Adjusts the volume change in space

Did some playtesting with energy guns and revolvers in space.
This commit is contained in:
mwerezak
2014-07-15 16:26:05 -04:00
committed by ZomgPonies
parent 0b61e8e646
commit c7e3b2aad8
+2 -2
View File
@@ -26,8 +26,8 @@
if (distance > 1)
continue
var/new_frequency = 32000 + (frequency - 32000)*0.75 //lower the frequency a bit. very rudimentary
var/new_volume = vol*0.5 //muffle the sound, like we're hearing through contact
var/new_frequency = 32000 + (frequency - 32000)*0.125 //lower the frequency. very rudimentary
var/new_volume = vol*0.15 //muffle the sound, like we're hearing through contact
M.playsound_local(turf_source, soundin, new_volume, vary, new_frequency, falloff)
else
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff)