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Balaclava bug fix and sprite tweak (#16341)
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@@ -394,8 +394,7 @@ BLIND // can't see anything
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if(H.l_hand && H.r_hand) //If both hands are occupied, drop the object on the ground.
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user.unEquip(src)
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else //Otherwise, put it in an available hand, the active one preferentially.
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src.loc = user
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H.head = null
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user.unEquip(src)
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user.put_in_hands(src)
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else
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icon_state += "_up"
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@@ -420,8 +419,7 @@ BLIND // can't see anything
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if(H.l_hand && H.r_hand) //If both hands are occupied, drop the object on the ground.
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user.unEquip(src)
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else //Otherwise, put it in an available hand, the active one preferentially.
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src.loc = user
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user.wear_mask = null
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user.unEquip(src)
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user.put_in_hands(src)
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H.wear_mask_update(src, toggle_off = mask_adjusted)
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usr.update_inv_wear_mask()
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Before Width: | Height: | Size: 247 KiB After Width: | Height: | Size: 248 KiB |
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
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