|
||||
|
||||
/datum/game_mode/abduction/proc/get_team_console(team_number)
|
||||
for(var/obj/machinery/abductor/console/C in machines)
|
||||
if(C.team == team_number)
|
||||
return C
|
||||
|
||||
/datum/game_mode/abduction/check_finished()
|
||||
if(!finished)
|
||||
@@ -336,18 +231,19 @@
|
||||
var/ab_team = team
|
||||
if(owner)
|
||||
if(!owner.current || !ishuman(owner.current))
|
||||
return 0
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!isabductor(H))
|
||||
return 0
|
||||
ab_team = H.mind.abductor.team
|
||||
for(var/obj/machinery/abductor/experiment/E in abductor_equipment)
|
||||
return FALSE
|
||||
var/datum/species/abductor/S = H.dna.species
|
||||
ab_team = S.team
|
||||
for(var/obj/machinery/abductor/experiment/E in machines)
|
||||
if(E.team == ab_team)
|
||||
if(E.points >= target_amount)
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
return 0
|
||||
return 0
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/proc/remove_abductor(datum/mind/abductor_mind)
|
||||
if(abductor_mind in abductors)
|
||||
@@ -358,7 +254,7 @@
|
||||
to_chat(abductor_mind.current, "<span class='userdanger'>You have been turned into a robot! You are no longer an abductor.</span>")
|
||||
else
|
||||
to_chat(abductor_mind.current, "<span class='userdanger'>You have been brainwashed! You are no longer an abductor.</span>")
|
||||
ticker.mode.update_abductor_icons_added(abductor_mind)
|
||||
ticker.mode.update_abductor_icons_removed(abductor_mind)
|
||||
|
||||
/datum/game_mode/proc/update_abductor_icons_added(datum/mind/alien_mind)
|
||||
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_ABDUCTOR]
|
||||
@@ -368,152 +264,4 @@
|
||||
/datum/game_mode/proc/update_abductor_icons_removed(datum/mind/alien_mind)
|
||||
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_ABDUCTOR]
|
||||
hud.leave_hud(alien_mind.current)
|
||||
set_antag_hud(alien_mind.current, null)
|
||||
|
||||
/datum/objective/abductee
|
||||
completed = 1
|
||||
|
||||
/datum/objective/abductee/steal
|
||||
explanation_text = "Steal all"
|
||||
|
||||
/datum/objective/abductee/steal/New()
|
||||
var/target = pick(list("pets","lights","monkeys","fruits","shoes","bars of soap", "weapons", "computers", "organs"))
|
||||
explanation_text+=" [target]."
|
||||
|
||||
/datum/objective/abductee/paint
|
||||
explanation_text = "The station is hideous. You must color it all"
|
||||
|
||||
/datum/objective/abductee/paint/New()
|
||||
var/color = pick(list("red", "blue", "green", "yellow", "orange", "purple", "black", "in rainbows", "in blood"))
|
||||
explanation_text+= " [color]!"
|
||||
|
||||
/datum/objective/abductee/speech
|
||||
explanation_text = "Your brain is broken... you can only communicate in"
|
||||
|
||||
/datum/objective/abductee/speech/New()
|
||||
var/style = pick(list("pantomime", "rhyme", "haiku", "extended metaphors", "riddles", "extremely literal terms", "sound effects", "military jargon"))
|
||||
explanation_text+= " [style]."
|
||||
|
||||
/datum/objective/abductee/capture
|
||||
explanation_text = "Capture"
|
||||
|
||||
/datum/objective/abductee/capture/New()
|
||||
var/list/jobs = job_master.occupations.Copy()
|
||||
for(var/datum/job/J in jobs)
|
||||
if(J.current_positions < 1)
|
||||
jobs -= J
|
||||
if(jobs.len > 0)
|
||||
var/datum/job/target = pick(jobs)
|
||||
explanation_text += " a [target.title]."
|
||||
else
|
||||
explanation_text += " someone."
|
||||
|
||||
/datum/objective/abductee/shuttle
|
||||
explanation_text = "You must escape the station! Get the shuttle called!"
