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Adjusts the volume change in space
Did some playtesting with energy guns and revolvers in space.
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@@ -26,8 +26,8 @@
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if (distance > 1)
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continue
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var/new_frequency = 32000 + (frequency - 32000)*0.75 //lower the frequency a bit. very rudimentary
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var/new_volume = vol*0.5 //muffle the sound, like we're hearing through contact
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var/new_frequency = 32000 + (frequency - 32000)*0.125 //lower the frequency. very rudimentary
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var/new_volume = vol*0.15 //muffle the sound, like we're hearing through contact
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M.playsound_local(turf_source, soundin, new_volume, vary, new_frequency, falloff)
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else
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M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff)
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