|
||||
|
||||
/datum/objective/abductee/noclone
|
||||
explanation_text = "Don't allow anyone to be cloned."
|
||||
|
||||
/datum/objective/abductee/oxygen
|
||||
explanation_text = "The oxygen is killing them all and they don't even know it. Make sure no oxygen is on the station."
|
||||
|
||||
/datum/objective/abductee/blazeit
|
||||
explanation_text = "Your body must be improved. Ingest as many drugs as you can."
|
||||
|
||||
/datum/objective/abductee/yumyum
|
||||
explanation_text = "You are hungry. Eat as much food as you can find."
|
||||
|
||||
/datum/objective/abductee/insane
|
||||
explanation_text = "You see you see what they cannot you see the open door you seeE you SEeEe you SEe yOU seEee SHOW THEM ALL"
|
||||
|
||||
/datum/objective/abductee/cannotmove
|
||||
explanation_text = "Convince the crew that you are a paraplegic."
|
||||
|
||||
/datum/objective/abductee/deadbodies
|
||||
explanation_text = "Start a collection of corpses. Don't kill people to get these corpses."
|
||||
|
||||
/datum/objective/abductee/floors
|
||||
explanation_text = "Replace all the floor tiles with wood, carpeting, grass or bling."
|
||||
|
||||
/datum/objective/abductee/POWERUNLIMITED
|
||||
explanation_text = "Flood the station's powernet with as much electricity as you can."
|
||||
|
||||
/datum/objective/abductee/pristine
|
||||
explanation_text = "The CEO of Nanotrasen is coming! Ensure the station is in absolutely pristine condition."
|
||||
|
||||
/datum/objective/abductee/nowalls
|
||||
explanation_text = "The crew must get to know one another better. Break down the walls inside the station!"
|
||||
|
||||
/datum/objective/abductee/nations
|
||||
explanation_text = "Ensure your department prospers over all else."
|
||||
|
||||
/datum/objective/abductee/abductception
|
||||
explanation_text = "You have been changed forever. Find the ones that did this to you and give them a taste of their own medicine."
|
||||
|
||||
/datum/objective/abductee/summon
|
||||
explanation_text = "The elder gods hunger. Gather a cult and conduct a ritual to summon one."
|
||||
|
||||
/datum/objective/abductee/machine
|
||||
explanation_text = "You are secretly an android. Interface with as many machines as you can to boost your own power so the AI may acknowledge you at last."
|
||||
|
||||
/datum/objective/abductee/calling
|
||||
explanation_text = "Call forth a spirit from the other side."
|
||||
|
||||
/datum/objective/abductee/calling/New()
|
||||
var/mob/dead/D = pick(dead_mob_list)
|
||||
if(D)
|
||||
explanation_text = "You know that [D] has perished. Hold a seance to call them from the spirit realm."
|
||||
|
||||
/datum/objective/abductee/social_experiment
|
||||
explanation_text = "This is a secret social experiment conducted by Nanotrasen. Convince the crew that this is the truth."
|
||||
|
||||
/datum/objective/abductee/vr
|
||||
explanation_text = "It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR."
|
||||
|
||||
/datum/objective/abductee/pets
|
||||
explanation_text = "Nanotrasen is abusing the animals! Save as many as you can!"
|
||||
|
||||
/datum/objective/abductee/defect
|
||||
explanation_text = "Fuck the system! Defect from the station and start an independent colony in space, Mining Outpost or the derelict. Recruit crewmates if you can."
|
||||
|
||||
/datum/objective/abductee/promote
|
||||
explanation_text = "Climb the corporate ladder all the way to the top!"
|
||||
|
||||
/datum/objective/abductee/science
|
||||
explanation_text = "So much lies undiscovered. Look deeper into the machinations of the universe."
|
||||
|
||||
/datum/objective/abductee/build
|
||||
explanation_text = "Expand the station."
|
||||
|
||||
/datum/objective/abductee/pragnant
|
||||
explanation_text = "You are pregnant and soon due. Find a safe place to deliver your baby."
|
||||
|
||||
/datum/objective/abductee/engine
|
||||
explanation_text = "Go have a good conversation with the singularity/tesla/supermatter crystal. Bonus points if it responds."
|
||||
|
||||
/datum/objective/abductee/music
|
||||
explanation_text = "You burn with passion for music. Share your vision. If anyone hates it, beat them on the head with your instrument!"
|
||||
|
||||
/datum/objective/abductee/clown
|
||||
explanation_text = "The clown is not funny. You can do better! Steal his audience and make the crew laugh!"
|
||||
|
||||
/datum/objective/abductee/party
|
||||
explanation_text = "You're throwing a huge rager. Make it as awesome as possible so the whole crew comes... OR ELSE!"
|
||||
|
||||
/datum/objective/abductee/pets
|
||||
explanation_text = "All the pets around here suck. You need to make them cooler. Replace them with exotic beasts!"
|
||||
|
||||
/datum/objective/abductee/conspiracy
|
||||
explanation_text = "The leaders of this station are hiding a grand, evil conspiracy. Only you can learn what it is, and expose it to the people!"
|
||||
|
||||
/datum/objective/abductee/stalker
|
||||
explanation_text = "The Syndicate has hired you to compile dossiers on all important members of the crew. Be sure they don't know you're doing it."
|
||||
|
||||
/datum/objective/abductee/narrator
|
||||
explanation_text = "You're the narrator of this tale. Follow around the protagonists to tell their story."
|
||||
|
||||
/datum/objective/abductee/lurve
|
||||
explanation_text = "You are doomed to feel woefully incomplete forever... until you find your true love on this station. They're waiting for you!"
|
||||
|
||||
/datum/objective/abductee/sixthsense
|
||||
explanation_text = "You died back there and went to heaven... or is it hell? No one here seems to know they're dead. Convince them, and maybe you can escape this limbo."
|
||||
set_antag_hud(alien_mind.current, null)
|
||||
@@ -117,8 +117,8 @@
|
||||
|
||||
/obj/item/abductor/proc/ScientistCheck(user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.mind && H.mind.abductor)
|
||||
return H.mind.abductor.scientist
|
||||
var/datum/species/abductor/S = H.dna.species
|
||||
return S.scientist
|
||||
|
||||
/obj/item/abductor/gizmo
|
||||
name = "science tool"
|
||||
@@ -477,6 +477,25 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")
|
||||
|
||||
|
||||
/obj/item/radio/headset/abductor
|
||||
name = "alien headset"
|
||||
desc = "An advanced alien headset designed to monitor communications of human space stations. Why does it have a microphone? No one knows."
|
||||
flags = EARBANGPROTECT
|
||||
origin_tech = "magnets=2;abductor=3"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "abductor_headset"
|
||||
item_state = "abductor_headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/captain
|
||||
|
||||
/obj/item/radio/headset/abductor/New()
|
||||
..()
|
||||
make_syndie()
|
||||
|
||||
/obj/item/radio/headset/abductor/attackby(obj/item/I, mob/user, params)
|
||||
if(isscrewdriver(I))
|
||||
return // Stops humans from disassembling abductor headsets.
|
||||
return ..()
|
||||
|
||||
/obj/item/scalpel/alien
|
||||
name = "alien scalpel"
|
||||
desc = "It's a gleaming sharp knife made out of silvery-green metal."
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
/datum/outfit/abductor
|
||||
name = "Abductor Basic"
|
||||
uniform = /obj/item/clothing/under/color/grey //they're greys gettit
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
back = /obj/item/storage/backpack
|
||||
l_ear = /obj/item/radio/headset/abductor
|
||||
|
||||
/datum/outfit/abductor/proc/get_team_console(team_number)
|
||||
for(var/obj/machinery/abductor/console/C in machines)
|
||||
if(C.team == team_number)
|
||||
return C
|
||||
|
||||
/datum/outfit/abductor/proc/link_to_console(mob/living/carbon/human/H, team_number)
|
||||
if(!team_number && isabductor(H))
|
||||
var/datum/species/abductor/S = H.dna.species
|
||||
team_number = S.team
|
||||
|
||||
if(!team_number)
|
||||
team_number = 1
|
||||
|
||||
var/obj/machinery/abductor/console/console = get_team_console(team_number)
|
||||
if(console)
|
||||
var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H
|
||||
if(V)
|
||||
console.vest = V
|
||||
V.flags |= NODROP
|
||||
|
||||
var/obj/item/abductor/gizmo/G = locate() in H.get_item_by_slot(slot_back)
|
||||
if(G)
|
||||
console.gizmo = G
|
||||
G.console = console
|
||||
|
||||
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(!visualsOnly)
|
||||
link_to_console(H)
|
||||
|
||||
|
||||
/datum/outfit/abductor/agent
|
||||
name = "Abductor Agent"
|
||||
head = /obj/item/clothing/head/helmet/abductor
|
||||
suit = /obj/item/clothing/suit/armor/abductor/vest
|
||||
belt = /obj/item/storage/belt/military/abductor/full
|
||||
|
||||
backpack_contents = list(
|
||||
/obj/item/abductor_baton = 1,
|
||||
/obj/item/gun/energy/alien = 1,
|
||||
/obj/item/abductor/silencer = 1
|
||||
)
|
||||
|
||||
/datum/outfit/abductor/scientist
|
||||
name = "Abductor Scientist"
|
||||
|
||||
backpack_contents = list(
|
||||
/obj/item/abductor/gizmo = 1
|
||||
)
|
||||
|
||||
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(!visualsOnly)
|
||||
var/obj/item/implant/abductor/beamplant = new /obj/item/implant/abductor(H)
|
||||
beamplant.implant(H)
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "Human Observation Console"
|
||||
var/team = 0
|
||||
networks = list("SS13","Abductor")
|
||||
off_action = new /datum/action/innate/camera_off/abductor //specific datum
|
||||
var/datum/action/innate/teleport_in/tele_in_action = new
|
||||
var/datum/action/innate/teleport_out/tele_out_action = new
|
||||
var/datum/action/innate/teleport_self/tele_self_action = new
|
||||
@@ -25,65 +24,43 @@
|
||||
eyeobj.icon_state = "camera_target"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/GrantActions(mob/living/carbon/user)
|
||||
off_action.target = user
|
||||
off_action.Grant(user)
|
||||
..()
|
||||
|
||||
jump_action.target = user
|
||||
jump_action.Grant(user)
|
||||
//TODO : add null checks
|
||||
tele_in_action.target = console.pad
|
||||
tele_in_action.Grant(user)
|
||||
if(tele_in_action)
|
||||
tele_in_action.target = console.pad
|
||||
tele_in_action.Grant(user)
|
||||
actions += tele_in_action
|
||||
|
||||
tele_out_action.target = console
|
||||
tele_out_action.Grant(user)
|
||||
if(tele_out_action)
|
||||
tele_out_action.target = console
|
||||
tele_out_action.Grant(user)
|
||||
actions += tele_out_action
|
||||
|
||||
tele_self_action.target = console.pad
|
||||
tele_self_action.Grant(user)
|
||||
if(tele_self_action)
|
||||
tele_self_action.target = console.pad
|
||||
tele_self_action.Grant(user)
|
||||
actions += tele_self_action
|
||||
|
||||
vest_mode_action.target = console
|
||||
vest_mode_action.Grant(user)
|
||||
if(vest_mode_action)
|
||||
vest_mode_action.target = console
|
||||
vest_mode_action.Grant(user)
|
||||
actions += vest_mode_action
|
||||
|
||||
vest_disguise_action.target = console
|
||||
vest_disguise_action.Grant(user)
|
||||
if(vest_disguise_action)
|
||||
vest_disguise_action.target = console
|
||||
vest_disguise_action.Grant(user)
|
||||
actions += vest_disguise_action
|
||||
|
||||
set_droppoint_action.target = console
|
||||
set_droppoint_action.Grant(user)
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/proc/IsScientist(mob/living/carbon/human/H)
|
||||
if(H.mind && H.mind.abductor)
|
||||
return H.mind.abductor.scientist
|
||||
if(set_droppoint_action)
|
||||
set_droppoint_action.target = console
|
||||
set_droppoint_action.Grant(user)
|
||||
actions += set_droppoint_action
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/attack_hand(mob/user)
|
||||
if(!isabductor(user))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/camera_off/abductor/Activate()
|
||||
if(!target || !iscarbon(target))
|
||||
return
|
||||
var/mob/living/carbon/C = target
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
var/obj/machinery/computer/camera_advanced/abductor/origin = remote_eye.origin
|
||||
C.remote_view = 0
|
||||
origin.current_user = null
|
||||
origin.jump_action.Remove(C)
|
||||
origin.tele_in_action.Remove(C)
|
||||
origin.tele_out_action.Remove(C)
|
||||
origin.tele_self_action.Remove(C)
|
||||
origin.vest_mode_action.Remove(C)
|
||||
origin.vest_disguise_action.Remove(C)
|
||||
origin.set_droppoint_action.Remove(C)
|
||||
remote_eye.eye_user = null
|
||||
C.reset_perspective(null)
|
||||
if(C.client)
|
||||
C.client.images -= remote_eye.user_image
|
||||
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
|
||||
C.client.images -= chunk.obscured
|
||||
C.remote_control = null
|
||||
C.unset_machine()
|
||||
src.Remove(C)
|
||||
|
||||
|
||||
/datum/action/innate/teleport_in
|
||||
name = "Send To"
|
||||
button_icon_state = "beam_down"
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
for(var/V in actions)
|
||||
var/datum/action/A = V
|
||||
A.Remove(user)
|
||||
actions.Cut()
|
||||
if(user.client)
|
||||
user.reset_perspective(null)
|
||||
eyeobj.RemoveImages()
|
||||
@@ -52,6 +53,7 @@
|
||||
if(current_user)
|
||||
current_user.unset_machine()
|
||||
QDEL_NULL(eyeobj)
|
||||
QDEL_LIST(actions)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/camera_advanced/on_unset_machine(mob/M)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/abductor/H = user
|
||||
if(H && H.mind.abductor)
|
||||
if(isabductor(H))
|
||||
to_chat(user, "<span class='warning'>Megaphones can't project psionic communication!</span>")
|
||||
return
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -29,7 +29,8 @@
|
||||
if(ishuman(source))
|
||||
var/mob/living/carbon/human/H = source
|
||||
if(isabductor(H))
|
||||
console = get_team_console(H.mind.abductor.team)
|
||||
var/datum/species/abductor/S = H.dna.species
|
||||
console = get_team_console(S.team)
|
||||
home = console.pad
|
||||
|
||||
if(!home)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/max = 30
|
||||
var/prefix = "sharpened"
|
||||
var/requires_sharpness = 1
|
||||
var/claw_damage_increase = 1
|
||||
|
||||
|
||||
/obj/item/whetstone/attackby(obj/item/I, mob/user, params)
|
||||
@@ -46,16 +47,24 @@
|
||||
playsound(get_turf(src), usesound, 50, 1)
|
||||
name = "worn out [name]"
|
||||
desc = "[desc] At least, it used to."
|
||||
used = 1
|
||||
used = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/whetstone/attack_self(mob/user as mob) //This is just fluff for now. Species datums are global and not newly created instances, so we can't adjust unarmed damage on a per mob basis.
|
||||
/obj/item/whetstone/attack_self(mob/user)
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>The whetstone is too worn to use again!</span>")
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/datum/unarmed_attack/attack = H.dna.species.unarmed
|
||||
if(istype(attack, /datum/unarmed_attack/claws))
|
||||
H.visible_message("<span class='notice'>[H] sharpens [H.p_their()] claws on the [src]!</span>", "<span class='notice'>You sharpen your claws on the [src].</span>")
|
||||
attack.damage += claw_damage_increase
|
||||
H.visible_message("<span class='notice'>[H] sharpens [H.p_their()] claws on [src]!</span>", "<span class='notice'>You sharpen your claws on [src].</span>")
|
||||
playsound(get_turf(H), usesound, 50, 1)
|
||||
name = "worn out [name]"
|
||||
desc = "[desc] At least, it used to."
|
||||
used = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/whetstone/super
|
||||
name = "super whetstone block"
|
||||
@@ -64,3 +73,4 @@
|
||||
max = 200
|
||||
prefix = "super-sharpened"
|
||||
requires_sharpness = 0
|
||||
claw_damage_increase = 200
|
||||
|
||||
@@ -507,8 +507,10 @@
|
||||
..(speaker,message,speaker.real_name)
|
||||
|
||||
/datum/language/abductor/check_special_condition(mob/living/carbon/human/other, mob/living/carbon/human/speaker)
|
||||
if(other.mind && other.mind.abductor)
|
||||
if(other.mind.abductor.team == speaker.mind.abductor.team)
|
||||
if(isabductor(other) && isabductor(speaker))
|
||||
var/datum/species/abductor/A = speaker.dna.species
|
||||
var/datum/species/abductor/A2 = other.dna.species
|
||||
if(A.team == A2.team)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -553,7 +555,7 @@
|
||||
|
||||
if(!message)
|
||||
return
|
||||
|
||||
|
||||
log_say("(ROBOT) [message]", speaker)
|
||||
var/message_start = "<i><span class='game say'>[name], <span class='name'>[speaker.name]</span>"
|
||||
var/message_body = "<span class='message'>[speaker.say_quote(message)],</i><span class='robot'>\"[message]\"</span></span></span>"
|
||||
|
||||
@@ -27,14 +27,14 @@
|
||||
female_scream_sound = 'sound/goonstation/voice/male_scream.ogg'
|
||||
female_cough_sounds = list('sound/effects/mob_effects/m_cougha.ogg','sound/effects/mob_effects/m_coughb.ogg', 'sound/effects/mob_effects/m_coughc.ogg')
|
||||
female_sneeze_sound = 'sound/effects/mob_effects/sneeze.ogg' //Abductors always scream like guys
|
||||
var/team = 1
|
||||
var/scientist = FALSE // vars to not pollute spieces list with castes
|
||||
|
||||
/datum/species/abductor/can_understand(mob/other) //Abductors can understand everyone, but they can only speak over their mindlink to another team-member
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/species/abductor/handle_post_spawn(mob/living/carbon/human/H)
|
||||
H.gender = NEUTER
|
||||
if(H.mind)
|
||||
H.mind.abductor = new /datum/abductor
|
||||
H.languages.Cut() //Under no condition should you be able to speak any language
|
||||
H.add_language("Abductor Mindlink") //other than over the abductor's own mindlink
|
||||
return ..()
|
||||
return ..()
|
||||
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|
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|
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@@ -472,8 +472,10 @@
|
||||
#include "code\game\gamemodes\malfunction\Malf_Modules.dm"
|
||||
#include "code\game\gamemodes\meteor\meteor.dm"
|
||||
#include "code\game\gamemodes\meteor\meteors.dm"
|
||||
#include "code\game\gamemodes\miniantags\abduction\abductee_objectives.dm"
|
||||
#include "code\game\gamemodes\miniantags\abduction\abduction.dm"
|
||||
#include "code\game\gamemodes\miniantags\abduction\abduction_gear.dm"
|
||||
#include "code\game\gamemodes\miniantags\abduction\abduction_outfits.dm"
|
||||
#include "code\game\gamemodes\miniantags\abduction\abduction_surgery.dm"
|
||||
#include "code\game\gamemodes\miniantags\abduction\gland.dm"
|
||||
#include "code\game\gamemodes\miniantags\abduction\machinery\camera.dm"
|
||||
|
||||
Reference in New Issue
Block a user